[email protected] Posted March 30, 2020 Share Posted March 30, 2020 Please, we need a mac compatible version... tried to load ksp refuse this dll and blocks during expansion verify any possibility to get this for osx ? i-m here from the 'astronomer visual pack installation' THANKS! Quote Link to comment Share on other sites More sharing options...
RainDreamer Posted April 5, 2020 Share Posted April 5, 2020 So since recommendation is possible, I want to recommend the Kurzgesagt soundtracks, they fit perfectly with KSP: https://www.youtube.com/channel/UCgDfzIiPpEHMmpkvRYs7x9w Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted April 8, 2020 Share Posted April 8, 2020 I went through the Kevin MacLeod site and found a few that I think work in KSP and/or match the stock or additional music: - Dark Times - Floating Cities - Frozen Star - Ignosi - Lost Frontier - Soaring - Starry - Thunderbird - At Launch, for the VAB/SPH - Impending Boom, for no other reason than the title Quote Link to comment Share on other sites More sharing options...
Borv413 Posted May 3, 2020 Share Posted May 3, 2020 (edited) 1.9.1 says that this mod's dll file is not compatible with it. fix? Here's the end of the log: [LOG 00:23:23.169] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SoundtrackEditorForked 4.7.1.3 GameData\SoundtrackEditorForked\Plugins\SoundtrackEditorForked.dll Edited May 3, 2020 by Borv413 Quote Link to comment Share on other sites More sharing options...
Grem Posted May 3, 2020 Share Posted May 3, 2020 1 hour ago, Borv413 said: 1.9.1 говорит, что файл dll этого мода не совместим с ним. исправить? Вот конец журнала: [LOG 00: 23: 23.169] [ModuleManager] Перехватил исключение ReflectionTypeLoadException. Список сломанных DLL: SoundtrackEditorForked 4.7.1.3 GameData \ SoundtrackEditorForked \ Plugins \ SoundtrackEditorForked.dll Check the installation of dependencies. The mod works great with 1.9.1 Quote Link to comment Share on other sites More sharing options...
DylanPruden Posted May 11, 2020 Share Posted May 11, 2020 Ok, so, i know nothing about how mods work on here, but would it be possible to add locational music around planets? Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted May 12, 2020 Share Posted May 12, 2020 (edited) I downloaded the mod, but when i tried putting the folders into the ksp gamedata folder (along with the dependancies), all of the stock soundtracks didnt play, and when i went to the soundtrack editor, it said that there were no soundtracks, the problem continued until i uninstalled the mod... did i download it incorrectly? Edit: Ok, the player lets me preview the soundtrack, everything is good now Edited May 12, 2020 by JcoolTheShipbuilder Found out why the mod glitched Quote Link to comment Share on other sites More sharing options...
SlimePirate1 Posted May 13, 2020 Share Posted May 13, 2020 i can't get this mod to work properly it may be because i installed it wrong but any help would be apreciated Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted May 16, 2020 Share Posted May 16, 2020 On 5/13/2020 at 10:04 AM, SlimePirate1 said: i can't get this mod to work properly it may be because i installed it wrong but any help would be apreciated The gamedata folder for the mod goes into the gamedata for KSP, but the other folders go into the main ksp folder. you put the mod gamedata into the ksp gamedata, the playlists and music folders in the mod? you merge them with the music and playlists folder on the ksp folder, i have the music folder highlighted here, and playlists is the second row below it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 16, 2020 Author Share Posted May 16, 2020 On 5/13/2020 at 11:04 AM, SlimePirate1 said: i can't get this mod to work properly it may be because i installed it wrong but any help would be apreciated My apologies, I didn't have installation instructions in the OP. Now there, and here as well: Installation Extract the entire contents of the zip to the root KSP folder, merging the folders with the existing KSP folders. Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted May 16, 2020 Share Posted May 16, 2020 (edited) Ok, it worked,, and i saved some soundtracks, but when i launched the game again, the soundtracks didnt actually save? i feel like its actually taking the playlists from here (i have music melomania), or did i incorrectly rename them? Edited May 16, 2020 by JcoolTheShipbuilder Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 16, 2020 Author Share Posted May 16, 2020 I think the mod only looks at the file called “playlists.cfg”. You need to rename the current file to something else, and then that Other file to simple playlists.cfg Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted May 17, 2020 Share Posted May 17, 2020 ok, thanks! it worked. im just wondering... if i separate the body names by commas like in this pic, would this work? or would it think that that long list is the name of an object? Quote Link to comment Share on other sites More sharing options...
HoneyBadger Posted May 29, 2020 Share Posted May 29, 2020 I couldn't see it before but download creates a Playlist folder which includes a playlist.cfg and another folder Playlist which also has its own cfg file when extracted. I want to add some my own music or merge some music from other players shared files which cfg file i need to edit? Thanks. Quote Link to comment Share on other sites More sharing options...
Bretbert Posted June 16, 2020 Share Posted June 16, 2020 On 5/2/2020 at 10:35 PM, Borv413 said: 1.9.1 says that this mod's dll file is not compatible with it. fix? Here's the end of the log: [LOG 00:23:23.169] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: SoundtrackEditorForked 4.7.1.3 GameData\SoundtrackEditorForked\Plugins\SoundtrackEditorForked.dll Im having the exact same issue and have checked that I have all the dependencies. Is it maybe not working correctly with modulemanager? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 16, 2020 Author Share Posted June 16, 2020 18 hours ago, Bretbert said: Im having the exact same issue and have checked that I have all the dependencies. Is it maybe not working correctly with modulemanager? That's useless. You need to provide the entire log file. I know it works, I use it in my 1.9.1 game when I stream every week Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted June 17, 2020 Share Posted June 17, 2020 Greetings! With Twitch apparently vetoing all unlicensed music I've been diving back into Soundtrack Editor and found that you forked it I noticed something odd with the filepaths- it seems as though SoundtrackEditorForked includes two copies of all of the default sounds and playlist configs. There's a duplicate copy of the Music folder inside of the Music folder: Quote Link to comment Share on other sites More sharing options...
Bretbert Posted June 17, 2020 Share Posted June 17, 2020 Sorry, I am completely new to KSP modding. I load in and it gives me that error, finishes loading the expansions and then just stops loading after loading Breaking Ground. Here is a pastebin of the ModuleManager log, not sure if this is the right one though. https://pastebin.com/5XckNn1j Thanks Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted June 21, 2020 Share Posted June 21, 2020 (edited) Hey! I am running into a rather strange bug in which my playlists do not change when a higher priority playlist becomes playable. For an example I have a 'space' playlist that plays at all situations when there is no atmosphere, and I have a 'Mun' playlist that plays at all situations when in orbit of the mun. The Mun playlist is set to "Sort this playlist Before: Space" so that it should start playing as soon as it becomes playable, but it does not and instead the Space playlist keeps playing. If the Space playlist starts at all, it takes priority over the Mun playlist even though it is set to sort after it. The only way to make the Mun playlist run is by loading straight to the Mun from the Tracking Station. Likewise this happens with all bodies. If the Space playlist starts, the planet specific playlists do not start when you enter orbit of them. Image of playlists showing that both Mun and Space playlists are playable at this situation: Image of Mun playlist details showing that the playlist is set to play before Space, yet Space playlist is playing instead: The end goal of this is to have music that runs at all times in space, and then have the playlist play a unique song when you enter orbit of a body. However it seems as though Soundtrack Editor is ignoring the 'Sort this Playlist Before/After' functionality Edited June 21, 2020 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
LittleBitMore Posted June 24, 2020 Share Posted June 24, 2020 (edited) I'm having trouble with using the SoundtrackEditor. I've loaded it up properly with its core dependencies, as well as Kopernicus and a test planet. I plan to turn the test planet into a full-fledged planet pack with its own soundtrack, but when I load up KSP, SoundtrackEditor is not accessible in any of the toolbars, or in the settings. I used CKAN for the dependencies, and manual installation for this mod and Kopernicus. I can provide KSP.log or ModuleManager.log if needed, depending on which you prefer. Any likely causes or solutions? EDIT: Odd, i think it works now. Sorry to bother you. Edited June 24, 2020 by LittleBitMore Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 24, 2020 Author Share Posted June 24, 2020 A missing toolbar button usually means that 1 or more dependencies are not loaded properly. Post a log file, Player.log and we might be able to figure out what you need to do. Quote Link to comment Share on other sites More sharing options...
HoneyBadger Posted July 3, 2020 Share Posted July 3, 2020 (edited) On 6/17/2020 at 4:43 AM, Avera9eJoe said: Greetings! With Twitch apparently vetoing all unlicensed music I've been diving back into Soundtrack Editor and found that you forked it I noticed something odd with the filepaths- it seems as though SoundtrackEditorForked includes two copies of all of the default sounds and playlist configs. There's a duplicate copy of the Music folder inside of the Music folder: Yep @Avera9eJoe that what i was trying to explain above. I guess same thing also for Playlist folder (Playlist.cfg). Edited July 3, 2020 by HoneyBadger Quote Link to comment Share on other sites More sharing options...
Geoplex_Official Posted July 10, 2020 Share Posted July 10, 2020 1.10 support? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 10, 2020 Share Posted July 10, 2020 51 minutes ago, Geoplex_Official said: 1.10 support? Yes Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 10, 2020 Author Share Posted July 10, 2020 1 hour ago, Geoplex_Official said: 1.10 support? Would have been nice if you had actually tried it first. Only takes a few minutes and then you end up being helpful :-) Quote Link to comment Share on other sites More sharing options...
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