Puggonaut Posted March 8, 2021 Share Posted March 8, 2021 Is there a way to mod the Altitude required to operate the Warp Engines ? Yes I know it's a silly idea , but I have a even sillier idea i'd like to try Quote Link to comment Share on other sites More sharing options...
ktosiu Posted March 9, 2021 Share Posted March 9, 2021 (edited) I made a thing. It's a controllable ship inspired by the awesome Tetrahedron Anomaly! The aliens are coming (soon™)! (currently figuring out how to use massless Graviolium in a reaction engine without introducing a new type of resource) Full album: https://imgur.com/a/6cidRE6 Edited March 9, 2021 by ktosiu Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 9, 2021 Author Share Posted March 9, 2021 On 3/8/2021 at 2:24 AM, Puggonaut said: Is there a way to mod the Altitude required to operate the Warp Engines ? Yes I know it's a silly idea , but I have a even sillier idea i'd like to try Yup, there is a setting in the warp engine parts. Look for minOrbitalRadius in the part’s WBIWarpEngine. 2 hours ago, ktosiu said: I made a thing. It's a controllable ship inspired by the awesome Tetrahedron Anomaly! The aliens are coming (soon™)! (currently figuring out how to use massless Graviolium in a reaction engine without introducing a new type of resource) Full album: https://imgur.com/a/6cidRE6 Way cool! For the engine, Kerbal Flying Saucers has one... Quote Link to comment Share on other sites More sharing options...
PalowPower Posted March 10, 2021 Share Posted March 10, 2021 I've got a idea for the Warp drive. When you reach lightspeed, then theres a effect like breaking the sound barrier. Is this possible to do? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 10, 2021 Author Share Posted March 10, 2021 7 hours ago, PalowPower said: I've got a idea for the Warp drive. When you reach lightspeed, then theres a effect like breaking the sound barrier. Is this possible to do? That's already built-in There is a sound that plays when you cross the light barrier that's actually from the Shuttle's double sonic boom. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 10, 2021 Author Share Posted March 10, 2021 Blueshift's FTL travel is fictional, but in reality we might be one step closer: https://www.uni-goettingen.de/en/3240.html?id=6192 Quote Link to comment Share on other sites More sharing options...
ktosiu Posted March 10, 2021 Share Posted March 10, 2021 14 minutes ago, Angel-125 said: Blueshift's FTL travel is fictional, but in reality we might be one step closer: https://www.uni-goettingen.de/en/3240.html?id=6192 Alas, the article is a bit vague on the specifics of the positive energy bubble and the original paper is behind a paywall Quote Link to comment Share on other sites More sharing options...
PalowPower Posted March 11, 2021 Share Posted March 11, 2021 16 hours ago, Angel-125 said: That's already built-in There is a sound that plays when you cross the light barrier that's actually from the Shuttle's double sonic boom. I know, but i mean a visual Quote Link to comment Share on other sites More sharing options...
Auriga_Nexus Posted March 13, 2021 Share Posted March 13, 2021 Question, what do the tetrahedron Space Anomalies actually do? Are they like asteroids for harvesting Graviolium? Also they're heavy. I have one in Munar orbit that I attached a docking node to but getting it to Kerbin is going to be a pain. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 13, 2021 Author Share Posted March 13, 2021 12 hours ago, Auriga_Nexus said: Question, what do the tetrahedron Space Anomalies actually do? Are they like asteroids for harvesting Graviolium? Also they're heavy. I have one in Munar orbit that I attached a docking node to but getting it to Kerbin is going to be a pain. In Career mode, they have a chance to randomly unlock a tech tree node. Quote Link to comment Share on other sites More sharing options...
Auriga_Nexus Posted March 14, 2021 Share Posted March 14, 2021 4 hours ago, Angel-125 said: In Career mode, they have a chance to randomly unlock a tech tree node. How does it work though? Do we have to mine or extract it somehow, or does it trigger automatically on approach? Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted March 14, 2021 Share Posted March 14, 2021 33 minutes ago, Auriga_Nexus said: How does it work though? Do we have to mine or extract it somehow, or does it trigger automatically on approach? I think they act like green monoliths. IE: Once you approach you get a tech node. Quote Link to comment Share on other sites More sharing options...
Gordran Posted March 17, 2021 Share Posted March 17, 2021 I do have problems finding Graviolium. I catched 2 asteroids into Kerbin orbit and started mining them, but after quite a while the graviolium tanks attached to the miner are still empty. Is there something wrong in the way i try to collect Graviolium or is it just bad luck? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 17, 2021 Author Share Posted March 17, 2021 1 hour ago, Gordran said: I do have problems finding Graviolium. I catched 2 asteroids into Kerbin orbit and started mining them, but after quite a while the graviolium tanks attached to the miner are still empty. Is there something wrong in the way i try to collect Graviolium or is it just bad luck? How much Graviolium is in the asteroid? Quote Link to comment Share on other sites More sharing options...
Gordran Posted March 17, 2021 Share Posted March 17, 2021 I don't know. I tried scanning it with the stock surface scanner,but no Graviolium is shown there. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 17, 2021 Author Share Posted March 17, 2021 36 minutes ago, Gordran said: I don't know. I tried scanning it with the stock surface scanner,but no Graviolium is shown there. You're not guaranteed to find Graviolium in an asteroid. If the stock surface scanner reads 0 Graviolium, then it means that the asteroid has none. You'll need to find another asteroid at that point. Quote Link to comment Share on other sites More sharing options...
Gordran Posted March 17, 2021 Share Posted March 17, 2021 But is it correct that the scanner does not even mention Graviolium? Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted March 23, 2021 Share Posted March 23, 2021 Cheeky Question ? The Warp Effect , is there a way to add that too another engine ? Yer I know another silly idea in my head Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 23, 2021 Share Posted March 23, 2021 2 hours ago, Puggonaut said: Cheeky Question ? The Warp Effect , is there a way to add that too another engine ? Yer I know another silly idea in my head What you're gonna do there, I see it. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted March 24, 2021 Share Posted March 24, 2021 16 hours ago, JadeOfMaar said: What you're gonna do there, I see it. There is another mod out there that has a FTL Engine , I simply want to add the effects of the Warp Engine to that . Quote Link to comment Share on other sites More sharing options...
ktosiu Posted March 24, 2021 Share Posted March 24, 2021 2 hours ago, Puggonaut said: There is another mod out there that has a FTL Engine , I simply want to add the effects of the Warp Engine to that . Blueshift uses Nertea's Waterfall for its visual effects. The WaterfallFX module state can be linked to (among other things) the throttle value of the vessel. I don't how how your other mod handles FTL velocity but if it's tied to throttle then it should be doable. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 24, 2021 Author Share Posted March 24, 2021 10 hours ago, Puggonaut said: There is another mod out there that has a FTL Engine , I simply want to add the effects of the Warp Engine to that . 8 hours ago, ktosiu said: Blueshift uses Nertea's Waterfall for its visual effects. The WaterfallFX module state can be linked to (among other things) the throttle value of the vessel. I don't how how your other mod handles FTL velocity but if it's tied to throttle then it should be doable. Blueshift uses custom meshes for the warp field effects and a custom controller. For the other mod you'd probably want to start over with the effects. In the meantime, I'm investigating the missing graviolium issue and am finding that in some circumstances the patches aren't applied. I'm currently testing some solutions. Additionally, I'm adding a new feature to the stock surface scanner that will display the contents of an asteroid and/or comet: Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 24, 2021 Author Share Posted March 24, 2021 Blueshift 1.3.6 is now available: NOTE: Be sure to delete your Module Manager cache before applying this update. NOTE: After this update, be sure to scout new asteroids for Graviolium; existing asteroids might not have any. - Adjusted Module Manager patches for adding Graviolium to asteroids and comets; in some circumstances the patches wouldn't be applied. - Added new Asteroid & Comet Scanner to the stock surface scanner. This new UI will let you know what resources the asteroid or comet has. Quote Link to comment Share on other sites More sharing options...
modus Posted March 24, 2021 Share Posted March 24, 2021 Thanks for the update! Just took a little cruise to plock and back to finish something, this mod makes it easy, yet still cool Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted March 24, 2021 Author Share Posted March 24, 2021 1 minute ago, modus said: Thanks for the update! Just took a little cruise to plock and back to finish something, this mod makes it easy, yet still cool Thanks! I have another update to do for @JadeOfMaar's Impulse Party, but I wanted to get this fix out ASAP to unblock people looking for Graviolium in asteroids and comets. Expect another update sometime next week. Quote Link to comment Share on other sites More sharing options...
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