MikeD Posted July 2, 2021 Share Posted July 2, 2021 11 hours ago, KeaKaka said: If you're using the stock/restock SSMEs purely on a cool plume basis, I posted a waterfall config a few pages back. Just stick this in a new .cfg file anywhere in GameData. Final question. How would one put this patch into their GameData folder (I don't really know how to manipulate and create files so all this stuff is kind of new to me). Once again thanks. Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted July 2, 2021 Share Posted July 2, 2021 6 minutes ago, MikeD said: Final question. How would one put this patch into their GameData folder (I don't really know how to manipulate and create files so all this stuff is kind of new to me). Once again thanks. Just create a text file using something like Notepad on PC or TextEdit on Mac, paste the contents of the config KeaKaka posted, and then save it literally anywhere in your GameData folder or any folder inside there. You can name the file whatever you want, but make sure that it has an extension of .cfg as that is how Module Manager recognizes it as a valid file. So for example, the file could be saved as SOCK_Waterfall.cfg Be careful, as some text editors will still try and append the .txt extension after anything you type for a file name. If that happens, you can just manually go in and rename to file to remove the .txt extension. Quote Link to comment Share on other sites More sharing options...
MikeD Posted July 2, 2021 Share Posted July 2, 2021 3 hours ago, Razgriz1 said: Just create a text file using something like Notepad on PC or TextEdit on Mac, paste the contents of the config KeaKaka posted, and then save it literally anywhere in your GameData folder or any folder inside there. You can name the file whatever you want, but make sure that it has an extension of .cfg as that is how Module Manager recognizes it as a valid file. So for example, the file could be saved as SOCK_Waterfall.cfg Be careful, as some text editors will still try and append the .txt extension after anything you type for a file name. If that happens, you can just manually go in and rename to file to remove the .txt extension. Alright, So I turned the code that I was given into a config file. I'm not sure if I've done something wrong but when I went back into the game the plume effects of the engines stayed the same from what I could tell. Is there something I might have done wrong? https://imgur.com/a/CxWlci7 Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 3, 2021 Share Posted July 3, 2021 (edited) 4 hours ago, MikeD said: Alright, So I turned the code that I was given into a config file. I'm not sure if I've done something wrong but when I went back into the game the plume effects of the engines stayed the same from what I could tell. Is there something I might have done wrong? https://imgur.com/a/CxWlci7 Do you see just the realplume plume or both the realplume and waterfall plumes? If you see both, delete the file named DIRECT_SSME_B.cfg in the location GameData/RealPlume-Stock/reDirect/ If you don't see the waterfall plume at all or you have tried the fix above and it still doesn't work, I don't know how to help. Edited July 3, 2021 by KeaKaka Troubleshooting Quote Link to comment Share on other sites More sharing options...
Razgriz1 Posted July 3, 2021 Share Posted July 3, 2021 2 hours ago, KeaKaka said: Do you see just the realplume plume or both the realplume and waterfall plumes? If you see both, delete the file named DIRECT_SSME_B.cfg in the location GameData/RealPlume-Stock/reDirect/ If you don't see the waterfall plume at all or you have tried the fix above and it still doesn't work, I don't know how to help. @KeaKaka your config includes !ReStock presumably because you copied it from Stock Waterfall Effects? Since @MikeD has ReStock installed this causes this specific cfg to not run. As Benjee copies the Vector model before it is modified by ReStock, this is unnecessary in this particular case. MikeD, you can just remove &!ReStock from the first line of the config inside the brackets so it's just NEEDS[Waterfall] and that shouldTM help. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 3, 2021 Share Posted July 3, 2021 Whoops! Apologies, the mistake was all mine. Quote Link to comment Share on other sites More sharing options...
MikeD Posted July 3, 2021 Share Posted July 3, 2021 (edited) Thank you guys so much. I will change the file and see if it works now. Edit: It worked. Once again thank you guys for helping me with this. Edited July 3, 2021 by MikeD Status update Quote Link to comment Share on other sites More sharing options...
LMRaptor Posted July 3, 2021 Share Posted July 3, 2021 Am I missing something here? I don't see any options for Columbia's black wing chines or vertical stabilizer tiles and SILTS pod. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 3, 2021 Author Share Posted July 3, 2021 19 minutes ago, LMRaptor said: Am I missing something here? I don't see any options for Columbia's black wing chines or vertical stabilizer tiles and SILTS pod. Black wing chines are an optional extra that you have to install manually. Instructions in the extras folder. SILTS pod etc are a 3rd party modification. Link to it is in the OP Quote Link to comment Share on other sites More sharing options...
LMRaptor Posted July 3, 2021 Share Posted July 3, 2021 Thanks, sorry for my ignorance. I don't usually miss things in the instructions... Quote Link to comment Share on other sites More sharing options...
Daelkyr Posted July 8, 2021 Share Posted July 8, 2021 @benjee10 In your opinion, if the shuttle were to be de-tiled and launched into orbit (like a few different timelines on Alternate History), would all of the tiled locations be covered in thermal cloth like the top of the nose and the OMS pods or would some be clothed and some would be smooth white metal like the tops of the orbiter wings and the upper half of the payload bay? Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 8, 2021 Share Posted July 8, 2021 (edited) 1 hour ago, Daelkyr said: @benjee10 In your opinion, if the shuttle were to be de-tiled and launched into orbit (like a few different timelines on Alternate History), would all of the tiled locations be covered in thermal cloth like the top of the nose and the OMS pods or would some be clothed and some would be smooth white metal like the tops of the orbiter wings and the upper half of the payload bay? I know I'm not Benjee, but I know the thermal cloth was originally meant to replace thermal tiles and lower the weight of the orbiter, but they were still for thermal reasons (re-entry) and probably would not be needed on a shuttle not designed to return to earth. Thermal dissipation in space was accomplished by the payload bay radiators which would definitely remain. Edited July 8, 2021 by KeaKaka Quote Link to comment Share on other sites More sharing options...
Daelkyr Posted July 8, 2021 Share Posted July 8, 2021 15 minutes ago, KeaKaka said: I know I'm not Benjee, but I know the thermal cloth was originally meant to replace thermal tiles and lower the weight of the orbiter, but they were still for thermal reasons (re-entry) and probably would not be needed on a shuttle not designed to return to earth. Thermal dissipation in space was accomplished by the payload bay radiators which would definitely remain. So I tile-less shuttle would have NO tiles or thermal blanket sqaures? That would be very interesting indeed. Quote Link to comment Share on other sites More sharing options...
Helicrazy14 Posted July 9, 2021 Share Posted July 9, 2021 https://imgur.com/a/OPHXekQ Does anyone know what causes this issue with the and other switchable textures not working properly? I've seen this issue on multiple different installs and don't know what causes it. KSP 1.11.2 with the main texture related mods being textures unlimited and magpie mod (to go with BDB in having a shiny atlas and stuff). I have all the dependencies and everything. If anyone has any ideas that would be awesome as I want to use this beautiful shuttle more often but am discouraged every time I load it up and see the broken textures. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted July 9, 2021 Author Share Posted July 9, 2021 13 hours ago, Daelkyr said: So I tile-less shuttle would have NO tiles or thermal blanket sqaures? That would be very interesting indeed. I'm by no means an expert but this seems most likely. I don't know how much of the TPS was needed for heating on ascent, but it would make sense to remove as much as possible to maximise payload mass if the orbiter wasn't intended to return. 6 hours ago, Helicrazy14 said: https://imgur.com/a/OPHXekQ Does anyone know what causes this issue with the and other switchable textures not working properly? I've seen this issue on multiple different installs and don't know what causes it. KSP 1.11.2 with the main texture related mods being textures unlimited and magpie mod (to go with BDB in having a shiny atlas and stuff). I have all the dependencies and everything. If anyone has any ideas that would be awesome as I want to use this beautiful shuttle more often but am discouraged every time I load it up and see the broken textures. Magpie will be the cause as this is the result of applying a shiny PBR shader to everything indiscriminately. Meshes with transparency need to be handled differently. So the fix is to either uninstall Magpie or create some configs of your own (none exist for SOCK as far as I'm aware and I'm not interested in supporting it). As it stands Magpie is actively making the Shuttle look worse by making the tiles and thermal blankets shiny and metallic (which they absolutely shouldn't be)... Quote Link to comment Share on other sites More sharing options...
lemon cup Posted July 9, 2021 Share Posted July 9, 2021 6 hours ago, Helicrazy14 said: If anyone has any ideas that would be awesome as I want to use this beautiful shuttle more often but am discouraged every time I load it up and see the broken textures. 16 minutes ago, benjee10 said: As it stands Magpie is actively making the Shuttle look worse by making the tiles and thermal blankets shiny and metallic (which they absolutely shouldn't be)... If you want to keep Magpie for the shiny BDB textures but don't want it for the Shuttle, simply go into your GameData folder [GameData/MagpieMods/TU_Configs] and delete the file "SOCK.cfg" (You could also do this with many of the other files in that folder, since not every spacecraft part should be shiny... but that is your call. You can also go into the .cfgs and manually remove parts from the list, so long as you know what the part is called) Quote Link to comment Share on other sites More sharing options...
Helicrazy14 Posted July 10, 2021 Share Posted July 10, 2021 Thank you benjee and lemon cup for the quick reply. I kind of suspected it might be magpie, and I also didn't realize that it was possible to delete individual cfgs. I had noticed before how it did apply its pbr indiscriminately which in my opinion is kind of both good and bad, because it allows things to match, but at the same time makes everything so shiny whether it should be or not. I'm definitely going to delete the sock.cfg file, but also strongly consider just removing magpie entirely. The shiny atlas is great, but not sure if its worth it messing with everything so much. Quote Link to comment Share on other sites More sharing options...
bishobe644 Posted July 11, 2021 Share Posted July 11, 2021 (edited) you should add the aerodynamic cone that goes on the back when it was attached to the carrier 747 Edited July 11, 2021 by bishobe644 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 13, 2021 Share Posted July 13, 2021 @benjee10, Does this mod work in 1.12? As well as HabTech2, reDIRECT, and Benjee's Historical Suits and all of your stuff? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted July 14, 2021 Share Posted July 14, 2021 STS-101, one of the many space shuttle missions to the ISS Quote Link to comment Share on other sites More sharing options...
slaintemaith Posted July 15, 2021 Share Posted July 15, 2021 23 hours ago, lemon cup said: STS-101, one of the many space shuttle missions to the ISS Ah, but did you put your ISS on a 51.6 degree inclination? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted July 16, 2021 Share Posted July 16, 2021 14 hours ago, slaintemaith said: Ah, but did you put your ISS on a 51.6 degree inclination? You saying I’m the type of dude that makes custom decals for my Spacehab and doesn’t put my ISS on a 51.6 inclination?? Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 16, 2021 Share Posted July 16, 2021 41 minutes ago, lemon cup said: You saying I’m the type of dude that makes custom decals for my Spacehab and doesn’t put my ISS on a 51.6 inclination?? What’s the spacehab from? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted July 16, 2021 Share Posted July 16, 2021 9 hours ago, CollectingSP said: What’s the spacehab from? It’s a good ole kitbash of some parts, I won’t go too far into detail but I started by taking the “sunshade” from Cormorant Aeronology and flipping it upside down lol. A few custom decals and handrails later and viola, Spacehab! Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted July 16, 2021 Share Posted July 16, 2021 (edited) Is there a good way to turn this shuttle into a Buran orbiter or do I just have to use cormorant for that? Edited July 16, 2021 by Starslinger999 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.