tony48 Posted May 21, 2020 Author Share Posted May 21, 2020 14 hours ago, si2504 said: @tony48 great work, Fixed quite a few of my issues. May i ask how i can prevent cities from changing to city lights as you go above a certain height in the day side of Earth? I have brought up the issue before but i'm unsure as to whether or not the issue was picked up by yourselves or looked at. Its not major but can look a little weird when ascending from the ground. If you know where this is configured i can have a look for myself until the next bugfix/version release. thanks If your issue is city lights being lit during day time, I think I fixed it yesterday, but it isn’t released yet. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted May 21, 2020 Share Posted May 21, 2020 3 hours ago, theorimha said: Turns out this EVE stuff is just plain weird. I restarted the game and bam, beautiful clouds on every (configured) planet. Well, I'm not complaining... EVE is just like that sometimes Quote Link to comment Share on other sites More sharing options...
New Horizons Posted May 21, 2020 Share Posted May 21, 2020 Did you consider making this mod suitable for different scales? Playing in a 6.4 * stock scale makes most fun between stock and RSS. Even RO and RP1 play nice with this - some modifications needed of course. Quote Link to comment Share on other sites More sharing options...
tony48 Posted May 21, 2020 Author Share Posted May 21, 2020 4 hours ago, New Horizons said: Did you consider making this mod suitable for different scales? The only scales planned for this mod are stock and x2.5. If you want to play with RO, RSS is your best option. Quote Link to comment Share on other sites More sharing options...
New Horizons Posted May 21, 2020 Share Posted May 21, 2020 I already have a descent setting for JNSQ resized with 2.4 to get an 6.4 scale. But I always dreamed of a freely scaleable RSS. This 6.4 size is a perfect niche for Real Fuels Stockalike, all stock mods, with realism from RO and RP-1 - manned pods scaled back to stock again and so you have greatly looking and nicely sized rockets and play times less than RSS but more challanging delta v requirements. Only the flavour of a real solar system is missing. Quote Link to comment Share on other sites More sharing options...
si2504 Posted May 21, 2020 Share Posted May 21, 2020 6 hours ago, tony48 said: If your issue is city lights being lit during day time, I think I fixed it yesterday, but it isn’t released yet. Excellent Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted May 22, 2020 Share Posted May 22, 2020 Hello! Thank you for all the hard work on the new release. I'm excited to get back into this! I've just now completed my first Surveyor mission to the moon with the new build and everything is working great so far! Quote Link to comment Share on other sites More sharing options...
vitormaroso Posted May 23, 2020 Share Posted May 23, 2020 hey, I just downloaded this mod and I can't click anything on the menu, the options turns white for a fraction of a second as if it was working normally, but nothing opens, and I discovered that when I delete all of the mods and it's dependencies it works fine Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 14, 2020 Share Posted June 14, 2020 Are you guys aware of the bugs with inaccurate physics? (Example: Time warping can move a future periapsis in a maneuver node hundreds or even thousands of meters, makes intricate maneuvers extremely difficult to plan, also vessels can change position by hundreds of meters when rendezvousing if time warp is used. In addition, after playing for some time, the terrain on some bodies tends to become patchy in terms of shade in large square areas, and sometimes has large patterns on it. Thank you for your time! Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 14, 2020 Share Posted June 14, 2020 Just now, BadModder54 said: In addition, after playing for some time, the terrain on some bodies tends to become patchy in terms of shade in large square areas, and sometimes has large patterns on it. Thank you for your time! I think this happens in all planet packs to some extent. Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 14, 2020 Share Posted June 14, 2020 1 minute ago, alberro+ said: I think this happens in all planet packs to some extent. That's interesting, I believe you but its just weird that it only happens on certain bodies, such as (for me anyway) Earth and Phobos/Deimos. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 14, 2020 Share Posted June 14, 2020 Just now, BadModder54 said: That's interesting, I believe you but its just weird that it only happens on certain bodies, such as (for me anyway) Earth and Phobos/Deimos. Hm, I've never had it happen exclusively in some bodies. This might be a stretch, but what render quality are you using? Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 14, 2020 Share Posted June 14, 2020 Just now, alberro+ said: Hm, I've never had it happen exclusively in some bodies. This might be a stretch, but what render quality are you using? I'm almost positive I'm on the highest quality, but my terrain settings are glitched and say "New Text." Could that have anything to do with it? I've tried fixing it multiple times and it never gets resolved. I have a ton of little bugs in my save that I can never seem to squash. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 14, 2020 Share Posted June 14, 2020 1 minute ago, BadModder54 said: I'm almost positive I'm on the highest quality, but my terrain settings are glitched and say "New Text." Could that have anything to do with it? I've tried fixing it multiple times and it never gets resolved. I have a ton of little bugs in my save that I can never seem to squash. Oof, I'm afraid i'm not qualified to resolve any of this, but I have a suggestion. You could try and verify the integrity of the game files through steam. Other than that, maybe try changing your resolution? Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 14, 2020 Share Posted June 14, 2020 Just now, alberro+ said: Oof, I'm afraid i'm not qualified to resolve any of this, but I have a suggestion. You could try and verify the integrity of the game files through steam. Other than that, maybe try changing your resolution? Just did that, and it appears to have not found anything of note to fix. I can try to update all the mods I can find and removing whatever I don't need, as I got a pretty nasty bug today, having to do with engine plumes. But don't worry about that, pretty sure it has nothing to do with KSRSS. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted June 14, 2020 Share Posted June 14, 2020 23 minutes ago, BadModder54 said: Just did that, and it appears to have not found anything of note to fix. I can try to update all the mods I can find and removing whatever I don't need, as I got a pretty nasty bug today, having to do with engine plumes. But don't worry about that, pretty sure it has nothing to do with KSRSS. Good luck in your lengthy endeavour my friend! Quote Link to comment Share on other sites More sharing options...
Ciko Posted June 15, 2020 Share Posted June 15, 2020 Is there a wayto get 2k textures? I play with RSS 60 FPS with no lag but KSRSS kill my FPS with 4k. I play on notebook Quote Link to comment Share on other sites More sharing options...
si2504 Posted June 15, 2020 Share Posted June 15, 2020 22 hours ago, BadModder54 said: I'm almost positive I'm on the highest quality, but my terrain settings are glitched and say "New Text." Could that have anything to do with it? I've tried fixing it multiple times and it never gets resolved. I have a ton of little bugs in my save that I can never seem to squash. Before you next load up KSP, delete your settings.cfg in your KSP game directory. When you boot the game, it will create a new settings config file and if you go to settings at the main menu, you should now be able to choose KSRSS for terrain textures in the graphics tab. Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted June 17, 2020 Share Posted June 17, 2020 Would this planet pack be compatible with MKS and KSPIE resources on the different bodies? Quote Link to comment Share on other sites More sharing options...
akkhor Posted June 25, 2020 Share Posted June 25, 2020 Hey guys, Planning a new playthrough with this and BDB. Tweaking it a bit here and there. Got AVP clouds to work with this. Amazing mod! Do you guys think the sky becomes dark too fast? or is it more realistic? I feel like 4000-5000m is too low for the sky to become pitch black. Your thoughts please. I'm used to playing KSP with AVP. Thanks Quote Link to comment Share on other sites More sharing options...
toastyjacks Posted June 26, 2020 Share Posted June 26, 2020 Why is Saturn's Atmosphere height set so much higher than Jupiter's when Jupiter is known to have the largest planetary atmosphere in the solar system? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 10, 2020 Share Posted July 10, 2020 Is there any reliable way to make this the same size as JNSQ? Since QSRSS isn't usable with 1.8.1, this could work. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 10, 2020 Share Posted July 10, 2020 5 minutes ago, alberro+ said: Is there any reliable way to make this the same size as JNSQ? Since QSRSS isn't usable with 1.8.1, this could work. Give it a try with Sigma dimensions. Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 10, 2020 Share Posted July 10, 2020 12 minutes ago, theJesuit said: Give it a try with Sigma dimensions. I'll see what I can do, maybe with Rescale? Also, correct me if i'm wrong, but does that still work? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 10, 2020 Share Posted July 10, 2020 1 hour ago, alberro+ said: I'll see what I can do, maybe with Rescale? Also, correct me if i'm wrong, but does that still work? Probably. I scale back my engines to launch from the surface of air rated worlds using a patch like this: @PART[*]:HAS[@MODULE[ModuleEngines*]] { @MODULE[ModuleEngines*] { @atmosphereCurve { @key[1, ] *= 1 @key,1[1, ] *= .7 @key,2[1, ] *= .35 } } } Which is the patch included with the Simplex TechTree (but not Tetrix). This means vacuum ISP for all engines is the same as stock, but at sea level on Kerbin they are at 70% powerful and efficient. You really need a multi stage rocket to launch, but to get anywhere once in orbit is the same. No idea how this affects Laythe. Duna is still easy. Eve becomes an even worse nightmare. Peace. Quote Link to comment Share on other sites More sharing options...
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