cukkoo Posted June 21, 2020 Share Posted June 21, 2020 (edited) North Kerbin Dynamics Renewed Credit Spoiler Credit Harpwner : Original Mod BDA+ Team : BDA+ Modification used FOLLOW INSTRUCTION LISTED IN THE INSTRUCTION FILE Supported version: 1.12.X REQUIRE CONFIGURED BDA+ (INCLUDED IN 0.1.0) The original NKD mod adds an arsenal of new weapon, Bomb, Missile, Gun Turret and more, But sadly, the mod has since not been updated, And I was the one who once wanted to test these nuke, But sadly could not, So After I figured out how to fix all of the bomb and guns, I decided to publish it! DOWNLOAD HERE Discord https://discord.gg/EguWxXw Spoiler screenshot Licensed under Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) Support Harpwner(It make Jeb happy that he will get more nuke to test) Original Topic Changelog Spoiler 0.0.10 all nuclear bomb are working 0.0.11 all nuclear bomb are in the bomb tab https://drive.google.com/file/d/15Iky82D3dkapW-AqtlpeI57d5DtbaR3g/view?usp=sharing 0.0.12 all bomb are in the bomb tab yet again https://drive.google.com/file/d/1hJOVeHeGMDOFK7x4zZFO2N3C_NhoB-PK/view?usp=sharing 0.0.14 Added GLS-019 spy pen bomb,Added foundation for Kinetic Bombardment weapon,Added more lively sound for KBW https://drive.google.com/file/d/14kbLLWqagj24VqQ5ysN7hKcuZ0dxJcEn/view?usp=sharing 0.0.15 all turret,cannon and gun working but some time the explosion will be side way please report on github All the file are from harpwner and some bomb model were from uprise951 Source https://github.com/dogevspenguin/NKDR north-kerbin-dynamic Edited March 12 by cukkoo Added 1.12.5 Quote Link to comment Share on other sites More sharing options...
Gargamel Posted June 21, 2020 Share Posted June 21, 2020 @cukkoo, as per the forums Add-on posting rules, you need to provide a license and a link to any source code you might have. Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 21, 2020 Author Share Posted June 21, 2020 ok Quote Link to comment Share on other sites More sharing options...
Snark Posted June 21, 2020 Share Posted June 21, 2020 7 hours ago, cukkoo said: ok We're sorry, but by "you have to link to the source code", that means an actual link to the source code itself that you used to produce the mod-- for example, a link to your github repository or the like. A link to the original modder's thread doesn't meet that requirement. Could you please provide this? Thanks! Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted June 21, 2020 Share Posted June 21, 2020 It is great that this thing is coming back online. The nukes aren't so useful by themselves, but rather to stimulate interesting airplane designs. Great work. Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 22, 2020 Author Share Posted June 22, 2020 There is no source code since i used the already compiled .dll and i can't find the north kerbin weaponry source code.and i am on mac os x 10.11 and i don't want to update(because i already run ksp at smooth 7 fps and if i update it would be slower) and that mean i can't decompile .dll file using .NET.Anyway here my github repository https://github.com/dogevspenguin/North-Kerbin-Dynamic-Renewed Quote Link to comment Share on other sites More sharing options...
Gargamel Posted June 22, 2020 Share Posted June 22, 2020 11 minutes ago, cukkoo said: There is no source code since i used the already compiled .dll and i can't find the north kerbin weaponry source code The forum rules dictate you need to provide the source code for any dll's or such that your provide in your mod. While you did list the license on the OP it also must be included in the downloadable you distribute. Until these rules are met, the download links have been removed from the OP. Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 22, 2020 Author Share Posted June 22, 2020 (edited) ok i put the license in the download-able file But if my mod doesn't has the dll file? Edited June 22, 2020 by cukkoo Quote Link to comment Share on other sites More sharing options...
coop2168 Posted June 22, 2020 Share Posted June 22, 2020 10 hours ago, cukkoo said: ok i put the license in the download-able file But if my mod doesn't has the dll file? The dll file is in the plugin's file for the mod Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 23, 2020 Author Share Posted June 23, 2020 But the file are not used due to outdated and i remove it.Do i still require source code? Quote Link to comment Share on other sites More sharing options...
Gargamel Posted June 23, 2020 Share Posted June 23, 2020 4 hours ago, cukkoo said: But the file are not used due to outdated and i remove it.Do i still require source code? If the mod contains anything that was compiled by either yourself or another user, you need to post the uncompiled source code. Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 23, 2020 Author Share Posted June 23, 2020 Ok the new mod file now doesn't has the DLL file and there are a license file inside and here the new download link https://drive.google.com/file/d/15Iky82D3dkapW-AqtlpeI57d5DtbaR3g/view?usp=sharing.and the github now has no dll Quote Link to comment Share on other sites More sharing options...
Gargamel Posted June 23, 2020 Share Posted June 23, 2020 Excellent, congrats on the re-release, and go ahead and fix your OP as you wish.... Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 24, 2020 Author Share Posted June 24, 2020 (edited) Thankyou Edited June 24, 2020 by cukkoo Quote Link to comment Share on other sites More sharing options...
callsignblaze Posted June 24, 2020 Share Posted June 24, 2020 have you been able to adjust the weapons range on the mod to adjust to the physics range extension? the origonal mod only had a 5000 meter range Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 24, 2020 Author Share Posted June 24, 2020 (edited) Well my friend drop nuke at mach 7 and it explode 200 km away from the plane so i think physics range extender would support the range that you want but all the bomb are small because if the tsar bomba use the real-scale kerbin would have been destroyed and harpwner balance it nicely. Edited June 24, 2020 by cukkoo Quote Link to comment Share on other sites More sharing options...
splatn't™ Posted June 24, 2020 Share Posted June 24, 2020 YES Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted June 25, 2020 Share Posted June 25, 2020 Nice! And thank you Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 26, 2020 Author Share Posted June 26, 2020 Space Scumbag is you SWDennis? Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted June 26, 2020 Share Posted June 26, 2020 Yes Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 27, 2020 Author Share Posted June 27, 2020 Do you know when i first think to buy ksp it was because your nuclear weapon video. Quote Link to comment Share on other sites More sharing options...
Space Scumbag Posted June 29, 2020 Share Posted June 29, 2020 Hah, that's great. Who would have guessed you will bring the mod back to live some day. Quote Link to comment Share on other sites More sharing options...
cukkoo Posted July 6, 2020 Author Share Posted July 6, 2020 (edited) Ion bomb soon here the particle preview https://vimeo.com/435639530 Edited July 6, 2020 by cukkoo Quote Link to comment Share on other sites More sharing options...
cukkoo Posted July 16, 2020 Author Share Posted July 16, 2020 0.0.13 on the edge release on this sunday Quote Link to comment Share on other sites More sharing options...
DAWN Posted July 19, 2020 Share Posted July 19, 2020 NKDr YES! Quote Link to comment Share on other sites More sharing options...
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