xD-FireStriker Posted May 19, 2022 Share Posted May 19, 2022 7 hours ago, donnager fan said: I didn't mean to come off that way, I meant just release what was already done, like the buran in the screenshot There's a high chance its not a working part yet Quote Link to comment Share on other sites More sharing options...
donnager fan Posted May 19, 2022 Share Posted May 19, 2022 7 hours ago, xD-FireStriker said: There's a high chance its not a working part yet the cockpit has RCS plumes and the terriers on the back engine plate do Quote Link to comment Share on other sites More sharing options...
Arthurism Posted May 20, 2022 Share Posted May 20, 2022 On 4/25/2022 at 7:04 PM, benjee10 said: So to clarify you are welcome to make a part that fits with SOCK & release it however you please, so long as that part doesn't make use of models or textures from SOCK itself. So if you wanted to make your own Buran aft section that works with SOCK that is no problem. However, you may want to hold fire: There is still a lot to be done on Buran but I'm hoping to get back to it soon. The entire rest of the orbiter needs new textures to fit with the fully-tiled Buran look, and I need to make a new set of front landing gear & a variant of the cargo bay to fit it (Buran's landing gear are on the cargo bay rather than the nose). I'm wondering if people's preference would be for me to release the parts as they are finished (e.g. release just the aft section) or to wait until the whole craft is done. Oooh, while you're doing buran's tiled surface, can you also do Columbia and Challenger's tiled body? Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted May 21, 2022 Share Posted May 21, 2022 Anyone tried this in 1.12.3 yet? Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted May 21, 2022 Share Posted May 21, 2022 2 hours ago, Brainpop14 said: Anyone tried this in 1.12.3 yet? yes, it works fine Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted May 22, 2022 Share Posted May 22, 2022 any chance there will be parts for a Canadarm 2, I made my own with the canadarm 1 parts and they work for a bit but eventually the joints get misaligned cause of the flimsiness. Quote Link to comment Share on other sites More sharing options...
John_silver Posted May 25, 2022 Share Posted May 25, 2022 What is the graphics mod that was used in the screenshots? Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted May 25, 2022 Share Posted May 25, 2022 im just putting this out there but imagine what sock could be like if it was given bdb class attention, multiple types of shuttles, North American and General Dynamics shuttle, Rockwell C-1057: aka the “Breadbox”, shuttle c, JSC Shuttle II, and starclipper, that would be sick Quote Link to comment Share on other sites More sharing options...
benjee10 Posted May 25, 2022 Author Share Posted May 25, 2022 On 5/20/2022 at 3:13 AM, Arthurism said: Oooh, while you're doing buran's tiled surface, can you also do Columbia and Challenger's tiled body? There should be room for a shuttle cockpit variant (possibly a more tiled one) but I can’t add more variants to the body without a lot of work and adding extra (big) texture sets. Will see how well the Buran body variant works as a stand in. On 5/22/2022 at 6:41 PM, PokeWasTaken said: any chance there will be parts for a Canadarm 2, I made my own with the canadarm 1 parts and they work for a bit but eventually the joints get misaligned cause of the flimsiness. Yes I’d like to. I had started in the parts but they are not textured or implemented properly yet. As for joint misalignment, that is a stock problem with robotics unfortunately. 8 hours ago, John_silver said: What is the graphics mod that was used in the screenshots? There are several, namely Scatterer, PlanetShine, EVE, and probably KS3P as well (TUFX would be the better equivalent now). I don’t recall the exact visual packs I would have used and there is a little bit of post correction in Photoshop (just levels and such, nothing major). 27 minutes ago, kerbalboi said: im just putting this out there but imagine what sock could be like if it was given bdb class attention, multiple types of shuttles, North American and General Dynamics shuttle, Rockwell C-1057: aka the “Breadbox”, shuttle c, JSC Shuttle II, and starclipper, that would be sick I would love to. The issue is that a) I have very little free time these days and b) shuttles require a lot of work to bring up to this visual standard. They are generally large and have complex geometry that rules out texture reuse in a lot of cases. So there is a lot of finicky manual work involved. It is no exaggeration to say that the one shuttle in this mod took months of work to put together, and back then I had a lot more time on my hands. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted May 25, 2022 Share Posted May 25, 2022 1 hour ago, benjee10 said: There should be room for a shuttle cockpit variant (possibly a more tiled one) but I can’t add more variants to the body without a lot of work and adding extra (big) texture sets. Will see how well the Buran body variant works as a stand in. Yes I’d like to. I had started in the parts but they are not textured or implemented properly yet. As for joint misalignment, that is a stock problem with robotics unfortunately. There are several, namely Scatterer, PlanetShine, EVE, and probably KS3P as well (TUFX would be the better equivalent now). I don’t recall the exact visual packs I would have used and there is a little bit of post correction in Photoshop (just levels and such, nothing major). I would love to. The issue is that a) I have very little free time these days and b) shuttles require a lot of work to bring up to this visual standard. They are generally large and have complex geometry that rules out texture reuse in a lot of cases. So there is a lot of finicky manual work involved. It is no exaggeration to say that the one shuttle in this mod took months of work to put together, and back then I had a lot more time on my hands. out of curiosity why not make a GitHub project and find someone you trust with a good amount of time to help manage it. basically assemble teams for your mods... that way your not making these amazing mods all on your own. I bet there's plenty who would wanna contribute... Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted May 31, 2022 Share Posted May 31, 2022 On 5/25/2022 at 12:05 PM, kerbalboi said: im just putting this out there but imagine what sock could be like if it was given bdb class attention, multiple types of shuttles, North American and General Dynamics shuttle, Rockwell C-1057: aka the “Breadbox”, shuttle c, JSC Shuttle II, and starclipper, that would be sick I do not regret googling "Breadbox shuttle", that is the most goddamn beautiful shuttle design, only beat by the actual shuttle. Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted May 31, 2022 Share Posted May 31, 2022 Btw, can the SOCK shuttle survive re entry with Deadly re entry Quote Link to comment Share on other sites More sharing options...
Starwaster Posted June 3, 2022 Share Posted June 3, 2022 On 5/31/2022 at 6:43 PM, PokeWasTaken said: Btw, can the SOCK shuttle survive re entry with Deadly re entry Prediction: Probably not. Haven't tried this mod myself but I took a look at its part configs and given that I know Deadly Reentry , I can say that the max temp rebalancing code will cut the skinMaxTemp value in half (from 2700 to 1350 for the fuselage and from 2400 to 1200 for the wings) The parts will fail outright at those temperatures but begin to burn at 1147.5 / 1020. So it needs some patching. Quote Link to comment Share on other sites More sharing options...
G'th Posted June 3, 2022 Share Posted June 3, 2022 On 5/25/2022 at 12:05 PM, kerbalboi said: im just putting this out there but imagine what sock could be like if it was given bdb class attention, multiple types of shuttles, North American and General Dynamics shuttle, Rockwell C-1057: aka the “Breadbox”, shuttle c, JSC Shuttle II, and starclipper, that would be sick On 5/25/2022 at 12:43 PM, benjee10 said: I would love to. The issue is that a) I have very little free time these days and b) shuttles require a lot of work to bring up to this visual standard. They are generally large and have complex geometry that rules out texture reuse in a lot of cases. So there is a lot of finicky manual work involved. It is no exaggeration to say that the one shuttle in this mod took months of work to put together, and back then I had a lot more time on my hands. If I wasn't a completely helpless child when it comes to wrapping my brain around modelling software I'd have been on this myself to be frank. I've been exposed to just, soooooo many different Shuttle concepts that i'd love to see in KSP, including my favorite Block II, which at least was easy enough to kitbash at a minimum seeing as Cormorant is more or less dead. But I've tried and tried and it just never works out for me lol. Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted June 4, 2022 Share Posted June 4, 2022 21 hours ago, G'th said: If I wasn't a completely helpless child when it comes to wrapping my brain around modelling software I'd have been on this myself to be frank. I've been exposed to just, soooooo many different Shuttle concepts that i'd love to see in KSP, including my favorite Block II, which at least was easy enough to kitbash at a minimum seeing as Cormorant is more or less dead. But I've tried and tried and it just never works out for me lol. I just modeled a Rockwell C-1057 "Breadbox" hoping to turn it into a mod but I am completely hopeless when it comes to texturing and the actual codey bits so it wont become a mod. But if anyone knows how to so that stuff HMU. Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted June 7, 2022 Share Posted June 7, 2022 (edited) On 6/4/2022 at 2:15 PM, PokeWasTaken said: I just modeled a Rockwell C-1057 "Breadbox" hoping to turn it into a mod but I am completely hopeless when it comes to texturing and the actual codey bits so it wont become a mod. But if anyone knows how to so that stuff HMU. SOMEONE HELP THIS DUDE seriously tho do everything in your power to make it a mod, someone out there could help ya out aaand making it compatable with the redirect et would be sick Edited June 7, 2022 by kerbalboi Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted June 7, 2022 Share Posted June 7, 2022 6 hours ago, kerbalboi said: SOMEONE HELP THIS DUDE seriously tho do everything in your power to make it a mod, someone out there could help ya out aaand making it compatable with the redirect et would be sick Anything is compatible if you want to waste enough of your life lol Quote Link to comment Share on other sites More sharing options...
John_silver Posted June 8, 2022 Share Posted June 8, 2022 On 4/25/2022 at 3:04 PM, benjee10 said: So to clarify you are welcome to make a part that fits with SOCK & release it however you please, so long as that part doesn't make use of models or textures from SOCK itself. So if you wanted to make your own Buran aft section that works with SOCK that is no problem. However, you may want to hold fire: There is still a lot to be done on Buran but I'm hoping to get back to it soon. The entire rest of the orbiter needs new textures to fit with the fully-tiled Buran look, and I need to make a new set of front landing gear & a variant of the cargo bay to fit it (Buran's landing gear are on the cargo bay rather than the nose). I'm wondering if people's preference would be for me to release the parts as they are finished (e.g. release just the aft section) or to wait until the whole craft is done. How is the progress of creating buran? I really want to see the result! It is especially interesting how the cabin will be implemented) Quote Link to comment Share on other sites More sharing options...
Jim123 Posted June 8, 2022 Share Posted June 8, 2022 On 4/25/2022 at 8:04 AM, benjee10 said: So to clarify you are welcome to make a part that fits with SOCK & release it however you please, so long as that part doesn't make use of models or textures from SOCK itself. So if you wanted to make your own Buran aft section that works with SOCK that is no problem. However, you may want to hold fire: There is still a lot to be done on Buran but I'm hoping to get back to it soon. The entire rest of the orbiter needs new textures to fit with the fully-tiled Buran look, and I need to make a new set of front landing gear & a variant of the cargo bay to fit it (Buran's landing gear are on the cargo bay rather than the nose). I'm wondering if people's preference would be for me to release the parts as they are finished (e.g. release just the aft section) or to wait until the whole craft is done. Will the Buran come with options for Ptichka and Baikal for texture switching? Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted June 10, 2022 Share Posted June 10, 2022 @benjee10im working on a new shuttle orbiter mod, we want it to be compatible with parts from sock, how would we go about doing that? mainly we just want to be able to have the tubes and docking modules fit in our cargo bay Quote Link to comment Share on other sites More sharing options...
chaos113 Posted June 11, 2022 Share Posted June 11, 2022 do you think its possible to kitbash this with existing sock parts Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted June 11, 2022 Share Posted June 11, 2022 On 6/8/2022 at 5:02 PM, Jim123 said: Will the Buran come with options for Ptichka and Baikal for texture switching? All Buran-class orbiters were identical to one another. I think the Buran flight article and Ptichka were unmanned test craft, and orbiters constructed after those would be man-rated. Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted June 13, 2022 Share Posted June 13, 2022 @benjee10 Where did you source your thermal blanket texture from, or did you make it yourself. I am working on the Breadbox project and we need a thermal blanket texture. I was just wondering if you could tell me where you got your thermal blanket texture from. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted June 14, 2022 Share Posted June 14, 2022 3 hours ago, PokeWasTaken said: @benjee10 Where did you source your thermal blanket texture from, or did you make it yourself. I am working on the Breadbox project and we need a thermal blanket texture. I was just wondering if you could tell me where you got your thermal blanket texture from. he made it himself probs it has to fit the shuttle mesh Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted June 14, 2022 Share Posted June 14, 2022 Breadbox model done Quote Link to comment Share on other sites More sharing options...
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