kspnerd122 Posted January 10, 2022 Share Posted January 10, 2022 Not really Have added GU to heavily modded installs before, the clean install stuff is really not that meaningful Just join the discord server @kennyc222 https://discord.gg/R8pYP8jF2g And you can literally install everything BUT GU through CKAN, so please don't complain because there are technical limitations for why GU is not on there. Quote Link to comment Share on other sites More sharing options...
random ksp user Posted January 12, 2022 Share Posted January 12, 2022 Why i can't enter the discord server? Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 12, 2022 Share Posted January 12, 2022 5 hours ago, random ksp user said: Why i can't enter the discord server? Please elaborate what happened. Quote Link to comment Share on other sites More sharing options...
Frostiken Posted January 18, 2022 Share Posted January 18, 2022 (edited) So I'm updating to the new version... Where the hell did I get these, I don't see them anymore. _AlienWorlds.zip _StellarAdventures.zip System_Sirius.zip System_TauCeti.zip System_Trappist-1.zip These are all in my old download folder no idea where they came from, but they're clearly related to GU. Also: https://imgur.com/a/Ukzx9Si What does any of this mean? Except for 'alien worlds', these system names mean nothing. Is 'Leethe' supposed to be Lich? Is Cer Turi supposed to be Alpha Centauri? Luhman-16 is Kormann-16? Is any of this accurate anymore? Because the names are clearly nonsense. Edited January 18, 2022 by Frostiken Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 18, 2022 Share Posted January 18, 2022 59 minutes ago, Frostiken said: Where the hell did I get these, I don't see them anymore. These systems aren't updated yet. So far, there are only the whole Nova Kirbani system, Lich, and Kespilon Kerilani (if I'm right) 1 hour ago, Frostiken said: but they're clearly related to GU. Yes. 1 hour ago, Frostiken said: What does any of this mean? Except for 'alien worlds', these system names mean nothing. Is 'Leethe' supposed to be Lich? Is Cer Turi supposed to be Alpha Centauri? Luhman-16 is Kormann-16? Is any of this accurate anymore? Because the names are clearly nonsense. These sound okay. You can't call Alpha Centauri by itself because there's already a mod using that. And originality is a thing here, so it's pretty much something that makes sense even though the names are weird. @StarCrusher96might answer that question. (and Cer Turi is Tau Ceti) What's wrong with Lich? Kormann-16 sounds sci-fi (and this wasn't made to be close to reality. Albeit there are some that are real-life analogues, this mod wasn't really made to be really, really close to reality. Quote Link to comment Share on other sites More sharing options...
Kyptoma Posted January 18, 2022 Share Posted January 18, 2022 4 hours ago, Frostiken said: Where the hell did I get these, I don't see them anymore. Link in original Post leads to version 1.2 Click at Github on "Releases", then you see all versions. Versions And then you can download old one. But please, don't mix versions. Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 18, 2022 Share Posted January 18, 2022 1 minute ago, Kyptoma said: But please, don't mix versions. Well he might not have the chance to get the other systems like Alien Worlds because StarCrusher hasn't updated it yet. It's best to keep updated than mix versions. @Frostiken Quote Link to comment Share on other sites More sharing options...
Frostiken Posted January 19, 2022 Share Posted January 19, 2022 14 hours ago, Kerbal Productions said: These systems aren't updated yet. So far, there are only the whole Nova Kirbani system, Lich, and Kespilon Kerilani (if I'm right) Yes. These sound okay. You can't call Alpha Centauri by itself because there's already a mod using that. And originality is a thing here, so it's pretty much something that makes sense even though the names are weird. @StarCrusher96might answer that question. (and Cer Turi is Tau Ceti) What's wrong with Lich? Kormann-16 sounds sci-fi (and this wasn't made to be close to reality. Albeit there are some that are real-life analogues, this mod wasn't really made to be really, really close to reality. I just think it may be better to call both the systems in the guide and the systems in terms of system files / downloads by the same name lol Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 19, 2022 Share Posted January 19, 2022 Well I don't decide what happen on GU. Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted January 19, 2022 Share Posted January 19, 2022 Postan so I don't forget about this. Planning to use this over EH next. Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 19, 2022 Author Share Posted January 19, 2022 (edited) 9 hours ago, Frostiken said: I just think it may be better to call both the systems in the guide and the systems in terms of system files / downloads by the same name lol That's already the case?https://github.com/StarCrusher96/Galaxies-Unbound-A-Stellar-Odyssey Edited January 19, 2022 by StarCrusher96 Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted January 21, 2022 Share Posted January 21, 2022 About to draft a new, fresh install for KSP. GU seems like the winner for main planet pack (alongside OPM). Am I correct in assuming GU doesn't have Space Dust configs included? What's the word on exotic ISRU and various resource presence and abundance? Quote Link to comment Share on other sites More sharing options...
StarCrusher96 Posted January 21, 2022 Author Share Posted January 21, 2022 25 minutes ago, Axelord FTW said: About to draft a new, fresh install for KSP. GU seems like the winner for main planet pack (alongside OPM). Am I correct in assuming GU doesn't have Space Dust configs included? What's the word on exotic ISRU and various resource presence and abundance? Indeed no Space Dust configs yet. For resources - GU's compatible with Rational Resources. Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted January 21, 2022 Share Posted January 21, 2022 (edited) I'll be quite honest, the lack of Space Dust configs kinda kills it. To the point I'm thinking of cooking up my own, though I have little experience with SD configs and I'm obviously still unfamiliar with GU as a whole. I wouldn't be in the best position to determine what each celestial bodies would have what. GU seems to be well worth the trouble, even then. It's not absolutely necessary at this point but having more ways to gather AM and other atmospheric resources 'out of the box' would have been nice. Edited January 21, 2022 by Axelord FTW Quote Link to comment Share on other sites More sharing options...
SilverlightPony Posted January 23, 2022 Share Posted January 23, 2022 (edited) Got a setup issue. For now, I'm testing GU with a fresh, clean KSP install. That said, my goal is to eventually use it with an existing save (stock system + OPM + MPE + 2.5x rescale) Created new KSP install instance, and added it to CKAN. Installed Kopernicus. Installed GU following instructions on GitHub. Launch game. Game starts up fine. Create new sandbox save. Loads into KSC just fine. Exit game, close KSP. Add Sigma Dimensions, leave its configs at stock. Test game, still works fine. Add 2.5x Rescale! Continued config. Test game, encounter problem: "Loading Expansions" step completes fine. Game hangs at pre-main-menu loading screen (black screen, loading animation at bottom-right keeps going). KSP.log shows Kopernicus-related logspam. Kopernicus log shows that it gets through the "loaded body" steps for all the stock planets, then breaks with: [LOG 18:53:29]: [Kopernicus]: Configuration.Loader: Failed to load Body: Anuq: Object reference not set to an instance of an object ... when it gets to the first GU planet. Edited January 23, 2022 by SilverlightPony Quote Link to comment Share on other sites More sharing options...
awsumguy76801 Posted January 23, 2022 Share Posted January 23, 2022 So it tells me not to add it on top of a heavily modded game, what do you define "heavily" modded. Right now I have 38 mods most part mods and minor tweaks but 3 are planet packs but they just add stuff around the stock system. Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 23, 2022 Share Posted January 23, 2022 2 hours ago, awsumguy76801 said: "heavily" modded Depends. 38 mods are, for me, medium. Give it a try. 2 hours ago, awsumguy76801 said: 3 are planet packs but they just add stuff around the stock system. Then it might work. Quote Link to comment Share on other sites More sharing options...
Axelord FTW Posted January 24, 2022 Share Posted January 24, 2022 (edited) On 5/22/2021 at 7:16 PM, AccidentalDisassembly said: With the prerelease installed, I am noticing an issue with science: after installing the prerelease, when a kerbal goes on EVA from a rover while around the KSC, the EVA-ing Kerbal will be able to run a whole heap of experiments (plant life, something related to big and small icebergs, object analysis...). The experiment text on some experiments mention 'cells in the "tree" are similar to ones on Kerbin' and the body Blalo, so I assume this behavior is caused by something in how GU is setting up experiments, and I haven't noticed this behavior before. Same issue. ScienceAlert just goes nuts as soon as you go EVA anywhere. Even though this post is over half a year old, and nobody seems to have said anything about this since, I'm guessing that the cause was never addressed. From what I can tell by fiddling around the various science-related .cfg files in GU+, these should be only called when on certain bodies, but the default calls are actually open instead of being tied to something like 'PlanetXsrflanded,' which allows them to be run wherever you are. Case in point, those experiments don't fulfill any 'milestone' requirements, and the game won't notice them being done. I get experiments for icebergs, plantlife, rocks, and even Ayys-related stuff. Edited January 24, 2022 by Axelord FTW Quote Link to comment Share on other sites More sharing options...
Vexxel Posted January 27, 2022 Share Posted January 27, 2022 (edited) On 1/21/2022 at 9:10 AM, Axelord FTW said: I'll be quite honest, the lack of Space Dust configs kinda kills it. To the point I'm thinking of cooking up my own, though I have little experience with SD configs and I'm obviously still unfamiliar with GU as a whole. I wouldn't be in the best position to determine what each celestial bodies would have what. GU seems to be well worth the trouble, even then. It's not absolutely necessary at this point but having more ways to gather AM and other atmospheric resources 'out of the box' would have been nice. Made an account to say that I'm currently working on configs due to being sick and in quarantine. I know it's not official, but I'm taking heavy inspiration from both Space Dust and the Space Dust Bunnies addon's default configs. Resources include antimatter, argon, liquid fuel, deuterium, xenon, ammonia, co2, helium-3, hydrogen, methane, nitrogen, oxidizer, rock, and water (just like the mentioned addon) + graviolium for Blueshift. Building the file structure so each resource can be easily disabled. I might have to take a few "liberties" like and sprinkle in comically large amounts of Spoiler antimatter near The Orb for some true kerbal touches, but it shouldn't be too much longer if you're interested. A lot of it is just copy-paste while shifting a few numbers and reference bodies around. Edited January 27, 2022 by Vexxel Quote Link to comment Share on other sites More sharing options...
Wolves_Hero Posted January 30, 2022 Share Posted January 30, 2022 (edited) I founded issued v0.0772 scatterer with GPP was broken on GU don't work older v0.0772 no scatterer. I try on v0.0830 worked fine on GU alone without GPP. Same Beyond Home with GU & scatterer don't worked, only worked alone Beyond Home without GU. Edited January 30, 2022 by Wolves_Hero Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted January 30, 2022 Share Posted January 30, 2022 Just installed this and it looks a-mazing! That pulsar man ... With this many bodies its hard to keep track, any mod suggestion where you get like a menu or something in the map and tracking center to target a body? Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 30, 2022 Share Posted January 30, 2022 10 minutes ago, Folkhoer said: That pulsar man ... OOH THAT PULSAR, MY FAVORITE 10 minutes ago, Folkhoer said: any mod suggestion where you get like a menu or something in the map and tracking center to target a body? KER, it's pretty good. Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted January 30, 2022 Share Posted January 30, 2022 16 minutes ago, Kerbal Productions said: KER, it's pretty good. I have KER installed, but I don't seem to find a target selector in the tracking station? It is called target selector but it just shows the current selected body.https://imgur.com/nGJ2bGQhttps://imgur.com/nGJ2bGQhttps://imgur.com/nGJ2bGQ Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted January 30, 2022 Share Posted January 30, 2022 9 minutes ago, Folkhoer said: but I don't seem to find a target selector in the tracking station? Oh, for tracking station, just spam click the Tab button a few times to get to your target. No need of scrolling, just excruciating amounts of tab pressing Quote Link to comment Share on other sites More sharing options...
Silvia Dragoness Posted January 31, 2022 Share Posted January 31, 2022 Well, I got GU installed and (seemingly) working with the Rescale! Continued 2.5x config, then ran into a bug with ResearchBodies where a bunch of the new GU bodies got marked as discovered and fully researched immediately, and some of the bodies in the Kerbol system that had previously been fully researched were suddenly hidden again. (This seems to be just a bug with ResearchBodies, not with GU as far as I can tell.) Also, apparently one of my probes or something got jank'd out of Kerbol's SOI? I don't see it anywhere, but I got a thing in the in-game message center about it. Quote Link to comment Share on other sites More sharing options...
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