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What made me hate space travel...


Spacescifi

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I downloaded and played the game asteroids 3D.

It was realistic, but also stuck on hard mode. Even real life would be easier since in real life you have radar and better controls with computer aided flight assist

With asteroids 3D EVERYTHING is manual. You can yaw with weak thrusters that nonetheless will speed up overtime into an almost endless spin. Pitching the spaceship seems a tad bit more timely with response time. 

Nonetheless, the thrusters TOTALLY lack flight assist, meaning every thrust turns you. You literally have to double and triple tap your thrusters just to go straight and even then you're likely to be veering off to the side like you're on ice.

And there is no radar to speak of, just a bunch of camera screens and a laser and health bar display.

Knowing all this kind of took all the fun out manual spacefligh for me.

If they ONLY had radar that alone would have made a difference, along with separate displays rather than putting 5 screebs on one page for you to view simultaneously while also controlling a ship that slides like it's on ice.

I was considering myself fortunate to shoot one asteroid, let alone two.

If you play it, you too may begin to also loathe manual spaceflight like me.

Without flight assist, separate viewscreen displays or radar?

Sorry. Do not wanna go to space.

Thought I did before.

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12 minutes ago, Vanamonde said:

This is unfortunate, but neither about KSP nor real spaceflight, and so off to the Lounge with you! :)

 

Well provided I have flight assist so that I don't spin myself into a 6g spin over frustration over weak thrusters... I would be fine with it.

 

 

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A quick look at a Yt video of the gameplay I can tell you that neither mechanics of the game nor the depiction of asteroids are anywhere close to realistic, so it's rather irrelevant what the game is like when talking about real spaceflight.

That being said, I am confused why would you expect that flaying a spaceship manually is trivial. After all, it's rocket science.

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11 minutes ago, Shpaget said:

A quick look at a Yt video of the gameplay I can tell you that neither mechanics of the game nor the depiction of asteroids are anywhere close to realistic, so it's rather irrelevant what the game is like when talking about real spaceflight.

That being said, I am confused why would you expect that flaying a spaceship manually is trivial. After all, it's rocket science.

 

It is realistic as far as newtonian maneuvers are concerned, and I can tell you that real docking with the ISS seemed a lot similar to the careful thrusts I had to make during the training segment to fly and stop within a box. Also the lack of a speed cap.

Yeah the stars wars lasers and the asteroids were'nt real, but asking for that is probably a bit much in what is a cheap game anyway.

 

Also chances are you saw the wrong game.

If you type in free 3D asteroids game and search for the link that should be the real deal.

 

Found it!

http://www.grassgames.com/asteroids/

Edited by Spacescifi
http://www.grassgames.com/asteroids/
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6 minutes ago, Shpaget said:

Ok, that's a different game than the one that came up with the search.

 

Indeed. I only completed training, played level one, and then quit.

I hated the star wars bolt lasers, since if they gave real insta-beam lasers I would have much easier time hitting stuff while drifiting.

Later on in levels I am certain spaceships that shoot back show up, but given the trouble I had with rocks... I stopped after level one.

 

Try it. You will see how hard manual spaceflight is. I still think they should have had flight assist.

Edited by Spacescifi
Rocks
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15 minutes ago, Aperture Science said:

The real crime here is how the developers put a 2mb game into a full blown installer instead of making it portable

 

Perhaps.

Yet I have windows emulators available, so I had no issue playing it.

My worst complaint other than the manual navigation is that they use Star Wars laser bolts.

If they went through the trouble of giving real newtonian inertia with manual controls, why fake the laser beam?

Especially when real lasers would make the game easier when it is already quite difficult.

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15 hours ago, Spacescifi said:

If they went through the trouble of giving real newtonian inertia with manual controls, why fake the laser beam?

Because the “hardness” level of sci-fi tends to be wildly inconsistent, both because of undereducated authors and because of the need to pander to an even less educated audience. The proliferation of the desire for “hardness” and “grit” however causes authors to still implement what isolated elements they know of and can employ - while often ignoring the more glaring problems.

For example, BSG has a compromise version of sound in space and has heard of Newtonian maneuvering, but employs it inconsistently and doesn’t let it have effect on ship design.

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25 minutes ago, DDE said:

Because the “hardness” level of sci-fi tends to be wildly inconsistent, both because of undereducated authors and because of the need to pander to an even less educated audience. The proliferation of the desire for “hardness” and “grit” however causes authors to still implement what isolated elements they know of and can employ - while often ignoring the more glaring problems.

Quote

Any sufficiently advanced technology is indistinguishable from magic.

Ergo, fantasy is the hardest sci-fi evah.

P.S.
Extremely hard space travel fiction.

Spoiler

images?q=tbn:ANd9GcRE93vikJW430je5QQVWzK

 

Edited by kerbiloid
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you almost never hardstick it. there is almost always a control system in the loop providing stability. even if its a primitive analog computer. 

Edited by Nuke
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