JadeOfMaar Posted June 16, 2019 Share Posted June 16, 2019 @TheKurgan Shieldnir is also specificially meant to help you survive close encounters with gas giants (if you play the mining giants game). Your SSTO is on the plump side (as usual) Never install Stock Visual Enhancements with a planet pack that changes or removes the stock planets. Any well-made planet pack will tend to include its own cloud pack. Make sure your terrain quality settings are at max. If it's not there, the terrain will be low res and that may explain the "floating trees." @Stone Blue Kek. I should keep that in mind. I'm well aware OPT is "about one size too large" if I may say. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) 7 minutes ago, Stone Blue said: could potentially bring computers to their knees Just finished my water cooling loop yesterday... well finished for now Hasn't brought this modest machine to it's knees yet and I run a lot of mods. Spoiler 3 minutes ago, JadeOfMaar said: Your SSTO is on the plump side (as usual) I resemble that remark!! She may be plump, but she has no equal! I prefer to use the word voluptuous... I had to google the spelling of that word lol Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted June 16, 2019 Share Posted June 16, 2019 (edited) yeah... overall JNSQ seems extremely well behaved and easy on performance... *as long as you have the RAM...* Nice looking computer, Kurgan. Also, I wanted to ask what landing gear you are using in that vid? *...and HOW does that thing fly so well, with so little wing?....*I'm almost thinking Jade has OP'd the lifting surface stats on all the *non*-wing parts in OPT... :LUL: especially considering how HEAVY they are... even moderately loaded... i managed to break even the largest KF/ALG gear with a simple 106t OPT craft the other day... I had to tweak them to 3x~4x their capacity... and they were still almost maxed out :grimace: Edited June 16, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 16, 2019 Share Posted June 16, 2019 1 minute ago, Stone Blue said: I'm almost thinking Jade has OP'd the lifting surface stats on all the *non*-wing parts in OPT... :LUL: Oh no sir. I haven't buffed lifting modules. I've made nearly every effort to nerf drag where appropriate. OPT K in particular may be the least prone to excess drag. Unlike H and J, there's no abundance of parts with little hollow bits right through them to cause little drag cube problems. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) 8 minutes ago, Stone Blue said: Nice looking computer, Kurgan. Thanks!! 8 minutes ago, Stone Blue said: *...and HOW does that thing fly so well, with so little wing?....* the OPT-W Large Pylons are actually good wings. It doesn't fly great at low speeds. 8 minutes ago, Stone Blue said: Also, I wanted to ask what landing gear you are using in that vid? The landing gear are the Adjustable Landing Gear (Large) from KerbalFoundries, scaled to 1.5x Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 16, 2019 Share Posted June 16, 2019 1 minute ago, TheKurgan said: See JadeOfMaar, she's not fat!! -snip- the OPT-W Large Pylons are actually good wings. It doesn't fly great at low speeds. Lol. I bet Skylon has to deal with that. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted June 16, 2019 Share Posted June 16, 2019 2 minutes ago, TheKurgan said: The landing gear are the Adjustable Landing Gear from KerbalFoundries Really?... i *sorta* thought that was them... did you have to tweak their stats at all? Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) 1 minute ago, Stone Blue said: did you have to tweak their stats at all? Nope, stock stats, just enlarged. I think they look different with Textures Unlimited installed. Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) Made it to 150km orbit without any Thor Tech parts. She got pretty RED though... Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted June 16, 2019 Share Posted June 16, 2019 (edited) 11 minutes ago, TheKurgan said: She got pretty RED though... Just run Dx9, NOT 'catastrophic' Dx11, and she wont ... :rofl: Edited June 16, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) lol yeah no warning nothing just POOF!! "what happened there..." Loving this mod... alot. Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted June 16, 2019 Share Posted June 16, 2019 I've deliberately taken a very gradual approach to exploring this mod, so I can draw out the fun of discovery as long as possible. Here's my first glimpse of the Mun as my mapping orbiter comes around the light side, seven minutes from periapse. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) My first task is to set up a refueling station in orbit... I have to launch it in about 5 sections and assemble it in orbit. and several Scansat / science / communication satellites around Kerbin and the moon Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
AstralWither Posted June 16, 2019 Share Posted June 16, 2019 This is not working in 1.7.1, help? Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted June 16, 2019 Share Posted June 16, 2019 4 minutes ago, AstralWither said: This is not working in 1.7.1, help? Robert Picardo voice: What is the nature of the problem? Quote Link to comment Share on other sites More sharing options...
AstralWither Posted June 16, 2019 Share Posted June 16, 2019 it seems to say that kopernicus is not working, but I have the latest version Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) @AstralWither Are you using KSP 1.7.1 or 1.7.2. you should check that out... I bet a beer you're using 1.7.2 Check the second line in your KSP.log file. Shouild look like this: Kerbal Space Program - 1.7.1.2539 and not like this: Kerbal Space Program - 1.7.2.2556 Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted June 16, 2019 Share Posted June 16, 2019 I'll tell you another thing: An unforeseen but wonderful consequence of installing this mod is that heat shields are now relevant. This was actually a nail-biter! On another subject, I have every visual mod in the world and I've brightened the sunlight by a factor of 1.5. That being said, is it just me or from about 210 km above the equator does Kerbin look a bit pale? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted June 16, 2019 Share Posted June 16, 2019 1 minute ago, jefferyharrell said: Oh!... didnt you know? JNSQ replaces Kerbin with ice planet Hoth j/k Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 (edited) @AstralWither First off, I am not trying to insult your intelligence, I do not know how experienced you are with KSP modding and such. If it happens to be that you are on 1.7.2 instead of 1.7.1, do the following. 1. Open Steam (if this is where you got KSP from... most likely it is) Go to Games View Games Library Right click Kerbal Space Program Go to Betas tab Under Select the beta you would like to opt into: Choose 1.7.1 2. Once the roll-back is complete, go to your SteamLibrary\steamapps\common folder, and copy your Kerbal Space Program folder to some other place on your drive (you should use this copy to run your game from now on). Run KSP from wherever you copied it to and enjoy this mod working in 1.7.1. Finally, you can go back into steam, and choose opt out of Betas, this will put your Steam install back to 1.7.2 What I have in steam, is a completely clean and unmodded version of latest KSP... I never use it, I only copy it somewhere else to use it. MAKE A COPY OF YOUR SAVES FOLDER FIRST!! Just in case Edited June 16, 2019 by TheKurgan Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted June 16, 2019 Share Posted June 16, 2019 1 minute ago, TheKurgan said: What I have in steam, is a completely clean and unmodded version of latest KSP... I never use it, I only copy it somewhere else to use it. Yup, me too. My /Users/jefferyharrell/KSP folder, on the other hand, is up to like half a terabyte now. Quote Link to comment Share on other sites More sharing options...
AstralWither Posted June 16, 2019 Share Posted June 16, 2019 (edited) 7 minutes ago, TheKurgan said: @AstralWither First off, I am not trying to insult your intelligence, I do not know how experienced you are with KSP modding and such. If it happens to be that you are on 1.7.2 instead of 1.7.1, do the following. 1. Open Steam (if this is where you got KSP from... most likely it is) Go to Games View Games Library Right click Kerbal Space Program Go to Betas tab Under Select the beta you would like to opt into: Choose 1.7.1 2. Once the roll-back is complete, go to your SteamLibrary\steamapps\common folder, and copy your Kerbal Space Program folder to some other place on your drive (you should use this copy to run your game from now on). Run KSP from wherever you copied it to and enjoy this mod working in 1.7.1. Finally, you can go back into steam, and choose opt out of Betas, this will put your Steam install back to 1.7.2 What I have in steam, is a completely clean and unmodded version of latest KSP... I never use it, I only copy it somewhere else to use it. 42 minutes ago, TheKurgan said: @AstralWither Are you using KSP 1.7.1 or 1.7.2. you should check that out... I bet a beer you're using 1.7.2 Check the second line in your KSP.log file. Shouild look like this: Kerbal Space Program - 1.7.1.2539 and not like this: Kerbal Space Program - 1.7.2.2556 I clearly know that my game is on 1.7.1, that is the whole reason I asked. Edited June 16, 2019 by AstralWither Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 Just trying to help... I do not know how much you know about it... carry on. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted June 16, 2019 Share Posted June 16, 2019 (edited) Warning! Stock Antenna Bug Found. Please be advised that we’ve discovered a stock bug that, under some circumstances, may prevent science transmission even when there is an adequate comm signal. This problem has been tracked down to the antenna range modifier in the game difficulty settings. Setting the range to any value other than 1 can trigger the bug. In order to work around the bug, we suggest the following: Range modifier = 1 DSN modifier = 16 Note that the range modifier must be exactly 1. If the slider is being uncooperative, you can change the settings in your persistent.sfs file, CommNetParams { rangeModifier = 1 DSNModifier = 16 } This is far from an ideal solution. Increasing the DSN modifier extends the range over which antennas can communicate directly with the DSN. However it does nothing to extend the range between vessels. Therefore relays will be much less effective, and likely inadequate for the scale of JNSQ. Unfortunately there is nothing we can do about that – the bug is a stock issue, not a JNSQ issue. Hopefully this will just be a stopgap until Squad fixes the problem. Edited June 16, 2019 by OhioBob Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted June 16, 2019 Share Posted June 16, 2019 18 minutes ago, OhioBob said: If the slider is being uncooperative, you can change the settings in your persistence file, Cheers mate, thanks for the heads up! Quote Link to comment Share on other sites More sharing options...
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