Skonks Posted March 11, 2020 Share Posted March 11, 2020 (edited) One night one of the interns over polished the VAB floor. After the slippery chaos was cleaned up , the engineers started wondering if a polished rocket would go faster! The scientists confirmed it makes no difference but the pilots liked the shiny buttons and switches so much, they refused to fly without them. A Before and After BDB Near Future Oooh Shiny Plus some others More from misc Visual Aid for cfg numbers Do you like shiny stuff? SpaceDock Needs: TexturesUnlimited I started playing with SSTU labs Ooh shiny! This made my other engines look rather un-shiny. So I tried the old Textures unlimited default stock mod found here. but I play with Restock and it did some things I didn't want it to. Originally just planned to fix the windows, went down abit of a rabbit hole ended up with reflection cfgs for: Restock ReStockPlus BDB TantaresSC TantaresLV Apus UniversalStorage2 NearFuture Airplanes Plus KPBS FTT USI Kontainers KIS KAS B9Aero Heat Control KSCFloodlight Mining Expansion Koose Knes Fuji MOLE DSEV Buffalos DunaDirect CXAero Kerbalism TAC Kerbanov Smart Parts Luciole KK delta pack KW rocketry NovaPunch EL FuelTankPlus Quiztech ModPods Deepfreeze K2Command X-20-Moroz Endurance TGOL KipardSkylon Missing History Space Y Heavy Lifters LBSIRocketFaxtory CST KeR-7 AtomicAge LETech JX2 Pteron BAE DaMicheal DarksideTech KAX FASA Dmagic Contares SSTX Coatl RLA SXT HabTech2 KRE SSPX SCANsat MunarIND RO ROEngines ForgottenRealEngines ReslScaleBoosters HGA Coromat Cryo Engines IXSWarp Mk2.5 Shuttle Mk2 Exp Mk3 Exp Mk3 Hypersonic OPT reDirect RLA SteamPunk PathFinder MKS USI Charyol KSPIE I split the cfgs into two sections, one with a more metallic shine one with a less metallic shine. Special thanks to Shadowmage for inspiring the mod and making it possible with Textures Unlimited, don't think I'll ever fully understand the dark voodoo that goes on in TU. Licence: GPLv3 Edited May 5, 2020 by Skonks Moar cfgs? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 11, 2020 Share Posted March 11, 2020 ah, yes.... beware of rabbit holes... dark and deep... congrats on finding the light of day again (and the release)! Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 11, 2020 Author Share Posted March 11, 2020 Thanks, was a couple times I wished it was darker. Does Notepad++ have a dark mode I'm missing? Good to be back to launching rockets Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 11, 2020 Share Posted March 11, 2020 8 minutes ago, Skonks said: Thanks, was a couple times I wished it was darker. Does Notepad++ have a dark mode I'm missing? Good to be back to launching rockets many ways to get that: https://draculatheme.com/notepad-plus-plus/ is one. Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 12, 2020 Author Share Posted March 12, 2020 i will be installing this immediately My eyeballs thanks you Quote Link to comment Share on other sites More sharing options...
Challyss Posted March 12, 2020 Share Posted March 12, 2020 Awesome. I made the restock plus config file (I put everything in the "shiniest" setting). Quote @REFLECTION_CONFIG[default] { %enabled = true } KSP_MODEL_SHADER { name = Stock_FullMetal model = ReStockPlus/Assets/Electrical/restock-battery-375-1 model = ReStockPlus/Assets/Electrical/restock-battery-1875-1 model = ReStockPlus/Assets/Control/restock-rcs-block-dual-1 model = ReStockPlus/Assets/Control/restock-rcs-block-dual-mini-1 model = ReStockPlus/Assets/Control/restock-rcs-block-quad-angled-1 model = ReStockPlus/Assets/Control/restock-rcs-block-quad-angled-mini-1 model = ReStockPlus/Assets/Control/restock-rcs-block-quad-mini-1 model = ReStockPlus/Assets/Control/restock-rcs-block-quint-1 model = ReStockPlus/Assets/Control/restock-rcs-block-quint-mini-1 model = ReStockPlus/Assets/Control/restock-rcs-block-triple-1 model = ReStockPlus/Assets/Control/restock-rcs-block-triple-angled-1 model = ReStockPlus/Assets/Control/restock-rcs-block-triple-angled-mini-1 model = ReStockPlus/Assets/Control/restock-rcs-single-mini-1 model = ReStockPlus/Assets/Control/restock-reactionwheel-1875-1 model = ReStockPlus/Assets/Command/restock-drone-core-375-1 model = ReStockPlus/Assets/Command/restock-drone-core-0625-1 model = ReStockPlus/Assets/Command/restock-drone-core-1875-1 model = ReStockPlus/Assets/Structural/restock-adapter-1875-25-1 model = ReStockPlus/Assets/Structural/restock-adapter-1875-125-1 model = ReStockPlus/Assets/Coupling/restock-claw-625 model = ReStockPlus/Assets/Coupling/restock-docking-375-1 model = ReStockPlus/Assets/Aero/restock-nosecone-0625-1 model = ReStockPlus/Assets/Aero/restock-nosecone-1875-1 model = ReStockPlus/Assets/Engine/restock-engine-cherenkov-1 model = ReStockPlus/Assets/Engine/restock-engine-corgi-1 model = ReStockPlus/Assets/Engine/restock-engine-mallet-1 model = ReStockPlus/Assets/Engine/restock-engine-striker-1 model = ReStockPlus/Assets/Engine/restock-engine-torch-1 model = ReStockPlus/Assets/Engine/restock-srb-anvil-1 model = ReStockPlus/Assets/FuelTank/restock-fuel-tank-probe-1 model = ReStockPlus/Assets/FuelTank/restock-fuel-tank-probe-2 model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-25-1 model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-125-1 model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-325-1 model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-0625-1 model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-1875-1 model = ReStockPlus/Assets/Payload/restock-service-bay-1875-1 model = ReStockPlus/Assets/Resource/restock-oretank-375-1 model = ReStockPlus/Assets/Resource/restock-oretank-1875-1 MATERIAL { shader = SSTU/PBR/Metallic inheritTexture = _MainTex inheritTexture = _BumpMap inheritTexture = _Emissive excludeMesh = flagTransform excludeMesh = Flag PROPERTY { name = _Metal float = 0.70 } PROPERTY { name = _Smoothness float = 0.75 } } } Quote Link to comment Share on other sites More sharing options...
moguy16 Posted March 13, 2020 Share Posted March 13, 2020 On 3/11/2020 at 1:37 PM, Skonks said: One night one of the interns over polished the VAB floor. After the slippery chaos was cleaned up , the engineers started wondering if a polished rocket would go faster! The scientists confirmed it makes no difference but the pilots liked the shiny buttons and switches so much, they refused to fly without them. A Before and After BDB Oooh Shiny Plus some others More from misc Visual Aid for cfg numbers Do you like shiny stuff? SpaceDock Needs: TexturesUnlimited I started playing with SSTU labs Ooh shiny! This made my other engines look rather un-shiny. So I tried the old Textures unlimited default stock mod found here. but I play with Restock and it did some things I didn't want it to. Originally just planned to fix the windows, went down abit of a rabbit hole ended up with reflection cfgs for: Updates up to 1.9, BG DLC, ReStock, BDB, TantaresSC, APUS, UniversalStorage2, Kerbanov, FTT, USI Kontainers&Reactors, KIS, KAS, B9 Aero, KerbalAtomics, Heat Control, KSCFloodlight, MOLE, DSEV, Buffalo, DunaDirect. I split the cfgs into two sections, one with a more metallic shine one with a less metallic shine. Known issues: Restock 125 fueltanks & Mk2 fuselages don't quite work, the shine shows on the VAB tiles but not on the part? Working on a fix, open to any suggestions. Special thanks to Shadowmage for inspiring the mod and making it possible with Textures Unlimited, don't think I'll ever fully understand the dark voodoo that goes on in TU. Licence: GPLv3 is it possible to recolour parts? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 14, 2020 Share Posted March 14, 2020 The latest version number on SpaceDock ends with a "-" (hyphen) character. Is that intentional? Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 14, 2020 Author Share Posted March 14, 2020 (edited) On 3/12/2020 at 5:33 AM, Challyss said: Awesome. I made the restock plus config file (I put everything in the "shiniest" setting). ooh nice I forgot about restock+ I've got BDB filling most of the gaps in my current game No this just shades the models You can use the recolour depot for a full recolour Whoops should be fixed now Edited March 14, 2020 by Skonks Quote Link to comment Share on other sites More sharing options...
Challyss Posted March 14, 2020 Share Posted March 14, 2020 Cool. Feel free to add my config to your mod. It's my humble contribution. Just drop me a cent if it makes you a millionaire. Any news on the mk2 parts being less shiny ? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 14, 2020 Share Posted March 14, 2020 (edited) I dont want to derail the thread, but, thanx for that theme @zer0Kerbal . I've been using a nice "black" theme.@Skonks you might also be interested in this, if you dont already know of it. (its a custom KSP language for NP++)https://github.com/JadeOfMaar/NPP_KSPlang And if you didnt know, once you install your theme of choice, you can tweak it using the "Settings-->Style Configurator" in NP++ Edited March 14, 2020 by Stone Blue Quote Link to comment Share on other sites More sharing options...
CFKK Posted March 14, 2020 Share Posted March 14, 2020 Ok, I love you for doing this. Great work On a different note, would it be possible to include 'Detail' as a property alongside the 'Metal' and 'Smoothness' properties? Would give more depth to parts with details Thanks for the effort you put into this! Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 15, 2020 Author Share Posted March 15, 2020 Thank you i will add it in an update. For the mk2 parts- they're part of the stock cfg. Problem is all the mk2 parts work without restock, so if i delete them it messes up stock. I will have a go at blocking it with a MM patch after work. if you want to block them they're in the stock config, in the second section, search for model = Squad/Parts/Command/mk2CockpitInline/model model = Squad/Parts/Command/mk2CockpitStandard/model Oooh thak you for this, will definitely help me find those sneaky brackets that aren't quite where they're meant to be Hmmm i shall have to do some experimenting with detail I did try adding a colour value with little success, I wasn't trying to makes things gold... Will see if i can add a detail property, hopefully the detail is added in the model Quote Link to comment Share on other sites More sharing options...
DungeonMaestro Posted March 15, 2020 Share Posted March 15, 2020 Fantastic Mod! Makes for some great explodium-flavored eye candy! I do have one question, though: I'm not seeing a config for NearFuture in the mod directory and the parts aren't showing the effect. Is there supposed to be a pre-defined config for that mod? I'm fine to do some legwork if it's not intended to be packaged but if it is I figured I'd warn ya (It works for everything else, tho) Quote Link to comment Share on other sites More sharing options...
Moofrog Posted March 16, 2020 Share Posted March 16, 2020 @Skonks Do you know why some variants of the Fuel Tanks do not have a metal shine but others do? 1,25 m long fuel tank only first variant has shine, etc ... am I missing something or is this a known issue? Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 17, 2020 Author Share Posted March 17, 2020 It should be in the mod, which version do you have? the zip ending 1.3-1 should have a config called TexturesUnlimited_NFsuite Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 17, 2020 Author Share Posted March 17, 2020 Is this in the stock cfg? I had a similar problem with the restock tanks, got them to work by applying the shader to the textures aswell as the model. Should be easy enough to do a patch for the stock ones, are there any other parts without variants I should add while I'm there? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 18, 2020 Share Posted March 18, 2020 On 3/14/2020 at 2:37 AM, HebaruSan said: The latest version number on SpaceDock ends with a "-" (hyphen) character. Is that intentional? Seriously what on Earth is going on with this mod's version numbers? Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 18, 2020 Author Share Posted March 18, 2020 Doh! I even put the zips next to each to each other to check, must be time for sleep will fix it quickly now Quote Link to comment Share on other sites More sharing options...
Moofrog Posted March 19, 2020 Share Posted March 19, 2020 (edited) @Skonks thx for the new version - I installed it via ckan. Will try it out if it works now Btw do you know how to get such recoloring and texture selection menu like the one shown in the TU Thread for the SSTU part? (First Screenshot left upper corner) Edited March 19, 2020 by Moofrog Quote Link to comment Share on other sites More sharing options...
DungeonMaestro Posted March 19, 2020 Share Posted March 19, 2020 On 3/17/2020 at 1:22 PM, Skonks said: It should be in the mod, which version do you have? the zip ending 1.3-1 should have a config called TexturesUnlimited_NFsuite I wound up reinstalling the mod and it resolved the issue; I'm not sure certain what version but prolly 1.3-1 given the timing. I also wrote a script to generate configs for mods following the patterns you laid out if you're interested Quote Link to comment Share on other sites More sharing options...
Moofrog Posted March 19, 2020 Share Posted March 19, 2020 @Skonks I found another issue with the Parachutes .. for some reason they now look like a balloon. The strings have texture carpets between them. I will add a screenshot later. Forgot to make one.. Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 20, 2020 Author Share Posted March 20, 2020 I think for the recolour Gui you need extra meshes so it knows where to apply the colours, I'm not sure if you could rig it to work off normalmaps? ah yes sumin about some see through objects and TU don't seem to play so well I will try to block the mesh for the deplolyed part it in the config Ya know when I was making them I kept thinking, I bet there's a really easy way but I just don't know how to write the code for it. Yeah that would be pretty useful thanks Quote Link to comment Share on other sites More sharing options...
Moofrog Posted March 21, 2020 Share Posted March 21, 2020 (edited) @Skonks I just found out the Recolour Depot lets you recolor the parts to your delight, but then with the mesh switcher your changes are overwritten or ignored. Also sorry to bother you again, I think I found a mesh bug with the Launch Clamps : Spoiler Dunno how easy it is to get into KSP Modding and Unity modding. Maybe I'll give it a shot one day Edited March 21, 2020 by Moofrog Quote Link to comment Share on other sites More sharing options...
Skonks Posted March 21, 2020 Author Share Posted March 21, 2020 @Moofrog yeah i think the recolour depot applies a texture over the model, that's what was happening with the tank variants. I think it has a shininess slider Ah I will have to remove them from the cfg, I remember seeing them when I checked stock, but its been so long since i played without restock I wasn't sure if it was wrong or not ha. Quote Link to comment Share on other sites More sharing options...
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