RJVB09 Posted January 5, 2020 Share Posted January 5, 2020 (edited) What is this? The sequel to the planet pack Low light levels Red. The pack adds in two binary stars and 11 planets and moons. Bodies: Rubo: A white dwarf that was once a mighty star like Kerbol. Loth: A fiery world with oceans of lava that are slowly cooling in the dim light of Rubo. Ufgo: A tidal locked desert with old dried up oceans and ice on the farside. Crof: A small world even more forgotten than Dres. It has a cratered cold surface. Giza: The biggest gas giant in the system, but still small. Most of its mass got lost in the past. Micry: The only moon still orbiting Giza. It has a cratered dead surface. Zec: A gas giant with strong winds and two very clear bands. Thesi: First moon of Zec, it has a thick atmosphere and small oceans of liquid methane. Pece: An extraordinary asteroid, it is in a binary dance with its partner Poco. Poco: The other asteroid roughly the same as Pece, also orbiting the barycenter. Wilco: One of the most mighty objects in the universe, with the size of the KSC and the name of a scientist his dog. Ria: A cold icy world with a beautiful view of Wilco. Qen: A small asteroid orbiting at big distance from Wilco. The series -3LB - You are looking at it right now... -3LR - The other part of this series which adds 2 brown dwarfs. -B2L - A pack that adds in two blindingly bright stars. Download Github: https://github.com/RJVB09/Low-Light-Levels-Blue/releases Dependencies Kopernicus: (optional) Sigma Binary (to make Wilco and Rubo binary): https://github.com/StollD/KopernicusExpansion-Continued (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer (not the 1.8 go to change log and download the latest 1.6 one): https://spacedock.info/mod/141/scatterer Trailer/Kottabos review Note: The trailer may differ from the real mod due to updates Spoiler Spoiler Screenshots VE album: https://imgur.com/a/dEWyqwm Contact/Bug reports For development updates on my mods, questions and other things, join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Low-Light-Levels-Blue/issues License Most of my mods are just licensed by this. https://creativecommons.org/licenses/by-nc-nd/4.0/ Edited January 9, 2021 by RJVB09 Updated forum page Quote Link to comment Share on other sites More sharing options...
electricpants Posted January 5, 2020 Share Posted January 5, 2020 ooo coolio Quote Link to comment Share on other sites More sharing options...
Bonbo Posted January 9, 2020 Share Posted January 9, 2020 Very cool mod! Quote Link to comment Share on other sites More sharing options...
Charles219284 Posted January 9, 2020 Share Posted January 9, 2020 It's cool Quote Link to comment Share on other sites More sharing options...
DylanPruden Posted February 24, 2020 Share Posted February 24, 2020 (edited) Yes. Edited February 24, 2020 by DylanPruden Quote Link to comment Share on other sites More sharing options...
Outsoldier Posted March 23, 2020 Share Posted March 23, 2020 Very good mod, but can you please update or should i say downgrade to ksp 1.2.2. Why? you may ask well thats where a lot of ksp mods are compatible Quote Link to comment Share on other sites More sharing options...
Morceustm Posted March 29, 2020 Share Posted March 29, 2020 is there a way to get to it without using cheats? Even with the warp drive mod it would take actual years of constant travel to get to it Quote Link to comment Share on other sites More sharing options...
kspnerd122 Posted April 14, 2020 Share Posted April 14, 2020 i use a Kaedalus drive that takes about 100000 units of LF and uses cherkonov nuclear engines from kw rocketry i used a 2 stage asparagus design to get 200000 DV half to speed up(after chem engines push it out of the star system this thing uses ENGINES for RCS so if you want to spend 20 years refueling this thing with average ore deposits or hours launching fuel tanks to orbit and docking them for refueling(i choose to make it (mostly) empty and fly to gilly for refueling refuel using the mining module 30 converters 40 large drills this gives me the ability to send exploratory crafts and a mining colony, this was my first interstellar ship(scrapped after the unity was built) the unity was my seccond, much better ship it had a TWR of 3 when full when on the mun it had 50 cherkonov engines and 500000 DV it could take 400 tons to any star within 50 LY within 100 Years, still slow but the unity had twins, the solidarity, a kerbal transport ship, and the hope, a cargo vessel, unity had both space for kerbals and cargo, however it was destroyed when it could not avoid a collision with jool due do not being able to slow down however the small crew was rescued by the solidarity which had a lower mass and more fuel to spare. Unity debris eventually collided with the sun and the solidarity almost burned up however solidarity and hope are now docked in the shipyards on minmus Quote Link to comment Share on other sites More sharing options...
Kikin8034 Posted September 15, 2020 Share Posted September 15, 2020 (edited) Hey man, your mods are super cool ! I have all three of your planet packs and i love them but i have a problem with all of them, the sunflares are in different places than the stars. Let me explain: For example with the neutron star: The star itself is where it should be but the point from which the light and the sunflares are coming are in a point away from the star. The only planet packs / graphic mods i have are: Eve Scatterer Astronomers's visual pack Low light levels blue Low light levels red Blinding light levels Outer planets mod Minor planets expansion Everything works perfectly fine with all of them, the only thing are the offset sunflares. Edited September 15, 2020 by Kikin8034 Added pictures of the bug Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted September 23, 2020 Share Posted September 23, 2020 On 9/15/2020 at 3:04 AM, Kikin8034 said: Hey man, your mods are super cool ! I have all three of your planet packs and i love them but i have a problem with all of them, the sunflares are in different places than the stars. Let me explain: For example with the neutron star: The star itself is where it should be but the point from which the light and the sunflares are coming are in a point away from the star. The only planet packs / graphic mods i have are: Eve Scatterer Astronomers's visual pack Low light levels blue Low light levels red Blinding light levels Outer planets mod Minor planets expansion Everything works perfectly fine with all of them, the only thing are the offset sunflares. this only happens in the tracking station, I had it happen before. if your actually there it wont be a problem Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 23, 2020 Share Posted September 23, 2020 @Kikin8034 @Nebulagoodies @RJVB09 Scatterer flare drifts when the star itself is incredibly small and you come close to it. Quote Link to comment Share on other sites More sharing options...
Foefue Posted October 10, 2020 Share Posted October 10, 2020 (edited) So uh, Iv noticed all of your planet textures on the surface for all the planets in the light level series have been flickering. I will post it to your github now Edited October 10, 2020 by Foefue Quote Link to comment Share on other sites More sharing options...
RP1IsSuperior Posted November 12, 2020 Share Posted November 12, 2020 NEUTRON STAR YES! I'm looking for a replacement pack for GU(no offense to the mod dev, its a good mod) but I think it's killing my game. Before I had it I got decent FPS but now I yellowclock on vessels with more than 40 parts and almost always get the blinky clock. Will this mod kill my game? Quote Link to comment Share on other sites More sharing options...
Dr. Cattman423 Posted July 27, 2021 Share Posted July 27, 2021 Is this compatible with JNSQ? Quote Link to comment Share on other sites More sharing options...
MCWither_Storm Posted November 22, 2021 Share Posted November 22, 2021 Does this work in 1.12? Quote Link to comment Share on other sites More sharing options...
rito Posted June 12, 2022 Share Posted June 12, 2022 random but- is there any way to tell the distance between these stars and kerbol? Quote Link to comment Share on other sites More sharing options...
AbsolutelyNotKirrim Posted April 5, 2024 Share Posted April 5, 2024 where is the "improved system" thing included with the mod from? Quote Link to comment Share on other sites More sharing options...
ave369 Posted June 26, 2024 Share Posted June 26, 2024 Neutron stars are known to have secondary planets formed out of supernova remnants. You might consider to add a planet to Wilco that isn't a captured body but a secondary planet, that would be intensely volcanic (because of all the heavy radioactives it contains) and conceal a high percentage of Uraninite, Blutonium, Precious Metals and other heavy element based resources. Quote Link to comment Share on other sites More sharing options...
Beanjamin Posted 8 hours ago Share Posted 8 hours ago Is there a way to change how far the system is from kerbol? Quote Link to comment Share on other sites More sharing options...
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