JadeOfMaar Posted July 7, 2021 Author Share Posted July 7, 2021 @AtomicRocketBooster I'm working on an update right now. I'll definitely include this and release it soon. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 8, 2021 Author Share Posted July 8, 2021 (edited) Release 1.19.0 DOWNLOAD :: GitHub :: SpaceDock Added Graviolium Ping experiment. This will appear in any part that is a Graviolium scanner. Changed resource whitelist system to only target the resources that RR handles, and no longer purge Handwavium resources. Their owners no longer need to tag them to protect them. This reduces incompatibility with USI on the whole. Added support for planet pack: Galaxies Unbound: Graviolium placement and experiment. (Complete.) Majority resource placement (Carried in GU itself, actually.) Planetary Classification experiment (Virtually complete. Will lag behind due to that mod trickling out updates with new planets.) Added support for planet pack: MPE (Minor Planets Expansion) in part from forum user @AtomicRocketBooster. Added support for planet pack: RSS (Real Solar System). Science and planet level configuration done. Pending biome-specific configuration. Fixed missing Deuterium in Default, Terra atmo templates. Fixed for Kerbalism: Enabled Hydrates Splitter an Spodumene Splitter without Metal outputs. Procedural Tanks config will not provide Metal and MetalOre options. Reduced abundance values of LqdHe3, Graviolium. Replaced Hydrogen with LqdHydrogen to reduce incompatibility with mods that involve mining of this resource. Restored and nerfed Dirt resource abundance to reduce incompatibility with MKS. Regularized Ore presence so it can be found everywhere. Note: Abundance still nerfed by default. Update Extras/RR_TankswitchForSquad: Isolate parts that are tank + engine and allow them to only hold certain bi-propellants and immediately use the chosen bi-propellants. This affects the stock Twin-boar and Restock+ Pug. Supports Classic Stock. Updated support for planet pack: JNSQ: Added results for splashed on Huygen. Changed Nara's assigned templates. Changed experiment results to templated form. Edited July 8, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Transformatron Posted July 22, 2021 Share Posted July 22, 2021 Is there any way to launch vessels with the ore tanks full, or transfer resources stored in ore tanks between each other within this mod? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 24, 2021 Author Share Posted July 24, 2021 On 7/22/2021 at 4:25 PM, Transformatron said: Is there any way to launch vessels with the ore tanks full, or transfer resources stored in ore tanks between each other within this mod? Sorry, no. There are no plugins of any kind here. Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 1, 2021 Share Posted August 1, 2021 How exactly would this mod work with GPP? I think from what I understand, even though GPP comes with some resource configs, it’ll just strip out all the resources and leave nothing behind. Does that sound about right? Trying to figure out if I can make it work without patching cuz the ISRU part is really useful with Kerbalism Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 3, 2021 Author Share Posted August 3, 2021 On 8/1/2021 at 4:26 PM, CessnaSkyhawk said: it’ll just strip out all the resources and leave nothing behind. Currently that is the case. Sorry, this mod is not built so you can easily have the ISRU functions and skip the resource placement. But I've created two options for you and either one should be sufficient. (The first one is temporary and is in conflict with the second once that is released. Once released though, you can delete the two files mentioned in option 2 and keep the config in option 1). You can protect GPP's legacy resource configs by trying this (not tested but simple enough in how it works): Spoiler @PLANETARY_RESOURCE:HAS[#PlanetName[Icarus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Thalia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Eta]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Niven]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Gael]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Iota]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Ceti]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Tellumo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Lili]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Gratian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Geminus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Otho]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Augustus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Hephaestus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Jannah]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Gauss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Loki]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Catullus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Tarsiss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Nero]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Hadrian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Narisse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Muse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Minona]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Agrippina]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Julia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Hox]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Argo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Leto]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Icarus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Thalia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Eta]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Niven]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Gael]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Iota]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Ceti]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Tellumo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Lili]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Gratian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Geminus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Otho]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Augustus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Hephaestus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Jannah]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Gauss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Loki]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Catullus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Tarsiss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Nero]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Hadrian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Narisse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Muse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Minona]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Agrippina]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Julia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Hox]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Argo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Leto]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} Or you can download the two configs here: Pack_GPP.cfg (created today, includes RR experiment results) and Pack_GEP.cfg (updated today with needed edits to hopefully not conflict with the GPP config) Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted August 3, 2021 Share Posted August 3, 2021 14 hours ago, JadeOfMaar said: Currently that is the case. Sorry, this mod is not built so you can easily have the ISRU functions and skip the resource placement. But I've created two options for you and either one should be sufficient. (The first one is temporary and is in conflict with the second once that is released. Once released though, you can delete the two files mentioned in option 2 and keep the config in option 1). You can protect GPP's legacy resource configs by trying this (not tested but simple enough in how it works): Reveal hidden contents @PLANETARY_RESOURCE:HAS[#PlanetName[Icarus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Thalia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Eta]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Niven]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Gael]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Iota]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Ceti]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Tellumo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Lili]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Gratian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Geminus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Otho]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Augustus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Hephaestus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Jannah]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Gauss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Loki]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Catullus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Tarsiss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Nero]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Hadrian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Narisse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Muse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Minona]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Agrippina]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Julia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Hox]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Argo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @PLANETARY_RESOURCE:HAS[#PlanetName[Leto]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Icarus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Thalia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Eta]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Niven]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Gael]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Iota]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Ceti]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Tellumo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Lili]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Gratian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Geminus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Otho]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Augustus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Hephaestus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Jannah]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Gauss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Loki]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Catullus]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Tarsiss]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Nero]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Hadrian]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Narisse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Muse]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Minona]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Agrippina]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Julia]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Hox]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Argo]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} @BIOME_RESOURCE:HAS[#PlanetName[Leto]]:NEEDS[GPP]:BEFORE[RationalResources] {Tag = Spared} Or you can download the two configs here: Pack_GPP.cfg (created today, includes RR experiment results) and Pack_GEP.cfg (updated today with needed edits to hopefully not conflict with the GPP config) Oh wow thanks! You didn’t have to do all that Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 3, 2021 Author Share Posted August 3, 2021 44 minutes ago, CessnaSkyhawk said: Oh wow thanks! You didn’t have to do all that You're welcome. And yes I had to do all that. It was way overdue. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 4, 2021 Author Share Posted August 4, 2021 (edited) Some all-new parts to fulfill a function that I've been on and off contemplating for ages. Every few months I encounter (basically) the question: "How do you implement a planetary atmosphere that has Oxygen for stock jets to work but just not enough for kerbals to take off their helmets?" Well here's my answer: the M.I.S.P.L.A.C.E.D series of intakes/atmo scoops. Spoiler Manifold Inlet Stream Processor for Liquid Air Cycle Engines (and other Devices) They build upon the concept LACE technology which consumes cryofuel as part of the process of sifting Oxygen from the air and flash-cooling it into LOX to feed direct to the engine. Once in-game, they will hold a generous supply of IntakeAir, and how they actively work is they will draw in the Oxygen gas that occurs in RR's own atmosphere templates and either: Mix this with IntakeAtm and produce IntakeAir for regular jet engines Convert into Oxidizer resource for rockets They will also be able to scoop and flash-cool other atmo gases, namely Carbon Dioxide, Methane and Ammonia, but they will not and should not be allowed to do Hydrogen and Helium. In this house we obey the laws of Thermodynamics! They will also have clone parts for ocean scooping (and will replace the "temporary" RR Hydroscoop part). I'm not quite sold yet about their lengths yet but they are 1.25m (x 3m), 2.5m (x 5m) and 0.625m/radial with flush mount variant. These parts existing will allow me to dodge the idea of cloning and repurposing more stock parts. Part of their volume allows for turbine internals so by principle, they directly replace the stock precooler and don't need to complement it. Finally, as per RR's licensing, once these are released, other part makers are welcome to assimilate them. Edited August 10, 2021 by JadeOfMaar changed picture to include Mk2 and Mk0 inline models Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 9, 2021 Share Posted August 9, 2021 If playing a WBI run with Classic Stock, is Community Resource Pack still a requirement? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 10, 2021 Author Share Posted August 10, 2021 12 hours ago, Bombaatu said: If playing a WBI run with Classic Stock, is Community Resource Pack still a requirement? No. Classic Stock is entirely an alternate system to CRP. However, most of the mods you like that do depend on mod resources may not have Classic Stock configs. Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted August 10, 2021 Share Posted August 10, 2021 5 hours ago, JadeOfMaar said: No. Classic Stock is entirely an alternate system to CRP. However, most of the mods you like that do depend on mod resources may not have Classic Stock configs. Ok, thanks. FYI, CKAN reports CRP as a requirement for RR. I don't know if you handle the CKAN implementation, but pretty sure it's possible to require one of CRP or CS. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 10, 2021 Author Share Posted August 10, 2021 3 hours ago, Bombaatu said: CRP as a requirement for RR ohhh.... the CKAN relationship. That's a tough one. Fortunately RR is already setup in a modular fashion concerning this. I'll talk to the CKAN guys Quote Link to comment Share on other sites More sharing options...
revuwution Posted August 10, 2021 Share Posted August 10, 2021 I'm really not sure if I'm missing something, but I don't see any of the splitter recipes in the convert-o-trons (or whatever they're called). Running 1.11, JNSQ, Kerbalism, latest RR (with manually installed RationalResourcesKerbalism folder because CKAN doesn't include it?), and a whole lot of other mods: KSP log: https://files.catbox.moe/xwbijm.log (warning: 8MB) GameData listing: https://bpa.st/KORINLSTPVAHNO7ZGQSWHVATDM I'm really not familiar with ModuleManager syntax so I don't know if there's anything specific in the log that would show it not working, grepping seems to show it being applied but it's just not for some reason. Quote Link to comment Share on other sites More sharing options...
juanml82 Posted August 11, 2021 Share Posted August 11, 2021 Cryotanks latest update may be causing a conflict. If you want, you can check if that's the reason by replacing your version (delete the folder) with cryotanks 1.6.0, which you can get in the github page: https://github.com/post-kerbin-mining-corporation/CryoTanks/releases Or maybe it's something else Quote Link to comment Share on other sites More sharing options...
revuwution Posted August 11, 2021 Share Posted August 11, 2021 (edited) 7 hours ago, juanml82 said: Cryotanks latest update may be causing a conflict. If you want, you can check if that's the reason by replacing your version (delete the folder) with cryotanks 1.6.0, which you can get in the github page: https://github.com/post-kerbin-mining-corporation/CryoTanks/releases Or maybe it's something else No luck. Downgraded but the RR conversions still aren't appearing. EDIT: Okay, I tried just running RR + Kerbalism (+ deps) installed and the stock Convert-a-Trons don't have it. I did add RR Parts and those *do* have the splitters. I guess either I just misunderstood how the Kerbalism support is meant to work, or this seems like a missing feature. Edited August 11, 2021 by revuwution Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 11, 2021 Author Share Posted August 11, 2021 (edited) 13 hours ago, juanml82 said: Cryotanks latest update may be causing a conflict. If you want, you can check if that's the reason by replacing your version (delete the folder) with cryotanks 1.6.0, which you can get in the github page: https://github.com/post-kerbin-mining-corporation/CryoTanks/releases Or maybe it's something else CryoTanks now includes an "opt-in" system (derived from RR) by which you can simply tag converter parts to integrate them. This system purges any existing converter modules that have Hydrogen or Methane among their outputs to ensure that modules (its own) that have these outputs are balanced in CryoTanks' way. If there's something else going on (and so, indeed making a mess) I have not looked into it. I provided the "Boxed Convert-O-Trons" in anticipation of issues like this. Multiple ISRU mods fighting over Squad's parts will absolutely and eventually make a mess, so (in spite of the sad fact of their looks) they are there. 16 hours ago, revuwution said: I'm really not sure if I'm missing something, but I don't see any of the splitter recipes in the convert-o-trons (or whatever they're called). Running 1.11, JNSQ, Kerbalism, latest RR (with manually installed RationalResourcesKerbalism folder because CKAN doesn't include it?), and a whole lot of other mods: KSP log: https://files.catbox.moe/xwbijm.log (warning: 8MB) GameData listing: https://bpa.st/KORINLSTPVAHNO7ZGQSWHVATDM I'm really not familiar with ModuleManager syntax so I don't know if there's anything specific in the log that would show it not working, grepping seems to show it being applied but it's just not for some reason. I'll talk to the CKAN folks about this too. Kerbalism is trying to add pseudo-resources of its own (including but not limited to) "_WaterElectrolysisH2Priority, _SabatierH2OPriority, _WaterElectrolysisO2Priority" but they are not defined so the mod is crashing. Some component of the mod must be missing from your install. Or there may be a fault in the mod and you should bring this up with its devs. Edited August 11, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
revuwution Posted August 11, 2021 Share Posted August 11, 2021 51 minutes ago, JadeOfMaar said: Kerbalism is trying to add pseudo-resources of its own (including but not limited to) "_WaterElectrolysisH2Priority, _SabatierH2OPriority, _WaterElectrolysisO2Priority" but they are not defined so the mod is crashing. Some component of the mod must be missing from your install. Or there may be a fault in the mod and you should bring this up with its devs. That was a different mod causing that issue (Kerbal Planetary Base Systems). With *just* Kerbalism+RR (all 3 directories), the resources still don't show on the Convert-o-Tron, nor the Kerbalism Chemical Plant, but they *do* show on the radial converters from the Parts mod. The log for the minimal install: https://files.catbox.moe/kj0zje.log (2MB) Quote Link to comment Share on other sites More sharing options...
Darkherring Posted August 12, 2021 Share Posted August 12, 2021 (edited) It seems that there is a small error in the Freezer/Heater config for Kerbalism: name__ = Upgrade-Slots techRequired__ = electronics slots = 0 it makes the part have no slots. When I have changed to slots = 2 it finally showed me the options to configure Edited August 12, 2021 by Darkherring Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 16, 2021 Author Share Posted August 16, 2021 (edited) Release 1.19.1 DOWNLOAD :: GitHub :: SpaceDock Added support for planet pack: GPP. Added to Uraninite abundance in Vulcan template. Added template: AtmPandora which is akin to AtmTerra but has roughly 7% composition reserved for undefined toxic chemicals. Added Uraninite to drills and Ore tanks. Added Silicates Splitter (+1 path to Oxygen). Added Extras/RR_Aluminium.cfg. This causes Alumina and Spodumene splitters to produce Aluminium instead of Metal; reveals this tank type in propellant tanks; changes the hybrid SRBs (in RR Parts) to consume this. Fixed Kerbalism upgrade slot amount in Freezer and Heater boxes. Minor adjustments to Spodumene Splitter. Removed Extras/RR_EveLiquidFuelOcean.cfg. Any supported ocean harvester parts will gain LiquidFuel harvester module. Spoiler The intakes are not in here. Look out for release 1.20 Edited August 16, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
décepteur Posted August 17, 2021 Share Posted August 17, 2021 Hi @JadeOfMaar ! Will you eventually make configs for RealFuels ? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 18, 2021 Author Share Posted August 18, 2021 (edited) 21 hours ago, décepteur said: Hi @JadeOfMaar ! Will you eventually make configs for RealFuels ? It's very possible. I would need to know what resources to target ...or not, and I assume Kerbalism configs will have to happen too? I'll make converter and harvester configs but not tank configs. Anticipated (let me know what to add/remove) Aerozine 50 Ethanol Hydrazine Kerosene (will replace LiquidFuel in the oceans of Eve and other warm hydrocarbon worlds, and in harvesters) NTO UDMH UH25 Already present LqdAmmonia LqdMethane LqdOxygen Edited August 18, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted August 18, 2021 Share Posted August 18, 2021 (edited) 1 hour ago, JadeOfMaar said: It's very possible. I would need to know what resources to target ...or not, and I assume Kerbalism configs will have to happen too? I'll make converter and harvester configs but not tank configs. Anticipated (let me know what to add/remove) Aerozine 50 Ethanol Hydrazine Kerosene (will replace LiquidFuel in the oceans of Eve and other warm hydrocarbon worlds, and in harvesters) NTO UDMH UH25 Already present LqdAmmonia LqdMethane LqdOxygen oh hey! I know someone who could use those that person may be adding carbon monoxide as a fuel in the near future, in case that informs your decisions Spoiler https://en.wikipedia.org/wiki/Solid_oxide_electrolyzer_cell perfect for splitting CO2 into CO + 1/2 O2, which can be burned together for a specific impulse approaching 300 seconds (https://ntrs.nasa.gov/citations/19910014990) Edited August 18, 2021 by Clamp-o-Tron Quote Link to comment Share on other sites More sharing options...
décepteur Posted August 18, 2021 Share Posted August 18, 2021 3 hours ago, JadeOfMaar said: It's very possible. I would need to know what resources to target ...or not, and I assume Kerbalism configs will have to happen too? I'll make converter and harvester configs but not tank configs. Anticipated (let me know what to add/remove) Aerozine 50 Ethanol Hydrazine Kerosene (will replace LiquidFuel in the oceans of Eve and other warm hydrocarbon worlds, and in harvesters) NTO UDMH UH25 Already present LqdAmmonia LqdMethane LqdOxygen Oh neat, the list is sufficiently fleshed out for starters, to me at least. Thank you for your work Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted August 21, 2021 Author Share Posted August 21, 2021 (edited) @Clamp-o-Tron @décepteur ISRU tables update so far: https://imgur.com/a/1QYI84c Images may get added/deleted/replaced if I come up with more things or find grammar errors, but I think this is final as-is. Convert-O-Tron patch config update is complete and posted on the GitHub but other configs may be a bit behind. Edited August 21, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
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