Caerfinon Posted November 9, 2020 Share Posted November 9, 2020 (edited) MAP Spoiler Contract Pack for Air flights to bases in Kerbin Side Remastered Current status: Current V2.1.7 bug fixes Overview Trans Kerbin Airlines: Each base to have 4 Airline flight contracts The initial test flight to the airport can be done once Flight service for 4-8 passengers depends on completion of mission 1. Can be run multiple times Flight service for 8-12 passengers depends on completion of mission 2. Can be run multiple times Flight service for 12-80 passengers depends on completion of mission 3. Can be run multiple times New base missions open up as the first mission 1 is completed. Bases are ordered by their distance to the KSC. Each base mission #1 completion opens the next base mission #1 United Knations Navy: Two initial certification missions available; Helicopter or VTOL aircraft Rescue Certification Seaplane Patrol Certification 4 Patrol missions for all Naval Air Stations 4 Rescue missions for all Naval Air Stations If you try it let me know if you run into any issues. For more information visit the Wiki Notes: Contains flight contracts from KSC to Bases in the Kerbin Side Remastered mod. modeled after flight missions provided in Contract Pack: Giving Aircraft a Purpose (GAP) V1.6.1 but not dependent on this mod Contains flightplans for Kramax Autopilot Continued mod Flightplans provide landing information for the various runways at the individual bases Runways where the AoA of the landing sequence proved to be too steep due to terrain were omitted from the flight plans. Complete site to site flightpalns as provided by the original Kerbin Side GAP mod are not included. Install: Available on CKAN Published on Space Dock - https://spacedock.info/mod/2573/Kerbin Side Remastered GAP Download from: https://github.com/caerfinon/KerbinSideRemasteredGAP place directory KerbinSideRemasteredGAP and all sub directories and files in your Gamedata/ContractPacks directory (Create if it does not already exist) Thanks and Acknowledgements: Lots of inspiration and ideas from the following creators inigma - Contract Pack: Giving Aircraft a Purpose (GAP)- https://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-161-milestones-air-flights-coast-guard/ Keniamin - Kerbin Side GAP - https://forum.kerbalspaceprogram.com/index.php?/topic/133545-13x-kerbin-side-gap/ TranceaddicT - For the fork of Contract Pack: Giving Aircraft a Purpose (GAP) - https://github.com/7ranceaddic7/GAP Nations States - Kerbin - https://www.nationstates.net/region=kerbin For providing the Geographical backdrop for the flight contracts. Required Mods Eskandare - Kerbins Side Remastered - https://forum.kerbalspaceprogram.com/index.php?/topic/174336-kerbin-side-remastered-101-173/ AlphaAsh,ozraven,Ger_space - Kerbal Konstructs - https://forum.kerbalspaceprogram.com/index.php?/topic/151818-181-kerbal-konstructs-18115-15dec2019/ nightingale - Contract Configurator - https://forum.kerbalspaceprogram.com/index.php?/topic/91625-1101-contract-configurator-v1305-2020-10-05/ Optional Mods (support files in "Patches" directory) linuxgurugamer - Kramax Autopilot Continued - https://forum.kerbalspaceprogram.com/index.php?/topic/150846-19x-kramax-autopilot-continued-course-guidance-and-auto-land-for-spaceplanes/ Ser - NavUtilities continued - https://forum.kerbalspaceprogram.com/index.php?/topic/162967-140-181-navutilities-continued-ft-hsi-instrument-landing-system-v072-2018-apr-1/ Test Planes from KerbalX.com My list of useful Aircraft for use with this Contract Pack Mod I've used, built or modified these aircraft to fit the parameters of the flight missions in the Mod. Kudos to the original creators on their builds! License: MIT Change log: Spoiler Version v2.1.7 for Kerbal Space Program 1.12.4 Released on 2022-12-19 Bugs KGO observers still showing up in Astronaut complex Added start dialog for Navy Patrol missions. Fixed Navy ATC Characters in dialogs Version v2.1.6 for Kerbal Space Program 1.12.4 Released on 2022-12-13 Bugs Moved the TKA Terminal sign in Dununda. All VIK passengers at this airport were spawning inside it. Removed references to UK Liaison from SkyMed Introduction mission, and then notices I had been spelling Liaison incorrectly in all United Knations missions as well. Very embarrassing. Kerbin Geographics Organization mission were not using the new traits. This has been corrected Version v2.1.5 for Kerbal Space Program 1.12.4 Released on 2022-11-15 Bug fixes KSRGAP01-LetsStartAnAirline Fails on part validation removes the test for specific mods aircraft parts/modules. start requirements now based on tech tree research nodes being unlocked mks3 parts now not required for type 3, just vehicle capacity most restrictions on aircraft design removed Spawned Unowned Kerbals not removed on Contract failure conditions [TLA 28](https://github.com/caerfinon/KerbinSideRemasteredTLA/issues/28) On mission failures some new trait kerbals are converted to Crew and marked KIA/MIA Roster Check contracts remove new trait kerbals from the lost Tab in Astronaut Complex automatically Navy Rescue mission Fail on stalled timers Timers not firing for contracts on launch. all timer parameters removed. Version v2.1.4 for Kerbal Space Program 1.12.3 Released on 2022-10-01 Bug fixes KK terminal sign at Kola Island repositioned to match waypoint location from missions - Issue #69 Type 3 large airliner flights were failing on part validations of non squad parts if mods not present - Issue #70 Kerbin Side Remastered GAP - Version v2.1.3 for Kerbal Space Program 1.12.3 Released on 2022-09-16 Minor tweaks Servicekerbal portrait icon colour changed for better visibility Baikurbanur KK additions rolled into KSPGAP group from the KSR base group KK upgades to KSC add the Trans Kerbin Airlines office buildings (requires that you have Kerbin Side Core from CKAN installed) A Double Release Kerbin Side Remastered GAP - Version v2.1.2 for Kerbal Space Program 1.12.3 Released on 2022-09-12 Major Update Best to have completed all active missions prior to updating Save your game to a backup sfs file before installing. New Missions SkyMed: Medevac flights to remote airstrips. (requires Kerbin Side Remastered Gap Extras be installed) Jeb's Junkyard Cargo: Retrieval of cargo from remote airstrips and delivery to Jeb's Junkyard. (requires Kerbin Side Remastered Gap Extras be installed) Navy Transport Missions: Flights between Naval Air Stations. Changes adds an introduction mission for the United Knations agency. (No new UK missions will be offered until this mission is completed) adds Custom Waypoints for all KSR sites that can be imported into Waypoint Manager. (file in patches directory) optional KK deployment of United Knations HQ site (Requires Kerbin Side Core from CKAN be installed) addition of KK TKA arrival signs to mark the Air Terminal locations at all KSR Airports General fixes for passenger handling using three new Kerbal Traits for all missions See the Wiki for more details Kerbin Side Remastered Gap Extras - Version v1.0.5 for Kerbal Space Program 1.12.3 Released on 2022-09-12 Harbors moved to Kerbin Side Remastered GAP mod Airstrips have KK launch site functions disabled but are still available for remote landing and take off Custom Waypoint file provided in patches directory for those that want to import airstrip locations into waypoint manager NAVInstruments Continued patch active ( Credit to @610yesnolovely for assistance with this piece) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version v2.1.1 for Kerbal Space Program 1.12.3 Released on 2022-08-17 Bug Fixes Issue 57 patch for Strategia support - fixed Changes Mostly Quality of Life stuff Issue 52 - reward funds are now based on the Group variable rewardBaseValue If you alter this in the groups.cfg file it will adjust rewards across all contracts offered. Airports have an individual popularity rank that influences rewards payouts Issue 53 - Layout of all flight contracts standardized. Air terminals are now named for their individual airports, a mission complete dialog has been added to airline flights Issue 55 - Large flights of up to 80 passengers have been altered to require that the aircraft be made of large parts (mk3) instead. The passenger count has been reduced to 16. This should save a log of FPS on the PC. Issue 56 - If you use USI Kolonization Systems (MKS/OKS), then on missions requiring specialized roles for passengers, some of these seats can alternatively be crewed by MKS kolonists. (ie. medics, geologists, etc. ). Version v2.1.0 for Kerbal Space Program 1.12.1 Released on 2021-07-05 Enables continued support for KSC Extended V3.0 changes Version v2.0.9 for Kerbal Space Program 1.12.0 Released on 2021-06-26 Bug Fixes Issue 49 - Large passenger flights 12-80 cannot complete parameter at destination Air Terminal Version v2.0.8 for Kerbal Space Program 1.11.2 Released on 2021-06-01 Release candidates 1 & 2 to full release Issue 44 - Adds patch for Strategia's Pilot Focus Issue 45 - TSC site only shows if KSCExtended is installed in navigation tools Issue48 - Preliminary support for MechJeb2 runway definitions added as a MM patch. Runway settings by ColdJ Version v2.0.7 for Kerbal Space Program 1.11.2 Bugs Issue 43 - KGO graphics missing. Prevents contracts from being offered Version v2.0.6 for Kerbal Space Program 1.11.2 Bug fixes Issue 40 - Bug/Game-play - Field Expedition Homecoming parameter can be triggered by any ship. Issue 41 - Bug/Cosmetic - Female UK Liaison picture in dialogs is twice normal size Issue 42 - Bug/Game-play - UK Disaster relief error in KSC launch parameter plus some minor edits Version v2.0.5 for Kerbal Space Program 1.11.2 Released on 2021-04-08 Bug Fixes Issue 38 - UK missions conflict with mission starting parameters Enhancements Issue 39 - Additional Flight Plans Baikerbanur ILS 20 (use at your own risk) Island Airfield ILS 27 Version V2.0.4 for Kerbal Space Program 1.11.2 Released on 2021-03-23 Bug fixes Issue 36 KSIS Cargo flight Dialogs with "UK Liaison" - Cosmetic fix, no game-play impact Issue 37 VIK and Cargo Missions can't start - Game-play issue. Changed all launch parameters for starting at the KSC to the methods used for TKA flights. For some reason the ReachState prelaunch parameter that was working simply stopped working. This fix standardizes the method across all contracts Deterministic Altitude settings for Issue 29 are working entirely inconsistently. I've corrected this in two ways; Removing all TSA15 flights from normal contracts and making them separate under the KSIS agency and setting the altitude of the runways to 133 for way-points Removing the Altitude look up method from a list and setting all other altitudes to zero for way-points. This makes the island airport markers appear underground, but the missions are still playable. I won't be trying to correct this anymore Version v2.0.3 for Kerbal Space Program 1.11. Released on 2021-03-19 Updates: 34 Expeditions - the ground game Missions offered by the Kerbin Geographical Organization Initial mission is a three day camping trip near the KSC Field expeditions are a 30 day research assignment in a random land biome of Kerbin followed by a collection of research findings. Mission rewards mostly Science. Mountaineering is about climbing some of the tallest peaks on Kerbin. The first peak is a journey to Mt. Kaytoo (K2) near the KSC. Subsequent peaks are around the planet and over 6000 meters high. A special part called a Climbing Piton is added that allows a kerbal to scale a sheer rock face. Details available in the Wiki 35 Navy Certification 1 cannot complete if the lvl2 VAB building is altered from Stock significantly. removed the requirement to be "near" the waypoint marker for completion. Version v2.0.2 for Kerbal Space Program 1.11.1 Released on 2021-02-11 updates: 27 Rescue missions with spawned debris/crafts New UK Mission to retrieve data from a downed aircraft. Uses EVA Construction or KIS mod to complete 32 Stop requirements at landings need a duration timer wait for loading ramp to be deployed. Keeps terminal marker from disappearing too quickly 33 KSC runway marker at west end of runway. All other markers are in the middle of the runways Version v2.0.1 for Kerbal Space Program 1.11.1 Released on 2021-02-01 updates: Issue 23 KSIS missions added see wiki Issue 29 Terminal Marker appears below terrain - removed from Landing Rights flights. Fixed in all other airline flight missions Issue 30 Fixed KSC landing parameters in "Lets Start an Airline" mission Issue 31 Navy Mission Tourist SPAM corrected. Exceptions for rescued pilots noted in wiki Minor issues: fixed hinterland missions that had dependency on KSC Extended mods Support for mods that change the ModuleControlSurface has been added to the Let's Start an Airline mission to allow it to begin correctly with those mods. Version v2.0.0 for Kerbal Space Program 1.11.0 Released on 2021-01-22 Includes changes from the Beta pre-release version and fixes to contracts from Beta play-testing Issue 25 - restructuring of Airline-Flight missions Issue 24 - support for KSC Extended mod specifically the new TSC base This version will reset your flight progress. Look in the read-me file for instructions on restoring your flight progress after you fly the first "Lets Start an Airline" mission. Version v1.2.0 for Kerbal Space Program 1.11.0 Released on 2021-01-08 Issue #22 United Knations flight missions added ( See wiki for details) VIK Transport flights Cargo flights Disaster Relief flights Minor updates Navy flight recovery options matched name gender to the gender of specially created Kerbal characters - previously random names were used. updated ATC dialog portraits new flight path created for KSC ILS 27 runway in Kramax Autopilot Continued patch Version v1.1.5 for Kerbal Space Program 1.11.0 Released on 2020-12-30 Issue #21 Cannot have more than one contract OFFERED Contract Groups restructured to allow more than 1 simultaneous flight Issue #14 Multi-site flight Airline fights with multiple destinations Addition of flights to Round Range added and complete this enhancement Issue #20 Kerbin Side Hinterland Tours Addition of contracts for wilderness flights for seaplanes and ground landings in Kerbin's hinterlands Ongoing Issue - Various spelling and grammar corrections because I never paid attention in school. Version v1.1.4 for Kerbal Space Program 1.11.0 Released on 2020-12-25 Issue #14 - Enhancement - Multi-site flight Airline fights with multiple destinations added 18 flights for Meeda and Kojave Sands Issue #16 - Bug - Synopsis text for Flight 1030 incorrect - fixed Issue #17 - Bug - Lt. Dan Kerman graphic displays upside down in Dialog boxes during Navy Certification missions - fixed Issue #18 - Bug - Accepted Navy Rescue/Patrol Missions fail when craft from other contracts are damaged. - fixed Enhancement - added optional seaplane landing to patrol missions Version v1.1.3 for Kerbal Space Program 1.11.0 Released on 2020-12-20 Fixes Issue #15 - Tourists will no longer over crowd the Astronaut complex on contract failure. The vessel they are in will be destroyed instead. Make sure you have revert settings enabled if you want to prevent the loss of crew. Implements Issue #14 - The first 9 multi site missions based around the Kerman Atoll base. Subsequent releases will include additional multi-site missions based around other major airports with two runways. KSP version 1.11 Version v1.1.2 for Kerbal Space Program 1.10.1 Released on 2020-12-10 Issue #12 - Base opening missions have been assigned to a separate contract group that will not compete with routine airline flights. This allows them to be opened sooner if the player chooses to do so. Issue #13 - The reward structure has be balanced [again]. Early missions did not have high enough rewards. Now missions have a base reward that is increased by distance flown, the number of passengers level and a random factor. Version v1.1.1 for Kerbal Space Program 1.10.1 Released on 2020-12-05 Issue #8 - Four new Navy Patrol missions in and around the Naval Air Station bases. Issue #9 - Four new Navy Rescue missions in and around the Naval Air Station bases. Version v1.1.0 for Kerbal Space Program 1.10.1 Released on 2020-11-29 Issue #6 - Trans Kerbin Airlines moved all passenger flights with over 12 passengers to a new contract group Trans Kerbin Airlines Prime. If you do not want to fly these mission due to performance issues you can toggle this group off in Contract Constructor settings. Issue #7 - The United Knations Navy is looking for a few good Kerbals to join the Naval Auxiliary Reserve. Two initial certification missions are available. Mission 1 is for helicopters and VTOL aircraft. Mission 2 is for patrol seaplanes. Additional rescue/recovery and patrol/deployment missions are planed for future releases. Version v1.0.3 for Kerbal Space Program 1.10.1 Released on 2020-11-24 Issue #3 - cosmetic fix for "Land at" instruction. Now says "Island Airfield" instead of "Baikerbanur" Issue #4 - cosmetic fix for routine flights wait instructions. Changed "negotiating" to "Passenger exchange" Issue #5 - game-play fix for rewards structure. Values were too high for long range flights which resulted in extreme payouts. Version v1.0.2 for Kerbal Space Program 1.10.1 Released on 2020-11-22 Issue #2 - Airline-Flight-1000.cfg fails on Contract Configurator load Version v1.0.1 for Kerbal Space Program 1.10.1 Released on 2020-11-22 Fix to GitHub issue #1 - Agencies.cfg logoURL points to wrong directory Version v1.0.0 for Kerbal Space Program 1.10.1 Released on 2020-11-21 Kerbin Side Remastered Gap Extras v1.0.5 Overview Provides 20 additional Airstrips for Kerbin Side Remastered which can be used during flight missions that require ground operations. For more information see the Wiki Install: Available on CKAN Published on Space Dock - https://spacedock.info/mod/2685/Kerbin Side Remastered Gap Extras Download from: https://github.com/caerfinon/KerbinSideRemasteredGapExtras place directory KerbinSideRemasteredGapExtras and all sub directories and files in your Gamedata directory (Create if it does not already exist) Edited December 19, 2022 by Caerfinon new version 2.1.7 Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 10, 2020 Author Share Posted November 10, 2020 Current status: Current usable contracts: 17 of 88 planned. 11 single run open the airport missions Island Airfield Kola Island Naval Air Station Jeb's Junkyard and Spaceship Parts Cape Kerman Space Center Sandy Island Naval Air Station Kerman Atoll Launch Facility Meeda Naval Air Station Kojave Sands Launch Facility Desert Airfield Polar Research Alpha Baikerbanur Inland Kerbal Space Center 6 recurring flights 3 to Island Airport 3 to Baikerbaunr Inland Kerbal Space Center Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 11, 2020 Share Posted November 11, 2020 This is totally superb! Thanks for cracking this particular egg. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 11, 2020 Author Share Posted November 11, 2020 Thanks. One of my favourite things to do in KSP is fly planes Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 11, 2020 Share Posted November 11, 2020 4 hours ago, Caerfinon said: Thanks. One of my favourite things to do in KSP is fly planes You're definitely not alone there. I think there was an entire year where I barely left the atmosphere in KSP playing. Quote Link to comment Share on other sites More sharing options...
hemeac Posted November 12, 2020 Share Posted November 12, 2020 Tried Giving Aircraft a Purpose recently and really liked it, so happy to see you getting these contracts up and running as have finally gained an appreciation for aircraft in KSP. Just installed it, so will let you know if anything goes wrong or just continue to give a thumbs up on your next releases if everything is going well. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 12, 2020 Author Share Posted November 12, 2020 Current status: Current usable contracts: 21 of 88 planned. 4 Additional single run open the airport missions South Field Airfield Harvester Airfield Uberdam Airfield Kamberwick Green Airfield Some minor edit and corrections Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 13, 2020 Author Share Posted November 13, 2020 Current status: Current usable contracts: 25 of 88 planned. 1 Additional single run open the airport mission Kermundsen Research Station 3 recurring flights Kola Island Naval Air Station Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 14, 2020 Author Share Posted November 14, 2020 Current usable contracts: 30 of 88 planned. 5 Additional single run open the airport missions South Lake Airfield Hazard Shallows Naval Air Station Dununda Airport Round Range Airfield Nye Island Field Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 15, 2020 Author Share Posted November 15, 2020 Current usable contracts: 36 of 88 planned. 6 recurring flight missions Jeb's Junkyard and Spaceship Parts Cape Kerman Space Center plus some minor corrections and edits Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 15, 2020 Share Posted November 15, 2020 Nice! You're cooking right along. Between this and a number of other recent developments I'm getting excited to dive back into KSP. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 15, 2020 Author Share Posted November 15, 2020 Thanks. Considering that a couple of days ago I had no idea how contracts or flight-plans worked I'm having fun learning new things. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 16, 2020 Author Share Posted November 16, 2020 Current usable contracts: 42 of 88 planned. 6 recurring flight missions Sandy Island Naval Air Station Kerman Atoll Launch Facility Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 16, 2020 Author Share Posted November 16, 2020 This rabbit hole goes deeper.... Discovered NavUtilities continued and am compiling a runway patch for it. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 17, 2020 Author Share Posted November 17, 2020 Current usable contracts: 48 of 88 planned. 6 recurring flight missions Meeda Naval Air Station Kojave Sands Launch Facility Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 17, 2020 Author Share Posted November 17, 2020 Best part of making all this stuff is getting to fly it Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 17, 2020 Author Share Posted November 17, 2020 Current usable contracts: 60 of 88 planned. 12 recurring flight missions Desert Airfield Polar Research Alpha South Field Airfield Harvester Airfield Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 18, 2020 Author Share Posted November 18, 2020 Flight advisory: So a funny thing happened on the way to the south pole.... because the Kermundsen base there is in such close proximity to the pole and the in-flight headings actually "flip" during flight, the settings for the mods Kramax Autopilot Continued and NavUtilities continued had to be fudge a bit. They sort of work, but the readouts they give while doing so often seem "reversed" . Make sure your camera is set to chase as the auto setting follows the heading changes even though you are flying level and it's a bit disorienting. Also, be warned, The Kraken lives here... things behave strangely and I've had planes simply fall out of the sky on approach. Your best bet is to fly under manual control and rely on visual positioning. RWY 19 is more forgiving than RWY 02 (and even these are fudged because for the majority of the inbound flight to both your heading is at 180 ) Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 19, 2020 Share Posted November 19, 2020 (edited) Oh, heck. You're plugging these all into Kramax too... This is gonna be great. And that's a nice little cruiser you got there. Edited November 19, 2020 by Beetlecat Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 19, 2020 Author Share Posted November 19, 2020 Thanks. It's a nice plane to fly, one of the test models from KerbalX. This one by SpaceKraken - L-117 Visión - https://kerbalx.com/SpaceKraken/L-117-Vision Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 19, 2020 Author Share Posted November 19, 2020 (edited) In play testing, the #3 missions requiring 12-80 passengers can be a little much early in the tech tree so they have been modified to require that Heavy Aerodynamics be researched before they become active. This works in Stock and Community Tech Tree career modes. Actually: this will be changed to just the part MK3 Passenger Module part as this is the basic part to make a craft capable of flying up to 80 passengers, and it makes it compatible with pretty much any tech tree module. Edited November 19, 2020 by Caerfinon a thought occured... Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 19, 2020 Author Share Posted November 19, 2020 Current usable contracts: 66 of 88 planned. 6 recurring flight missions Uberdam Airfield Kamberwick Green Airfield Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 20, 2020 Author Share Posted November 20, 2020 Current usable contracts: 75 of 88 planned. 9 recurring flight missions Kermundsen Research Station South Lake Airfield Hazard Shallows Naval Air Station Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 21, 2020 Author Share Posted November 21, 2020 It's done. Current usable contracts: 88 of 88 planned. 1 Additional single run open the airport mission Top Secret Area 15 12 recurring flight missions Dununda Airport Round Range Airfield Nye Island Field Top Secret Area 15 Addition of new agencies for future missions rescues, none commercial flights, etc v1.0.0 Published on Space Dock - https://spacedock.info/mod/2573/Kerbin Side Remastered GAP checked the deploy to CKAN fingers crossed Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 21, 2020 Author Share Posted November 21, 2020 First mod, first bug. The logo in the Agencies,cfg file is incorrect. Everything still works but the logo appears all white in the contracts window [sigh] The fix is already in GitHub if you want to go and get it manually. I'm checking out some other things first before I make a new release. Quote Link to comment Share on other sites More sharing options...
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