pmborg Posted January 3, 2021 Share Posted January 3, 2021 (edited) 25 minutes ago, si2504 said: why does it seem as though the full size F9 Crew Dragon only just has enough deltaV to make it into a 150KM orbit on a 2.5x scale solar system? am i missing something? Also i've looked into the configs for the F9 1.1 tank capacities, what are these volumes measured in? for example the 1st stage tank has a LF capacity of 14,434...... Yes I would say that you are missing the SpaceX-RO-Falcons If you install it, you will have all realistic values, if you prefer Kerbin instead Earth is just a question of delete kopernicus from Gamedata/kopernicus after the installation described on wiki of (SpaceX-RO-Falcons). It would look like this: Edited January 3, 2021 by pmborg Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 3, 2021 Share Posted January 3, 2021 7 minutes ago, pmborg said: Yes I would say that you are missing the SpaceX-RO-Falcons If you install it, you will have all realistic values, if you prefer Kerbin instead Earth is just a question of delete kopernicus from Gamedata/kopernicus after the installation described on wiki of (SpaceX-RO-Falcons). It would look like this: i'm on 1.8.1, would they still work? Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 3, 2021 Share Posted January 3, 2021 7 minutes ago, si2504 said: i'm on 1.8.1, would they still work? No. 1.10 is 20% faster than 1.9 and 1.11 is 5% faster than 1.10... why stay so behind, just for curiosity? Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 3, 2021 Share Posted January 3, 2021 Just now, pmborg said: No. 1.10 is 20% faster than 1.9 and 1.11 is 5% faster than 1.10... why stay so behind, just for curiosity? purely because i'm using a stock sized SS thats scaled up to 2.5x with sigma dimensions. however it's only compatible with 1.8 atm unfortunately. Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 3, 2021 Share Posted January 3, 2021 11 minutes ago, si2504 said: purely because i'm using a stock sized SS thats scaled up to 2.5x with sigma dimensions. however it's only compatible with 1.8 atm unfortunately. I never tried but... in theory... this mod: Could do it in any version, when paired with Kopernicus for 1.9, 1.10 or 1.11... Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 3, 2021 Share Posted January 3, 2021 2 hours ago, pmborg said: I never tried but... in theory... this mod: Could do it in any version, when paired with Kopernicus for 1.9, 1.10 or 1.11... yeah unfortunately its the planet mod that isn't compatible with 1.9 +, not the rescale. Also looking through the config files of the F9, how come the S1 fuel tank is half the mass of the S2 fuel tank? im pretty sure i have installed the 'real size' configs for these but the numbers don't seem to compare to their real life counter parts.... such as the thrust for the Merlin1D engine, 425kN? Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 3, 2021 Share Posted January 3, 2021 12 minutes ago, si2504 said: yeah unfortunately its the planet mod that isn't compatible with 1.9 +, not the rescale. Also looking through the config files of the F9, how come the S1 fuel tank is half the mass of the S2 fuel tank? im pretty sure i have installed the 'real size' configs for these but the numbers don't seem to compare to their real life counter parts.... such as the thrust for the Merlin1D engine, 425kN? Yes, indeed you are right the default configs are intended to be used in stock and they are not realistic so that's why I am doing and using the SpaceX-RO-Falcons Because it allows the telemetry of KSP and real SpaceX telemetry match with an error of less than 1%. Quote Link to comment Share on other sites More sharing options...
si2504 Posted January 4, 2021 Share Posted January 4, 2021 21 hours ago, pmborg said: Yes, indeed you are right the default configs are intended to be used in stock and they are not realistic so that's why I am doing and using the SpaceX-RO-Falcons Because it allows the telemetry of KSP and real SpaceX telemetry match with an error of less than 1%. Hi sorry to bug you again, is it at all possible to adjust the vectoring of the draco thrusters? The crew dragon module is quite unbalanced with the center of thrust being a little further forward than the center of mass, causing big spins when trying to execute maneuver nodes. Quote Link to comment Share on other sites More sharing options...
pmborg Posted January 4, 2021 Share Posted January 4, 2021 1 hour ago, si2504 said: Hi sorry to bug you again, is it at all possible to adjust the vectoring of the draco thrusters? The crew dragon module is quite unbalanced with the center of thrust being a little further forward than the center of mass, causing big spins when trying to execute maneuver nodes. Hello, I am just doing the RO specs for this mod, but for sure @Kartoffelkuchen can reply you on that. Quote Link to comment Share on other sites More sharing options...
Turksat5A Posted January 8, 2021 Share Posted January 8, 2021 KK please add Turksat 5A fairing please... Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 8, 2021 Share Posted January 8, 2021 (edited) 4 hours ago, Turksat5A said: KK please add Turksat 5A fairing please... You can do this yourself. Add a texture to \Launchers Pack\Rockets\SpaceX\PayloadFairingtextures (there is a example yourowntexture.png), call it like Turksat.png. Then go to the config of the Fairing and put something like this between the other variants: VARIANT { name = turksat displayName = turksat themeName = turksat primaryColor = #ffffff secondaryColor = #eeeeee TEXTURE { mainTextureURL = Launchers Pack/Rockets/SpaceX/PayloadFairingtextures/Turksat } } Edited January 8, 2021 by Cheesecake Quote Link to comment Share on other sites More sharing options...
alberro+ Posted January 8, 2021 Share Posted January 8, 2021 On 1/3/2021 at 3:29 PM, pmborg said: No. 1.10 is 20% faster than 1.9 and 1.11 is 5% faster than 1.10... why stay so behind, just for curiosity? Don't want to butt into this thread, but I reckon for the same reason RO/RP-0 players stay in 1.2.2. Some people just prefer to use older versions for mods. Quote Link to comment Share on other sites More sharing options...
Turksat5A Posted January 11, 2021 Share Posted January 11, 2021 On 1/8/2021 at 3:18 PM, Cheesecake said: You can do this yourself. Add a texture to \Launchers Pack\Rockets\SpaceX\PayloadFairingtextures (there is a example yourowntexture.png), call it like Turksat.png. Then go to the config of the Fairing and put something like this between the other variants: VARIANT { name = turksat displayName = turksat themeName = turksat primaryColor = #ffffff secondaryColor = #eeeeee TEXTURE { mainTextureURL = Launchers Pack/Rockets/SpaceX/PayloadFairingtextures/Turksat } } Thank you very much. Quote Link to comment Share on other sites More sharing options...
UmmmmKerman Posted January 14, 2021 Share Posted January 14, 2021 (edited) Hello, Is it just me or does it say Incompatible in the VAB even though you are on the right version? I'm on 1.8.1 Thanks, Ummmm Kerman Edited January 14, 2021 by UmmmmKerman Quote Link to comment Share on other sites More sharing options...
UmmmmKerman Posted January 14, 2021 Share Posted January 14, 2021 (edited) I think I fixed it not sure Edited January 14, 2021 by UmmmmKerman Quote Link to comment Share on other sites More sharing options...
MissMolly Posted January 17, 2021 Share Posted January 17, 2021 (edited) Hello and good day! Now I am far from an expert in this game but I thought I would share. I attempted to replicate the SpaceX launch of 60 simultaneous satellites from the 100th flight of the Falcon 9, with out the SpaceX Mods, as I could not get the payload into orbit with what I had from ckan. So instead I built my own. With the limited information I could find, my understanding of the game's physics, and how all these mods play together I did get my 60 Starlinks into a 350km x 510km orbit. Then spun my payload clockwise on it center axis as I release the satellites. Unfortunately when I tried to release them all at once on my first attempt the game froze, so I had to release them in stacks of 10. Currently I have 58 out of 60 being renamed, repositioning and opening their solar panels; the remaining two having refused to release because of possible fairing issues. Please keep in mind that my KSP skill is far from perfect, many of you having far more experience and knowledge then I have, but I felt this was worthwhile none the less. Forgot to say all of my Starlinks had no fuel, I think I forgot to load them all. https://i.imgur.com/zhI981N.png https://i.imgur.com/WeH0wl5.png https://i.imgur.com/MezuoMa.png https://i.imgur.com/85N9hSQ.png https://i.imgur.com/zuQogrg.png Edited January 17, 2021 by MissMolly Quote Link to comment Share on other sites More sharing options...
Fárr Vince Posted January 18, 2021 Share Posted January 18, 2021 Hello. When I try to launch the vehicle, the Crew Dragon Capsule is always decoupled/separated from the lower part... how Can I solve this? Quote Link to comment Share on other sites More sharing options...
UmmmmKerman Posted January 31, 2021 Share Posted January 31, 2021 Ight, I'll figure it out myself. Quote Link to comment Share on other sites More sharing options...
si2504 Posted February 1, 2021 Share Posted February 1, 2021 23 hours ago, UmmmmKerman said: Ight, I'll figure it out myself. what exactly says incompatible? crafts? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 3, 2021 Share Posted February 3, 2021 Will this mod ever get updated to 1.11? Quote Link to comment Share on other sites More sharing options...
I love ksp Posted February 3, 2021 Share Posted February 3, 2021 (edited) 2小时前,SpaceX_Boi说: 这个mod会更新到1.11吗? My test can run on 1.11x Edited February 3, 2021 by I love ksp Misspelling Quote Link to comment Share on other sites More sharing options...
Guest Posted February 4, 2021 Share Posted February 4, 2021 2 hours ago, I love ksp said: My test can run on 1.11x Whenever I install this mod, it'll make the VAB black, and I won't be able to see anything if I remember correctly Quote Link to comment Share on other sites More sharing options...
hypervelocity Posted February 4, 2021 Share Posted February 4, 2021 @pmborg, thank you very much for your custom RO configs, very much appreciated! I will deffinitely try them out! On 1/3/2021 at 4:29 PM, pmborg said: No. 1.10 is 20% faster than 1.9 and 1.11 is 5% faster than 1.10... why stay so behind, just for curiosity? Currently RO's latest release only supports 1.8.1 - I know unoficially its working on 1.1 (RP-1 might have some issues). Most RSS/RO players are still in 1.8.1 due to this reason Quote Link to comment Share on other sites More sharing options...
UmmmmKerman Posted February 11, 2021 Share Posted February 11, 2021 On 2/1/2021 at 10:47 AM, si2504 said: what exactly says incompatible? crafts? I figured it out. Just the version I was using. Quote Link to comment Share on other sites More sharing options...
richie_macrophage Posted February 14, 2021 Share Posted February 14, 2021 Hello, Sorry if the solution to my problem is already answered and I didn't check, but if there is a solution could you help me out anyways? I appear to be having difficulties with the installation of this mod. No new parts show up at all. Simply nothing. Procedure I followed: Installed zip folder from Spacedock --> Extracted files --> Put "Kartoffelnkuchen" into KSP's GameData --> Put the rescaled config into KSP's GameData --> Put the rescaled ships into the save file's ships. Possible issues: Any required mods that I might have missed. I have ModuleManager. Version, I run the latest KSP version. I hear something about a "Launchers Pack" folder but cannot find it anywhere. If possible, could you link it separately? Incompatible mods that might interfere with it Quote Link to comment Share on other sites More sharing options...
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