KSACheese Posted October 29, 2019 Share Posted October 29, 2019 As the title implies, I believe it is extremely important that Star Theory keeps up the amazing work that SQUAD has done in the latest update with terrain shaders. In my personal experience, I have felt a greater drive to implement ground based operations in my latest career mode. This has brought up another factor in improving the lack of interactivity with ground operations. Specifically, I have spent more and more time on the surface of the Mun or Minmus doing rover missions or base operations simply because I no longer feel like I'm landing on a grey mush. Now, my highest hopes are that Star Theory will continue this. With the addition of colonies and possibly expanding science and career mode, a high-quality ground scatter and ground texturing will be a great addition. Let me know how you guys feel about this as well! Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted October 29, 2019 Share Posted October 29, 2019 Based on the rover in the reveal trailer jumping a gap and the final cut scene I think theyre paying attention here too Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 29, 2019 Share Posted October 29, 2019 I mean, this is only pre-alpha gameplay, but the Mun’s terrain already looks pretty good: I’m sure it’ll look even better than this when the game releases. Link to comment Share on other sites More sharing options...
Snark Posted October 30, 2019 Share Posted October 30, 2019 5 hours ago, KSACheese said: a high-quality ground scatter and ground texturing will be a great addition. Yes, they're putting a lot of effort into this, and it looks great. I think no worries there. They're clearly making this a priority. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 30, 2019 Share Posted October 30, 2019 8 minutes ago, Snark said: Yes, they're putting a lot of effort into this, and it looks great. I think no worries there. They're clearly making this a priority. Pics or it didn't happen /s But seriously, hanging out for more KSP2 news/media Link to comment Share on other sites More sharing options...
KerbolExplorer Posted November 3, 2019 Share Posted November 3, 2019 On 10/29/2019 at 8:51 PM, RealKerbal3x said: I mean, this is only pre-alpha gameplay, but the Mun’s terrain already looks pretty good: I’m sure it’ll look even better than this when the game releases. yeah it looks pretty good but... Am i the only one that thinks the terrain has really poor quality textures? Link to comment Share on other sites More sharing options...
RealKerbal3x Posted November 3, 2019 Share Posted November 3, 2019 Just now, KerbolExplorer said: yeah it looks pretty good but... Am i the only one that thinks the terrain has really poor quality textures? As I said, it is pre-alpha (so it’ll probably improve by the actual release). Also, I reckon Star Theory don’t want the graphics of KSP2 to be upstaged by an update to the original game Link to comment Share on other sites More sharing options...
Bej Kerman Posted November 7, 2019 Share Posted November 7, 2019 On 10/29/2019 at 8:51 PM, RealKerbal3x said: I mean, this is only pre-alpha gameplay, but the Mun’s terrain already looks pretty good: I’m sure it’ll look even better than this when the game releases. All they have to do is make the rocks blend in more, and you've got something 1000x better than KSP 1. Link to comment Share on other sites More sharing options...
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