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JNSQ Space Race


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Dressian, what is holding you back from loading JNSQ? Is it just the lack of a KSP 1.7.3 version due to your being unable to access it on Steam? Or missing a 1.6.0-specific Kopernicus? Hm, so just your Steam account being inaccessible. I take it you've been through Steam Support on this matter.

Hm... what kind of trouble could I get into providing a 1.6.1 release to someone who has a working 1.6.0?

If it's OK, I'd suggest letting folks continue with the original plan of doing this in the JNSQ system. Or have two leaderboards. 

One last thing: Do we have a preferred or required rule set for KCT? There are several presets and some of them negate time requirements on some things.

Edited by Gordon Fecyk
Which KCT rule set? Or is is up to us?
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So, if everything goes to plan, and I manage to get JNSQ running, probably after Gordon Fecyk has provided me with said release, (this is being kept private) then we will use JNSQ. As for KCT, I have tested the modset we'll be using, but in the stock system to check it all works, and I used the default preset, and everything seemed good, so we'll probably use default

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Dressian National Rocketry Association

385nrg.jpg

We are on the way to conquer space! Now, where did I put the snacks?

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And that wraps up the first launch of the Dressian National Rocketry Association.

Edited by The Dressian Exploder
It's CRE, not CRA!
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Alright. Going to install the stuff now and choose mods, probably going to keep it leaning towards mostly stock parts though.

Also I know nothing about JNSQ so it will be an adventure, and boy do I love adventures!

 

Notebook Space Program

sLRIRri.png

Can't really think of a good backstory right now, might later.

 

Another question, are the expansions allowed?

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Also, JNSQ supports Kronometer, which adjusts the ingame clock to match the new day lengths (since JNSQ is bigger than stock).

We either all need to have it or all need to not have it because we need to use our ingame clocks to compare.

For now I will leave it uninstalled but I think if we all could get it, it would be good.

Now partway through the install process.

Also, have you had any problems with career evolution contracts pack? It was last updated for 1.3, four major versions ago.

And are the recommendations for KCT (list of recommended mods in CKAN) required? One of them is a failure mod and a few of them can seriously alter gameplay if installed or not installed.

I'm leaving them all uninstalled except for KRASH (simulation mod) until I get a reply.

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  On 8/18/2019 at 6:46 PM, Ultimate Steve said:

Another question, are the expansions allowed?

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Yes. Definitely.

 

  On 8/18/2019 at 8:53 PM, Ultimate Steve said:

Also, JNSQ supports Kronometer, which adjusts the ingame clock to match the new day lengths (since JNSQ is bigger than stock).

We either all need to have it or all need to not have it because we need to use our ingame clocks to compare.

For now I will leave it uninstalled but I think if we all could get it, it would be good.

Now partway through the install process.

Also, have you had any problems with career evolution contracts pack? It was last updated for 1.3, four major versions ago.

And are the recommendations for KCT (list of recommended mods in CKAN) required? One of them is a failure mod and a few of them can seriously alter gameplay if installed or not installed.

I'm leaving them all uninstalled except for KRASH (simulation mod) until I get a reply.

Expand  

Kronometer is a really good idea, so I think it'd be great if we all got that, but I've already done 2 launches (one of which you've seen) so I'd suggest we all do our first 2 launches and then install Kronometer. 

I haven't had any problems with career evolution, but if you encounter any, PM me or ask for support on the thread. 

The KCT reccomendations are by no means required or necessary. If you use a failure mod, then I will be applauding you all the way. Dang(it!), failure mods must be really annoying sometimes.

  On 8/19/2019 at 2:00 AM, Ultimate Steve said:

I would suggest increasing the number of milestones significantly. 20 can be achieved by landing a probe on each moon and sending a Kerbal to orbit (plus a few other easy ones).

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How about 40?

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Dressian National Rocketry Association

385nrg.jpg

Look mama! I made this rocket all by myself! What shall I call it?

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Recovered Y1, D28, Non-Kronometer.     Milestones this launch: 1. Total Milestones: 1

Gaia II is already under construction.

NOTE: You don't have to have only one launch in a post, that's only what I'm doing rn

Also, I'm installing Kronometer (and DiRT, but that's not needed.)

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  On 8/19/2019 at 2:26 PM, The Dressian Exploder said:

My next launch has been flown, just waiting for peeps to make their moves so I'm not flooding the thread with my flights

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Flood incoming.

I did my first several flights without kronometer so I'll try to convert the dates (although I think day length is actually the same as stock?). Will post sometime soonish.

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  On 8/19/2019 at 3:36 PM, KerbalKore said:

Day length is 2x stock

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Alright, so I'll divide everything by two.

Side note: KCT goes with build points per second, not per day, so I don't have an unjust advantage in that respect. Science is per day and has been doubled for my first several launches, but TBH it unlocks so fast that it wouldn't have mattered if it was at half speed.

 

Mods:

Stock+both DLCs for parts

A bunch of informational mods

The required mods

A bunch of visual mods

(to sum it up)

 

Basically, keeping towards stock parts because I haven't in a while.

 

So here we go!

 

 

Notebook Space Program: Days 1-26

sLRIRri.png

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Times are all in Kronometer time.

Milestones by day 26: 4. First flight, upper atmosphere (unmanned), Karman line (unmanned), sound barrier (manned).

I should have gotten the return from space award, but they have to be in order and I'm playing a bit ahead of the expected progression.

 

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I suppose I better start doing something. :)

Agencia Espacial Kanada, through Day 21.

bwGtcEF.png

Wadda mean, 'six days?'

This stuff doesn' jus' appear from nowhere, eh?

We used t'make the Mun in six days! Minmus in ten!

Not my idea, knob. That Dressian hoser made us use KCT.

Ya well, this' some race, eh? Like watchin' grass grow.
An' speakin' of knobs, ya better have a few o'dem StayPutniks waitin' fer dem soundin' rockets.

Don' worry hosehead. We'll get ya yer science.

You better, eh? Or Wernher'll be angry.

Mission log so far:

  Reveal hidden contents

This first video has all of the gameplay, but not all of the music, subtitles, and commentary I wanted to add. I ran out of time. But I'll replace the video later. I'll complete this post for now and add the pre-commentary version as soon as it renders and uploads.

The completed first video is now uploading!

Edited by Gordon Fecyk
Replaced video with current edition
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Dressian National Rocketry Association

385nrg.jpg

Dressia can into orbit! Here we... oh.

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Y1, D20, Kronometer time. 1 Launch, Failure.

Edited by The Dressian Exploder
Time
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I'm interested in submitting a run. I have some questions:

*What's the KCT config in use?

*What difficulty settings are in use? 

*Is there a mod blacklist/whitelist?

*I normally play with USI LS/MKS and Oh Scrap! for additional difficulty. Should I remove them for this challenge?

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