StarCrusher96 Posted April 10, 2022 Author Share Posted April 10, 2022 27 minutes ago, funnelton said: Its not even that honestly, its just that scatterer wont work, with or without GU installed, worse thing is is that the game im trying to make it work on is another ''installation'' of ksp so i dont know where the player logs for that appear Are you able to join the discord? (see page 1). There we can figure it out. Link to comment Share on other sites More sharing options...
Damienm Posted April 11, 2022 Share Posted April 11, 2022 (edited) just wanted to ask .There aren't any resource definitions for the planets without using rational resources or space dust ? so i will have to download one of these two to get resources for KSPIE ? so far i only have Community resource pack for resources Edited April 11, 2022 by Damienm Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 12, 2022 Share Posted April 12, 2022 10 hours ago, Damienm said: just wanted to ask .There aren't any resource definitions for the planets without using rational resources or space dust ? so i will have to download one of these two to get resources for KSPIE ? so far i only have Community resource pack for resources In short: Yes you have to download something. In detail: Community Resource Pack places resources at all planets but with basic randomization and only with consideration for crustal drills. (There is a sprinkle of random water in oceans and Argon in atmospheres.) You will have to get Rational Resources for crustal resource placements that are less "basically" random and more specialized, and more resources in atmospheres, oceans and in space near planets, and to some degree (very) near to stars too. I cannot speak for Space Dust other than a mod indeed exists, not made by me. Link to comment Share on other sites More sharing options...
Catto Posted April 13, 2022 Share Posted April 13, 2022 (edited) How do i make KAX A* Have accretion? Is it singularity? because i have Insantatiator installed. Lich and all the other effects work just fine. Also betelguese only has one planet. Edit: Singularity fixes KAX A* Edited April 13, 2022 by siklidkid Link to comment Share on other sites More sharing options...
Catto Posted April 13, 2022 Share Posted April 13, 2022 (edited) Also, Blalo and some other clouded planet's back sides don't look dark, only the bottom part? Here's the image. It's mostly planets in Nova Kirbani. Scatterer version is 0.0834. Edited April 13, 2022 by siklidkid Link to comment Share on other sites More sharing options...
Catto Posted April 13, 2022 Share Posted April 13, 2022 Yeah, I've been looking through the galaxy planet by planet to find any other buggy planets with the shader glitch, and the only other one than the nova kirbani system's planets so far is Aethir. I'll let you know if i find any more. Okay, there are no more planets with the shader bug. Link to comment Share on other sites More sharing options...
Kerbal Productions Posted April 14, 2022 Share Posted April 14, 2022 4 hours ago, siklidkid said: Also, Blalo and some other clouded planet's back sides don't look dark, only the bottom part? That's sunlight, Nova Kirbani is a binary, trinary if you even join Proksimus And you can notice that changes depending on the second light source's direction. Link to comment Share on other sites More sharing options...
Catto Posted April 14, 2022 Share Posted April 14, 2022 43 minutes ago, Kerbal Productions said: That's sunlight, Nova Kirbani is a binary, trinary if you even join Proksimus And you can notice that changes depending on the second light source's direction. Oh. Thanks. Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 16, 2022 Share Posted April 16, 2022 Can I use another planet pack such as GPP along with GU, I wanna start a career with GU but stock system is kinda boring. I know there's a homeswitch mod but will the switched home system have insane science multiplier, hence broke the game balance? Link to comment Share on other sites More sharing options...
Jane Monroue Posted April 16, 2022 Share Posted April 16, 2022 3 hours ago, Iso-Polaris said: Can I use another planet pack such as GPP along with GU, I wanna start a career with GU but stock system is kinda boring. I know there's a homeswitch mod but will the switched home system have insane science multiplier, hence broke the game balance? Yes, you can! I have a long running Gu + GPP save, so yeah, you can! The only really cosmetic problem for me is that latest GPP works with Scaterrer 0.0722 so GU planets don't have Scaterrer since they use the latest one. Link to comment Share on other sites More sharing options...
Kerbal Productions Posted April 16, 2022 Share Posted April 16, 2022 5 hours ago, Iso-Polaris said: but will the switched home system have insane science multiplier, hence broke the game balance? I don't think that'll be the case. I had a career homeswitch and it was just normal science as Kerbin. Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 17, 2022 Share Posted April 17, 2022 I don't have any clouds with GU planets, after a game reload I got scatterer working fine, but still no clouds. I have the latest version of EVE installed Link to comment Share on other sites More sharing options...
BlueBirdAzurite Posted April 17, 2022 Share Posted April 17, 2022 Hi , I have quite of an issue here. Basically when i have the mod installed, the surface features from the breaking ground dlc doesnt spawn. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 17, 2022 Author Share Posted April 17, 2022 @BlueBirdAzurite & @Iso-Polaris OR Join the discord check the support rules and report in the technical support channel. Link to comment Share on other sites More sharing options...
Lyraea Posted April 17, 2022 Share Posted April 17, 2022 Scrambling to install this now. I think I can already hear my potato computer begging for me to install a rational number of systems... This warning will go entirely unheeded. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 18, 2022 Author Share Posted April 18, 2022 Link to comment Share on other sites More sharing options...
Space Kerbalisation Tech Posted April 20, 2022 Share Posted April 20, 2022 (edited) Are EVE redux and scatterer required for the clouds to show up or will just EVE do? Also can i download the Stellar Adventures expansion without the Worlds of Fire or Alien Worlds expansions? (btw what does stellar adventures actually do because it says on the first page it rearranges the galaxy but in the github changelog it also says that it adds more bodies) Edited April 20, 2022 by Space Kerbalisation Tech Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 20, 2022 Author Share Posted April 20, 2022 6 hours ago, Space Kerbalisation Tech said: Are EVE redux and scatterer required for the clouds to show up or will just EVE do? Also can i download the Stellar Adventures expansion without the Worlds of Fire or Alien Worlds expansions? (btw what does stellar adventures actually do because it says on the first page it rearranges the galaxy but in the github changelog it also says that it adds more bodies) EVE redux/EVE is required for clouds only. Scatterer adds fancy atmospheric shading. -> EVE redux is a better option because it runs better.Stellar adventures comes with an option to rearrange the mod into a galaxy. Aside from that it adds a whole bunch of stellar objects. I do not see a reason why you cannot download the Stellar Adventures expansion without the Worlds of Fire or Alien Worlds expansions. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 20, 2022 Author Share Posted April 20, 2022 Link to comment Share on other sites More sharing options...
Sky Kerman Posted April 20, 2022 Share Posted April 20, 2022 1 hour ago, StarCrusher96 said: Hmmmm wonder what this is? Link to comment Share on other sites More sharing options...
caipi Posted April 20, 2022 Share Posted April 20, 2022 2 hours ago, Sky Kerman said: Hmmmm wonder what this is? In 7 days, we* will all die! There is a moon about to crash into a planet. Isn't it obvious from the screenshot? *we who have seen the video and received the phone call image and read this thread. This was our 7 days notice. Link to comment Share on other sites More sharing options...
Kerbal Productions Posted April 20, 2022 Share Posted April 20, 2022 6 hours ago, Sky Kerman said: Hmmmm wonder what this is? This Link to comment Share on other sites More sharing options...
random ksp user Posted April 21, 2022 Share Posted April 21, 2022 4 hours ago, caipi said: In 7 days, we* will all die! There is a moon about to crash into a planet. Isn't it obvious from the screenshot? *we who have seen the video and received the phone call image and read this thread. This was our 7 days notice. In 7 days will be out the first chapter of GU the series Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 21, 2022 Author Share Posted April 21, 2022 Link to comment Share on other sites More sharing options...
The Credible Bulk Posted April 25, 2022 Share Posted April 25, 2022 A really cool mod! I've run into a problem, however, when using the GU_parts mods with Kerbalism. Whenever I use a GU antenna on a vessel in flight, I start getting NullReferenceExeption spam. I attached what i believe is the relevant section of the logs below. It looks like it has something to do with Kerbalism but I'm so experienced at reading the log files. Any idea what might be causing this or how to apply a fix? I've also asked on the Kerbalism thread to see if there's a fix on the other side. Spoiler [EXC 13:47:49.953] NullReferenceException: Object reference not set to an instance of an object KERBALISM.DB.KerbalismData (Vessel vessel) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.AntennaInfoCommNet.Init () (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.AntennaInfoCommNet.AntennaInfo () (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.ConnectionInfo.GetAntennaInfo (Vessel v, System.Boolean powered, System.Boolean storm) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.ConnectionInfo..ctor (Vessel v, System.Boolean powered, System.Boolean storm) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.ConnectionInfo.Update (Vessel v, System.Boolean powered, System.Boolean storm) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.VesselData.EvaluateStatus () (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.VesselData.Evaluate (System.Boolean forced, System.Double elapsedSeconds) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.Kerbalism.FixedUpdate () (at <508759cbee33445e8d50142044bd4b10>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Link to comment Share on other sites More sharing options...
Recommended Posts