Gordon Dry Posted October 4, 2022 Share Posted October 4, 2022 Some people even become more volumetric every day passes. Quote Link to comment Share on other sites More sharing options...
RedSpace Posted October 4, 2022 Share Posted October 4, 2022 On 10/3/2022 at 7:52 AM, blackrack said: One day before ksp 2 I can’t tell if this means someday between now and KSP 2’s release, or if it’s exactly the day before KSP 2’s release. I choose to believe the latter because that’d be 10x as hilarious. Quote Link to comment Share on other sites More sharing options...
Benzo Kerman Posted October 6, 2022 Share Posted October 6, 2022 Hey, @blackrack quick question- you have said there will be decal cloud formations with the volumetric cloud release, but will we be able to configure large scale 3d formations? By this I mean like polar votices on gas giants, or large scale storms, and large duststorm fronts (like the ones we see on mars 100s of kilometers across.) Sorry if this is too early to ask. Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 6, 2022 Author Share Posted October 6, 2022 (edited) 4 hours ago, Benzo Kerman said: Hey, @blackrack quick question- you have said there will be decal cloud formations with the volumetric cloud release, but will we be able to configure large scale 3d formations? By this I mean like polar votices on gas giants, or large scale storms, and large duststorm fronts (like the ones we see on mars 100s of kilometers across.) Sorry if this is too early to ask. Yes, decals will offer a way to mix layers in a single layer basically (I also plan to have the decals be configurable in time, as in they can fade in/out and only appear at configured times). All these formations can be done already without decals they are just more static. I gotta finish up some things on the technical side then start making configs and showing off stuff like dust storms. Edited October 6, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
LHACK4142 Posted October 6, 2022 Share Posted October 6, 2022 This marks my 2nd dream about a KSP mod release: I was flying a private jet at night with volumetric clouds and rain, and there was a bug that caused the runway to always look wet. Of course, as it was raining, it worked fine. I do wonder whether rain would be possible with, say, really big sheets with rain textures falling from clouds... Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 7, 2022 Share Posted October 7, 2022 6 hours ago, LHACK4142 said: This marks my 2nd dream about a KSP mod release: I was flying a private jet at night with volumetric clouds and rain, and there was a bug that caused the runway to always look wet. Of course, as it was raining, it worked fine. I do wonder whether rain would be possible with, say, really big sheets with rain textures falling from clouds... I have also been having a recurring dream where I imagine kerbal weather mod feeding into the Dev volumetric clouds creating global and dynamic clouds with wind, up drafts and storms all occuring naturally Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 7, 2022 Author Share Posted October 7, 2022 16 hours ago, LHACK4142 said: This marks my 2nd dream about a KSP mod release: I was flying a private jet at night with volumetric clouds and rain, and there was a bug that caused the runway to always look wet. Of course, as it was raining, it worked fine. I do wonder whether rain would be possible with, say, really big sheets with rain textures falling from clouds... The wet runway bug was actually a real bug... Anyway for rain I'm going to for something like this at first, where it's just a cloud/fog under the actual clouds since that's how it looks from the air (image from dcs) 9 hours ago, pingopete said: I have also been having a recurring dream where I imagine kerbal weather mod feeding into the Dev volumetric clouds creating global and dynamic clouds with wind, up drafts and storms all occuring naturally Reality Simulator 2022 Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 7, 2022 Share Posted October 7, 2022 3 hours ago, blackrack said: The wet runway bug was actually a real bug... Anyway for rain I'm going to for something like this at first, where it's just a cloud/fog under the actual clouds since that's how it looks from the air (image from dcs) Reality Simulator 2022 So happy you have plans for rain! That's epic! Also yeah it'd be insanely computationally expensive and over complicated I think. Amazing work again, can't tell you how much I appreciate your awesome work here @blackrack Quote Link to comment Share on other sites More sharing options...
RW-1 Posted October 14, 2022 Share Posted October 14, 2022 (edited) On 10/4/2022 at 7:47 AM, Gordon Dry said: Some people even become more volumetric every day passes. I believe the equation is (Donuts) Squared = Volumetric Expansion Quotient X M (Current) That or the Kracken has taken over my scale. (Those things LIE! ) Edited October 14, 2022 by RW-1 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted October 14, 2022 Share Posted October 14, 2022 6 hours ago, RW-1 said: I believe the equation is (Donuts) Squared = Volumetric Expansion Quotient X M (Current) Isn't there a coefficient of donut in there somewhere to reflect if it's a plain or jelly-filled, sort of like a donut inertia factor? Quote Link to comment Share on other sites More sharing options...
RW-1 Posted October 15, 2022 Share Posted October 15, 2022 19 hours ago, Brigadier said: Isn't there a coefficient of donut in there somewhere to reflect if it's a plain or jelly-filled, sort of like a donut inertia factor? I would think that would just change M of the donut itself Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 16, 2022 Author Share Posted October 16, 2022 (edited) Multiple layers + Inter-cloud shadows (note that the layer shapes are for testing and not final) Prototype rain Rain and other thin clouds/fog naturally get godrays on them when using inter-layer shadows KSC during a bad day: Edited October 16, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2022 Share Posted October 16, 2022 So gorgeous! Quote Link to comment Share on other sites More sharing options...
RW-1 Posted October 16, 2022 Share Posted October 16, 2022 17 minutes ago, blackrack said: Multiple layers + Inter-cloud shadows (note that the layer shapes are for testing and not final) Prototype rain Rain and other thin clouds/fog naturally get godrays on them when using inter-layer shadows Ahh, ya big teaser Quote Link to comment Share on other sites More sharing options...
Agustin Posted October 16, 2022 Share Posted October 16, 2022 I just can't wait. Quote Link to comment Share on other sites More sharing options...
SpaceCube2000 Posted October 16, 2022 Share Posted October 16, 2022 I am truly beginning to question whether or not Blackrack is actually god. Seriously dude, this looks incredible. I imagine multiple cloud layers would be epic on Eve. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted October 16, 2022 Share Posted October 16, 2022 He's teasing, we'll get 8-Bit minecraft clouds Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 16, 2022 Author Share Posted October 16, 2022 41 minutes ago, RW-1 said: He's teasing, we'll get 8-Bit minecraft clouds The true believers will be rewarded Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted October 16, 2022 Share Posted October 16, 2022 How'd you manage to port KSP into MSFS? kidding... that looks really good! Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted October 16, 2022 Share Posted October 16, 2022 6 hours ago, blackrack said: Multiple layers + Inter-cloud shadows (note that the layer shapes are for testing and not final) Prototype rain Rain and other thin clouds/fog naturally get godrays on them when using inter-layer shadows KSC during a bad day: The rain approximation looks amazing! Can't wait to throw this on my worlds, wonder how well it can approximate snowfall Quote Link to comment Share on other sites More sharing options...
pingopete Posted October 16, 2022 Share Posted October 16, 2022 7 hours ago, blackrack said: Multiple layers + Inter-cloud shadows (note that the layer shapes are for testing and not final) Prototype rain Rain and other thin clouds/fog naturally get godrays on them when using inter-layer shadows KSC during a bad day: I'm loosing my mind, this is absolutely mind blowing man, like hooooolllyyyyy Quote Link to comment Share on other sites More sharing options...
RedSpace Posted October 16, 2022 Share Posted October 16, 2022 9 hours ago, blackrack said: Multiple layers + Inter-cloud shadows (note that the layer shapes are for testing and not final) Prototype rain Rain and other thin clouds/fog naturally get godrays on them when using inter-layer shadows KSC during a bad day: My god, these pictures got me acting unwise. I need these clouds, keep up the godly work my guy. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted October 17, 2022 Share Posted October 17, 2022 While new clouds and other mods such as scatterer and parallax make game absolutely beautiful, There's one thing really bugs me. Lighting on our vehicles. It's just terrible, out of scene and environment. Shame it stuck like this after all these years. Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 17, 2022 Author Share Posted October 17, 2022 7 minutes ago, qromodynmc said: While new clouds and other mods such as scatterer and parallax make game absolutely beautiful, There's one thing really bugs me. Lighting on our vehicles. It's just terrible, out of scene and environment. Shame it stuck like this after all these years. TU has been a thing for a while Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 17, 2022 Author Share Posted October 17, 2022 16 hours ago, WarriorSabe said: The rain approximation looks amazing! Can't wait to throw this on my worlds, wonder how well it can approximate snowfall Apart from seeing snow particles (which this can't do) snowfall just looks like thick fog, and it can do that. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.