ItsSnowyy Posted May 20, 2021 Share Posted May 20, 2021 On 5/14/2021 at 7:27 PM, cukkoo said: Can you give me the unity file?as my unity setup doesn't have the As the direction is universal in my setup i just got this "Make a new empty GameObject with KSP part tools at the location of the thrust transform this will be the new 0,0,0 x,y,zparent origin for the particle effect. Make sure that the new empty object is facing in the exact same orientation as the thrust transform with Z+ pointing in the desired direction of thrust" from a website its said how to make custom effects for engines in unity i thought it might work with your thing if you want the website where i got it from here http://www.eskandare.com/blogs.html it might work for your thing idk Quote Link to comment Share on other sites More sharing options...
Jamma368 Posted June 4, 2021 Share Posted June 4, 2021 is there a way for pre to not CORRUPT the mod Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 14, 2021 Author Share Posted June 14, 2021 Use 1.9.1 Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted June 14, 2021 Share Posted June 14, 2021 strangely, atleast on my pc, the B-61 doens't appear, it appeared in the old version, playing on 1.11.1 with many other BDA addons and BDA itself Quote Link to comment Share on other sites More sharing options...
cukkoo Posted June 15, 2021 Author Share Posted June 15, 2021 Currently NKDR remove b-61,It'll be re added in the next update Quote Link to comment Share on other sites More sharing options...
Colonizor48 Posted August 19, 2021 Share Posted August 19, 2021 (edited) For me the MIRV doesnt appear. Also many missiles and stuff seem to have a range of 5000 meters even when it says its long range. Also testing with FAR it mostly works fine. I would remove the incompatiblity message. Edited August 19, 2021 by Colonizor48 Quote Link to comment Share on other sites More sharing options...
cukkoo Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) On 8/19/2021 at 11:24 AM, Colonizor48 said: For me the MIRV doesnt appear. Also many missiles and stuff seem to have a range of 5000 meters even when it says its long range. Also testing with FAR it mostly works fine. I would remove the incompatiblity message. Mirv is removed due to a broken particle,Which i may add back when i have time,Stuff have range of 5000 m because if you launched it more than that,Floating Point Precision error occur which is a term for "Your missile turning into a flat cubed mesh" .While On your PC was fine,Some other people saw it don't work,Including me so i added it,But if it work you can use it,But It's not guarantee it'll work forever. Edited August 24, 2021 by cukkoo Quote Link to comment Share on other sites More sharing options...
callsignblaze Posted October 1, 2021 Share Posted October 1, 2021 On 6/24/2020 at 2:30 AM, cukkoo said: Well my friend drop nuke at mach 7 and it explode 200 km away from the plane so i think physics range extender would support the range that you want but all the bomb are small because if the tsar bomba use the real-scale kerbin would have been destroyed and harpwner balance it nicely. oh i didnt mean the explosive range i meant the travel range Quote Link to comment Share on other sites More sharing options...
The_Stinky_Broccoli Posted October 26, 2021 Share Posted October 26, 2021 Is the developments still continuing? Quote Link to comment Share on other sites More sharing options...
Willoizcitron Posted February 6, 2022 Share Posted February 6, 2022 there is no update recently Quote Link to comment Share on other sites More sharing options...
KingKea Posted July 5, 2022 Share Posted July 5, 2022 For some reason, not all of the parts are loading for me. For example, I can find the Scud launcher, but I can't find the Scud missiles. Quote Link to comment Share on other sites More sharing options...
charlie1 Posted October 23, 2022 Share Posted October 23, 2022 the dev was last online in march what do we do Quote Link to comment Share on other sites More sharing options...
charlie1 Posted October 23, 2022 Share Posted October 23, 2022 (edited) his seconds to last post was the one he made in 2021 in this page Edited October 23, 2022 by charlie1 Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted November 21, 2022 Share Posted November 21, 2022 Nothin yet bois Quote Link to comment Share on other sites More sharing options...
Kerbal410 Posted November 24, 2022 Share Posted November 24, 2022 is this open to part suggestions? if so, please add an AGM-28 Quote Link to comment Share on other sites More sharing options...
LGM-25C Titan II ICBM Posted November 25, 2022 Share Posted November 25, 2022 do we have a MIRV yet? Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 29, 2022 Share Posted December 29, 2022 (edited) Maybe @linuxgurugamer wants to adopt this mod and make it work again with all parts? He brought a huge amount of mod orphans back to life. But it think, it's a huge amount of work to go through all parts and test them in the newest BDA(+) iterations. Edited December 29, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 30, 2022 Share Posted December 30, 2022 3 hours ago, Rakete said: Maybe @linuxgurugamer wants to adopt this mod and make it work again with all parts? He brought a huge amount of mod orphans back to life. But it think, it's a huge amount of work to go through all parts and test them in the newest BDA(+) iterations. Sorry, i don't do or support any weapons mods or violence mods in KSP (other than rockets exploding, that is) Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 30, 2022 Share Posted December 30, 2022 (edited) 10 hours ago, linuxgurugamer said: Sorry, i don't do or support any weapons mods or violence mods in KSP (other than rockets exploding, that is) It's not violence if you just nuke an asteroid and harm no kerbals. ;-) As in any game: the thing is what you make of it. But I get your point. In my playthroughs no kerbal is harmed, cause I take care of those little green guys ;-) No Kerbal is left behind. Just had fun doing some clay shooting with unmaned drones... Edited December 30, 2022 by Rakete Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 30, 2022 Share Posted December 30, 2022 16 minutes ago, Rakete said: It's not violence if you just nuke an asteroid and harm no kerbals. ;-) As in any game: the thing is what you make of it. But I get your point. In my playthroughs no kerbal is harmed, cause I take care of those little green guys ;-) No Kerbal is left behind. Just had fun doing some clay shooting with unmaned drones... It's a personal decision, based on my own feelings. If someone wants to do it, I'm not objecting, just that I won't be doing anything with it Quote Link to comment Share on other sites More sharing options...
Rakete Posted December 30, 2022 Share Posted December 30, 2022 8 hours ago, linuxgurugamer said: It's a personal decision, based on my own feelings. If someone wants to do it, I'm not objecting, just that I won't be doing anything with it Alright. I got your point. I also do not feel like making KSP a war game. Quote Link to comment Share on other sites More sharing options...
Stephen Locksley Posted February 27, 2023 Share Posted February 27, 2023 Can I delete the .DS Store files? I'm a Windows user. Quote Link to comment Share on other sites More sharing options...
NotMyProblem Posted March 6, 2023 Share Posted March 6, 2023 Can you make this mod compatible with BDArmory plus? Quote Link to comment Share on other sites More sharing options...
Rakete Posted March 8, 2023 Share Posted March 8, 2023 (edited) It is totally possible to replace the nkd-nuke module from the config and replace it with the one from bda+ which is to my mind superior. Pretty straight forward. Look in the bda+ thread, all required information are there to do it on your own. I did it for my own install, but won't redistribute the configs and therefore used NKD-assets due to respect to the NKD creators... and licensing... Sooo... do the following: download the nkd package, open the part configs, remove the nkd-nuke-module and replace it with bda+nuke module. Voila, your have nukes made compatible with bda+ and can even drop the nkd plugin, in case this causes problems for you. Just read the information about configuring things into nukes on the bda+ thread. I place there a how-to-do-tutorial for the config. You'll find it. Edit: This describes how to make a normal bda+ part a bda+ nuke ... you can adapt the provided info to make a nkd-plugin-using nuke a bda+nuke. Have fun nuking asteroids! Mhhh.... just remembering bruce willis on an asteroid. Armageddon... long time since that movie. Edited March 8, 2023 by Rakete Quote Link to comment Share on other sites More sharing options...
Comrade Weredog Posted September 3, 2023 Share Posted September 3, 2023 Im probably too late, but all my NKD bombs have a blast radius of 10. I tried maxing up all the engaging settings I found to no avail. My canon nukes seem to be working but all others like MOAB, FOAB, and Tsar Bomba produce the stock part crashing effect. I have checked my installation, which is all correct, and my BDA works fine. Pls help related to this problem Quote Link to comment Share on other sites More sharing options...
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