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How to switch off the hint screen


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I also don't know how to switch off these hints. But as they only show up at the start of a new save I'm not bothered much by them. E.g. I have one sandbox save, that I use for all my sandbox needs (my "main" game is career), and in there I have a couple of named saves for different situations.

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5 hours ago, The Aziz said:

It's there when you start new game, yes, not when you load previously saved one.

...which made me wonder how often do you start new game so it started bothering you.

I pretty much start a new game every time. I only use sandbox mode. haven't bothered with the other modes yet

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4 hours ago, KrisKelvin said:

I pretty much start a new game every time.

Why?  Unless you have a specific need to line up certain interplanetary transfer windows, I don't see a need to start a new game each time.  Maybe if you want to try a new mod set, or just want a clean start instead having 50 different missions going at once, ok.   But short of that, there's not a great reason to start a new game each time.   Build off what you have in game, or just ignore it completely, there's no penalty in stock for letting kerbals or orbiting vessels just sit there indefinitely. 

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Don't want to be rude but:

7 hours ago, KrisKelvin said:

I pretty much start a new game every time.

So you get the message that show up in the start of game every time. Working as intended.:/

Rather than figuring out how to remove a message that seem likes a non issue for most players (and often helpful in the case of new players) I'd be more inclined to figure out why you feel the necessity to create new games instead of keeping with the one you started one day or so before. And then see if there is an alternative solution for that, so you don't need to create new games anymore.

 

 

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8 hours ago, Gargamel said:

Why?  Unless you have a specific need to line up certain interplanetary transfer windows, I don't see a need to start a new game each time.  Maybe if you want to try a new mod set, or just want a clean start instead having 50 different missions going at once, ok.   But short of that, there's not a great reason to start a new game each time.   Build off what you have in game, or just ignore it completely, there's no penalty in stock for letting kerbals or orbiting vessels just sit there indefinitely. 

I guess I am just learning how to fly a spaceship, so I am just using sandbox to try out launches, orbits and stuff. I found that if I kept going back into saved games there would be all my previous rockets still in orbit (which got messy). I didn't know if you could delete them, so I just started afresh with a 'clear sky'

6 hours ago, Spricigo said:

Don't want to be rude but:

So you get the message that show up in the start of game every time. Working as intended.:/

Rather than figuring out how to remove a message that seem likes a non issue for most players (and often helpful in the case of new players) I'd be more inclined to figure out why you feel the necessity to create new games instead of keeping with the one you started one day or so before. And then see if there is an alternative solution for that, so you don't need to create new games anymore.

 

 

Sure. That's a fair question. I guess I don't know how most people are playing the game. It sounds like many of you use career mode for example, but I haven't tried that one yet. 

So maybe some general pointers would be helpful from you more experienced players?

:-)

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3 minutes ago, KrisKelvin said:

I guess I am just learning how to fly a spaceship, so I am just using sandbox to try out launches, orbits and stuff. I found that if I kept going back into saved games there would be all my previous rockets still in orbit (which got messy). I didn't know if you could delete them, so I just started afresh with a 'clear sky'

It's possible to delete old crafts by terminating them in the tracking station. You just have to focus on them and click the red X button at the bottom left of the screen. 

Alternatively, you can just hide them so they don't clutter up your map screen. Hover your mouse at the top of the screen and a row of icons will appear, corresponding to different ship types. You can click on these to hide the orbits and ship icons.

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4 hours ago, KrisKelvin said:

I guess I am just learning how to fly a spaceship, so I am just using sandbox to try out launches, orbits and stuff. I found that if I kept going back into saved games there would be all my previous rockets still in orbit (which got messy). I didn't know if you could delete them, so I just started afresh with a 'clear sky'

Create Sandbox Save.

Once you're in game, immediately hit ESC and click Save Game.  Name it something like "Clean Slate" or whatever you want.

Clutter up save with a bunch of test flights.

Next time, open the same Sandbox Save.

Hit ESC, Load Game, and select "Clean Slate"

Poof!  All your previous flights are gone, but if you saved any designs you liked in the VAB/SPH, they'll still be there.

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2 hours ago, Geonovast said:

Create Sandbox Save.

[...]

Poof!  All your previous flights are gone, but if you saved any designs you liked in the VAB/SPH, they'll still be there.

That's what I meant with "using named saves" earlier in this thread. (Althought my "clean slate" save is named "temp", but it serves the same purpose.:D)

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7 hours ago, KrisKelvin said:

 I didn't know if you could delete them, so I just started afresh with a 'clear sky'

 

ok, people already pointed out that you can do by terminating it in the tracking station.

Another option is to reserve some fuel in the craft you are putting in orbit, after you are done and before switching back to space center point the ship to :retrograde:and activate your engines until the periapsis (lower point of the orbit) is below the ground. You may leave immediately and the craft will be gone once it reach the ground.

Yet another option is to not leave to Space Center/Tracking Station or switch to another vessel, but press ESC and click the [Revert] . Either you go back to launch to try gain with the same vessel(under the same condition) or you go back to the VAB/SPH to adjust the vessel. In both cases it will leave no ship floating in space.

But even if you don't terminate, don't deorbit and don't revert to before they get launched Is just a matter of going to map mode, moving the mouse to the very top of window and click the things you don't want to appear in the map and you'll be ok. 

Yes, the vessels will still be be there, but the chance to you actually hit something is statistically 0.0%. In fact, I assure you'll get much more frustrated when you actually attempt to get two  vessels to meet each other (and you may search in those forums for "help rendezvous"  to see examples of people in this situation). 

 

7 hours ago, KrisKelvin said:

Sure. That's a fair question. I guess I don't know how most people are playing the game. It sounds like many of you use career mode for example, but I haven't tried that one yet. 

So maybe some general pointers would be helpful from you more experienced players?

:-)

People play the game in uncountable different ways, the only one that matter is how you want to play.

Most of us build and fly rockets, a good chunk also build/fly planes and spaceplanes too and then there is the people that build cars, trains, boats, submarines and even a Grand-Piano or a Toilet

You already know how the games goes in sandbox mode. Everything is unlocked but the game gives no directions whatsoever. It's in some aspect dependent on how much of you already know about the game and your ability to motivate yourself. For new player is easy to be motivated, since everything is new, but  is hard to get the hang of everything, since everything is new.

In science mode you need to unlock parts before using, to make this you need to run experiments (using parts from science category, kerbals and EVA and command pods) in different places and situations.The game gives you an objective,  gotta catch all those pok, err...science. You catch some in the 'starting areas' and use it to catch more in 'advanced areas'. Things that are always available in sandbox (SAS, wheel repair)  can be dependent of which parts or kerbals you bring to the mission depending on your difficult settings.

In career mode you also need to pay for things.  Parts cost Funds (the ingame currency), you can get some back recovering the ship that land back in kerbin and earn more doing contracts. Also some abilities are dependent of how developed are your buildings (which you also need to pay for). What you do in career mode is highly related to contracts, either because you are doing something the contract asked you to do, or because you need the Funds from contracts rewards to pay for it. Is often the case of people finding a type of contract that tend to have a good cost/reward and specialize to do then (for me is satellites (low kerbin orbit rescues don't even count, once you get used it's the game throwing free kerbals and funds at you))

 

Beyond that is "mod territory" there are several mod that makes the game easier (presenting flight information, improve editor functionality, autopilots, new parts, facilitate science gathering, ...)  or harder (part failure, life support, harder to reach/land/take off planets, ...)and some that just change how the game looks/sound/feel (visual effects, appearance of the parts/kerbals, voices, musics, ...)

Well, that ended as a wall of text, even only scratching the surface. I don't think it will become more clear if I keep writing, so I let you to think about, find some other opinions to compare and decide by yourself how the game is more enjoyable for you. In the end, its only you that can decide that.

 

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