R-T-B Posted July 24, 2023 Share Posted July 24, 2023 (edited) 8 hours ago, OldMold said: After updating to 0.31.13.2 I'm getting weird text glitches like this: This is a known bug with font rebuilds on scene switches. It's on the issue list for fixing but I don't know what the timeframe may be (I'm not a dev, so can't comment). I'd advise reverting if you are able and are bothered by it. Edited July 24, 2023 by R-T-B Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted July 24, 2023 Author Share Posted July 24, 2023 3 hours ago, OldMold said: After updating to 0.31.13.2 I'm getting weird text glitches like this: Not sure how to reproduce and sometimes they go away on their own... any ideas how to fix? https://github.com/JonnyOThan/RasterPropMonitor/issues/103 Quote Link to comment Share on other sites More sharing options...
LazyBoi29 Posted August 6, 2023 Share Posted August 6, 2023 (edited) I modified an iva for a modded part and the instruments are static and don't function. Is there a way to fix this? I am using aset props. https://streamable.com/dlbw1c Edited August 6, 2023 by LazyBoi29 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted August 6, 2023 Author Share Posted August 6, 2023 (edited) 4 hours ago, LazyBoi29 said: I modified an iva for a modded part and the instruments are static and don't function. Is there a way to fix this? I am using aset props. https://streamable.com/dlbw1c Your log file might be useful. Random guess: is the part config missing a rasterpropmonitorcomputer module? Edited August 6, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
LazyBoi29 Posted August 7, 2023 Share Posted August 7, 2023 15 hours ago, JonnyOThan said: Your log file might be useful. Random guess: is the part config missing a rasterpropmonitorcomputer module? Im not sure how to upload my log. How do a add rasterpropmonitorcomputer to config? Quote Link to comment Share on other sites More sharing options...
LazyBoi29 Posted August 7, 2023 Share Posted August 7, 2023 Nevermind I fixed it. Thanks. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 21, 2023 Author Share Posted September 21, 2023 RPM 0.31.13.3 is now avaiable: Discord support server: https://discord.gg/vBDzZAq3AF. Please always post your KSP.log file when reporting issues. Changes Add compatibility patches (fixes crashes) when using DeepFreeze or Heisenberg The undock action now also decouples the attachnode (thanks @kkx2754) Fixed corrupted text on batched labels Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 10, 2023 Author Share Posted November 10, 2023 RPM 0.31.13.4 is now available! Please allow a few minutes for CKAN to update. Changes Add compatibility patches (fixes crashes) when using hypersonic cockpit from B9Aerospace Fix navball rendering for non-square screens Fix another case of garbled text Improve science container menu page Quote Link to comment Share on other sites More sharing options...
jebycheek Posted November 14, 2023 Share Posted November 14, 2023 Receiving ERR that cause game freeze [ERR 01:50:42.600] [JSICallbackAnimator]: Error in building prop number 42 - Could not find transform GlowBorder in prop pb_WARN_TUMBLE_ON-OFF-FT-B2 not a memory problem this time https://1drv.ms/u/s!AkB1QZc745-WclkKCUSxeqFef-Q?e=RgkKUN Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 14, 2023 Author Share Posted November 14, 2023 (edited) 9 hours ago, jebycheek said: Receiving ERR that cause game freeze [ERR 01:50:42.600] [JSICallbackAnimator]: Error in building prop number 42 - Could not find transform GlowBorder in prop pb_WARN_TUMBLE_ON-OFF-FT-B2 not a memory problem this time https://1drv.ms/u/s!AkB1QZc745-WclkKCUSxeqFef-Q?e=RgkKUN These are typically benign and caused by the prop batching system. The freeze is likely something else. update your FreeIVA. Hm, actually this seems like a new issue in FreeIVA. Edited November 14, 2023 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 14, 2023 Author Share Posted November 14, 2023 13 hours ago, jebycheek said: Receiving ERR that cause game freeze [ERR 01:50:42.600] [JSICallbackAnimator]: Error in building prop number 42 - Could not find transform GlowBorder in prop pb_WARN_TUMBLE_ON-OFF-FT-B2 not a memory problem this time https://1drv.ms/u/s!AkB1QZc745-WclkKCUSxeqFef-Q?e=RgkKUN Can you try to reproduce this and describe exactly what you were doing? Quote Link to comment Share on other sites More sharing options...
jebycheek Posted November 14, 2023 Share Posted November 14, 2023 (edited) 1 hour ago, JonnyOThan said: Can you try to reproduce this and describe exactly what you were doing? Yes of course, i was approaching one of my vehicle (2.3km), which has both ASET and MAS related IVAs installed. then the ERR occur, it's also happens when simply switching stock iva to ASET or MAS or DE_ ivas using Reviva in any support parts during flight. PS: I also noticed that the newest Freeiva corrupted the internal of sspx-expandable-centrifuge-375-2 from"GameData\StationPartsExpansionRedux\Parts\@thumbs" now kerbals will be throwing out of the part if unbuckled. Edited November 14, 2023 by jebycheek Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 14, 2023 Author Share Posted November 14, 2023 1 hour ago, jebycheek said: Yes of course, i was approaching one of my vehicle (2.3km), which has both ASET and MAS related IVAs installed. then the ERR occur, it's also happens when simply switching stock iva to ASET or MAS or DE_ ivas using Reviva in any support parts during flight. PS: I also noticed that the newest Freeiva corrupted the internal of sspx-expandable-centrifuge-375-2 from"GameData\StationPartsExpansionRedux\Parts\@thumbs" now kerbals will be throwing out of the part if unbuckled. Yeah, I've tracked down the centrifuge error, and the callbackanimator stuff is not really an issue. But there's another spew of errors in your logs that I haven't been able to figure out yet. It could possibly be related to the centrifuge though. Quote Link to comment Share on other sites More sharing options...
Geomacpac23 Posted November 26, 2023 Share Posted November 26, 2023 HullCam VDS doesn't seem to work on the monitors, but it does when I open them manually. Any ideas to make it work on the monitors? Thanks for the help. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 26, 2023 Author Share Posted November 26, 2023 2 hours ago, Geomacpac23 said: HullCam VDS doesn't seem to work on the monitors, but it does when I open them manually. Any ideas to make it work on the monitors? Thanks for the help. Can you please post your ksp.log file with all bug reports / requests for support? Quote Link to comment Share on other sites More sharing options...
Geomacpac23 Posted November 26, 2023 Share Posted November 26, 2023 14 minutes ago, JonnyOThan said: Can you please post your ksp.log file with all bug reports / requests for support? Output_log or just KSP? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 27, 2023 Author Share Posted November 27, 2023 15 hours ago, Geomacpac23 said: Output_log or just KSP? KSP.log Quote Link to comment Share on other sites More sharing options...
Geomacpac23 Posted November 27, 2023 Share Posted November 27, 2023 3 hours ago, JonnyOThan said: KSP.log Nevermind.., The only camera that didn't work was the Basic Hull Cam Deluxe, sorry for the "false alarm". Quote Link to comment Share on other sites More sharing options...
Hippodingo Posted March 16 Share Posted March 16 Hello, do you know if there is a simple way to send textures to RPM screens? I would like to have the BDA radar window directly on a screen in IVA. I saw that I can copy what is done with external cameras, I tried to figure out how external cameras send textures to RPM but I'm a bit lost. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 16 Author Share Posted March 16 1 hour ago, Hippodingo said: Hello, do you know if there is a simple way to send textures to RPM screens? I would like to have the BDA radar window directly on a screen in IVA. I saw that I can copy what is done with external cameras, I tried to figure out how external cameras send textures to RPM but I'm a bit lost. Thanks for your help! Can you point me to the code that draws the radar in BDA? The cameras might not be the right example to follow, but at the end of the day all you have to do is draw stuff to the MFD’s screentexture. Quote Link to comment Share on other sites More sharing options...
Hippodingo Posted March 16 Share Posted March 16 1 hour ago, JonnyOThan said: Can you point me to the code that draws the radar in BDA? The cameras might not be the right example to follow, but at the end of the day all you have to do is draw stuff to the MFD’s screentexture. I found this, does it help? Quote Link to comment Share on other sites More sharing options...
lionbeast321 Posted March 20 Share Posted March 20 Is rpm supported for aviation cockpits?. I'm on 1.12.5 and it seems like in the ksp.log that rpm is going bananas when aviation cockpits is installed. And when I spawn in with one of the cockpits my screen is rotated deep underground and I crash. I'm not sure what's the issue between the mods Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 20 Author Share Posted March 20 12 minutes ago, lionbeast321 said: Is rpm supported for aviation cockpits?. I'm on 1.12.5 and it seems like in the ksp.log that rpm is going bananas when aviation cockpits is installed. And when I spawn in with one of the cockpits my screen is rotated deep underground and I crash. I'm not sure what's the issue between the mods Maybe post the log? On 3/16/2024 at 4:05 PM, Hippodingo said: I found this, does it help? Not really...looking for something dealing with drawing to textures. Quote Link to comment Share on other sites More sharing options...
lionbeast321 Posted March 20 Share Posted March 20 44 minutes ago, JonnyOThan said: Maybe post the log? Not really...looking for something dealing with drawing to textures. im not sure how to directly post the log but here you go Just now, lionbeast321 said: im not sure how to directly post the log but here you go https://www.dropbox.com/scl/fi/4hk0i4322v531esipfdu5/KSP.log?rlkey=64z14vwptsi4wu2i16dkivjyj&dl=0 Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted March 20 Author Share Posted March 20 2 hours ago, lionbeast321 said: im not sure how to directly post the log but here you go https://www.dropbox.com/scl/fi/4hk0i4322v531esipfdu5/KSP.log?rlkey=64z14vwptsi4wu2i16dkivjyj&dl=0 (we resolved this on discord - AviationCockpits is lacking the RPM computer module in its parts) Quote Link to comment Share on other sites More sharing options...
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