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Everything posted by awsumguy76801

  1. I am excited for mods i hope all my favorite mods from ksp 1 will be ported to ksp 2
  2. Will some mod ever bring it into the game or do you think the distances involved are just too stupid to work in the game and also the fact there are billions of stars in galaxies which might make a lot of peoples computers explode
  3. jesse gus is starting a space program as a front for his meth empire jesse
  4. yes what you are saying no intelligent aliens like it should be a realistic take on aliens most of them in the game would just be bacteria and small multicellular things
  5. how in the lords name do you get them into space though
  6. for any of u that are wondering my idea is that the robotic kerbals will need to recharge and have batteries and stuff they could be deployed by kerbals like the breaking ground experiments are and once they are switched on they function like super buffed engineers that can carry super heavy objects and manipulate larger parts and they have more eva fuel so they can fly around for longer and if there is any life support in ksp 2 obviously wouldnt need any they would be very helpful for building bases but they would have limitations like not being to go in liquids and cant be controlled if theyre not in communication range
  7. how would it make kerbals obsolete, you can make rovers in the game that can basically do everything a kerbal can kerbals are special because they carry risk with them and u usually want to get them home the robotic kerbals are just tools to be used and arent important theyre just another space probe
  8. So instead of actual living kerbals it would be cool if there were robotic ones like NASAs robonaut that could do everything kerbals could do but of course they would need to have electrical charge and have a connection to kerbin. because they are not alive they could be stored outside a space capsule and could survive stuff that kerbals normally couldnt like high speed impacts or lava etc. just imagine these things but with a more kerbal like form
  9. how tf are u gonna get to other galaxies the distance between them is unimaginable
  10. i just visited laythes north pole for the first time the other day thats partially why i got the idea to make this suggestion
  11. yea it would be cool to have it on kerbin but i feel like it would be good to kind of give laythe a new style cause in the old game it kind of looked like a tropical paradise even though in reality its more like northern canada
  12. I think there should be more emphasis in the new game that laythe is a cold place. it already has polar ice caps so it would be a nice feature if ice bergs would be randomly generated around the planet sort of like how asteroids are generated. they would appear more frequently the closer you get to the poles because of the lower temperature it would also be funny if kerbals tried to walk on them they will slip and fall or freak out trying to hold their balance
  13. it would be cool if planets with thick enough atmospheres had weather events like tornadoes, dust storms, hurricanes, cyclones, tsunamis, floods etc
  14. imagine how many people are just gonna run them over or fly planes into them like its GTA
  15. I have a million ideas for types of multiplayer game modes there could be so here is my list. some of these can be combined together as well 1. Online - big online sandbox servers with random people unlike normal multiplayer where its private. you are allowed to do whatever you want and there is a text and voice chat feature so you can scream at people. basically GTA online 2. Custom online - same thing as online servers but you can create them and add your own goals or mission scenarios 3. Hardcore - VERY realistic mode, real money and government funding and public reputation, missions can fail randomly and kerbals need food water and oxygen to survive. 4. International mode - like hardcore but multiplayer and you can work together with your friends or not your choice 5. Space race - choose between too ideological rivals, Kapitalism or Kommunism, they each come with their own ups and downs that will influence your funding and the technology you get, the goal is to beat the other space program to the edge of the solar system, the game ends by tallying up your space achievements and whoever has the most wins. can be played against an AI or friend 6. Science career - a game mode where your funding is influenced by how much science you do 7. Colony mode - play against a rival and try to colonize every planet in the solar system and beyond whoever has a larger population of colonists wins 8. Doomsday mode - the clock is ticking before and an asteroid hits kerbin and ends the world, the asteroid is too big to be destroyed so you have to get at least 1000 kerbals off kerbin and on another planet before the asteroid hits. 9. Crime mode - you are up against a rival and your goal is to hinder his space program as much as you can and vice versa. bonus points for stealing, if your opponent is more far down the tech tree than you than you can launch an operation to steal a craft with technology you dont have yet, once you recover it you will unlock that technology without having to get science points. 10. Custom mode - Maybe people could make their own custom game modes to play, similar to how making history lets you create custom scenario i dont think the devs probably have enough time to make all of these and thats ok but im sure some could fit
  16. speed of light limits communication with the ground for transmitting science back home from far away places
  17. the idea of a crew of kerbals sneaking up on some other ship in low orbit and throwing the other crew out and speeding off is like GTA on steroids I love it
  18. i think if theyre gonna be climbing cliff faces there should be some stamina system so you have to give them a break every once and a while but it will be easier for them on low gravity worlds because less energy is needed to move yourself around
  19. add an experiment in the new game that detects signs of past or present alien life like primitive bacteria and have some fully habitable planets with some weird animals everywhere and u can punch them or something and maybe some are aggressive so the kerbals can have guns to defend themselves
  20. yo guys by boat parts i mean like hulls that come in different sizes like 2.5 m hull and they would have central parts and one for the front and a back part with two connecting parts for engines and submarine hulls go by the same logic but there also parts for a tower and fins and ballast tanks of course
  21. by boat parts i mean kind of like the space plane hulls. different types like there could be some if you want to build a massive ship or a tiny speedboat
  22. i always felt like boats were something KSP really needed. they literally made a moon like laythe that is almost entirely covered in ocean and never added boat parts so we could sail on them, i know its still possible to make boats with the stock parts but its a lot harder and to test them on kerbin you have to get them moved all the way to the water which is a pain in the ass. so maybe add a port as the 3rd launch pad where u can test them and some water physics. idk much about how boats work but ik if something is less dense that water it will float so maybe make it so that if ur boat is denser than the liquid it is floating on it will sink and this could be done to make submarines too and finally make its so you can place flags on water. its just a normal flag with a little buoy to keep it afloat on the ocean
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