Indominus_sk Posted May 30, 2021 Share Posted May 30, 2021 how do I install plugins? need help Quote Link to comment Share on other sites More sharing options...
JacobPF9 Posted May 30, 2021 Share Posted May 30, 2021 How do I permanently resize plumes for an engine? I have resized the CryEngine's mod's raptor to be true to life but I don't know how to resize the plumes. Quote Link to comment Share on other sites More sharing options...
somanymods Posted May 31, 2021 Share Posted May 31, 2021 (edited) Sorry if this is a dumb question but I can't find 'EngineID' anywhere in the engine config. Where is it? Should I just use the engine name? Edited May 31, 2021 by somanymods Quote Link to comment Share on other sites More sharing options...
lemon cup Posted May 31, 2021 Share Posted May 31, 2021 17 hours ago, JacobPF9 said: How do I permanently resize plumes for an engine? I have resized the CryEngine's mod's raptor to be true to life but I don't know how to resize the plumes. Before loading the game go to the Waterfall folder and open “WaterfallSettings.cfg” Find the line “ShowEffectsEditor” and change it to True. Load the game and spawn a craft containing your resized engine on the launch pad, preferably with the engine facing up so you can see the plume. Now you’ll see the editor button on the right hand toolbar. When you click it you’ll see a window pop up and the Size and Position values are all located in a box towards the upper right. Fiddle with them until the plume looks correct. (You’ll probably need to do this with both the “Core” effect and the “Plume” effect - you switch by selecting the 0 or 1 buttons). Now you have to save those values by manually entering them in the .cfg for the Raptor’s plume. That .cfg is located I believe in CryoEngines in the folder titled “Patches” If you need more info there is a full writeup HERE. Quote Link to comment Share on other sites More sharing options...
lemon cup Posted May 31, 2021 Share Posted May 31, 2021 15 hours ago, somanymods said: Sorry if this is a dumb question but I can't find 'EngineID' anywhere in the engine config. Where is it? Should I just use the engine name? EngineID is sometimes located under ModuleEnginesFX but some engines don’t have it. Unless there is a mod or patch somewhere else that is using “engineID” to do something to the engine in question (?none that I am aware of?) then you should always just use “basicEngine” for the engineID when writing Waterfall configs. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted May 31, 2021 Share Posted May 31, 2021 20 hours ago, Indominus_sk said: how do I install plugins? need help This topic might help https://forum.kerbalspaceprogram.com/index.php?/topic/182950-tutorial-how-to-install-mods-manually-ckan/&tab=comments#comment-3771721. Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 2, 2021 Share Posted June 2, 2021 hello, my knes and bdb plumes don't work anymore (except rcs for bdb), while they worked well before, and they work with tundra I updated both mods and still it doesn't work any suggestion ? thanks Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 2, 2021 Share Posted June 2, 2021 @Nertea congrats on TOTM! Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 3, 2021 Author Share Posted June 3, 2021 11 hours ago, BobobXP said: hello, my knes and bdb plumes don't work anymore (except rcs for bdb), while they worked well before, and they work with tundra I updated both mods and still it doesn't work any suggestion ? thanks Can't do much without appropriate debug information 10 hours ago, Spaceman.Spiff said: @Nertea congrats on TOTM! This caused me a ton of confusion when looking for the thread today. On 5/27/2021 at 3:36 PM, Araym said: Slight interaction issue between the latest Scatterer (v.0.770) and (i think) Waterfall shaders: I was testing my latest released modified "IXS warsphip for Blueshift", that alike the parent mod "Blueshift" by @Angel-125 make heavily use of Waterfall to create the warp distorsion, and once added scatterer (just to testing purpose), I got these weird effects, when the "warp field" is not active. Basically it seems that the models used for "shape" the effects are not really "transparent" to Scatterer's graphic effects. Very evident in this image how, basically, it reverts all the lightning and surface modification to stock situation: the sea back to its standard stock dullness, compared to the different one visible "outside" the bubble. Also visible (from "inside" the bubble created using Waterfll) how all the sky effects are basically deleted, and, if paying attention, how also are noticeable the shapes (from the ship) that supports the "warping plumes" when they are active. This also happens in space, for any Scatterer related effects: A very zoomed out view (in which are very noriceable the Sun light halo and lens flares)... ... became very "dull" from the "inside" of the bubble itself. (This issue is also been communicated to Scattererl author, not sure about who has the better chances to resolve it) I'll follow up with angel, but are you seeing any other similar artifacts with actual WF plumes? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 3, 2021 Share Posted June 3, 2021 5 minutes ago, Nertea said: This caused me a ton of confusion when looking for the thread today. Well now it’s in the most convenient place for a whole month! Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 3, 2021 Share Posted June 3, 2021 13 hours ago, Nertea said: Can't do much without appropriate debug information oh sorry, what other information you need ? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 3, 2021 Share Posted June 3, 2021 29 minutes ago, BobobXP said: oh sorry, what other information you need ? Log, modlist, and module manager cache probably Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 3, 2021 Share Posted June 3, 2021 (edited) 13 minutes ago, Spaceman.Spiff said: Log, modlist, and module manager cache probably ok thanks, so the log (yeah it is very... fat...) : https://drive.google.com/file/d/1cjktMq_yWPDB98eGzUJ8KyZ0AXpbY2RS/view?usp=sharing modlist : Spoiler 000_ClickThroughBlocker 000_TexturesUnlimited 001_ToolbarControl Alcentar_Add-ons AllYAll AnimatedAttachment AnimatedDecouplers Astrogator AuroraSpaceCenter AviationLights B9PartSwitch BDArmory Benjee10_sharedAssets Benjee10_shuttleOrbiter BetterBurnTime Bluedog_DB Bluedog_DB_Extras BoosterGuidance CameraTools Coatl Aerospace CollisionFXReUpdated CommunityCategoryKit CommunityResourcePack ConformalDecals CraftManager CST-100 Starliner CustomPreLaunchChecks DeadlyReentry DECQ_ENERGIA DeployableEngines DiscordRP DistantObject DMagicScienceAnimate DockRotate EditorExtensionsRedux EngineLightRelit EnvironmentalVisualEnhancements FirespitterExtended Flags FMRS FShangarExtender HabTech2 HabTechProps htRobotics HullCameraVDS JanitorsCloset Kartoffelkuchen KerbalEngineer KerbalFoundries KerbalJointReinforcement KerbalKonstructs KerbalReusabilityExpansion Kerbaltek KertemisProgramKIS KK-KSRSS Knes Kopernicus kOS KronalVesselViewer KSCSwitcher KSPWheel KSRSS KSRSS-Textures KSRSSVE KXAPI Launchers Pack MagicSmokeIndustries MAH MandatoryRCS MechJeb2 ModList ModularFlightIntegrator ModularLaunchPads NavyFish OfCourseIStillLoveYou OSSNTR PersistentRotation PhysicsRangeExtender PlanetShine PlumeParty PoodsSkyboxes QuickMods QuickSilver-main RealPlume RealPlume-Stock reDIRECT ReentryParticleEffectRenewed REPOSoftTech ReStock ReStockPlus SCANsat scatterer Science818 Shabby SimpleAdjustableFairings SlingShotter SmokeScreen SoundtrackEditorForked SpaceTuxLibrary Stock folder: Squad Stock folder: SquadExpansion SSTU TacSelfDestruct Tantares TantaresLV TantaresRecolors TextureReplacer ThunderAerospace TINU TooManyOrbits TrackingStationEvolved Trajectories TriggerTech TUFX TundraExploration TundraSpaceCenter VesselMover WarpEverywhere Waterfall KK_SpX_rescale.cfg KSPUpgradeScriptFix.dll ModuleManager.4.1.4.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree S8_Tower_rescale.cfg and the mm cache, i guess it's ModuleManager.ConfigCache ? https://drive.google.com/file/d/1jHjMC8EjFlR019gMAv4Te_5Wy2ldnB51/view?usp=sharing thanks ! or the mm cache is in KSP/Logs/MM ? Edited June 3, 2021 by BobobXP Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 3, 2021 Author Share Posted June 3, 2021 It looks like something (a broken template?) is breaking template loading for the entire mod. I'd suggest removing some mods to see what is causing this, unfortunately I can't tell from log which template it is. Quote Link to comment Share on other sites More sharing options...
BobobXP Posted June 3, 2021 Share Posted June 3, 2021 6 minutes ago, Nertea said: It looks like something (a broken template?) is breaking template loading for the entire mod. I'd suggest removing some mods to see what is causing this, unfortunately I can't tell from log which template it is. thanks anyway Quote Link to comment Share on other sites More sharing options...
JacobPF9 Posted June 4, 2021 Share Posted June 4, 2021 On 5/31/2021 at 11:35 AM, lemon cup said: Before loading the game go to the Waterfall folder and open “WaterfallSettings.cfg” Find the line “ShowEffectsEditor” and change it to True. Load the game and spawn a craft containing your resized engine on the launch pad, preferably with the engine facing up so you can see the plume. Now you’ll see the editor button on the right hand toolbar. When you click it you’ll see a window pop up and the Size and Position values are all located in a box towards the upper right. Fiddle with them until the plume looks correct. (You’ll probably need to do this with both the “Core” effect and the “Plume” effect - you switch by selecting the 0 or 1 buttons). Now you have to save those values by manually entering them in the .cfg for the Raptor’s plume. That .cfg is located I believe in CryoEngines in the folder titled “Patches” If you need more info there is a full writeup HERE. Wonderful thanks! Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted June 5, 2021 Share Posted June 5, 2021 (edited) . 1 minute ago, BlackEyedPhantom said: . Wrong place. Sorry Edited June 5, 2021 by BlackEyedPhantom Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 16, 2021 Author Share Posted June 16, 2021 Released Waterfall 0.6.4 Added a ThrustController controller which keys off engine normalized thrust Added a more verbose exception when failing to load a template Disabled SMR rebuilding as it wasn't doing much and was negatively impacting performance Quote Link to comment Share on other sites More sharing options...
FDAUT Posted June 17, 2021 Share Posted June 17, 2021 i just installed the restock + config and my vector engines sound dies after initial ignition. any ideas on how to fix? Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 17, 2021 Author Share Posted June 17, 2021 (edited) Waterfall 0.6.5 Resolved an issue that would cause waterfall data items (templates, etc) to be unpatchable with Module Manager (thanks al2me6!) Also WaterfallRestock 0.2.2 Fixed duplicated plume on Puff Updated pass specification of all patches Set up for compatibility with StockWaterfallEffects * Fixed Ursa plume position Fixed Poodle plume (need Restock 1.3.2+) Edited June 17, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Starseeker Posted June 17, 2021 Share Posted June 17, 2021 1 hour ago, Nertea said: Waterfall 0.6.5 Resolved an issue that would cause waterfall data items (templates, etc) to be unpatchable with Module Manager (thanks al2me6!) Also WaterfallRestock 0.2.2 Fixed duplicated plume on Puff Updated pass specification of all patches Set up for compatibility with StockWaterfallEffects * Fixed Ursa plume position Fixed Poodle plume (need Restock 1.3.2+) Oh niiiiice, I'm assuming that's the single-bell Poodle's effects fixed? Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted June 17, 2021 Share Posted June 17, 2021 1 hour ago, Starseeker said: Oh niiiiice, I'm assuming that's the single-bell Poodle's effects fixed? I'd assume that fix is the Fixed Poodle plume (need Restock 1.3.2+) Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted June 20, 2021 Share Posted June 20, 2021 I'm seeing this error when starting KSP and in the log file: Cannot find config in file : WATERFALL_SETTINGS I'm using this with 'Waterfall - ReStock'. I have 'ReStock' and 'ReStock+' installed! Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 22, 2021 Author Share Posted June 22, 2021 You can ignore that, it doesn't mean anything. Quote Link to comment Share on other sites More sharing options...
Rakete Posted June 24, 2021 Share Posted June 24, 2021 Anyone tested 1.12 compatibiliy? Quote Link to comment Share on other sites More sharing options...
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