WarriorSabe Posted July 30, 2020 Share Posted July 30, 2020 (edited) CORELIAN - 1.0.5 RELEASEA new home for Dres The system: This mod adds a new ringed gas giant, the eponymous Corelian, to the Kerbal system. It sits right where Dres used to, though with less inclination and eccentricity to make it less inconvenient to travel to. The worlds: Corelian: A pink, ringed gas giant a bit smaller than Jool. 4700km in radius with a gravity of 0.84g; 64% the mass of Jool Thale: a dense, lumpy, Pol-sized body with a fast rotation rate and a close, somewhat irregular orbit. Baseline radius of 52km, with some areas nearly 30km above that. Baseline gravity of 0.113g, though near the highest points on the equator the apparent gravity can be as low as 0.012g due to a combination of elevation and spin rate Pras: a rocky, barren world between Duna and Laythe in size. It has a relatively thin but oxygenated atmosphere, at datum it's 26% of Kerbin's sea level pressure and only 173 kelvins (-100 degrees celsius) in temperature. Radius of 391km, gravity of 0.37g Atraxi: a rocky, Mun-sized world with a relatively high density and large canyons on its surface. Radius of 213km, gravity of 0.246g Dres: the same Dres as before, just now orbiting Corelian with its same eccentricity and inclination. Rotated so that Corelian is visible from the Dres Canyon The mod: Requires Kopernicus Continued. For 1.8.1, instead use the original Kopernicus, and set useAtraxiScatters to false in the settings config. There are no other dependencies apart from those of Kopernicus/Kopernicus Continued, but several mods are supported: Resource configs for Community Resource Pack and Rational Resources Radiation, resource configs, and science reports for Kerbalism Scatterer atmospheres Science reports for SCANSat, SSPXr, and DMagic Orbital Science Configs for Planetshine and Distant Object Enhancement Jool re-patch and tested stability for Principia And a reparenting for if you decide to use this with Beyond Home despite the clashing styles Download: From Spacedock (yes, this mod has actually been around for a while. I just now decided to take a break from developing my next, much bigger mod to give it a touch-up and proper release) From Github Screenshots: Spoiler Ion probe decelerating over Thale Mobile base on the rim of one of Pras's craters at sunset, all other moons visible Space station orbiting Atraxi, Pras visible in front of Corelian Lander on the edge of the Dres Canyon, Pras visible in front of Corelian and Atraxi in the distance behind it Edited February 26, 2021 by WarriorSabe New update Quote Link to comment Share on other sites More sharing options...
hemeac Posted July 30, 2020 Share Posted July 30, 2020 Just starting a career with Stock+OPM+MPE+GEP, so what's the harm on adding one more complementary planet pack :-) Quote Link to comment Share on other sites More sharing options...
AG-cs Posted July 30, 2020 Share Posted July 30, 2020 (edited) It's new to me. The pictures I have seen so far are very pleasing. Edited July 30, 2020 by AG-cs Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted July 31, 2020 Share Posted July 31, 2020 Does this have any visual mods or delta v map? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted July 31, 2020 Author Share Posted July 31, 2020 4 hours ago, Drupegod02 said: Does this have any visual mods or delta v map? It has Scatterer, but idk how to use EVE well enough so not that. As for the dV, your Kerbin ejection will be the same as for Dres (just with less of an inclination change), but I haven't gotten the rest of the values together Quote Link to comment Share on other sites More sharing options...
CFYL Posted August 21, 2020 Share Posted August 21, 2020 The gas giant Corelian still has its day/night display offset by 90 degrees. All other bodies are correct. Do you need a log to examine, or is this actually a known problem? I can’t seem to access my laptop now so a log and screenshots may be provided some time in the future. Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 21, 2020 Share Posted August 21, 2020 2 hours ago, AllenLi said: The gas giant Corelian still has its day/night display offset by 90 degrees. All other bodies are correct. Do you need a log to examine, or is this actually a known problem? I can’t seem to access my laptop now so a log and screenshots may be provided some time in the future. I think that may be an issue with a missing normal which I think has affected gas giants in the later ksp versions. WarriorSabe may have a better solution, but if you are on 1.9.1 (or the experimental 1.10.1), you could try adding normals = Kopernicus/Textures/generic_nm.dds after line 43 in Corelian/Bodies/Corelian/Corelian.cfg Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 22, 2020 Author Share Posted August 22, 2020 21 hours ago, AllenLi said: The gas giant Corelian still has its day/night display offset by 90 degrees. All other bodies are correct. Do you need a log to examine, or is this actually a known problem? I can’t seem to access my laptop now so a log and screenshots may be provided some time in the future. I'll have to fix that later tonight or tomorrow; the problem didn't exist when I last updated it to 1.9, so it's probably due to a newer version of KopC than the one that was out when I did that.@hemeac's solution will probably work in the meantime though Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 27, 2020 Author Share Posted August 27, 2020 I haven't yet gotten the chance to work on it I expected to, but the fix should be actually ready tonight Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 27, 2020 Author Share Posted August 27, 2020 Alright, 1.0.3 is out with lighting fixes for the latest KopC. It looks like KopC is pretty much done now, so hopefully I don't need to do any more fixes until the 1.10.1 build becomes the official KopC version. Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted November 3, 2020 Share Posted November 3, 2020 This is neat. I really like the Scatterer and PlanetShine support. Plus, it feels like the spiritual successor to Planet Cyran (loved that mod). Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted December 29, 2020 Author Share Posted December 29, 2020 Took a quick break from working on EoE to update this. It seems it already worked in 1.11, but some fixes kop-side and a Scatterer discovery I made earlier meant I could bring back ring shadows - both the shadow on the rings, and with Scatterer the shadow on the planet. I also transposed DMOS magnetometer reports into stock magnetometer reports. Quote Link to comment Share on other sites More sharing options...
SaberCF Posted February 1, 2021 Share Posted February 1, 2021 Does it work well with principia? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted February 1, 2021 Author Share Posted February 1, 2021 10 hours ago, SaberCF said: Does it work well with principia? Theoretically at least Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted February 26, 2021 Author Share Posted February 26, 2021 Small update here - I added some science reports for SSPXr Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted February 26, 2021 Share Posted February 26, 2021 12 hours ago, WarriorSabe said: Small update here - I added some science reports for SSPXr Much appreciated! Quote Link to comment Share on other sites More sharing options...
Inkstrike_ Posted August 6, 2021 Share Posted August 6, 2021 Is this mod compatible with OPM? Quote Link to comment Share on other sites More sharing options...
JinxerH Posted August 7, 2021 Share Posted August 7, 2021 On 8/6/2021 at 8:32 AM, Inkstrike_ said: Is this mod compatible with OPM? I have OPM and as it doesn't change anything with Dres it is perfectly compatible Quote Link to comment Share on other sites More sharing options...
GTGodslayer Posted January 7, 2022 Share Posted January 7, 2022 (edited) Dreskiller compatible? Edited January 7, 2022 by GTGodslayer Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted January 8, 2022 Author Share Posted January 8, 2022 10 hours ago, GTGodslayer said: Dreskiller compatible? As far as I'm aware, compatibility is provided on Dreskiller's end. I'd check on that thread Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted July 11, 2022 Share Posted July 11, 2022 Very nice. I just loaded it with KSP 1.12.3 and Principia and timewarped 30 years to make sure it was stable. What does it do with the Dres asteroids? Kopernicus has a setting for asteroids: https://github.com/Kopernicus/Kopernicus/issues/503 I changed it from "true" to "stock" because I'm using Spectra and it does not handle asteroids, so there are no asteroids/ comets at all with "true". With "stock" I'm not sure what will happen because Dres moved. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted July 11, 2022 Author Share Posted July 11, 2022 11 hours ago, Krazy1 said: What does it do with the Dres asteroids? I haven't modified them, but in testing it appears they generate in the general vicinity of Dres, just a bit outside of its SOI so they're orbiting Corelian on similar paths Quote Link to comment Share on other sites More sharing options...
PrimeDirective96 Posted October 30, 2022 Share Posted October 30, 2022 I know this this has already been somewhat answered, but is there any chance Pras will get the EVE treatment in future? I think this is a great planet mod, but would love to see some clouds on Corelian and Pras. But I suppose there's nothing wrong with Pras having clear skies if it lacks the water vapour for cloud formation. Which would make sense given the low temperatures, too low to start a runaway greenhouse effect and kickstart a weather system, and the math closely checks out given it's surface albedo, distance from the sun and the sun's luminosity. Although I do suppose some thin wispy high altitude icy cirrus clouds would make the most sense and would be a cool addition kinda thing. One could suppose the presence of oxygen is largely due to photolysis of ice, with the hydrogen being lost to space. Although the Molar Mass provided in the config file would still seem to suggest the presence of predominantly Nitrogen however. So possibly Cometary in origin? The moon is also surprisingly cratered given the thickness of the atmosphere, which might point to the atmosphere being a recent addition without enough time for significant erosion, and given that the moon is likely geologically dead it's surface isn't undergoing renewal. Just my thoughts. Quote Link to comment Share on other sites More sharing options...
Bizobinator Posted December 4, 2022 Share Posted December 4, 2022 Do the rings have a separate 'biome' of sorts? Quote Link to comment Share on other sites More sharing options...
KerbalOnKerbin Posted December 10, 2022 Share Posted December 10, 2022 Could there be an update to this with Parallax 2.0 support? Or does this already work with that? Quote Link to comment Share on other sites More sharing options...
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