dprostock Posted February 20, 2020 Share Posted February 20, 2020 https://es.wikipedia.org/wiki/Apollo_Guidance_Computer Link to comment Share on other sites More sharing options...
steph_kun Posted February 20, 2020 Share Posted February 20, 2020 Hi everyone ! It would be really nice if planets and/or biomes have really specific features that make them special and make exploration of every planet different (hey, kerbal is all about exploration, right ?). For example : Some IRSU resources can be found in specific biomes (and some parts would require those resources). Science experiments that would be runnable only in some biomes and unlock special techs. Different "habitability ratings" of biomes, more infrastructure needs to be built for bases in inhospitable biomes. Some biomes that would be fatal to Kerbals -> no EVA possible. Strong wind speeds, chaotic weather in some biomes. Another thing about exploration : I think it would be cool if information about celestial bodies, in the Tracking Stations, were revealed only after certain operations were made. For example, texture is shown only when a kerbal of a camera-equipped unmanned module is sent. Cheers, and best luck to the dev team ! Link to comment Share on other sites More sharing options...
DStaal Posted February 20, 2020 Share Posted February 20, 2020 11 minutes ago, steph_kun said: Some IRSU resources can be found in specific biomes (and some parts would require those resources). Science experiments that would be runnable only in some biomes and unlock special techs. Different "habitability ratings" of biomes, more infrastructure needs to be built for bases in inhospitable biomes. Some biomes that would be fatal to Kerbals -> no EVA possible. Strong wind speeds, chaotic weather in some biomes. Just as a note: #1 is true in KSP1. (And is more noticeable with mods, but it's even in stock, though which biomes matter is random.) #2 is technically possible - in that they're runnable only in some biomes - I believe, though there are no tech unlocks. (Which I'd be against, somewhat: It leads to a 'catch-em-all' gameplay where you *have* to visit each biome.) Link to comment Share on other sites More sharing options...
Arch3rAc3 Posted February 23, 2020 Share Posted February 23, 2020 An advanced and fully functional IVA system, like this or better: Link to comment Share on other sites More sharing options...
Dirkidirk Posted February 23, 2020 Share Posted February 23, 2020 On 2/18/2020 at 12:53 PM, KarmaPlatypus said: We get a bigger version of Kerbin (feels a little to small for me) earth sized On 2/18/2020 at 12:53 PM, KarmaPlatypus said: More Kraken necessary Link to comment Share on other sites More sharing options...
Bingleberry Posted February 25, 2020 Share Posted February 25, 2020 After reading people get their underwear in a bunch over my suggestion of one speculative technology, then ironically defend other speculative technologies that are going to be in the game (just because they work on bench tops on earth, does not mean they’ll work at full scale in space), the biggest thing that should be included is life support systems... if you’re going to criticize the possibility of warp drives, but then send a Kerbin to Duna in a Gemini-style command capsule, then you really don’t care for “realism.” I think that the research tree should necessarily include improvements to life support systems... as exampled above, a Gemini command capsule could not reasonably send a person to mars and back, so there is no reason the mk1 command capsule (or the mk3 for that matter) could reasonably send a Kerbin to Duna and back. Additionally, so much engineering went into that capsule, that if feels like a disservice to just drop it on you, as the first tech. To that end, if interstellar travel is a thing, and relativistic speeds are a thing, then two considerations must be made 1) A life support system that could reasonable hibernate or maintain life hero’s food, for example) for multi month or year journeys (with multiple unlockable nodes on a research tree that allow longer distance journeys with greater survivablity) and, 2) upgrades to spacecraft shielding to prevent the ship from being torn in half when you impact a grain of sand at 0.1 the speed of light. Additionally, if colonization is a thing, all of you “anti speculative technology” folks will be crushed to learn that colonization on anything other than a planet with earth-like gravity cannot work... humans (and thusly, presumably Kerbins) cannot gestate embryos in anything other than earth gravity, without the risk of SEVERE developmental disorders... this would include mars, because human evolution is based upon earth gravity. This brings me to the career mode... it should have a much more organic flow in the research tree... while we don’t need to start with “the dawn of flight,” the career mode should start with things like the V-2 rocket and the Me-109... starting with a Gemini command capsule and srb’s makes no sense when basic aeronautics and planes are a couple nodes down. Also, scientific research should have more consequence in career mode... test the composition of soil around Kerbin and you unlock different space age materials, like abilities to work with aluminum and titanium... or test Kerbin physiology in different scenarios to unlock life support nodes... etc Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 25, 2020 Share Posted February 25, 2020 (edited) 2 hours ago, Bingleberry said: After reading people get their underwear in a bunch over my suggestion of one speculative technology, then ironically defend other speculative technologies that are going to be in the game (just because they work on bench tops on earth, does not mean they’ll work at full scale in space), the biggest thing that should be included is life support systems... if you’re going to criticize the possibility of warp drives, but then send a Kerbin to Duna in a Gemini-style command capsule, then you really don’t care for “realism." You don't see the vast gap in what's possible between blowing up nukes behind a pusher plate and inventing a type of matter that doesn't even exist in reality? Edited February 25, 2020 by mcwaffles2003 Link to comment Share on other sites More sharing options...
Naths Posted February 25, 2020 Share Posted February 25, 2020 What I would love to see in the game, at least as a mod is an option to open the map in another window. I have two monitors and would love the look and functionality of having the in flight view and the map view. At least an up to date mod, there is a mod for KSP but it isn’t updated and only works with 1.4, and from how I’ve heard it functions, it opens another copy of the game and only runs the map view. I haven’t tried it myself but I think that it would be laggy as it’s running two Laggy games at once. But I could be wrong. I feel like mechjeb would be a good mod for this to be included in, it works with the other functions of mechjeb such as the flight recorder. Link to comment Share on other sites More sharing options...
infinite_monkey Posted February 26, 2020 Share Posted February 26, 2020 21 hours ago, Naths said: What I would love to see in the game, at least as a mod is an option to open the map in another window. I have two monitors and would love the look and functionality of having the in flight view and the map view. At least an up to date mod, there is a mod for KSP but it isn’t updated and only works with 1.4, and from how I’ve heard it functions, it opens another copy of the game and only runs the map view. I haven’t tried it myself but I think that it would be laggy as it’s running two Laggy games at once. But I could be wrong. I feel like mechjeb would be a good mod for this to be included in, it works with the other functions of mechjeb such as the flight recorder. This! And an option to have this as a flat map, like in SCANsat. So it looks like a real mission control room Link to comment Share on other sites More sharing options...
Peter Ferreira Posted February 26, 2020 Share Posted February 26, 2020 On 10/14/2019 at 3:29 AM, stephensmat said: My only real wishlist is keyboard/mouse support for the console version. Okay, that's a lie; I'd also love mods on the console version, but I know that's impossible. Please, support keyboard and mouse at console version. Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 27, 2020 Share Posted February 27, 2020 When I try to add elevons to a wing... they dont default to joining at a right angle Link to comment Share on other sites More sharing options...
The Aziz Posted February 27, 2020 Share Posted February 27, 2020 As a late game mode of transport on the surface: electric hovercrafts. But no the kind of hovercraft we have today, more like something we see in this: Link to comment Share on other sites More sharing options...
retikulum Posted February 27, 2020 Share Posted February 27, 2020 (edited) Would be nice if it has solved the N-body problem so Lagrange is possible, but it doesn't seem so. Too bad. But very important: Mod versioning. I always have troubles when I'm getting an KSP update and then some mods don't load anymore and with it some vessels, etc. Thanks to the devops for such a nice game! I'm playing it for years now. It's just perfect for nerds and geeks and such people who are just interested in rocketry :-) Edited February 27, 2020 by retikulum Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted February 29, 2020 Share Posted February 29, 2020 A slider in the VAB/SPH that either drains/fills all the tanks or does so in the staging order so it is easier to see what happens to the COM as fuel is used Link to comment Share on other sites More sharing options...
*MajorTom* Posted March 1, 2020 Share Posted March 1, 2020 (edited) wanna damge like in mod KerbaKrashSystem . ...... I want the ships to flatten, crumple, melt visually (and repair job for enginers) Edited March 1, 2020 by *MajorTom* Link to comment Share on other sites More sharing options...
Azeroth Posted March 2, 2020 Share Posted March 2, 2020 IVA designer - maybe some iva engineering building Link to comment Share on other sites More sharing options...
retikulum Posted March 2, 2020 Share Posted March 2, 2020 Docking mode retricle view would be nice. There are mods for it, but integrated would be nicer ;-) Link to comment Share on other sites More sharing options...
Zabloo Posted March 2, 2020 Share Posted March 2, 2020 (edited) I would like to see dynamic weather such as clouds, wind, temperatures that realistically affect the performance of engines. Also, it would be nice to see the Kerbol System scaled up by a factor of 2 or so. Also, a way to design and interact with IVA interiors and add action groups in there. Edited March 2, 2020 by Zabloo Link to comment Share on other sites More sharing options...
Will_McCurdy Posted March 3, 2020 Share Posted March 3, 2020 With ship A be able to dock onto 2 docks on ship B at the same time. This way you can make a centrifuge around a ship with multiple parts Be able to set things in perfect geosynchronous orbit Be able to set up commuter routes after completing the route before (land, air, and space). To enable sending resources without doing the route over and over. Lots of centrifuge stuff Other life? A Story? (Watching The Expanse as I’m writing this) Link to comment Share on other sites More sharing options...
warrior606 Posted March 4, 2020 Share Posted March 4, 2020 Honestly I really hope that colony building looks something like this: It might be an unpopular opinion, and I might not be the most experienced late game player for KSP 1, but I hope that at least the first colony is more hands-on than just plopping a ColonyMaker2000 on the surface, and watching it unfold into a colony. I can't imagine that was how it was ever going to work, seeing as they have physics and all, but I do hope that there is some assembly required. I understand that in the super late-game it would be ridiculous to hand build every colony, but the video makes it look like so much fun. I really like the idea of using sky cranes and rovers to dock modules (although modules on wheels aren't the best). My point is, I really hope the colony building mechanism is more than just a build and place. Also wondering... how would landings even work? The trailer shows elevated landing pads... with no gantry. There's no rover access, ladders, docking mechanism... how do you transfer kerbals? Link to comment Share on other sites More sharing options...
HyperDraco Posted March 4, 2020 Share Posted March 4, 2020 (edited) On 8/19/2019 at 9:56 PM, KerbolExplorer said: I hope my pc can run it very true I hope they have a large variety of parts and planets. Also being able to get multiple create-able launch sites on other planets and Heavenly bodies would be very useful because travelling really long distances becomes too time-consuming. Also it's probably more realistic. Edited March 4, 2020 by HyperDraco Link to comment Share on other sites More sharing options...
KDN77RUS Posted March 4, 2020 Share Posted March 4, 2020 (edited) - mode for controlling the ship and modules only from the cockpit -activation of external modules from the cockpit - you can only watch the processes from the outside only hard mode ... Edited March 4, 2020 by KDN77RUS Link to comment Share on other sites More sharing options...
Dirkidirk Posted March 4, 2020 Share Posted March 4, 2020 (edited) 35 minutes ago, KDN77RUS said: - mode for controlling the ship and modules only from the cockpit why can't you just control the ship from the cockpit when you want to, why does there have to be a mode for it? 35 minutes ago, KDN77RUS said: -activation of external modules from the cockpit - you can only watch the processes from the outside only hard mode ... - yes - yes Edited March 4, 2020 by Dirkidirk Link to comment Share on other sites More sharing options...
Guest Posted March 4, 2020 Share Posted March 4, 2020 On 3/3/2020 at 8:41 AM, Will_McCurdy said: With ship A be able to dock onto 2 docks on ship B at the same time. This way you can make a centrifuge around a ship with multiple parts Be able to set things in perfect geosynchronous orbit Be able to set up commuter routes after completing the route before (land, air, and space). To enable sending resources without doing the route over and over. Lots of centrifuge stuff Other life? A Story? (Watching The Expanse as I’m writing this) This already works. You have to be crazy precise about it though. This also already works... if you're good enough, or cheat. YES! I think this is almost a requirement for late-game colonial gameplay, assuming that resource management and LS is implemented. ? YES! I would hate it if there's nothing to discover than more rocks with the occasional surface feature. NO! on this one: KSP is a sandbox, and while sandboxes can and should have progression, the whole point is that you're the one who creates the stories as you play. Link to comment Share on other sites More sharing options...
KDN77RUS Posted March 4, 2020 Share Posted March 4, 2020 (edited) 6 hours ago, Dirkidirk said: Когда вы хотите, чтобы это был режим? но это должно быть условием в настройках, когда внешний контроль невозможен [Moderator added translation] but this should be a condition in the settings when external control is not possible Edited March 4, 2020 by James Kerman Added translation Link to comment Share on other sites More sharing options...
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