Neebel Posted August 2, 2021 Share Posted August 2, 2021 (edited) Yeah, I did in fact download these mods from CKAN. I haven't tested all engines, but it looks like most plumes except Bobcat and Cheetah look the same with and without Stock Waterfall effects and are displayed correctly. Very weird. EDIT: @lemon cup Just saw your edit, thanks for the help! The RAPIER plume is buggy, but that's probably due to Realplume. Just removed it since I now have the Waterfall plumes for all engines. EDIT 2: Well nvm the RAPIER plume is actually buggy because because Restock's RAPIER is shorter than the stock one. Any ideas how to fix? Edited August 2, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 4, 2021 Share Posted August 4, 2021 (edited) On 7/22/2021 at 12:16 AM, mateusviccari said: Hi guys, I'm trying to put waterfall in the stock SRBs. I didn't get far but I got somewhere. But of course there are no smoke trails since waterfall cannot do this. Is there a way to put the stock smoke trail effects together with waterfall? Have a look at nerteas Waterfall configs for the erebus engine in the cryoEngines mod: it has waterfall plumes AND a smoke trail (the stock one)... so somehow it seems to be combineable. I'd love to see a set of waterfall configs for SRBs. Let's be honest: Waterfall is so much superior in plume drawing, than the stock plumes. KSP's SRB stock plumes kinda suck. Edited August 4, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
JustinP1151 Posted August 4, 2021 Share Posted August 4, 2021 (edited) -SOLVED-ish- After installing this mod (and Stock Waterfall Effects), there are no rocket plumes whatsoever. I first tested this on the R.A.P.I.E.R. engine, as it has a liquid fuel and air breathing toggle, and neither worked. I did notice that on the air breathing version, there were little puffs of air coming out every once in a while. I also have infinite fuel on to make sure that it wasn't just me not supplying fuel to my engine. I'm using Stock Waterfall Effects 0.5.1 and Waterfall 0.6.7, in case that helps at all. Solution: I had either Near Future Propulsion and/or Far Future Technologies installed too, and I think if you have those installed too (without the mods to make it work) it turns off all trails. My solution was to delete the GameData folder and tell Steam to reinstall the game. Then, I added Waterfall and the stock effects mod and it works now. Edited August 5, 2021 by JustinP1151 Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted August 5, 2021 Share Posted August 5, 2021 @Nertea, would it be possible to have engine sound vary with atmospheric density in future versions? Or at least have a controller for it. Currently engines have the same sound ASL as they do in vacuum, having engines sounds get softer and deeper as you reach space would be a nice touch. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 5, 2021 Author Share Posted August 5, 2021 45 minutes ago, coyotesfrontier said: @Nertea, would it be possible to have engine sound vary with atmospheric density in future versions? Or at least have a controller for it. Currently engines have the same sound ASL as they do in vacuum, having engines sounds get softer and deeper as you reach space would be a nice touch. Waterfall doesn't do anything with the sound effects system, it just provides some new loops. You'd have to write new SFX handlers for that. Quote Link to comment Share on other sites More sharing options...
hermano Posted August 5, 2021 Share Posted August 5, 2021 2 hours ago, coyotesfrontier said: @Nertea, would it be possible to have engine sound vary with atmospheric density in future versions? Or at least have a controller for it. Currently engines have the same sound ASL as they do in vacuum, having engines sounds get softer and deeper as you reach space would be a nice touch. Rocket sound enhancement mod is probably what you are looking for. For me it works great with waterfall in 1.12.1. Or Audio muffler redux mod which works fine as well. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted August 6, 2021 Share Posted August 6, 2021 7 hours ago, hermano said: Rocket sound enhancement mod is probably what you are looking for. For me it works great with waterfall in 1.12.1. Or Audio muffler redux mod which works fine as well. Does it? IIRC the Waterfall sounds apply over those from RSE, I had to go into the configurations and add some :NEEDS[!RocketSoundEnhancement]s in there to get RSE's sounds and Waterfall configurations not to step on each others' toes. That said, it was a pretty simple fix and I am most certainly enjoying the experience. Quote Link to comment Share on other sites More sharing options...
hermano Posted August 6, 2021 Share Posted August 6, 2021 16 hours ago, RyanRising said: Does it? IIRC the Waterfall sounds apply over those from RSE, I had to go into the configurations and add some :NEEDS[!RocketSoundEnhancement]s in there to get RSE's sounds and Waterfall configurations not to step on each others' toes. That said, it was a pretty simple fix and I am most certainly enjoying the experience. I'm sure you're right. I didn't expect Waterfall do add its own custom sounds. I probably have both running without recognizing it. Muffling the sounds still works though. Quote Link to comment Share on other sites More sharing options...
BEG5210 Posted August 15, 2021 Share Posted August 15, 2021 How can you make configs? I want to make some configs for engines that don't have any configs. I also want to permanently edit some of the default configs. can someone explain to me how you can do it, or send me a guide? Thanks! Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted August 15, 2021 Share Posted August 15, 2021 57 minutes ago, BEG5210 said: How can you make configs? I want to make some configs for engines that don't have any configs. I also want to permanently edit some of the default configs. can someone explain to me how you can do it, or send me a guide? Thanks! https://github.com/post-kerbin-mining-corporation/Waterfall/wiki/Concepts Quote Link to comment Share on other sites More sharing options...
ROCKETGOOSE Posted August 15, 2021 Share Posted August 15, 2021 Hey. I'm totally loving the Waterfall mod! I've been playing with the Stock Waterfall Effects configs and I recently started applying those templates to the SXT parts. However, I've been having trouble getting the RCS to work on a couple (not all) of the parts from SXT. I'm sure this is something obvious I'm missing, but any help figuring it out would be great! I can't get the RCS Controller to work. When I add it (and the template) nothing happens. The ALT F12 Console is constantly spitting out Warning: [Waterfall][RCSController] RCS controller not assigned. Bellow is the config I'm using for the Munar Excursion Module, which isn't working, and it's very similar (just changed the @PART name and moduleID) to the config for the RCS Boom I'm using which is working. Spoiler @PART[MEMLanderSXT] { MODULE { name = ModuleWaterfallFX // This is a custom name moduleID = MEMRCSFX // This links the effects to a given ModuleEngines engineID = basicEngine // List out all controllers we want available CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = rcs linkedTo = rcs } CONTROLLER { name = R1 linkedTo = random noiseType = perlin scale = 1 minimum = 0 speed = 12 seed = 1 } TEMPLATE { // This is the name of the template to use templateName = stock-rcs-jet-2 // This field allows you to override the parentTransform name in the EFFECTS contained in the template overrideParentTransform = RCSthruster position = 0,-0.075,0 rotation = 0, 0, 180 scale = 0.95, 0.95, 0.95 } } } Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 15, 2021 Share Posted August 15, 2021 The waterfall mod made KSP a whole different game for me visually. Thanks to Nertea! Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 18, 2021 Share Posted August 18, 2021 On 8/6/2021 at 6:27 AM, RyanRising said: Does it? IIRC the Waterfall sounds apply over those from RSE, I had to go into the configurations and add some :NEEDS[!RocketSoundEnhancement]s in there to get RSE's sounds and Waterfall configurations not to step on each others' toes. That said, it was a pretty simple fix and I am most certainly enjoying the experience. In which file can i do this? And where do i need to put the line? Is this still needed to make waterfall and rocket sound enhancements work together? Quote Link to comment Share on other sites More sharing options...
RyanRising Posted August 19, 2021 Share Posted August 19, 2021 5 hours ago, Kerdel said: In which file can i do this? And where do i need to put the line? Is this still needed to make waterfall and rocket sound enhancements work together? It's not needed - you might not even notice that the sounds are playing over each other. If you don't, don't bother with it. If you do, you'll need to put :NEEDS[!RocketSoundEnhancement] in the Waterfall configuration files or as a patch on your own where the sounds are applied. Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted August 19, 2021 Share Posted August 19, 2021 (edited) On 8/15/2021 at 2:24 PM, ROCKETGOOSE said: Hey. I'm totally loving the Waterfall mod! I've been playing with the Stock Waterfall Effects configs and I recently started applying those templates to the SXT parts. However, I've been having trouble getting the RCS to work on a couple (not all) of the parts from SXT. I'm sure this is something obvious I'm missing, but any help figuring it out would be great! I can't get the RCS Controller to work. When I add it (and the template) nothing happens. The ALT F12 Console is constantly spitting out Warning: [Waterfall][RCSController] RCS controller not assigned. Bellow is the config I'm using for the Munar Excursion Module, which isn't working, and it's very similar (just changed the @PART name and moduleID) to the config for the RCS Boom I'm using which is working. Honestly, don't bother with this part because its transforms are kind of broken. I tried and had to give up: https://github.com/vevladdd/RO-Waterfall/blob/master/RealismOverhaul/Waterfall_Configs/SXTContinued/sxt_lem.cfg#L15 Edited August 19, 2021 by Al2Me6 Quote Link to comment Share on other sites More sharing options...
ROCKETGOOSE Posted August 19, 2021 Share Posted August 19, 2021 7 hours ago, Al2Me6 said: Honestly, don't bother with this part because its transforms are kind of broken. I tried and had to give up: https://github.com/vevladdd/RO-Waterfall/blob/master/RealismOverhaul/Waterfall_Configs/SXTContinued/sxt_lem.cfg#L15 It did seem like there was some strange things going on with it! Did you have similar issues with the SXT Vanguard engine? That's the other one I was struggling with. Once I've got some time next week I might have a go at reworking these parts so they play a little nicer. Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted August 21, 2021 Share Posted August 21, 2021 On 8/19/2021 at 5:50 AM, ROCKETGOOSE said: Did you have similar issues with the SXT Vanguard engine? That's the other one I was struggling with. Sorry, I never looked at that part. I do configs for RO only and that part isn't used in a 'conventional' RO install. Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted August 25, 2021 Share Posted August 25, 2021 Apologies if this has been asked but does this work well with low end pcs? I have a Nividia Geforce GT 730 if that helps. Cheers. Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted August 25, 2021 Share Posted August 25, 2021 1 hour ago, Mr.dobsonian said: Apologies if this has been asked but does this work well with low end pcs? I have a Nividia Geforce GT 730 if that helps. Cheers. the waterfall effects are usually better than the stock particle system for your performance. However, for some of the engine plumes that are particularly complex, this might not be true. I'm working on a performance update for my own plume configs though. Quote Link to comment Share on other sites More sharing options...
Rakete Posted August 25, 2021 Share Posted August 25, 2021 (edited) 8 hours ago, Knight of St John said: the waterfall effects are usually better than the stock particle system for your performance. However, for some of the engine plumes that are particularly complex, this might not be true. I'm working on a performance update for my own plume configs though. Looking forward to optimized rapier plumes. Thank you for all your efforts to give us eye candy. Edited August 25, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
ROCKETGOOSE Posted August 25, 2021 Share Posted August 25, 2021 8 hours ago, Knight of St John said: I'm working on a performance update for my own plume configs though. This sounds very interesting! What things are the heaviest hitters to performance when designing effects? What are you changing to make them more performant? Quote Link to comment Share on other sites More sharing options...
Neebel Posted August 26, 2021 Share Posted August 26, 2021 (edited) WaterfallRestock is kinda broken in 1.12.2, Reliant and Swivel, originally called liquidEngine/liquidEngine2 were replaced by liquidEngine_v2/liquidEngine2_v2 which of course leads to the waterfall config no longer applying to the right engines. Edited August 26, 2021 by Neebel Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 26, 2021 Author Share Posted August 26, 2021 (edited) (it still applies to the right engines. but Squad made new engines. This was to make my life hard.) Edited August 26, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 26, 2021 Author Share Posted August 26, 2021 Aaaaand it's updated. Don't say I never did anything for you all. Quote Link to comment Share on other sites More sharing options...
Neebel Posted August 27, 2021 Share Posted August 27, 2021 15 hours ago, Nertea said: Aaaaand it's updated. Don't say I never did anything for you all. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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