N3N Posted April 25, 2022 Share Posted April 25, 2022 12 minutes ago, The Credible Bulk said: A really cool mod! I've run into a problem, however, when using the GU_parts mods with Kerbalism. Whenever I use a GU antenna on a vessel in flight, I start getting NullReferenceExeption spam. I attached what i believe is the relevant section of the logs below. It looks like it has something to do with Kerbalism but I'm so experienced at reading the log files. Any idea what might be causing this or how to apply a fix? I've also asked on the Kerbalism thread to see if there's a fix on the other side. Reveal hidden contents [EXC 13:47:49.953] NullReferenceException: Object reference not set to an instance of an object KERBALISM.DB.KerbalismData (Vessel vessel) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.AntennaInfoCommNet.Init () (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.AntennaInfoCommNet.AntennaInfo () (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.ConnectionInfo.GetAntennaInfo (Vessel v, System.Boolean powered, System.Boolean storm) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.ConnectionInfo..ctor (Vessel v, System.Boolean powered, System.Boolean storm) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.ConnectionInfo.Update (Vessel v, System.Boolean powered, System.Boolean storm) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.VesselData.EvaluateStatus () (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.VesselData.Evaluate (System.Boolean forced, System.Double elapsedSeconds) (at <508759cbee33445e8d50142044bd4b10>:0) KERBALISM.Kerbalism.FixedUpdate () (at <508759cbee33445e8d50142044bd4b10>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Hey @The Credible Bulk, GU and Kerbalism don't play "nice" together and need compatibility patches, see: Quote Link to comment Share on other sites More sharing options...
The Credible Bulk Posted April 26, 2022 Share Posted April 26, 2022 7 hours ago, N3N said: Hey @The Credible Bulk, GU and Kerbalism don't play "nice" together and need compatibility patches, see: Thanks for the reply! I assume that there aren't any compatibility patches out there yet after searching the forum but appreciate the information nonetheless. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 26, 2022 Author Share Posted April 26, 2022 (edited) Edited April 26, 2022 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted April 26, 2022 Share Posted April 26, 2022 Before Star gives it away, *I* will give it away! This is the premiere link of the cinematic! You can watch with people (hopefully) at the said schedule above, if you manage to be awake at that time. Quote Link to comment Share on other sites More sharing options...
BlueBirdAzurite Posted April 26, 2022 Share Posted April 26, 2022 (edited) I found a bug with the mod. I think that the ground scatters of GU might enter in conflict with stock terrain features keeping them from generating. I'm asking for help, does someone knows how to fix this? Edited April 26, 2022 by BlueBirdAzurite Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 27, 2022 Author Share Posted April 27, 2022 14 hours ago, BlueBirdAzurite said: I found a bug with the mod. I think that the ground scatters of GU might enter in conflict with stock terrain features keeping them from generating. I'm asking for help, does someone knows how to fix this? Is this perhaps about this? ROCValidationOOR [KSP 1.8.0 - 1.12.3] Fix ROCManager crashing during loading with Kopernicus modified systems. Can you provide a KSP log file? Quote Link to comment Share on other sites More sharing options...
funnelton Posted April 28, 2022 Share Posted April 28, 2022 On 2/21/2022 at 4:26 PM, StarCrusher96 said: Decided the Kerbol Revamp / Expansion will be its own mod (name undecided). Already started finishing Kerbin (normals are a bit rough here). Just by curiosity, do you have a very vague idea of when it'll release? I'm getting back into ksp again and wondering if I should wait and get the revamp or use the stock system Quote Link to comment Share on other sites More sharing options...
Rustyskiessam Posted April 28, 2022 Share Posted April 28, 2022 8 hours ago, funnelton said: Just by curiosity, do you have a very vague idea of when it'll release? I'm getting back into ksp again and wondering if I should wait and get the revamp or use the stock system At this point we're gonna have to wait until they make a whole galaxy to revamp the stock system, lol. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted April 30, 2022 Author Share Posted April 30, 2022 (edited) It's back. https://github.com/StarCrusher96/Kerbal-Star-Systems-GU-Edition-/releases/tag/0.1 Edited April 30, 2022 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
funnelton Posted May 1, 2022 Share Posted May 1, 2022 14 hours ago, StarCrusher96 said: It's back. https://github.com/StarCrusher96/Kerbal-Star-Systems-GU-Edition-/releases/tag/0.1 WOAH Quote Link to comment Share on other sites More sharing options...
Minmus Taster Posted May 1, 2022 Share Posted May 1, 2022 On 4/30/2022 at 10:20 AM, StarCrusher96 said: It's back. https://github.com/StarCrusher96/Kerbal-Star-Systems-GU-Edition-/releases/tag/0.1 Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 2, 2022 Author Share Posted May 2, 2022 (edited) Visual update. Improved Scatterershaders. Tweaked Blalo's ScaledSpace a bit. Added some patchwork for Kerbal Star Systems. https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey/releases/tag/1.3 Edited May 2, 2022 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted May 5, 2022 Share Posted May 5, 2022 Thanks to @HebaruSan, GU now has CKAN support! Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 7, 2022 Author Share Posted May 7, 2022 (edited) Edited May 7, 2022 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Sky Kerman Posted May 7, 2022 Share Posted May 7, 2022 (edited) 1 hour ago, StarCrusher96 said: Ohh! That second world looks habitable! Edited May 7, 2022 by Sky Kerman Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 7, 2022 Author Share Posted May 7, 2022 Quote Link to comment Share on other sites More sharing options...
jebycheek Posted May 8, 2022 Share Posted May 8, 2022 Fantastic,a little request :is there any way I can replace the sun of stock using GU sun flare without Install the mod itself,my PC can't handle it, but the sun flare is amazing . Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 8, 2022 Share Posted May 8, 2022 You can look inside GU/Configs/GU_SettingsFiles/SunRescale.cfg I believe this is the config that applies the sun flare to the stock sun. So you'd need to copy or adapt just this file and keep the files it references while deleting the rest of GU, this should work in theory (untested). Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted May 9, 2022 Share Posted May 9, 2022 (edited) Does anyone know where I can find a GU map? I know one's around here somewhere and I've seen it before, probably on Imgur... Edited May 9, 2022 by Naeth Kerman Quote Link to comment Share on other sites More sharing options...
ArthritisGuy Posted May 9, 2022 Share Posted May 9, 2022 Hey there! I’m fairly new to modding KSP, and truth be told my pc isn't very good. Does it TRULY need 8gb RAM? And what’s that about 10gb memory, is that storage space or…? I’d absolutely love this. Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted May 10, 2022 Share Posted May 10, 2022 2 hours ago, ArthritisGuy said: Hey there! I’m fairly new to modding KSP, and truth be told my pc isn't very good. Does it TRULY need 8gb RAM? And what’s that about 10gb memory, is that storage space or…? I’d absolutely love this. It's strongly recommended for any ksp install that you have 8gb of RAM to run KSP, but if you have less you may be able to run with less since GU is modular. If you're truly determined to get all of GU running or something crazy like that, join the GU discord as there's an experimental mod in testing at the moment that can drop KSP's RAM usage to as low as 128mb (yeah you heard me right). Quote Link to comment Share on other sites More sharing options...
StoneWolfPC Posted May 10, 2022 Share Posted May 10, 2022 2 hours ago, ballisticfox0 said: It's strongly recommended for any ksp install that you have 8gb of RAM to run KSP, but if you have less you may be able to run with less since GU is modular. If you're truly determined to get all of GU running or something crazy like that, join the GU discord as there's an experimental mod in testing at the moment that can drop KSP's RAM usage to as low as 128mb (yeah you heard me right). Sweet! But how about those of us who got lucky enough and managed to buy 128 gigs on sale? I'm looking for one that eats 90 gigs but doesn't melt my 1080 gpu or my 10700k cpu. lmao. In all seriousness that mod sounds freaking awesome for performance. Wish I'd had access to it with the 1.7 release lol. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 10, 2022 Share Posted May 10, 2022 All I can say here is, when I had 32gb of RAM I was barely able to run two of GU star systems together. Of course, I was also using BDB, MLP, NFT, FFT, ReStock, KPBS, FUR, USI, and a ton of other mods. Now I have a 3080Ti, 64GB RAM, a i9-12900K, and a faster SSD, so i am barely able to run the full GU pack with those mods, but it's not exactly pleasant. Actually the game works fine, more or less (except Kerbals die when going EVA on an exoplanet), but the problem is the long delay (up to 30 seconds) when transitioning between KSC, Editor, and Flight modes. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 10, 2022 Author Share Posted May 10, 2022 Duna & Ike Quote Link to comment Share on other sites More sharing options...
ArthritisGuy Posted May 10, 2022 Share Posted May 10, 2022 (edited) 9 hours ago, ballisticfox0 said: It's strongly recommended for any ksp install that you have 8gb of RAM to run KSP, but if you have less you may be able to run with less since GU is modular. If you're truly determined to get all of GU running or something crazy like that, join the GU discord as there's an experimental mod in testing at the moment that can drop KSP's RAM usage to as low as 128mb (yeah you heard me right). YOOOOOOOOO WHAT CHANNEL DO I GET THIS ON?? I need this lmao edit: I asked in #technical-support-gu Edited May 10, 2022 by ArthritisGuy Updated info Quote Link to comment Share on other sites More sharing options...
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