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Rational Resources 3.0.2 [Sep 24, 2024]


JadeOfMaar

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I have a quick question about the added functionality to the M4435 Narrow-Band Scanner. It looks like it was given a science def that gives you the type of surface resource distribution applied to the planet. Any planet not in the stock or JNSQ system will need their own science defs written for this experiment, correct? Otherwise, the def will read off the default result?

Additionally, does the scanner do anything else with the planetary classification?

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2 hours ago, GEPEG_Unconscious said:

Any planet not in the stock or JNSQ system will need their own science defs written for this experiment, correct? Otherwise, the def will read off the default result?

That's correct. OPM is supported too, actually.

No, the scanner does nothing else.

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@JadeOfMaar

I'm making MKS compatibility patches for this mod and it's almost done. What's left are the production chains of the compressor.

I need to know how the compressor's throughput is balanced. 

I know the base throughput of MKS's 2.5m MPU is equal to 0.094 times the throughput of the stock 2.5m ISRU , but I cannot work out the throughput conversion ratio between the RR compressor and MKS's 2.5m MPU.

Edited by nemotiger
fix member tag
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@nemotiger Thanks for bringing this up. now I'm aware of a big issue and possibly others in these parts.

  • The RR Boxed Convert-O-Tron B ...is supposed to operate at 60% of the large stock Convert-O-Tron but actually operates at 100%.
  • The Boxed Convert-O-Tron A has 60% the capacity of B. Its ElectricCharge consumption also scales down in an extra step that it shouldn't be doing. I must fix that.
  • The Boxed Compressor has 100% the capacity of the large stock Convert-O-Tron but it is a different sort of converter. Its purpose is to pressurize or to super-cool applicable gas resources into their liquid forms, which I believe MKS has no business with. Unlike stock (which I believe is intentionally a parallel-processing capable machine) the Boxed Compressor is meant to be serial, reserving all its ability for a single resource at a time. I could make it actually work this way for the next update but I ponder how much I may upset players.
Edited by JadeOfMaar
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11 hours ago, JadeOfMaar said:

The Boxed Compressor has 100% the capacity of the large stock Convert-O-Tron but it is a different sort of converter. Its purpose is to pressurize or to super-cool applicable gas resources into their liquid forms, which I believe MKS has no business with. 

Thanks for the explanations.

The point of adding RR production chains (including the freezers) into MKS processing parts is simply making fuels. I can actually just patch the stock ISRU parts to include MKS's logistic modules to make RR more playable with MKS,  but then the stock ISRU will become extremely OP compared to other MKS production parts. Since the stock ISRU parts have a lot more capacity and doesn't require maintenances.

11 hours ago, JadeOfMaar said:

Unlike stock (which I believe is intentionally a parallel-processing capable machine) the Boxed Compressor is meant to be serial, reserving all its ability for a single resource at a time. I could make it actually work this way for the next update but I ponder how much I may upset players.

I never noticed that the stock ISRU can do parallel processing before, I always thought these machines are serial.

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11 hours ago, JadeOfMaar said:

@nemotiger Thanks for bringing this up. now I'm aware of a big issue and possibly others in these parts.

  • The RR Boxed Convert-O-Tron B ...is supposed to operate at 60% of the large stock Convert-O-Tron but actually operates at 100%.
  • The Boxed Convert-O-Tron A has 60% the capacity of B. Its ElectricCharge consumption also scales down in an extra step that it shouldn't be doing. I must fix that.
  • The Boxed Compressor has 100% the capacity of the large stock Convert-O-Tron but it is a different sort of converter. Its purpose is to pressurize or to super-cool applicable gas resources into their liquid forms, which I believe MKS has no business with. Unlike stock (which I believe is intentionally a parallel-processing capable machine) the Boxed Compressor is meant to be serial, reserving all its ability for a single resource at a time. I could make it actually work this way for the next update but I ponder how much I may upset players.

Not sure if anyone reported this or not :

[LOG 13:16:10.750] B9TankSettings: registered tank type MPEC
[LOG 13:16:10.750] B9TankSettings: registered tank type Ore
[LOG 13:16:10.751] B9TankSettings: registered tank type MP
[LOG 13:16:10.751] B9TankSettings: registered tank type Mk4Capsule
[LOG 13:16:10.751] B9TankSettings: registered tank type Mk4CapsuleShroud
[LOG 13:16:10.751] B9TankSettings: registered tank type Mk4CapsuleFuelledShroud
[LOG 13:16:10.751] B9TankSettings: registered tank type OPTAB
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTSUP
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTFTZ
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTGYP
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTMIN
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTORE
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTLH2O
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTLH2
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTLI
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTAR
[LOG 13:16:10.752] B9TankSettings: registered tank type OPTXE
[LOG 13:16:10.753] B9TankSettings: registered tank type OPTATM
[LOG 13:16:10.753] B9TankSettings: registered tank type LiquidMono
[LOG 13:16:10.753] B9TankSettings: registered tank type LFOMono
[LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoA
[LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoC
[LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoH
[LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoHLOX
[LOG 13:16:10.753] B9TankSettings: registered tank type RR_CryoM
[LOG 13:16:10.754] B9TankSettings: registered tank type RR_CryoMLOX
[LOG 13:16:10.754] B9TankSettings: registered tank type RR_CryoN
[LOG 13:16:10.754] B9TankSettings: registered tank type RR_CryoO
[LOG 13:16:10.754] B9TankSettings: registered tank type RR_Ore
[WRN 13:16:10.780] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[EXC 13:16:10.789] [ModuleManager] Exception while calling B9PartSwitch.B9TankSettings.ModuleManagerPostLoad(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Fatal exception while loading tank type RR_MetalOre ---> System.Exception: Exception while loading field resources on type B9PartSwitch.TankType ---> System.Exception: Exception while loading field resourceDefinition on type B9PartSwitch.TankResource ---> B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser+PartResourceNotFoundException: No resource definition named 'MetalOre' could be found
  at B9PartSwitch.Fishbones.Parsers.PartResourceDefinitionValueParser.FindResourceDefinition (System.String name) [0x00024] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.Parsers.ValueParser`1[T].Parse (System.String value) [0x0000b] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.TankResource.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.TankType.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.B9TankSettings.ReloadTankDefs () [0x0004c] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.B9TankSettings.ReloadTankDefs () [0x0007f] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at B9PartSwitch.B9TankSettings.ModuleManagerPostLoad () [0x00000] in <9d3fe92d8f32452f86b4a1298323bc91>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0060b] in <6cc6df54448a4c2b97e086234872a67b>:0 

[EXC 13:16:10.825] [ModuleManager] Post run call threw an exception in loading VVPartSelector, Version=0.8.8.3, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0052c] in <6cc6df54448a4c2b97e086234872a67b>:0 

[EXC 13:16:10.837] [ModuleManager] Post run call threw an exception in loading f28a75e1-b139-4d8b-8788-cfca51fc7c70, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
  at System.Reflection.Emit.AssemblyBuilder.GetTypes (System.Boolean exportedOnly) [0x0012d] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at ModuleManager.PostPatchLoader+<Run>d__16.MoveNext () [0x0052c] in <6cc6df54448a4c2b97e086234872a67b>:0 

This is caused by Rational Resources itself

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4 hours ago, Jiraiyah said:

This is caused by Rational Resources itself

Someone did report that the MetalOre resource is not being defined for them. But I cannot help as MetalOre is defined within RR if not by EL or CRP and tries to always be defined. Either the person deleted RR's resource definition file and doesn't realize it, or there is a mod installed that deletes MetalOre for whatever reason. I assume this is affecting you as well since you're posting a log.

Everything's fine in a fresh KSP 1.9 install for me. I would need to know what mods you have installed that affect resources and cause RR patches to activate.

Since the USI mods use MetallicOre in place of MetalOre I would temporarily remove them first. As a test.

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1 minute ago, JadeOfMaar said:

Someone did report that the MetalOre resource is not being defined for them. But I cannot help as MetalOre is defined within RR if not by EL or CRP and tries to always be defined. Either the person deleted RR's resource definition file and doesn't realize it, or there is a mod installed that deletes MetalOre for whatever reason. I assume this is affecting you as well since you're posting a log.

Everything's fine in a fresh KSP 1.9 install for me. I would need to know what mods you have installed that affect resources and cause RR patches to activate.

Since the USI mods use MetallicOre in place of MetalOre I would temporarily remove them first. As a test.

you asked for a huge list of names sir :p here it comes :

Spoiler

[x] Science! Continued (xScienceContinued 5.24)
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Camera Focus Changer (CameraFocusChanger 1:1.1.0)
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Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-1)
Kronal Vessel Viewer Continued (KVVContinued 0.1.0)
KSC Extended (KSCExtended 2.1)
KSP Craft Organizer (VAB/SPH tags + craft searching) (KspCraftOrganizer 1.6.0)
KSP ExtendedAntennaProgression (ExtendedAntennaProgression v0.1.2)
KSP Interstellar Extended (KSPInterstellarExtended 1.25.11.5)
KSP Resonant Orbit Calculator (ResonantOrbitCalculator 0.0.6)
KSP Wheel (KSPWheel 1:0.16.14.33)
Launch Escape System (PEBKACIndustriesLaunchEscapeSystem 1:1.4.2)
Launch Numbering (LaunchNumbering 0.5.4.1)
LightsOut Relit (LightsOutRelit v0.3.0.1)
LongStrut (LongStrut 0.0.1)
LV-BNTR (LVBNTR 0.0.0.1)
MagiCore (MagiCore 1.3.2.3)
Malemute Rover (MalemuteRover 1.3.0.0)
Maneuver Node Evolved (ManeuverNodeEvolved 5.0)
Maneuver Queue (ManeuverQueue 0.5.0)
ManeuverD (ManeuverD 1.0.0.0)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.1.0)
MechJeb 2 (MechJeb2 2.9.2.0)
Memorial Wall (MemorialWall 2.0.0.1)
Mini Airbrakes (MiniAirbrakes 1.1)
Mk1-Cabin-Hatch (Mk1CabinHatch 0.2.0)
Mk2 Pod White (Mk2PodWhite 1.0)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.6.6)
Mk2.5 Spaceplane Parts (RaginCaucasian 1.5.3)
Mk3 Hypersonic Systems (Mk3HypersonicSystems 1:1.2)
Mk3 Stockalike Expansion (Mk3Expansion 1.4.8.6)
Moar Filter Extension Configs (MoarFEConfigs 1.0.5)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0)
Module Manager (ModuleManager 4.1.3)
MSP-3000 Material Science Pod (MSP3000 v1.1)
NanoGauges (NanoGauges 1.8.8-3454)
Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.1.0)
NavBallAdjustor (NavBallAdjustor 1.9.2)
Near Future Construction (NearFutureConstruction 1.2.1)
Near Future Electrical (NearFutureElectrical 1.1.0)
Near Future Electrical - Decaying RTGs (NearFutureElectrical-DecayingRTGs 1.1.0)
Near Future Electrical Core (NearFutureElectrical-Core 1.1.0)
Near Future Exploration (NearFutureExploration 1.0.4)
Near Future IVA Props (NearFutureProps 1:0.6.1)
Near Future Launch Vehicles (NearFutureLaunchVehicles 1.3.0)
Near Future Propulsion (NearFuturePropulsion 1.2.0)
Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.2.0)
Near Future Solar (NearFutureSolar 1.1.0)
Near Future Solar Core (NearFutureSolar-Core 1.1.0)
Near Future Spacecraft (NearFutureSpacecraft 1.3.0)
Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.3.0)
Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12)
OPT Reconfig (OPTReconfig 1.9.2)
Orbit Portal Technology [OPT] Spaceplane Parts (Legacy) (OPTSpacePlaneParts 1:1.6.2)
Orbital Survey Plus (OrbitalSurveyPlus 2.3.6)
Orbital Utility Vehicle Updated (OrbitalTug 1.3.1)
OSE Workshop Reworked (OSEWorkShopReworked 1.2.13)
Outer Kerbin (OuterKerbin 1.1)
Parking Brake (ParkingBrake 0.2.0)
Part Angle Display Continued (PADContinued 0.4.0)
Part Wizard Continued (PartWizardContinued 1.3.8)
PartInfo (PartInfo 0.0.2)
Patch Manager (PatchManager 0.0.17.1)
Physics Range Extender  (PhysicsRangeExtender 1.17.0)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
Precise Editor (PreciseEditor 1.3.3)
Precise Maneuver (PreciseManeuver 2:2.4.4)
Probe Control Room Recontrolled (ProbeControlRoomRecontrolled 1.2.3)
Pure Electric Engines (PureElectricEngines 1:1.8)
PWB Fuel Balancer Restored (PWBFuelBalancerRestored 0.2.0.1)
QuantumStrutsContinued (QuantumStrutsContinued 1.7.5.1)
RasterPropMonitor (RasterPropMonitor 1:v0.31.2)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.2)
RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0)
Real Plume (RealPlume 2:v13.1.0)
Real Plume - Stock Configs (RealPlume-StockConfigs v3.0.1)
RealChute Material Extensions (MaterialExtensionsForRealChute 0.1.2)
RealChute Parachute Systems (RealChute v1.4.7.5)
Recoverable Emergency Kerbal Transport (REKT 0.4.7)
RemoteTech Redev Antennas (RemoteTechRedevAntennas 0.1.1)
REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.6.0)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.0)
Retracting/vectoring engines, Critter Crawler (CritterCrawler 1.3.5.3)
S.A.V.E (SAVE 1.8.0-3165)
SCANsat (SCANsat v18.14)
scatterer (Scatterer 2:v0.0541)
Scatterer Default Config (Scatterer-config 2:v0.0541)
Science - Full Reward! (Continued) (Science-Full-Reward v5.1)
Science - Full Transmit! (Science-Full-Transmit v1.1)
Science Relay (ScienceRelay 6.0)
ScienceAlert ReAlerted (ScienceAlert 1.9.8.6)
SDHI Strobe-O-Matic Warning Rotator Lights (SDHI-StrobeOMatic v1.0.1)
Sensible Pumps Continued (SensiblePumpsCont 1.3.0)
Sequential Animate Generic Module (ModuleSequentialAnimateGeneric 0.0.1)
Simple Adjustable Fairings - KW Rocketry Pack (SimpleAdjustableFairings-KWRocketry v1.2.0)
Simple Adjustable Fairings - Plugin (SimpleAdjustableFairings v1.6.0)
SimpleConstruction Updated (SimpleConstruction 1:4.0.2.3)
SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.13.0)
Solar Science (SolarScience 1:v1.1.0)
Spaceplane Corrections (SpaceplaneCorrections v0.19)
SpaceTux Library (SpaceTuxLibrary 0.0.2.3)
Spherical and Toroidal Tank Pack (TALSphericalToroidalPack 3.12)
Station Science Continued (StationScienceContinued v2.6.0)
Stational Cunstructs (StationalConstructs 1.8.1)
Stockalike Mining Extension (StockalikeMiningExtension 0.99.4)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.2)
Sum Dum Heavy Industries - Shared Assets (SDHI-SharedAssets 4.0.2)
Surface Mounted Lights (surfacelights 1.15)
TAC Fuel Balancer (TacFuelBalancer v2.21.5.1)
TankLock (TankLockRedux 0.2.6)
Targetron (Targetron v1.6.3)
Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:7.9)
TextureReplacer (TextureReplacer v4.1)
The Janitor's Closet (JanitorsCloset 0.3.7)
The Kurrikane Probe (KurrikaneExpanded 1.1.1.2)
The SSR MicroSat: 0.35m Probe Parts Revived (MicroSatRevived 0.1.3)
Throttle Controlled Avionics (ThrottleControlledAvionics v3.6.1)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.3)
ToadicusToolsContinued (ToadicusToolsContinued 0.22.4.3)
Toolbar (Toolbar 1:1.8.0.5)
Toolbar Controller (ToolbarController 1:0.1.9.4)
TooManyOrbits (TooManyOrbits 1.1.6.2)
Tracking Station Evolved (TrackingStationEvolved 5.0)
Trajectories (Trajectories v2.3.0)
TrimIndicators (TrimIndicators 0.1.0.1)
Triple-Z RadioTelescope (ZZZRadioTelescope 1.0.4)
TRP-Hire (TRPHire 0.6.10.1)
Tundra's Space Center (TundraSpaceCenter 2.0)
TweakScale - Rescale Everything! (TweakScale v2.4.3.10)
UICore (UICore 1.0.2)
USI Asteroid Recycling Technologies (USI-ART 1:1.3.0.0)
USI Core (USI-Core 1.3.0.0)
USI Exploration Pack (USI-EXP 1.3.0.0)
USI Freight Transport Technologies (USI-FTT 1.3.0.0)
USI Kolonization Systems (MKS/OKS) (UKS 1:1.3.0.0)
USI Life Support (USI-LS 1.3.0.0)
USI Tools (USITools 1.3.0.0)
Vector Repurposed (VectorRepurposed 1.0)
Ven's New Parts (VenStockRevamp-NewParts v1.14.2)
Ven's Stock Part Revamp (VenStockRevamp v1.14.2)
Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.14.2)
Vessel Viewer Continued (VesselView 2:0.8.8.3)
VesselMover Continued (VesselMoverContinued v1.8.0)
VesselView-UI-Toolbar (VesselView-UI-Toolbar 1:0.8.8.3)
Water Launch Sites (Kerbal-Konstructs) (WaterLaunchSites 1.0.0)
Waypoint Manager (WaypointManager 2.8.1)
Wernher Checker Continued (WernherCheckerContinued 0.5.11)
WindowShine (WindowShineTR 1:2.0)
WorldStabilizer (WorldStabilizer 0.9.7-ksp-1.8.1)
Wwwwwwwww (Wwwwwwwww 1.1.4.2)
Xenon ISRU (XenonISRU 0.0.1)
YongeTech Tech Trees Plugin Revived (YongeTechTreesPlugin-Revived 1:0.7.0)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

 

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1 hour ago, JadeOfMaar said:

You're on your own, sorry. :o I am not going to assemble that.

I don't see this mod in that list...?

Had to remove the mod because it was causing a critical error and crashing the game on the start because of B9 error

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  • 3 weeks later...

@JadeOfMaar is there a mod providing Resorce Conversion for RR you know of? I understand that @nemotiger was writing configs for MKS, are you willing to share?

The Universal Storage 2 Mod has processors capable of producing Methane, Oxygen and Hydrogen. However, what's missing is a Cryo Generator that converts them to their liquid counterparts. I'd like to just use one of the existing parts and write a new config. What would be a reasonable conversion ratio between the resources and the liquid versions? Where is density defined?

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@infinite_monkey There is a part in RationalResourceParts that can convert resources from their gas form to liquid form.

For MKS patches, I will make a pull request after I have properly play testing them, but it will probably take some more time.

If you want them now, you can get it from https://github.com/nemotiger/My_KSP_Mod/tree/master/GameData/My_KSP_Mod/RationalResource/MKS 

 

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Hi, getting errors from B9PartSwitch during module manager patching. Even though the mod seems to be working.

[ERR 03:14:40.808] Error - Cannot parse variable search when inserting new key refVolume = #$RESOURCE[Ore]/maxAmount$
[WRN 03:14:40.808] Cannot find key refVolume in PART
[ERR 03:14:40.808] Error - Cannot parse variable search when inserting new key baseVolume = #$../refVolume$
[LOG 03:14:40.808] Applying update RationalResourcesParts/CRP/OreTanks/@PART[LargeTank|SmallTank|RadialOreTank|restock-oretank-*]:NEEDS[B9PartSwitch,CommunityResourcePack] to Squad/Parts/Resources/RadialTank/RadialTank.cfg/PART[RadialOreTank]
[ERR 03:14:40.808] Error - Cannot parse variable search when inserting new key refVolume = #$RESOURCE[Ore]/maxAmount$
[WRN 03:14:40.808] Cannot find key refVolume in PART
[ERR 03:14:40.808] Error - Cannot parse variable search when inserting new key baseVolume = #$../refVolume$
[LOG 03:14:40.809] Applying update RationalResourcesParts/CRP/OreTanks/@PART[LargeTank|SmallTank|RadialOreTank|restock-oretank-*]:NEEDS[B9PartSwitch,CommunityResourcePack] to Squad/Parts/Resources/SmallTank/SmallTank.cfg/PART[SmallTank]
[ERR 03:14:40.809] Error - Cannot parse variable search when inserting new key refVolume = #$RESOURCE[Ore]/maxAmount$
[WRN 03:14:40.809] Cannot find key refVolume in PART
[ERR 03:14:40.809] Error - Cannot parse variable search when inserting new key baseVolume = #$../refVolume$

 

ive got CRP installed properly, any ideas? It seems to be conflicting with squads vanilla parts.

 

Edited by ждун
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28 minutes ago, ждун said:

Hi, getting errors from B9PartSwitch during module manager patching.

Hi there. By chance do you have a different mod that applies fuel switching to the Ore tanks? If yes then that is where the root of the problem is and I will need to know that mod's name. The Ore tanks should have a switcher name "RR Input" and should have menus like this:

L5bz9Fo.jpg

EK4u2ow.jpg

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On 3/14/2020 at 4:40 AM, JadeOfMaar said:

Hi there. By chance do you have a different mod that applies fuel switching to the Ore tanks? If yes then that is where the root of the problem is and I will need to know that mod's name. The Ore tanks should have a switcher name "RR Input" and should have menus like this:

 

You are probably right, but i have no idea with which of my other mods it might be conflicting.

The Ore tanks seems to be fine, i have that switcher on them. its just complaining about errors when patching, but i didn't see anything seriously broken. 

my mod list

Spoiler

AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.0.8)
AmpYear (AmpYearPowerManager 1:V1.5.7.0)
AT Utils (AT-Utils v1.9.0)
B9 Part Switch (B9PartSwitch v2.13.0)
Background Resources (BackgroundResources v0.14.0.0)
BurstAtomicThrustModule (BurstAtomicThrust 0.1.0)
Camera Focus Changer (CameraFocusChanger 1:1.1.0)
Chatterer (Chatterer 0.9.98)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker 0.1.9.5)
Community Category Kit (CommunityCategoryKit 5.0.0.0)
Community Resource Pack (CommunityResourcePack 1.3.0.0)
Community Tech Tree (CommunityTechTree 1:3.4.1)
Configurable Containers (ConfigurableContainers 2.4.8)
Configurable Containers Core (ConfigurableContainers-Core 2.4.8)
Connected Living Space (ConnectedLivingSpace 2.0.0.3)
Contract Configurator (ContractConfigurator 1.28.0)
Cryo Tanks (CryoTanks 1.4.2)
Cryo Tanks Core (CryoTanks-Core 1.4.2)
Cryogenic Engines (CryoEngines 1:1.1.1)
Cryogenic Engines - Near Future Aeronautics (CryoEngines-NFAero 1.1.1)
DeepFreeze Continued... (DeepFreeze V0.28.0.0)
Deployable Engines Plugin (DeployableEngines 1.2.1)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.1.5.0)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1)
Firespitter Core (FirespitterCore v7.15)
Fuel Tank Expansion Rebuilt (MunarIndustriesFTX 0.9.7)
Fuel Tanks Plus (FuelTanksPlus 2.0.2)
Global Construction (GroundConstruction 2.6.0)
Global Construction Core (GroundConstruction-Core 2.6.0)
Heat Control (HeatControl 0.5.1)
Interstellar Fuel Switch (InterstellarFuelSwitch 3.14.2.5)
Interstellar Fuel Switch Core (InterstellarFuelSwitch-Core 3.14.2.5)
JSI Advanced Transparent Pods (JSIAdvancedTransparentPods V0.1.22.0)
Kerbal Attachment System (KAS 1.5)
Kerbal Inventory System (KIS 1.24)
Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.10)
KW Rocketry Rebalanced (KWRocketryRebalanced 3.2.7.1)
Lithobrake Exploration Technologies (LithobrakeExplorationTechnologies 0.4)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.1.1)
MechJeb 2 (MechJeb2 2.9.2.0)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.8.6.6)
Mk2.5 Spaceplane Parts (RaginCaucasian 1.5.3.1)
Modular Rocket Systems LITE (ModularRocketSystemsLITE 1.13.2)
Module Manager (ModuleManager 4.1.3)
Near Future Construction (NearFutureConstruction 1.2.2)
Near Future Electrical (NearFutureElectrical 1.1.1)
Near Future Electrical Core (NearFutureElectrical-Core 1.1.1)
Near Future Exploration (NearFutureExploration 1.0.6)
Near Future IVA Props (NearFutureProps 1:0.6.2)
Near Future Solar (NearFutureSolar 1.2.1)
Near Future Solar Core (NearFutureSolar-Core 1.2.1)
Near Future Spacecraft (NearFutureSpacecraft 1.3.1)
Near Future Spacecraft - LFO Engines (NearFutureSpacecraft-OrbitalLFOEngines 1.3.1)
Orbital Utility Vehicle Updated (OrbitalTug 1.3.1)
Patch Manager (PatchManager 0.0.17.1)
PersistentRotation (PersistentRotation 1.8.6)
PicoPort (PicoPort 0.1.6)
PicoPort Shielded (PicoPortShielded 1.0.1.1)
PlanetShine (PlanetShine 0.2.6.3)
PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.3)
RasterPropMonitor (RasterPropMonitor 1:v0.31.3)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3)
Rational Resources (RationalResources 1.2.0)
Rational Resources Parts (RationalResourcesParts 1.2.0)
REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.7.0)
ReStock (ReStock 1.0.3)
ReStock+ (ReStockPlus 1.0.3)
SCANsat (SCANsat v18.14)
Sequential Animate Generic Module (ModuleSequentialAnimateGeneric 0.0.1)
Ship Manifest (ShipManifest 6.0.0.2)
Simple Adjustable Fairings - KW Rocketry Pack (SimpleAdjustableFairings-KWRocketry v1.2.1)
Simple Adjustable Fairings - Plugin (SimpleAdjustableFairings v1.7.2)
Soylent (Soylent 0.06.4)
Stockalike Mining Extension (StockalikeMiningExtension 0.99.4)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.3.3)
Structural Tubing Restructured (StructuralTubing 1.0.8.1)
TAC Life Support (TACLS) (TACLS v0.14.0.0)
The Janitor's Closet (JanitorsCloset 0.3.7)
Tokamak Refurbished Parts (TokamakRefurbishedParts 0.2.0.2)
Toolbar (Toolbar 1:1.8.0.5)
Toolbar Controller (ToolbarController 1:0.1.9.4)
TweakScale - Rescale Everything! (TweakScale v2.4.3.11)
USI Tools (USITools 1.3.0.0)
Ventral Drill for Stock ISRU (VentralDrill 1.9.1)
Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

 

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On 3/15/2020 at 11:12 PM, ждун said:

its just complaining about errors when patching, but i didn't see anything seriously broken. 

That's what experience told me too. I don't get it and I'm sure I fixed it. So I have no suggestions.

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On 5/30/2019 at 12:04 PM, JadeOfMaar said:

Players may find themselves forced towards using Hydrolox rocketry since the required resources (Ore or Carbon Dioxide) for LiquidFuel may often be scarce meanwhile the requirements for Hydrolox (Hydrates, Hydrogen, Oxygen, Water) can be quite abundant.

This is definitely more interesting than I would have expected. Less engine choice is making this hard. Right now I'm using my first transfer windows to scan things with scansat and send relays, but I might have to actually learn to play this game to get my ISRU stuff to work.

Thanks for that..:)

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Hi,

I wanted to ask about CO2 related items. It looks like CO2 can be collected by drilling in crust and scooped from atmo. I'm surprised there is no ISRU recipe to make CO2. It brings up a few questions:

  • It looks like I can split CO2 into Carbon and Oxygen, but I cant make it from Carbon and Oxygen. Seems like it's done on purpose, but not sure why.
  • If I was to make CO2, I can make Oxygen in a few ways, but I cant seem to make Carbon. Shouldn't there be a few choices to make Carbon, even from things like Rock?
  • Does the Scoop need to be moving to collect CO2 (atmo), or can it be attached to something stationary on the ground.

Thanks

 

 

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@Gilph The reason for there being such lack in the CO2 ISRU department is I don't have or know a use case for producing CO2 for any primary role (apart from CO2 NTR which is demonstrated in RR Parts' clones of the stock NERVA). I'm curious to what you may have planned for it. I don't mind providing for these things so I'll include them.

In atmo, yes the scoop(s) need to be moving. The atmo harvesting system is broken and either entirely needs you to be moving (even when you drift at mm/s while landed. Pay attention to that because it really sucks in timewarp and thin atmo), or needs the airSpeedStatic key in the module to have a number in excess of 5000. And that's not guaranteed.

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11 hours ago, JadeOfMaar said:

The reason for there being such lack in the CO2 ISRU department is I don't have or know a use case for producing CO2 for any primary role (apart from CO2 NTR which is demonstrated in RR Parts' clones of the stock NERVA). I'm curious to what you may have planned for it. I don't mind providing for these things so I'll include them.

Thanks for the response.

I haven't scanned too many bodies yet in my save, but I was thinking about when I had a body with no ore or CO2 and wanted to use LFO. If I have access to Oxygen (I think 4 things can make Oxygen), then I can mine something like Rock, convert it to Carbon using some sort of low conversion ratio, make CO2 out of Carbon and Oxygen, then make LFO.  When I saw the CO2 splitter and did not see a CO2 generator, it seemed odd.

It's a shame about the scoop. I dont use SSTOs and rarely do much on bodies with atmo. If the air is thin anough, maybe I can just use a small craft in the upper atmo, or download a good SSTO from Kerbalx.

 

 

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On 3/24/2020 at 8:47 AM, Gilph said:

a body with no ore

That won't happen. Ore is still present on every body but just hard to find. There is too much that Ore is useful for so it would be dumb to remove it completely.

On 3/24/2020 at 8:47 AM, Gilph said:

I dont use SSTOs and rarely do much on bodies with atmo. If the air is thin anough, maybe I can just use a small craft in the upper atmo

That's a pretty interesting situation/preference. I must say that if you're going to farm an atmo edge (from the inside) for fuel it may have to be for a sci-fi engine. It's going to be very hard and not worth your time to devise something that can possibly manage a net gain on fuel when your Isp is weaksauce irl numbers like with any kerolox (LFO) engine and you have to fight off atmospheric drag like the ISS does.

A significant portion of why this mod was created can be summed up in a single specific picture:

Propellant_Depot_Evolution-800x450.jpg

And actually, there's a very good chance for airless worlds to have CO2 in space around them so you can go wild with that.

Edited by JadeOfMaar
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4 hours ago, JadeOfMaar said:

That won't happen. Ore is still present on every body but just hard to find. There is too much that Ore is useful for so it would be dumb to remove it completely.

Good to know...flirted with the idea of a no ore save (meaning not using ore even though it's there), but too hard for my first RR playthrough.

4 hours ago, JadeOfMaar said:

That's a pretty interesting situation/preference.

Yeah, been doing that since I started KSP. I did land probes on stock Eve and Laythe, but that's about it. Cost me my JNSQ badge because I scanned all the worlds, but landed only on the airless and nearly airless ones.

4 hours ago, JadeOfMaar said:

And actually, there's a very good chance for airless worlds to have CO2 in space around them so you can go wild with that.

Really? Does that mean I need the atmo sensor on scanners to airless worlds? Like the way Karborundum existed in bands around a body?

 

Thanks

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4 hours ago, Gilph said:

Really? Does that mean I need the atmo sensor on scanners to airless worlds? Like the way Karborundum existed in bands around a body?

Yes. Just like Karborundum, but the epicenter is at very low altitudes as to simulate trace atmosphere. The RR Sky Scanner will reveal them when you meet them.

3 hours ago, infinite_monkey said:

Wait what? There's a superthin atmosphere outside the atmosphere?

Actual atmosphere? No. But if you've tried mining Karbonite or Karborundum while orbiting, it's just like that.

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