deadshot462 Posted September 23, 2012 Share Posted September 23, 2012 Pretty sure devs have said docking won't be coming soon, and we do have some good mods that are being improved for now. My guesses for 0.18, not suggestions or fact:-More flight planning items like the pached conics, for orbital RV and interplanetary travel. -More detailed IVA's and the rest of cockpits-Rest of solar system Link to comment Share on other sites More sharing options...
TheDarkStar Posted September 24, 2012 Share Posted September 24, 2012 For docking, we should have a marking on the navball that points to a ship/piece of debris that is targeted on the map. Link to comment Share on other sites More sharing options...
Rainbow Dash Posted September 24, 2012 Share Posted September 24, 2012 nova already said their wont be any new planets.. i wish their was gonna be a saturn though.... Link to comment Share on other sites More sharing options...
Railsmith Posted September 24, 2012 Share Posted September 24, 2012 (edited) If there was a first-person EVA camera, I'd be just about the happiest person ever. Other than that, I'm happy with being pleasantly surprised once .18 rolls around....Oh yeah! Unmanned pods too, since I can tell there's no way I'll complete a planetary landing and return for a looong time. Edited September 24, 2012 by Railsmith Link to comment Share on other sites More sharing options...
Carthaginian Posted September 24, 2012 Share Posted September 24, 2012 Null Rotation for EVA!Just started trying that particular nightmare. Luckily, the 'simulator' is very forgiving... but Jeb refuses to step outside the capsule unless he sees grass now. In the last 15 missions, he has died 16 times. Link to comment Share on other sites More sharing options...
LaydeeDem Posted September 24, 2012 Share Posted September 24, 2012 If .18 was focused building on current features, I would be very happy. KSP needs a good optimization, and there are plenty of bugs needing to be fixed. It would also be a good time to add a more organized parts list to the VAB/SPH. Link to comment Share on other sites More sharing options...
gmpd2000 Posted September 24, 2012 Share Posted September 24, 2012 My Wish list:DockingMOAR planets and moonsIVAs (Walking inside modules and assembled stations)No more Launch tower or a configurable one.Remove the Space Chutlu1,000,000 time warpx10 phisical Time warpa special part that you put in space station that gives you the ability to make the space station to a OAB (Orbital Assembly building) Link to comment Share on other sites More sharing options...
LaydeeDem Posted September 24, 2012 Share Posted September 24, 2012 Gee guys it isn't too hard to read:More planets will not come for a long time. In the near term we'll be looking at improvements to existing planets, applying polish, etc.We have a basic idea of what we want to do for 0.18 already, although I don't really know details (if I could, it's not like I could say)PS: Stop suggesting docking. It's not happening in 0.18. Besides, you guys have two docking mods to play with in the meantime! Link to comment Share on other sites More sharing options...
Zuka Posted September 24, 2012 Share Posted September 24, 2012 I bet no one will even see this, but I think we need a way to customize how engines fire.I was trying to make a shuttle that could take off vertically but land horizontally, but I was running into issues because I had to lose the main thrusters if I wanted to use the landing thrusters. Link to comment Share on other sites More sharing options...
spikeyhat09 Posted September 24, 2012 Share Posted September 24, 2012 Keep in mind guys that an asteroid belt around kerbal is impossible within the laws of physics of the kerbal universe. an asteroid belt can only exist in our solar system because the gravitational influence of the planet Jupiter prevents them from consolidating into one planet. since the bodies in KSP seem to have this odd "bubble" of gravitational influence, where if your outside the bubble, gravity just "stops", and can only be influenced by one thing at a time, a stable asteroid belt is impossible. It would be outside jool's "bubble", and would form into a planet. Link to comment Share on other sites More sharing options...
DomAzaris1996 Posted September 24, 2012 Share Posted September 24, 2012 My Wish list:DockingMOAR planets and moons-snip-x10 phisical Time warpa special part that you put in space station that gives you the ability to make the space station to a OAB (Orbital Assembly building)1. Docking is not going to happen in this update.2. Nova said earlier in the thread that new planets arent gonna come for a while3. I dont think a 10x physical timewarp would be good.. my ships blow apart on 4x... 4. Been said a while ago that Orbital assembly building wont happenSorry to be a bit of a killjoy, but I just want to give the 'facts' Link to comment Share on other sites More sharing options...
generalred256 Posted September 24, 2012 Share Posted September 24, 2012 I know I'm going to get shot for this, but multiplayer. I would love racing to the Mun with a friend, but there are also problems that come into my mind.a) Mods. This might work if you both have the same mods loaded, but still.b)Time Warp. The biggest problem of all. Self explanatory. Hey, a man can dream though, right?Realistically?1. FIX THE CLIPPING! I can send my camera straight through the planet!2. Terrain Graphics. I think it was either Gilly or Tylo I was orbiting and there was just "pointy angle" after "pointy angle" of where the polygons collided.3. Multiple capsules per ship. I know there is a mod for something like this, but it would be nice to just be in the game.4. Career mode. 'Nuff said. Link to comment Share on other sites More sharing options...
AlternNocturn Posted September 24, 2012 Share Posted September 24, 2012 (edited) I imagine 0.18 would just be small improvements to the overall game engine, like ones that allow for lava and lava effects to be implemented so the "Lavaless Lava Planet" Moho finally becomes the lava planet it always dreamed to be. Also, maybe a barebones implementation of reentry physics, optimization of the already existing planets, cloud effects, etc. Nothing too major. Edited September 24, 2012 by AlternNocturn Link to comment Share on other sites More sharing options...
JMBuilder Posted September 24, 2012 Share Posted September 24, 2012 I'd love to see Ion Engines implemented. They would be weak, but would have an extremely low fuel consumption. Also, they would need battery and deployable solar panel parts to operate, which would need a new energy system implemented. Link to comment Share on other sites More sharing options...
Samo Posted September 24, 2012 Share Posted September 24, 2012 There was a mod released months ago with an ion engine part. Link to comment Share on other sites More sharing options...
Pual24 Posted September 24, 2012 Share Posted September 24, 2012 That's exactly what I was going to suggest! It makes perfect sense. Link to comment Share on other sites More sharing options...
zxcvb55 Posted September 24, 2012 Share Posted September 24, 2012 Keep in mind guys that an asteroid belt around kerbal is impossible within the laws of physics of the kerbal universe. an asteroid belt can only exist in our solar system because the gravitational influence of the planet Jupiter prevents them from consolidating into one planet. since the bodies in KSP seem to have this odd "bubble" of gravitational influence, where if your outside the bubble, gravity just "stops", and can only be influenced by one thing at a time, a stable asteroid belt is impossible. It would be outside jool's "bubble", and would form into a planet.If we're assuming that they can't exist because the Kerbal Universe uses spheres of influence, you could just say the asteroids are orbiting the sun, outside of each others spheres of influence. They'd never collect to form a planet that way, despite not being affected by the gravity of Jool and Duna. Either way, I'm excited to see how they'll handle asteroid belts, .18 or otherwise. Will they be on or off rails? Procedurally generated? Could be any number of really cool things to do with them.Since Nova said they'd be polishing up planets, perhaps that will include Kerbin. Really pumped to know if cities or weather will be added, since both of those could make for some really cool orbital views. Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 24, 2012 Share Posted September 24, 2012 There are several mods with ion engines, but none that I know of work 100% realistically - they all consume JUST electricity, when they should have their own dedicated propellant tanks (usually Xenon), which is then ionized and accelerated by electricity. You can't just generate thrust from electricity alone. Link to comment Share on other sites More sharing options...
Letum Posted September 24, 2012 Share Posted September 24, 2012 Yeah, but arn't the Xenon tanks so small and depleted so slowly that they can be ignored completely or just included as an unseen part of the engine module by default? Link to comment Share on other sites More sharing options...
rhn94 Posted September 24, 2012 Share Posted September 24, 2012 So ... any official posts on what is going to be added or are you guys taking a break? Link to comment Share on other sites More sharing options...
NovaSilisko Posted September 24, 2012 Share Posted September 24, 2012 Yeah, but arn't the Xenon tanks so small and depleted so slowly that they can be ignored completely or just included as an unseen part of the engine module by default?No, they shouldn't be ignored. It's the same reason we didn't make the Kerbal jetpack fuel infinite, and the same reason RCS isn't infinite. As for making them part of the engine itself, that could work, since overall there's only a few hundred kg of propellant onboard an ion-powered spacecraft, which can result in a few km/s of delta-v. Although, ideally, you'd want to make the tanks separate parts so you could have more than normal, if you were so inclined.Really, the main problem with a realistic ion engine in KSP is the thrust. In KSP units, it would have to be a thrust value of 0.0004 or something ridiculous like that. Link to comment Share on other sites More sharing options...
Candre Posted September 24, 2012 Share Posted September 24, 2012 So ... any official posts on what is going to be added or are you guys taking a break?Nova said earlier in the thread that they already had a concept of what is going to be in the next update. He didn't say what will be in 0.18, but he did say that docking won't be coming, nor will the rest of the Kerbol system. Link to comment Share on other sites More sharing options...
Thobewill10 Posted September 24, 2012 Share Posted September 24, 2012 Why not try a VASIMR and make the efficiency vary with the thrust (kinda like how the fuel bug worked)? Link to comment Share on other sites More sharing options...
iamaphazael Posted September 24, 2012 Share Posted September 24, 2012 So ... any official posts on what is going to be added or are you guys taking a break?If by "taking a break", you mean doing bugfixes for version 0.17, then yes that's what they're doing Link to comment Share on other sites More sharing options...
TG_bigboss Posted September 24, 2012 Share Posted September 24, 2012 How about lets wait till 0.18 comes out and then we will see what 0.18 is all about =) best answer right here lol. I'm still enjoying 0.17! Go play the game and enjoy it instead of thinking of what is next. Link to comment Share on other sites More sharing options...
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