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BobCat Ind. - Colonization, exploring and research vehicle


BobCat

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KhaosCorp: you can convert any mbm to PNG. And KSP doesn't care what format its textures are in, so once you convert, delete the original MBM and the new png will be used as the texture. Or convert the PNG to TGA if you like that better.

BobCat: Looking good! As always, but I hope you know that ;)

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This is probably flogging a dead horse but...

MPSS Nautilus?

With most Bobcat mods, I need to change around some Part files, any clue on what to do here, or is the Nautilus and FLY 100% broken?

I think the Nautilus should work if you put PART{} tags around it and place it in the KSP/GameData folder, or you could just put it into your KSP/Parts folder, it should work without edits but won't be available in Career. The important word was "should".

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I think the Nautilus should work if you put PART{} tags around it and place it in the KSP/GameData folder, or you could just put it into your KSP/Parts folder, it should work without edits but won't be available in Career. The important word was "should".

Thanks, I'll give it a shot

oh, and also, is it Ditto for the Jool V?

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JoolV and MPSS/Fly work just fine if you do some simple config edits. I have been (and still am) using the fly extendable RCS quads on my tugs for about as long as I been playing KSP...those things are great!

Not 100% sure if the IVAs are working....

Really the parts just need the PART{} and career tech node definitions in configs.

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Does the PART { } go around the WHOLE thing, or is it just PART {

} around a blank space?

and that thing about 'Career nodes', what exactly is that?

Around the whole thing, so basically, put

PART {

on its own as the first line of the file, the all the original contents, then

}

on a line of its own as the last line of the file.

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Around the whole thing, so basically, put
PART {

on its own as the first line of the file, the all the original contents, then

}

on a line of its own as the last line of the file.

Thank you very much!

on another note, someone should provide Bobcat with files of all the fixed mods, so he can upload those files, and I assume he is a very busy man, not even having the time to do these edits.

(I'd do it for him)

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I have a small problem, well, two.

So, I downloaded and updated Nautilus and the HOME Powerplant, it worked good, then I downloaded and updated Jool V the same way I did with the powerplant and Nautilus. Then the Powerplant wouldn't load on the loading screen, even after I updated it. This never happened Prior to Jool V. Then I deleted the powerplant to actually get into KSP, and then, as soon as I got into the VAB, my entire HUD was missing.

Oh, and after installing and Updating Nautilus, the stock part textures messed up (not like I'd be using them with all these mods)

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Not sure about the HOME gen1 powerplant, but I can confirm if done proper all the parts from Nautilus and JoolV work just fine. Id go config digging if I was you...seems something may be amiss there. Keep in mind that even when the mod was current the powerplant always had some issues.

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