iteranthypatic Posted September 5, 2019 Share Posted September 5, 2019 Hey everyone, From what I can figure out, the programmers of KSP 2 - Private Division - first cut their teeth on KSP by launching the mods Making History and Breaking Ground. Both of these mods have a special place in my heart for the new gameplay features they offer to the base KSP game. Now that they're busy with KSP 2, does that mean that KSP 1 won't receive more DLCs and major updates in the future? What does KSP 2 mean for the future of KSP 1? The reason why I'm asking is that I'm happy to buy both and spend more money on KSP 1 in the lead up to KSP 2. It seems like a good monetisation strategy to me; offer long term support on a game that has been built on long-term support. And then do that with the sequel concurrently. Do you think that will happen? Or, will they go all in on KSP 2? Link to comment Share on other sites More sharing options...
MechBFP Posted September 5, 2019 Share Posted September 5, 2019 Private Division are the publishers, not the developers. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2019 Share Posted September 5, 2019 Ksp 2 is being developed by Star Theory. Ksp 1 was/is developed by Squad No real connection between the two companies Link to comment Share on other sites More sharing options...
GoldForest Posted September 5, 2019 Share Posted September 5, 2019 49 minutes ago, iteranthypatic said: Hey everyone, From what I can figure out, the programmers of KSP 2 - Private Division - first cut their teeth on KSP by launching the mods Making History and Breaking Ground. Both of these mods have a special place in my heart for the new gameplay features they offer to the base KSP game. Now that they're busy with KSP 2, does that mean that KSP 1 won't receive more DLCs and major updates in the future? What does KSP 2 mean for the future of KSP 1? The reason why I'm asking is that I'm happy to buy both and spend more money on KSP 1 in the lead up to KSP 2. It seems like a good monetisation strategy to me; offer long term support on a game that has been built on long-term support. And then do that with the sequel concurrently. Do you think that will happen? Or, will they go all in on KSP 2? Squad has continuously said they WILL continue to support KSP 1. Link to comment Share on other sites More sharing options...
Kerbart Posted September 5, 2019 Share Posted September 5, 2019 As long as the revenue supports it, KSP 1 DLC and updates will be rolled out. But to be fair, once 2 is in full swing I don’t expect the 1 revenue to be that much. Perhaps heavily discounted? Link to comment Share on other sites More sharing options...
Xd the great Posted September 5, 2019 Share Posted September 5, 2019 10 minutes ago, Kerbart said: As long as the revenue supports it, KSP 1 DLC and updates will be rolled out. But to be fair, once 2 is in full swing I don’t expect the 1 revenue to be that much. Perhaps heavily discounted? "Hey, check out our prequel that is basically a more kraken-filled explosion generating program." Link to comment Share on other sites More sharing options...
Superfluous J Posted September 6, 2019 Share Posted September 6, 2019 1 hour ago, Kerbart said: As long as the revenue supports it, KSP 1 DLC and updates will be rolled out. But to be fair, once 2 is in full swing I don’t expect the 1 revenue to be that much. Perhaps heavily discounted? Actually there is some benefit to taking a small loss on KSP1 with continued development. Having a reputation for long-tail support makes your current games more attractive. Link to comment Share on other sites More sharing options...
Francois424 Posted September 7, 2019 Share Posted September 7, 2019 Should KSP1 get a huge performance upgrade someday, pretty sure not all of us finished all they planned doing in this game but stopped because of performance hits and other kraken issues. I heard somewhere KSP1 is also moving to new unity version or something like that ? And I would still give KSP1 money for a OPM expansion. I've wanted this mod being official for sooo long now. KSP1 might have some more life into it still, even when KSP2 is around. We shall see. Link to comment Share on other sites More sharing options...
panzer1b Posted September 7, 2019 Share Posted September 7, 2019 For me what will determine whether i play KSP1 after 2 comes out is pretty much all about performance (unless KSP2 is missing some critical features or something that KSP1 had minus the constant kraken attacks). If it fixes the massive lagfest that 1000 part ships are (especially in cases where you arent even directly intracting with said ship, just flying 1km away from it), then KSP2 will be a keeper, otherwise, if they dont actually solve the issues, then the only thing that i will consider in KSP2 is multiplayer, the neat stuff like interstellar engines, new planets, ect, can all be done via mods in KSP1, but thusfar KSP1 lacks any multiplayer mod that works well (yeah there is that one, tried it, was so buggy that any sort of real time interaction with 2 players doing something in the same 2.5km range broke everything). Performance or not, if MP is good ill get it, otherwise everything comes down to whether KSP2 can solve some of the lagfests and kraken bugs in KSP1... Link to comment Share on other sites More sharing options...
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