Hohmannson Posted April 28, 2021 Share Posted April 28, 2021 It uses camera transform, thus it's compatible with moving parts(Kerbal Actuators sample arm on the screenshot). Wow. Curiosity's SciCam or MastCam, anyone? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted April 29, 2021 Share Posted April 29, 2021 (edited) 2 hours ago, Hohmannson said: It uses camera transform, thus it's compatible with moving parts(Kerbal Actuators sample arm on the screenshot). Wow. Curiosity's SciCam or MastCam, anyone? Yes... works the same as HullCamVDS & KURS Docking Port cams... Can even use the same transform from them... Just takes an MM cfg patch to use NC with the Hullcam camera parts. For animated meshes, the transform just needs to be childed to the animated mesh Edited April 29, 2021 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Janus Posted May 3, 2021 Share Posted May 3, 2021 Just a quick question - would it be possible to add neptune camera to carriable items via Kerbal inventory system? I`m thinking about a working hasselblad camera to spice up full realism play throughs. Would be cool after having working mastcams on my rovers and "Through the eyes of a kerbal" simply isn`t the same as having to carry equipment with me in the inventory to take a screenshot. Quote Link to comment Share on other sites More sharing options...
billbobjebkirk Posted May 10, 2021 Share Posted May 10, 2021 Has anyone else had an issue with the camera seemingly picking up orbital paths? I don't know if this is just an issue with Neptune or a bad mod interaction or what. Quote Link to comment Share on other sites More sharing options...
Janus Posted May 13, 2021 Share Posted May 13, 2021 I had the same problem. Also seeing the orbital lines. In my case deleting the "Paralax"-Mod solved it. Quote Link to comment Share on other sites More sharing options...
Beale Posted May 21, 2021 Author Share Posted May 21, 2021 On 5/3/2021 at 12:07 PM, Janus said: Just a quick question - would it be possible to add neptune camera to carriable items via Kerbal inventory system? I`m thinking about a working hasselblad camera to spice up full realism play throughs. Would be cool after having working mastcams on my rovers and "Through the eyes of a kerbal" simply isn`t the same as having to carry equipment with me in the inventory to take a screenshot. Should be totally possible yeah On 5/10/2021 at 10:38 PM, billbobjebkirk said: Has anyone else had an issue with the camera seemingly picking up orbital paths? I don't know if this is just an issue with Neptune or a bad mod interaction or what. trying to get to the bottom of this one, they appear occasionally for me, but not always, hard to pin down. Quote Link to comment Share on other sites More sharing options...
Zephyr52 Posted June 2, 2021 Share Posted June 2, 2021 Quick question, how do you stack the RGB images together? Quote Link to comment Share on other sites More sharing options...
Sesshaku Posted June 4, 2021 Share Posted June 4, 2021 Quick Question 2: ¿Is it possible that RO/RSS/Principia disables the "preview camera" feature? Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 7, 2021 Share Posted June 7, 2021 On 4/28/2021 at 5:24 PM, Stone Blue said: Yes... works the same as HullCamVDS & KURS Docking Port cams... Can even use the same transform from them... Just takes an MM cfg patch to use NC with the Hullcam camera parts. For animated meshes, the transform just needs to be childed to the animated mesh I'm sorry if this is obvious, but do you have an example of a MM patch to get this working with Hullcam? I've tried creating a patch and while it shows up in game, it doesn't seem to work; the preview display is empty and the buttons don't do anything. The buttons are also duplicated several times despite the module only showing up once in the MM cache. I'm stumped. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted June 7, 2021 Share Posted June 7, 2021 39 minutes ago, Zelda said: creating a patc You need to type camera transform in it. For finding them, try using Kerbal Object Inspector. Here's my patch for TrackingLights mod for example. @PART[MiniSpotlight] { MODULE { name = ModuleNeptuneCamera cameraTransformName = Lens_low cameraType = FULL_COLOUR cameraHasCustomFieldOfView = true cameraFieldOfView = 70 cameraFieldOfViewMax = 170 cameraFieldOfViewMin = 5 cameraHorizontalResolution = 2000 cameraVerticalResolution = 2000 cameraHasErrors = False cameraErrorRate = 0 cameraHasNoise = True cameraNoiseMaxStrength = 2 cameraHasCustomTitle = true cameraCustomTitle = mts_camera } } Transform should be in the place you want the camera to be and to look where you want it to look, you may not be able to patch some parts that don't have proper transforms, but - you can use them on moving parts, unlike Hullcam VDS module. This patch literally turns mini spotlight into a two-axis moveable camera. Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 7, 2021 Share Posted June 7, 2021 (edited) 12 hours ago, Hohmannson said: You need to type camera transform in it. For finding them, try using Kerbal Object Inspector. Here's my patch for TrackingLights mod for example. @PART[MiniSpotlight] { MODULE { name = ModuleNeptuneCamera cameraTransformName = Lens_low cameraType = FULL_COLOUR cameraHasCustomFieldOfView = true cameraFieldOfView = 70 cameraFieldOfViewMax = 170 cameraFieldOfViewMin = 5 cameraHorizontalResolution = 2000 cameraVerticalResolution = 2000 cameraHasErrors = False cameraErrorRate = 0 cameraHasNoise = True cameraNoiseMaxStrength = 2 cameraHasCustomTitle = true cameraCustomTitle = mts_camera } } Transform should be in the place you want the camera to be and to look where you want it to look, you may not be able to patch some parts that don't have proper transforms, but - you can use them on moving parts, unlike Hullcam VDS module. This patch literally turns mini spotlight into a two-axis moveable camera. Ah, thank you so much! I will give this a try. Edit: Hmm, I'm guessing that the HullCamVDS parts don't have the proper transforms because none of the ones I can see in Kerbal Object Inspector seem to work, or if they do, they are not oriented correctly. I'm probably doing it wrong though That said, I did try the small spotlight which looks like a little camera lens, and that worked perfectly, so I think I'll just make use of that instead. Thanks so much for the help! Edited June 7, 2021 by Zelda Quote Link to comment Share on other sites More sharing options...
runnlikehell3 Posted June 26, 2021 Share Posted June 26, 2021 (edited) With Neptune and tantares spbut I don't have any right click options. I can only activate the cameras using action groups. Edited June 26, 2021 by runnlikehell3 Quote Link to comment Share on other sites More sharing options...
AlphaEpic11 Posted September 7, 2021 Share Posted September 7, 2021 having a problem where i cannot use my custom field of view, or access the view window in game @PART[navcam]:NEEDS[NeptuneCamera] { MODULE { name = ModuleNeptuneCamera cameraTransformName = cameraTransform cameraHasCustomTitle = True cameraCustomTitle = "NC" cameraHasDisplayWindow = True cameraType = FULL_COLOUR cameraHorizontalResolution = 960 cameraVerticalResolution = 720 cameraHasCustomFieldOfView = True cameraFieldOfView = 1 cameraFieldOfViewMax = 10 cameraFieldOfviewMin = 0.4 cameraHasNoise = True cameraNoiseMaxStrength=5 cameraHasErrors = False cameraErrorRate = 0 } } it keeps going to some default fov value which looks like 60 or 70 Quote Link to comment Share on other sites More sharing options...
AlphaEpic11 Posted September 11, 2021 Share Posted September 11, 2021 is it possible to get a very small fov? using rss/ro and i cant seem to get any higher than 60 ish fov even though the config, and vab says it has 1fov. not getting a fov slider either. are there any known mod incompatibilities that cause this or other people that have the same problem? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 11, 2021 Share Posted September 11, 2021 On 6/7/2021 at 3:49 PM, Hohmannson said: You need to type camera transform in it. For finding them, try using Kerbal Object Inspector. Here's my patch for TrackingLights mod for example. @PART[MiniSpotlight] { MODULE { name = ModuleNeptuneCamera cameraTransformName = Lens_low cameraType = FULL_COLOUR cameraHasCustomFieldOfView = true cameraFieldOfView = 70 cameraFieldOfViewMax = 170 cameraFieldOfViewMin = 5 cameraHorizontalResolution = 2000 cameraVerticalResolution = 2000 cameraHasErrors = False cameraErrorRate = 0 cameraHasNoise = True cameraNoiseMaxStrength = 2 cameraHasCustomTitle = true cameraCustomTitle = mts_camera } } Transform should be in the place you want the camera to be and to look where you want it to look, you may not be able to patch some parts that don't have proper transforms, but - you can use them on moving parts, unlike Hullcam VDS module. This patch literally turns mini spotlight into a two-axis moveable camera. This is something I've really been wanting. Why did i not see this before (or realise i could?!) Thanks. Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 11, 2021 Share Posted September 11, 2021 6 minutes ago, theJesuit said: see this before HabTech2 has a folder "greebles" where it has a nice P-T-Z cam on a mast with inbuilt spotlight and NeptuneCamera support. Just in case. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 13, 2021 Share Posted September 13, 2021 (edited) On 6/7/2021 at 3:49 PM, Hohmannson said: You need to type camera transform in it. For finding them, try using Kerbal Object Inspector. Here's my patch for TrackingLights mod for example. @PART[MiniSpotlight] { MODULE { name = ModuleNeptuneCamera cameraTransformName = Lens_low cameraType = FULL_COLOUR cameraHasCustomFieldOfView = true cameraFieldOfView = 70 cameraFieldOfViewMax = 170 cameraFieldOfViewMin = 5 cameraHorizontalResolution = 2000 cameraVerticalResolution = 2000 cameraHasErrors = False cameraErrorRate = 0 cameraHasNoise = True cameraNoiseMaxStrength = 2 cameraHasCustomTitle = true cameraCustomTitle = mts_camera } } Transform should be in the place you want the camera to be and to look where you want it to look, you may not be able to patch some parts that don't have proper transforms, but - you can use them on moving parts, unlike Hullcam VDS module. This patch literally turns mini spotlight into a two-axis moveable camera. Do you know what would be the transform name for the launchPadLamp from the same TrackingLights mod? Also, @Beale, the resolution change in the quote doesn't give a larger window. Is there anyway of getting a window say 600 by 600? I tried it with 256 each way and had the same result a 128x128 camera view. Thanks! Edited September 13, 2021 by theJesuit Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 13, 2021 Share Posted September 13, 2021 (edited) 1 hour ago, theJesuit said: transform name Just listed them by KerbalObjectInspector, most suspected is Lens And other candidates are Light Internal reflector Spotlight Letter register and spaces do matter. Have fun! Oh, and may be LightCan Edited September 13, 2021 by Hohmannson forgot one Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 14, 2021 Share Posted September 14, 2021 21 hours ago, Hohmannson said: Just listed them by KerbalObjectInspector, most suspected is Lens Lens worked thanks! I'm still having the issue with the window only being a 128x128 window. On 6/7/2021 at 3:49 PM, Hohmannson said: @PART[MiniSpotlight] { MODULE { name = ModuleNeptuneCamera cameraTransformName = Lens_low cameraType = FULL_COLOUR cameraHasCustomFieldOfView = true cameraFieldOfView = 70 cameraFieldOfViewMax = 170 cameraFieldOfViewMin = 5 cameraHorizontalResolution = 2000 cameraVerticalResolution = 2000 cameraHasErrors = False cameraErrorRate = 0 cameraHasNoise = True cameraNoiseMaxStrength = 2 cameraHasCustomTitle = true cameraCustomTitle = mts_camera } } Using your patch exactly doesn't give a massive window, of 2000x2000, rather it still comes out at 128x128. I've tried the suggested patch inn the OP with 256x256 as well. same result Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted September 14, 2021 Share Posted September 14, 2021 41 minutes ago, theJesuit said: doesn't give a massive window It's output screenshot resolution, you can't do anything with window Quote Link to comment Share on other sites More sharing options...
Zelda Posted September 14, 2021 Share Posted September 14, 2021 (edited) 1 hour ago, theJesuit said: Lens worked thanks! I'm still having the issue with the window only being a 128x128 window. Using your patch exactly doesn't give a massive window, of 2000x2000, rather it still comes out at 128x128. I've tried the suggested patch inn the OP with 256x256 as well. same result This question was asked a few months ago, and I believe the answer is you can't resize the window. The resolution in the patch affects the output resolution of the image written to the Screenshots folder. Hohmannson beat me to it - what he said. Edited September 14, 2021 by Zelda Hohmannson beat me to it Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 14, 2021 Share Posted September 14, 2021 19 minutes ago, Hohmannson said: It's output screenshot resolution, you can't do anything with window 18 minutes ago, Zelda said: This question was asked a few months ago, and I believe the answer is you can't resize the window. The resolution in the patch affects the output resolution of the image written to the Screenshots folder. Oh thanks. Shame really. Quote Link to comment Share on other sites More sharing options...
funnelton Posted September 25, 2021 Share Posted September 25, 2021 Does anyone know if there's a mod compatible with this that has a camera without those ''dead pixels'' ? Thanks Quote Link to comment Share on other sites More sharing options...
pyropelush Posted October 2, 2021 Share Posted October 2, 2021 On 4/9/2021 at 8:56 PM, UlanaTV said: I'm really having trouble getting this mod to work, I fresh installed the game. 1.11.2 (windows) I installed only Tantares SP and the Neptune Camera mod, latest versions, and for some reason the Neptune mod isn't working with the cameras, there's no options appearing, anyone care to lend some insight on this? Hey there. Sorry If I'm bumping or anything like that, but I think I may have a solution for your issue. In my config files for "Opal Visible Light Camera", the module for NeptuneCamera was commented out for some reason. I changed this and now the camera loaded and took pictures fine. Unsure why this happened but maybe check your part's configuration files? Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 21, 2021 Share Posted October 21, 2021 When view the camera window it only shows up in colour even when I have black and white selected, is anyone else having this issue? Quote Link to comment Share on other sites More sharing options...
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