alberro+ Posted September 27, 2020 Share Posted September 27, 2020 Found a way to fix the floating KSC in 2.5 scale. Go into the 2.5xKSRSS.cfg, and locate the repositionRadiusOffset. Once you've found it, change the value to 515. Your KSC will no longer be floating mid-air. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 1, 2020 Share Posted October 1, 2020 On 9/27/2020 at 9:05 AM, alberro+ said: Found a way to fix the floating KSC in 2.5 scale. Go into the 2.5xKSRSS.cfg, and locate the repositionRadiusOffset. Once you've found it, change the value to 515. Your KSC will no longer be floating mid-air. Which version of KSRSS are you using? 0.5 or 0.6? Quote Link to comment Share on other sites More sharing options...
alberro+ Posted October 1, 2020 Share Posted October 1, 2020 52 minutes ago, OrbitalManeuvers said: Which version of KSRSS are you using? 0.5 or 0.6? The latest Github release, which would be 0.6.1. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 1, 2020 Share Posted October 1, 2020 (edited) 5 minutes ago, alberro+ said: The latest Github release, which would be 0.6.1. And are you using KerbalKonstructs or not? Edited October 1, 2020 by OrbitalManeuvers Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 1, 2020 Share Posted October 1, 2020 Asking because neither their value, nor yours, works for me. Here's what it looks like: Spoiler This is 515: And this is 585: So their shipping 585 gets the runway on the ground, but the texture square is still sunken Any ideas? (I have removed KK just to get rid of variables) Quote Link to comment Share on other sites More sharing options...
Furiousgaming34 Posted October 3, 2020 Share Posted October 3, 2020 Hi, I know that the mod says that it supports 1.8 however is there any chance that it will work using the bleeding edge version of Kopernicus in 1.9 or 1.10. Quote Link to comment Share on other sites More sharing options...
Black034 Posted October 3, 2020 Share Posted October 3, 2020 8 minutes ago, Furiousgaming34 said: any chance that it will work using the bleeding edge version of Kopernicus in 1.9 or 1.10. ? Nah no luck Quote Link to comment Share on other sites More sharing options...
Furiousgaming34 Posted October 3, 2020 Share Posted October 3, 2020 6 minutes ago, Black034 said: Nah no luck Ok, thanks for the quick reply. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted October 3, 2020 Share Posted October 3, 2020 Hi, guys, Ohio Bob has made a fix patch for JNSQ 1.8 farm terrain bug. Any chance you couldn't make the same for KSRRS? Quote Link to comment Share on other sites More sharing options...
JakGamingKSP Posted October 4, 2020 Share Posted October 4, 2020 Why does the KSRSS Install Checker say i dont have KSRSSVE-Textures installed when i do? Quote Link to comment Share on other sites More sharing options...
Kierra Posted October 4, 2020 Share Posted October 4, 2020 (edited) Hello everyone. We're working on 0.7 update. We was waiting for Parallax Shader made by @Gameslinx. Also, some informations : KSRSS is NOT currently playable in 1.9. KSRSS is compatible with EVE Redux, but we need to tune fog on Titan & Venus to make KSRSS fully compatible with EVE Redux.KK-KSRSS will be removed soon, we wont work on it until the final release of KSRSS.We won't make a support for Atlas Shader, and that's the reason why we was waiting for Parallax.If you need support, please ask directly on our discord where we are much more reactive. Edited October 4, 2020 by Kierra Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted October 4, 2020 Share Posted October 4, 2020 12 hours ago, Kierra said: Hello everyone. We're working on 0.7 update. We was waiting for Parallax Shader made by @Gameslinx. Also, some informations : KSRSS is NOT currently playable in 1.9. KSRSS is compatible with EVE Redux, but we need to tune fog on Titan & Venus to make KSRSS fully compatible with EVE Redux.KK-KSRSS will be removed soon, we wont work on it until the final release of KSRSS.We won't make a support for Atlas Shader, and that's the reason why we was waiting for Parallax.If you need support, please ask directly on our discord where we are much more reactive. Worth the wait if you guys implement Parallax. Can't wait to try it out! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 5, 2020 Share Posted October 5, 2020 16 hours ago, NateDaBeast said: Worth the wait if you guys implement Parallax. Can't wait to try it out! On 10/4/2020 at 12:23 PM, Kierra said: We're working on 0.7 update. We was waiting for Parallax Shader made by @Gameslinx. I will watch your career with great interest. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted October 6, 2020 Share Posted October 6, 2020 (edited) Is the release anytime SoonTM (1 or 2 weeks?)? Sorry to be that guy, but I am only asking because I would like to start up a game using KSRSS but don't want my game to break from the update. Unless the update wouldn't bother the save which would be amazing! Edited October 6, 2020 by NateDaBeast Quote Link to comment Share on other sites More sharing options...
OOM Posted October 6, 2020 Share Posted October 6, 2020 (edited) The biggest question is: Will KSRSS be REX (Real Exoplanet) compatible? Right now, 2021 is on the horizon with KSP 2, and it's just not cool to be limited to just a home solar system. It's just that the configs that are now - they make REX to the size of the real Earth, since REX considers KSRSS to be a real RSS. Edited October 6, 2020 by OOM Quote Link to comment Share on other sites More sharing options...
tony48 Posted October 7, 2020 Author Share Posted October 7, 2020 On 10/6/2020 at 2:40 AM, NateDaBeast said: Is the release anytime SoonTM (1 or 2 weeks?)? Sorry to be that guy, but I am only asking because I would like to start up a game using KSRSS but don't want my game to break from the update. Unless the update wouldn't bother the save which would be amazing! Probably not. On 10/6/2020 at 11:08 AM, OOM said: The biggest question is: Will KSRSS be REX (Real Exoplanet) compatible? Right now, 2021 is on the horizon with KSP 2, and it's just not cool to be limited to just a home solar system. It's just that the configs that are now - they make REX to the size of the real Earth, since REX considers KSRSS to be a real RSS. @AndrewDraws said he was working on REX-KSRSS compatibility (let us know if you need help with that). Quote Link to comment Share on other sites More sharing options...
Kierra Posted October 11, 2020 Share Posted October 11, 2020 (edited) https://streamable.com/jetjdg Little teasing about KSRSS 0.7, to keep you waiting Edited October 11, 2020 by Kierra Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted October 12, 2020 Share Posted October 12, 2020 5 hours ago, Kierra said: https://streamable.com/jetjdg Little teasing about KSRSS 0.7, to keep you waiting w o a h Now THAT looks like Mars Quote Link to comment Share on other sites More sharing options...
tony48 Posted October 14, 2020 Author Share Posted October 14, 2020 Ok I was not expecting that. Almost 1k upvotes on reddit! (u/RocketGamer06 is me) Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 15, 2020 Share Posted October 15, 2020 For anyone else playing 2.5x scale, I converted the RSS Δv map to quarter-scale. It's not an exact match (RSS is about 11 times Kerbin-scale), but it's close enough (and slightly over-estimates how much you need, so it gives you a little extra safety margin with these numbers). Quote Link to comment Share on other sites More sharing options...
Robban279 Posted October 15, 2020 Share Posted October 15, 2020 20 hours ago, tony48 said: Ok I was not expecting that. Almost 1k upvotes on reddit! (u/RocketGamer06 is me) 1.1k now I’m one of them. Seriously I can’t wait for this... was waiting for parallax for stock, but this is even better! Thanks for doing this! Quote Link to comment Share on other sites More sharing options...
Severno Posted October 19, 2020 Share Posted October 19, 2020 On 10/15/2020 at 12:40 PM, RoboRay said: For anyone else playing 2.5x scale, I converted the RSS Δv map to quarter-scale. It's not an exact match (RSS is about 11 times Kerbin-scale), but it's close enough (and slightly over-estimates how much you need, so it gives you a little extra safety margin with these numbers). These maps are so useful! Thanks very much. Also, I was wondering, what is the program that you used to create it? Quote Link to comment Share on other sites More sharing options...
RoboRay Posted October 20, 2020 Share Posted October 20, 2020 (edited) On 10/19/2020 at 12:41 PM, Severno said: These maps are so useful! Thanks very much. Also, I was wondering, what is the program that you used to create it? I didn't create the artwork... I just updated the numbers on the RSS map for the smaller scale. Going to quarter-scale is really easy, as it simply reduces all the costs to half. Credits for the artwork and original math are in the upper-left portion. Edited October 20, 2020 by RoboRay Quote Link to comment Share on other sites More sharing options...
Ne_01 Posted October 31, 2020 Share Posted October 31, 2020 On 3/31/2020 at 10:19 PM, tony48 said: IMPORTANT: Delete the file settings.cfg before launching the game. You only need to do this once. ...i still cant find the settings file Quote Link to comment Share on other sites More sharing options...
tony48 Posted October 31, 2020 Author Share Posted October 31, 2020 47 minutes ago, Ne_01 said: ...i still cant find the settings file In the KSP directory, where the .exe is. If you don't have the file extensions enabled, it may be called settings. Quote Link to comment Share on other sites More sharing options...
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