vardicd Posted January 1, 2021 Share Posted January 1, 2021 (edited) 7 hours ago, linuxgurugamer said: Do you know which mod did that? This makes it harder, I'm not about to install Kerbinside, that will take up too much time. Have you contacted that author about this problem? Seems there may be an api problem??? I'll still poke at Waypoint manager, but really sounds like something going on with that mod(s). Those waypoints it adds, are they listed in WaypointManager? I assume so, just want to verify I don't think I even knew at the time what mod did the changing. I remember it changed all the icons to Nyan cats, and I think changed the names too. I did ask about it in the Module Manager thread, if anyone knew how it was done, but no one ever responded to me. I have not as of yet contacted the Kerbinside creator, as I'm not 100% sure that the error is coming only from that mod and waypoint manager. At some point when I have more time to test, I'll run a set of tests with a clean install and only the 2 mods to see if I can replicate the behavior. I want to be sure there isn't anything else contributing that I haven't found yet. The waypoints added by Kerbinside/KerbalKonstructs are listed in the waypoint manager, same as any generated by the player, or those generated as contract markers. Edited January 1, 2021 by vardicd Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 2, 2021 Author Share Posted January 2, 2021 2 hours ago, vardicd said: I don't think I even knew at the time what mod did the changing. I remember it changed all the icons to Nyan cats, and I think changed the names too. I did ask about it in the Module Manager thread, if anyone knew how it was done, but no one ever responded to me. That would be ModuleManager 2 hours ago, vardicd said: The waypoints added by Kerbinside/KerbalKonstructs are listed in the waypoint manager, same as any generated by the player, or those generated as contract markers. Ok, something for me to look at Quote Link to comment Share on other sites More sharing options...
Astronomer Posted January 5, 2021 Share Posted January 5, 2021 Very good, thank! Quote Link to comment Share on other sites More sharing options...
flart Posted February 10, 2021 Share Posted February 10, 2021 (edited) the last 7 icons in the "Icon selector" located in the WaypointManager\PluginData\icons\ are not fit to the Waypoint icon - they are not appear in the gui. I commented WaypointManager\CustomIcons.cfg patch, and it is work ok - the 7 icons disappear from the "Icon Selector", but stay in the gui (new, edit, delete waypoints) the launchsite and ranway icons are blurred in the Icon Selector, though looks ok in the WM window. Also I couldn't find the default Waypoint manager icons on a drive it's stock — Squad\Contracts\Icons\ ksp 1.11.1 ksp.log https://1drv.ms/u/s!Alncj27YxKc-hmeSHbq0850yQ_H4?e=7YNjSW player.log https://1drv.ms/u/s!Alncj27YxKc-hmbCpcMZ9Mhz8Zpb?e=QRe16Z UPD. I tried to make custom waypoints, and they have the same issues: CustomIcons.zip https://1drv.ms/u/s!Alncj27YxKc-hmi4Krmdgoe2nmKj?e=LaIXe5 Spoiler UPD2 the JNSQ has body icons in the .dds format in the JNSQ\JNSQ_Textures\Icons\ (patch for them JNSQ_Configs\WaypointManager.cfg) but looks like WM support only .png for planet icons. just in case notifying JNSQ team @OhioBob @JadeOfMaar Edited June 28, 2021 by flart Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 22, 2021 Author Share Posted February 22, 2021 New release, 2.8.2.7 Fixed modname on the toolbar button Quote Link to comment Share on other sites More sharing options...
Grumalg Posted June 24, 2021 Share Posted June 24, 2021 Following the advent of 4kSP, most every thing that was an eyestrain for this decrepit old f**t on dual 27" 2560x1440 monitors became manageable. The remaining worst case is the up to three lines waypoint manager puts on screen near center top, which are *really* hard to read. Any chance a way to increase that text size can be added? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 25, 2021 Author Share Posted June 25, 2021 (edited) 23 hours ago, Grumalg said: Following the advent of 4kSP, most every thing that was an eyestrain for this decrepit old f**t on dual 27" 2560x1440 monitors became manageable. The remaining worst case is the up to three lines waypoint manager puts on screen near center top, which are *really* hard to read. Any chance a way to increase that text size can be added? Are you referring to the five lines: Distance to ETA to Heading to Angle to Velocity pitch angle ??? Edited June 25, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 25, 2021 Author Share Posted June 25, 2021 I can easily tie it to the stock UI Scale settings, if you think that would work let me know Quote Link to comment Share on other sites More sharing options...
Grumalg Posted June 25, 2021 Share Posted June 25, 2021 8 hours ago, linuxgurugamer said: Are you referring to the five lines: Distance to ETA to Heading to Angle to Velocity pitch angle ??? Didn't know there were 5, I normally only have 3 (the top 3 in your list). Yeah, those are the ones... Quote Link to comment Share on other sites More sharing options...
Grumalg Posted June 26, 2021 Share Posted June 26, 2021 On 6/25/2021 at 7:32 AM, linuxgurugamer said: I can easily tie it to the stock UI Scale settings, if you think that would work let me know Best I think would be making it default to stock UI which should cover many cases, but have a Waypoint Manager option to use 4kSP settings instead in case there's an undesired issue in scaling where you don't want them to be same as stock UI (I.E. you can set them larger or smaller than stock). That ought to cover anyone's desired size setting regardless of screen resolution. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 27, 2021 Author Share Posted June 27, 2021 12 hours ago, Grumalg said: Best I think would be making it default to stock UI which should cover many cases, but have a Waypoint Manager option to use 4kSP settings instead in case there's an undesired issue in scaling where you don't want them to be same as stock UI (I.E. you can set them larger or smaller than stock). That ought to cover anyone's desired size setting regardless of screen resolution. Hmmm. That's actually not easy to do. I'll see what I can do, but may just settle for it's own UI setting value Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 27, 2021 Author Share Posted June 27, 2021 New release, 2.8.3 Added new dependency, SpaceTuxLibrary Changed Debug.Log methods to Log.Info Added UI Scaling Quote Link to comment Share on other sites More sharing options...
Grumalg Posted June 27, 2021 Share Posted June 27, 2021 48 minutes ago, linuxgurugamer said: New release, 2.8.3 Added new dependency, SpaceTuxLibrary Changed Debug.Log methods to Log.Info Added UI Scaling The UI scaling fixes the readability - mostly - Thank you very much! ... But the wordwrap of length causes overlap between lines in the display in my case if I go over 89% with the UI Scaling Bar. For better text size readability I'd prefer 100-105% scaling but the overlap is bad in that range. I'd put in images for what it looks like, but I don't think I'm allowed to yet due to post count (lurker for years). It needs one of two things, a wider wordwrap limit *or* adding one line (target name) and shortening the rest of the labels to prevent wordwrap by removing the target name from them like this: Target: <target name> Distance: <value> ETA: <value> Heading: <value> Beyond the wordwrap problem, I think the shorter form above would read easier by being less busy. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 27, 2021 Author Share Posted June 27, 2021 3 hours ago, Grumalg said: The UI scaling fixes the readability - mostly - Thank you very much! ... But the wordwrap of length causes overlap between lines in the display in my case if I go over 89% with the UI Scaling Bar. For better text size readability I'd prefer 100-105% scaling but the overlap is bad in that range. I'd put in images for what it looks like, but I don't think I'm allowed to yet due to post count (lurker for years). It needs one of two things, a wider wordwrap limit *or* adding one line (target name) and shortening the rest of the labels to prevent wordwrap by removing the target name from them like this: Target: <target name> Distance: <value> ETA: <value> Heading: <value> Beyond the wordwrap problem, I think the shorter form above would read easier by being less busy. Send me the images via IM Quote Link to comment Share on other sites More sharing options...
Grumalg Posted June 27, 2021 Share Posted June 27, 2021 1 hour ago, linuxgurugamer said: Send me the images via IM Done... Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 28, 2021 Share Posted June 28, 2021 This mod is throwing some exceptions: [ERR 22:34:27.106] WaypointManager: Couldn't create texture for 'GameData/WaypointManager/PluginData/icons\toolbar.png'! [EXC 22:34:27.107] Exception: Couldn't find file for icon 'GameData/WaypointManager/PluginData/icons\toolbar.png' WaypointManager.Util.GetContractIcon (System.String url, System.Int32 seed) (at <06ab40e813c5471e89ecdab3a5b15f9c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WaypointManager.Util:GetContractIcon(String, Int32) WaypointManager.CustomWaypointGUI:WindowGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) [ERR 22:34:47.022] WaypointManager: Couldn't create texture for 'GameData/WaypointManager/PluginData/icons\settings.png'! [EXC 22:34:47.023] Exception: Couldn't find file for icon 'GameData/WaypointManager/PluginData/icons\settings.png' WaypointManager.Util.GetContractIcon (System.String url, System.Int32 seed) (at <06ab40e813c5471e89ecdab3a5b15f9c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WaypointManager.Util:GetContractIcon(String, Int32) WaypointManager.CustomWaypointGUI:WindowGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) [ERR 22:35:21.357] WaypointManager: Couldn't create texture for 'GameData/WaypointManager/PluginData/icons\editWaypoint.png'! [EXC 22:35:21.358] Exception: Couldn't find file for icon 'GameData/WaypointManager/PluginData/icons\editWaypoint.png' WaypointManager.Util.GetContractIcon (System.String url, System.Int32 seed) (at <06ab40e813c5471e89ecdab3a5b15f9c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) WaypointManager.Util:GetContractIcon(String, Int32) WaypointManager.CustomWaypointGUI:WindowGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Some icons seem to be missing! Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2021 Author Share Posted June 28, 2021 1 hour ago, Dominiquini said: Some icons seem to be missing! Full log please. I actually saw this, but have confirmed that the icons are there. There may be another mod interaction. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 28, 2021 Share Posted June 28, 2021 1 hour ago, linuxgurugamer said: Full log please. I actually saw this, but have confirmed that the icons are there. There may be another mod interaction. KSP.log: https://zerobin.net/?8f233b0f4ef2aa5c#yaLjqTmEqA2hoQqxPzz9T/OHVsaAhKxkVJxlXsucFYc= Player.log: https://zerobin.net/?6405f28402f144f4#jXBWwdQP7vPc3gIHfXg92XBCsdtk7K7BuKDrwnEX+SY= The exception appears in my screen when I try to put a waypoint using the MapView. I try to select a icon, but some of then not work (icon stay blanck in the window listing the available waypoints) Thanks. Quote Link to comment Share on other sites More sharing options...
flart Posted June 28, 2021 Share Posted June 28, 2021 4 hours ago, Dominiquini said: I try to select a icon, but some of then not work (icon stay blanck in the window listing the available waypoints) It's probably the same problem that I was talking about few post above: https://forum.kerbalspaceprogram.com/index.php?/topic/194876-18x-19x-waypoint-manager-new-dependency-added/&do=findComment&comment=3923539 Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 28, 2021 Share Posted June 28, 2021 5 hours ago, flart said: It's probably the same problem that I was talking about few post above: https://forum.kerbalspaceprogram.com/index.php?/topic/194876-18x-19x-waypoint-manager-new-dependency-added/&do=findComment&comment=3923539 Looks like it is! Your screenshots are identical to what I experienced here! Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2021 Author Share Posted June 28, 2021 5 hours ago, flart said: It's probably the same problem that I was talking about few post above: https://forum.kerbalspaceprogram.com/index.php?/topic/194876-18x-19x-waypoint-manager-new-dependency-added/&do=findComment&comment=3923539 Log file, please. I'm trying to see if there is a common mod which may be causing a problem Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 28, 2021 Share Posted June 28, 2021 55 minutes ago, linuxgurugamer said: Log file, please. I'm trying to see if there is a common mod which may be causing a problem @flart Log files: ksp.log https://1drv.ms/u/s!Alncj27YxKc-hmeSHbq0850yQ_H4?e=7YNjSW player.log https://1drv.ms/u/s!Alncj27YxKc-hmbCpcMZ9Mhz8Zpb?e=QRe16Z @Dominiquini Log files: KSP.log: https://zerobin.net/?8f233b0f4ef2aa5c#yaLjqTmEqA2hoQqxPzz9T/OHVsaAhKxkVJxlXsucFYc= Player.log: https://zerobin.net/?6405f28402f144f4#jXBWwdQP7vPc3gIHfXg92XBCsdtk7K7BuKDrwnEX+SY= Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2021 Author Share Posted June 28, 2021 2 hours ago, Dominiquini said: @Dominiquini Log files: KSP.log: https://zerobin.net/?8f233b0f4ef2aa5c#yaLjqTmEqA2hoQqxPzz9T/OHVsaAhKxkVJxlXsucFYc= Player.log: https://zerobin.net/?6405f28402f144f4#jXBWwdQP7vPc3gIHfXg92XBCsdtk7K7BuKDrwnEX+SY= That web site doesn't allow me to download, it only shows it in a browser. I've grabbed it for now, but it's limited to 16000 lines, please upload to another place (or use Dropbox/google Drive), or someo other download site Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 28, 2021 Author Share Posted June 28, 2021 @Dominiquini @flart I need the following information: The exact steps you did to get the errors, including as much prior to the error as possible Please start the game, create a new 2 new saves (both sandbox & career), and just launch a vessel and see if you have the problem. Thank you Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 28, 2021 Share Posted June 28, 2021 (edited) 32 minutes ago, linuxgurugamer said: That web site doesn't allow me to download, it only shows it in a browser. I've grabbed it for now, but it's limited to 16000 lines, please upload to another place (or use Dropbox/google Drive), or someo other download site Sorry, next time I upload in other place! I checked and the log that I send is complete there! Thanks. 12 minutes ago, linuxgurugamer said: @Dominiquini @flart I need the following information: The exact steps you did to get the errors, including as much prior to the error as possible Please start the game, create a new 2 new saves (both sandbox & career), and just launch a vessel and see if you have the problem. Thank you The log that I send was from a new game, in Sandbox: 1) Access the hanger 2) Load a stock airplane 3) Launch in the runaway (only put it there, I didn't even activate the engines) 4) Click the WaypointManager in the toolbar 5) Go to the MapView ('M') 6) Use the option to put a waypoint using the Map and place some pin 7) Click the button to change the ícon (* here I start to see the exceptions appearing on the screen) 8) The icon that I selected not show in the Waypoint list, only the name - Latter I can test using a new Career game. One question: Should the icon appear on the pin in map too? When I select an icon that works, it appears in the Waypoint list and in the Navball (if I select the waypoint for navigation), but another icon appears on the pin placed on the map, with the correct color! * I don't know if this bug is a priority, as it doesn't prevent the functionality from being used. It just seems like some icons don't work... Thanks. Edited June 28, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
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