Grimmas Posted April 11, 2021 Share Posted April 11, 2021 I'm not running GU at the moment, sorry. I disabled it again since I restarted my career save from scratch and am not ready to go interstellar yet. Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 11, 2021 Share Posted April 11, 2021 48 minutes ago, Grimmas said: I'm not running GU at the moment, sorry. I disabled it again since I restarted my career save from scratch and am not ready to go interstellar yet. Ok Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 11, 2021 Author Share Posted April 11, 2021 1 hour ago, Rocketry101 said: Three questions: one: would a 2018 PC with 170 mods (most are small) with 16 GB ram and the GU Visuals run this? number2: Does the GU visuals add Configs to stock kerbal AND GU or only GU. If the answer is only GU would spectra OR AVP work for stock system visuals or would they cause a conflict (game breaking or not) number 3: Is this compatible with KIP-2995 system (as in would it conflict which means interfere with other star systems orbits or break this mod?) It should work fine (do check the installationclips on page 1) in order to get other stock visuals to work, just remove the stock folder in the GU_Clouds folder. i have yet to investigate te KIP mod, but you can always install gu and kip and check the results. Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 11, 2021 Share Posted April 11, 2021 41 minutes ago, StarCrusher96 said: It should work fine (do check the installationclips on page 1) in order to get other stock visuals to work, just remove the stock folder in the GU_Clouds folder. i have yet to investigate te KIP mod, but you can always install gu and kip and check the results. But wouldn’t deleting clouds mean that you won’t have clouds and only scatterer effects? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 11, 2021 Author Share Posted April 11, 2021 30 minutes ago, Rocketry101 said: But wouldn’t deleting clouds mean that you won’t have clouds and only scatterer effects? no those 2 are seperate things. Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 11, 2021 Share Posted April 11, 2021 54 minutes ago, StarCrusher96 said: no those 2 are seperate things. What do you mean by two separate things? Link to comment Share on other sites More sharing options...
Grimmas Posted April 11, 2021 Share Posted April 11, 2021 17 minutes ago, Rocketry101 said: What do you mean by two separate things? You'll be using the AVP-provided EVE config (you can see the files under AstronomersVisualPack/AVP_Configs/Stock/) so you won't need GU's EVE config. Scatterer is a different mod, unrelated to EVE, which does atmospheric scattering and ocean shaders. Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 11, 2021 Share Posted April 11, 2021 16 minutes ago, Grimmas said: You'll be using the AVP-provided EVE config (you can see the files under AstronomersVisualPack/AVP_Configs/Stock/) so you won't need GU's EVE config. Scatterer is a different mod, unrelated to EVE, which does atmospheric scattering and ocean shaders. So I can delete the stock system visuals but keep the other star systems visuals and use AVP for stock? Link to comment Share on other sites More sharing options...
Grimmas Posted April 11, 2021 Share Posted April 11, 2021 That's the idea, yes. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 11, 2021 Share Posted April 11, 2021 So how's the progress on adding compatibility with JNSQ? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 12, 2021 Author Share Posted April 12, 2021 7 hours ago, SpaceFace545 said: So how's the progress on adding compatibility with JNSQ? Gu rescale works i'm currently finishing other stuff for the release (biomes). Link to comment Share on other sites More sharing options...
IsuckatKSP Posted April 12, 2021 Share Posted April 12, 2021 Just a quick question, is this compatible with the community resource pack? Link to comment Share on other sites More sharing options...
ballisticfox0 Posted April 12, 2021 Share Posted April 12, 2021 1 hour ago, IsuckatKSP said: Just a quick question, is this compatible with the community resource pack? Community resource pack is just a mod that adds more resources to the game so the magical "ore" can't produce everything so by default yes it works with CRP. If meant configs GU has RR configs (mod that gets rid of the stupid randomized placing of different ores) so CRP ores are placed properly. Link to comment Share on other sites More sharing options...
IsuckatKSP Posted April 12, 2021 Share Posted April 12, 2021 Ok, Thanks. That's helpful. I'll make sure to also get Rational Resources while I'm at it. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 12, 2021 Author Share Posted April 12, 2021 (edited) Very WIP - GU Muscaehttps://en.wikipedia.org/wiki/GRS_1124-683 Edited April 12, 2021 by StarCrusher96 Link to comment Share on other sites More sharing options...
Jane Monroue Posted April 13, 2021 Share Posted April 13, 2021 9 hours ago, StarCrusher96 said: Very WIP - GU Muscaehttps://en.wikipedia.org/wiki/GRS_1124-683 Every time I look at this forum it just gets better, and better. How is that stream of gas from the star possible? Great work! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 13, 2021 Author Share Posted April 13, 2021 Final result Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 13, 2021 Author Share Posted April 13, 2021 11 hours ago, Jane Monroue said: Every time I look at this forum it just gets better, and better. How is that stream of gas from the star possible? Great work! instantiator - basically a few textures wrapped around both objects Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 13, 2021 Share Posted April 13, 2021 3 hours ago, StarCrusher96 said: Final result omg amazing Link to comment Share on other sites More sharing options...
Jane Monroue Posted April 14, 2021 Share Posted April 14, 2021 12 hours ago, StarCrusher96 said: instantiator - basically a few textures wrapped around both objects So, that jet is not volumetric, since instatior textures are 2d, right? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 14, 2021 Author Share Posted April 14, 2021 2 hours ago, Jane Monroue said: So, that jet is not volumetric, since instatior textures are 2d, right? indeed, particles are sadly not available to planetmakers at the moment (fingers crossed it will one day be fixed again) Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 14, 2021 Share Posted April 14, 2021 6 hours ago, StarCrusher96 said: indeed, particles are sadly not available to planetmakers at the moment (fingers crossed it will one day be fixed again) ksp2 will have particles Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 14, 2021 Author Share Posted April 14, 2021 1 hour ago, Rocketry101 said: ksp2 will have particles True but ksp2 isn't out and i don't know yet if i'll port GU over to it. Might stay in KSP1 Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 14, 2021 Share Posted April 14, 2021 Just now, StarCrusher96 said: True but ksp2 isn't out and i don't know yet if i'll port GU over to it. Might stay in KSP1 if it stays in ksp1 i will bad sad. Link to comment Share on other sites More sharing options...
Grimmas Posted April 14, 2021 Share Posted April 14, 2021 KSP2 is supposed to have other star systems in the first place. We don't yet know how many, or how detailed, and I'm sure there will be mods that add extra star systems, but the need for a mod like GU will be reduced compared to KSP. Link to comment Share on other sites More sharing options...
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