VlamBallas Posted September 15, 2012 Share Posted September 15, 2012 This will make an excellent addition to the (Currently in progress) Minmus expidition!Being able to stack it under another rover saves much time..Thanks Link to comment Share on other sites More sharing options...
TheCardinal Posted September 15, 2012 Share Posted September 15, 2012 Requesting 5) Axles with two wheels (like the DEMV's, no steering or motor neccesary) which can be fitted to any flat surface, to make pulled trailers possible Link to comment Share on other sites More sharing options...
Panichio Posted September 16, 2012 Share Posted September 16, 2012 This looks great! So it has some sort of use other than looking cool? Link to comment Share on other sites More sharing options...
TheCardinal Posted September 16, 2012 Share Posted September 16, 2012 It looks like the DEMV is very stable. Yesterday, it climbed a mountain with a 40 - 45 degree upward slope. That angle proved to be too much going downward, but nevertheless quite an achievement! Link to comment Share on other sites More sharing options...
Spaced_Out Posted September 16, 2012 Share Posted September 16, 2012 (edited) If someone could work out the co-ords for placing a mumech cam in the drivers seat they would win the internet.What's the preferred method for landing this thing without directly attaching radial engines? It's mass seems to be off-centre, even with loads of stabilisers it makes my sky crane spin uncontrollably.[ATTACH=CONFIG]33035[/ATTACH] Edited September 16, 2012 by Spaced_Out Link to comment Share on other sites More sharing options...
Earthpulse Posted September 16, 2012 Share Posted September 16, 2012 If someone could work out the co-ords for placing a mumech cam in the drivers seat they would win the internet.What's the preferred method for landing this thing without directly attaching radial engines? It's mass seems to be off-centre, even with loads of stabilisers it makes my sky crane spin uncontrollably.[ATTACH=CONFIG]33035[/ATTACH]I used 2 liquid fuel tanks and 2 small liquid rocket engines on each side as a skry crane and didn't have any problems. The center of mass seems to be correct to me. Link to comment Share on other sites More sharing options...
BobCat Posted September 16, 2012 Author Share Posted September 16, 2012 ----When the rover becomes a command module itself, that issue will thankfully be fixed. ----Bobcat, as a (temporary) workaround,why don't you create a small innocent looking part (make it a commandpod, crew = 1) and attach it to an extra attachment point (to be added in the part.cfg of the DEMV) somewhere on the DEMV? I've reviewed a lot of solutions to this problem. And the best option that does not change the functional model itself, is to wait for the *.dll file from the author of the plugin Cart. in all other cases, it is necessary to sacrifice something. For example, you can register yourself in your part.cfg, the line module, not a cart , plugin cartcommand.dll (KSP Bigtrack).but I can not predict how to behave in the model, so that all will be up to you. Link to comment Share on other sites More sharing options...
TheCardinal Posted September 16, 2012 Share Posted September 16, 2012 Well, i've made a small alteration to the part.cfg. I've added a node (node_stack_middle = 0.0, 0.1, 0, 0.0, 1, 0). It can be used to place a small capsule inside the DEMV or to add a weight or to add what-ever-you-like. Link to comment Share on other sites More sharing options...
Tommygun Posted September 16, 2012 Share Posted September 16, 2012 Well, i've made a small alteration to the part.cfg. I've added a node (node_stack_middle = 0.0, 0.1, 0, 0.0, 1, 0). It can be used to place a small capsule inside the DEMV or to add a weight or to add what-ever-you-like.Oh thank you, I was going to try and do that, but wasn't sure of which one to turn on. Link to comment Share on other sites More sharing options...
Cheeso Posted September 18, 2012 Share Posted September 18, 2012 (edited) I love this rover, especially how stable it is, you can cruise at around 30 m/s and turn without flipping. Anywho, thought I'd post the top half of my launch vehicle and the skycrane I jury-rigged from radial mount engines. Just decouple <i>right</i> after touchdown, leaving minimal thrust and the skycrane goes on its way to... away.Minmus base WIP, since I haven't found an adequate delivery vehicle for a proper building. Giant one on the left is the main lab for now.All parts are from either vanilla, <a href="http://kerbalspaceprogram.com/forum/showthread.php/6280-0-16-ExPI-Space-Stations-0-4-Interplanetary-Probes-WIP"> [0.16] ExPI: Space Stations [0.4], Interplanetary Probes [WIP]</a>, <a href="http://kerbalspaceprogram.com/forum/showthread.php/8402-0-16-ish-The-Truss-Pack-Rugged-parts-for-any-eventuality%21-%2A2-0-NEARING-RELEASE%21%2A">The Truss Pack</a>, <a href="http://kerbalspaceprogram.com/forum/showthread.php/12384-PLUGIN-PART-0-16-Anatid-Robotics-MuMech-MechJeb-Autopilot-v1-9">MechJeb</a>, and <a href="http://kerbalspaceprogram.com/forum/showthread.php/3870-0-16-NovaPunch-Remix-Pack-1-3-Alpha-%28Sept-4th%29-Requires-0-16">NovaPunch Remix Pack - 1.3 Beta</a> Edited September 19, 2012 by Cheeso Link to comment Share on other sites More sharing options...
1of6Billion Posted September 19, 2012 Share Posted September 19, 2012 @Cheeso, are those 3m tanks on your booster? I find it extremely difficult to keep control of the rocket because of the weight of the DEMV Link to comment Share on other sites More sharing options...
BobCat Posted September 20, 2012 Author Share Posted September 20, 2012 First step aaaaand crash to the surface )))) Link to comment Share on other sites More sharing options...
BobCat Posted September 20, 2012 Author Share Posted September 20, 2012 2 attemp... and win. Skycrane in 2 plane Link to comment Share on other sites More sharing options...
Tupin Posted September 22, 2012 Share Posted September 22, 2012 Impressive rover, and awesome lander, BobCat! Any chance of a .craft? Link to comment Share on other sites More sharing options...
Polar Bear Posted September 22, 2012 Share Posted September 22, 2012 I'm wondering, is it possible to make the rover be a command pod, so you don't need to carry one around?Also, if that's possible, will you make internals for it (if internals can be modded)? Link to comment Share on other sites More sharing options...
BobCat Posted September 22, 2012 Author Share Posted September 22, 2012 Polar Bear This modification of the DEMV Mark 1, left without apologies, for various reasons. Everything you say will be a model of DEMV Mark 2. See this topic http://kerbalspaceprogram.com/forum/showthread.php/20860-BobCat-Ind-Colonization-exploring-and-research-vehicle Link to comment Share on other sites More sharing options...
Polar Bear Posted September 22, 2012 Share Posted September 22, 2012 Aha, thanks for the info Link to comment Share on other sites More sharing options...
Geronimo Posted September 22, 2012 Share Posted September 22, 2012 I second the request for a craft file of the craft shown in BobCat's screenies. Link to comment Share on other sites More sharing options...
ForumHelper Posted September 23, 2012 Share Posted September 23, 2012 (edited) BobCat - I did exactly the same thing:)http://imgur.com/a/rendB#8qRxqWorks pretty well. The lander can even lift, not sure how high though.The same idea, but a different vehicle. Edited September 23, 2012 by ForumHelper Link to comment Share on other sites More sharing options...
BobCat Posted September 24, 2012 Author Share Posted September 24, 2012 ForumHelper - good work. Unfortunately, I'm too busy with work and tests on the next generation of cars, and I can not devote himself to further test the MARK II.But people say that we were able to land a rover Mark I on almost all the planets and moons in the game. So it remains to come up with that, what this technique will explore these planets. Link to comment Share on other sites More sharing options...
BlueSubstance Posted September 24, 2012 Share Posted September 24, 2012 How is it going Bob? Something new to tell us about the coming update and their vehicles? Link to comment Share on other sites More sharing options...
BobCat Posted September 24, 2012 Author Share Posted September 24, 2012 How is it going Bob? Something new to tell us about the coming update and their vehicles? DEMV Mark 1 work in 0.17 and will not be updated now. Link to comment Share on other sites More sharing options...
spl1nt Posted September 24, 2012 Share Posted September 24, 2012 yeah .. no update needed ... this thing is awesome.. handles brilliantly .. i was flyin around duna at 30m/s without a prob... i just attached chutes to it .. eva'd into my demv ejected on a shallow dive and parachuted in .. lots of funi now put detachable legs to the sides for more chance of an upright landing in bad terrain Link to comment Share on other sites More sharing options...
BlueSubstance Posted September 24, 2012 Share Posted September 24, 2012 I mean the new Vehicles your working on. Link to comment Share on other sites More sharing options...
MOhon Posted September 24, 2012 Share Posted September 24, 2012 (edited) BobCat, I think no it's necessary transform DEMV to command pod. I try to introduce that internal code in .cfg: INTERNAL{ name = mk1CockpitInternal} and it runs without problems, like a pod, but unfortunately bad orientation. Please, try it. I think you can use it... Edited September 24, 2012 by MOhon Link to comment Share on other sites More sharing options...
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