Terrestris Posted January 11, 2021 Share Posted January 11, 2021 Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 11, 2021 Share Posted January 11, 2021 17 minutes ago, Dr.Lxweei said: I was about to post this! It’s a really good video using some great KSP visuals Quote Link to comment Share on other sites More sharing options...
ktosiu Posted January 11, 2021 Share Posted January 11, 2021 17 hours ago, Nertea said: Unless something changed in the way fuel flow is defined, the converter is set to be able to pull from other parts, which overrides the default fuel flow settings. Doesn't seem to work for me for some reason. I had various EnrU containers attached (a small drum, a reactor and the Whirlijig). Had to add a RadioactiveStorageContainer module to the smelter as a workaround. Quote Link to comment Share on other sites More sharing options...
CDSlice Posted January 11, 2021 Share Posted January 11, 2021 I recently sent a crew of 8 to Duna and Ike using the X-20 Verne. I figured that y'all might be interested in my mission report and screenshots. It was really enjoyable to build and fly these parts, however the engine sounds for the X-20 are awful. It sounds like a really repetative popping noise, not pleasent at all to hear. Is this a bug? Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 11, 2021 Author Share Posted January 11, 2021 On 1/5/2021 at 2:34 PM, mikegarrison said: Yes, I did install it. But it didn't exactly come with an instruction manual, as far as I could find. So I've been kind of puzzling out how it works. I did find the manual slider for power, but not right away. 4 hours ago, CDSlice said: I recently sent a crew of 8 to Duna and Ike using the X-20 Verne. I figured that y'all might be interested in my mission report and screenshots. It was really enjoyable to build and fly these parts, however the engine sounds for the X-20 are awful. It sounds like a really repetative popping noise, not pleasent at all to hear. Is this a bug? I turned on the sound on my game, just for you, and didn't hear anything offensive. It's a repeating explosion sound that I guess if you're doing a long burn will indeed become... repetitive. 11 hours ago, ktosiu said: Doesn't seem to work for me for some reason. I had various EnrU containers attached (a small drum, a reactor and the Whirlijig). Had to add a RadioactiveStorageContainer module to the smelter as a workaround. Hmm, that used to work (maybe around 1.3...). I'll have to make an adjustment. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 11, 2021 Share Posted January 11, 2021 5 hours ago, CDSlice said: I recently sent a crew of 8 to Duna and Ike using the X-20 Verne. I figured that y'all might be interested in my mission report and screenshots. It was really enjoyable to build and fly these parts, however the engine sounds for the X-20 are awful. It sounds like a really repetative popping noise, not pleasent at all to hear. Is this a bug? are there now custom sounds for the ''pulse engines''? Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 12, 2021 Author Share Posted January 12, 2021 24 minutes ago, Starhelperdude said: are there now custom sounds for the ''pulse engines''? Nah, they are just modulated versions of the stock engine effects with fade in/out so they pulse. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted January 12, 2021 Share Posted January 12, 2021 @ProfessorPalpatine Regarding full-length frisbees to orbit ... it can be done. I imagine the intended model is extraplanetary launchpads, but brute force isn't impossible. Its more unwieldy than it is heavy. @kspnerd122 For using the fusion tokamaks for ascent, four of the large static square radiator panels is enough to cool them. The static panels won't break under aerodynamic forces so you can mount them like fins (their aerodynamic usefulness is unclear). I had a spaceplane prototype that mounted them on the dorsal side of the wing with good success. Quote Link to comment Share on other sites More sharing options...
Cataclysmm Posted January 12, 2021 Share Posted January 12, 2021 How do I remove system heat dependency so I can use the mod? Or can I just not install that and the worthless spacedust. Quote Link to comment Share on other sites More sharing options...
Maple Kerman Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, Cataclysmm said: How do I remove system heat dependency so I can use the mod? Or can I just not install that and the worthless spacedust. They're dependencies. You can't use this mod without them. And it's not worthless. Quote Link to comment Share on other sites More sharing options...
CDSlice Posted January 12, 2021 Share Posted January 12, 2021 2 hours ago, Cataclysmm said: How do I remove system heat dependency so I can use the mod? Or can I just not install that and the worthless spacedust. Both of those are hard dependencies so this mod isn't functional without them. I'm not sure why you don't want them, System Heat makes it much easier to plan out your cooling systems and make sure they work in the VAB and Space Dust doesn't really impact you if you don't do ISRU. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 12, 2021 Share Posted January 12, 2021 3 hours ago, Cataclysmm said: How do I remove system heat dependency so I can use the mod? Or can I just not install that and the worthless spacedust. If you don't want to use Systemheat and and Spacedust (both very cool and useful), then you can just not use FFT. They are both dependencies of the mod and were made so important functions of FFT can work correctly. On a side note, it is quite rude to discount months of work as "useless". You should at least use the mods and realize that they can be very handy before saying you don't want to use them. Quote Link to comment Share on other sites More sharing options...
Akira_R Posted January 12, 2021 Share Posted January 12, 2021 On 12/31/2020 at 2:48 AM, Clamp-o-Tron said: Yes, I have been using it on my 1.9.1 testing install since the first beta. The actual release may require a bit of patching to avoid bugs related to ModuleCargoPart. So Nertea mentioned that the new version of System heat may not work in older KSP versions because he is using some new API calls, are you on an older version of System Heat or will the newer one still work? I was thinking about building a new 1.11 install but would prefer to continue in my 1.9.1 install as one of the primary mods I have been using in that save has not been updated for 1.10+ and is looking like it won't be any time soon. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 12, 2021 Author Share Posted January 12, 2021 I recall from development, and not including SH in a test install, that not adding it to your game will just cause mysterious loading crashes! 40 minutes ago, Akira_R said: So Nertea mentioned that the new version of System heat may not work in older KSP versions because he is using some new API calls, are you on an older version of System Heat or will the newer one still work? I can say the nuclear fuel transfer system won't, for sure, but I had reports that the rest of the mod is fine. Quote Link to comment Share on other sites More sharing options...
Akira_R Posted January 12, 2021 Share Posted January 12, 2021 (edited) 1 hour ago, Nertea said: *snip* I can say the nuclear fuel transfer system won't, for sure, but I had reports that the rest of the mod is fine. hmmm mkay well that's not that bad, that can be easily cheated around so long as I keep my self honest and make sure I am meeting the requirements just for RP's sake. I might give it a shot then. Edited January 12, 2021 by Akira_R Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted January 13, 2021 Share Posted January 13, 2021 They probably aren't but are bussard ramjets possible with the scoop part. Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted January 15, 2021 Share Posted January 15, 2021 I think Scott really likes FFT- he made a video on the NSWR and now these! Quote Link to comment Share on other sites More sharing options...
osunpokeh Posted January 15, 2021 Share Posted January 15, 2021 6 minutes ago, Clamp-o-Tron said: I think Scott really likes FFT- he made a video on the NSWR and now these! He effectively did a mod showcase to an audience of millions, wow. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 15, 2021 Share Posted January 15, 2021 22 minutes ago, Clamp-o-Tron said: I think Scott really likes FFT- he made a video on the NSWR and now these! Gah! I was almost the firs to post this! Quote Link to comment Share on other sites More sharing options...
Nnimrod Posted January 15, 2021 Share Posted January 15, 2021 So is scott manley saying your name correctly? "Nertee"? If so then I have not been. Quote Link to comment Share on other sites More sharing options...
viveleroi Posted January 15, 2021 Share Posted January 15, 2021 So the FAQ says this doesn't work with KSPIE - does that mean using both will break things? Or does that mean it just doesn't integrate? I've spent the past month learning KSPIE and have a love/hate relationship with it. I'm considering starting a new play through and am tempted to use this mod instead. It not only looks better than KSPIE but it doesn't look like it throws as many variables at you. Is there a good tutorial anywhere? I assume it's not as complicated as KSPIE either. 1 minute ago, Nnimrod said: So is scott manley saying your name correctly? "Nertee"? If so then I have not been. Same... I just went "Oh..." while watching the vid. I've been saying "Ner-tee-a" Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted January 15, 2021 Share Posted January 15, 2021 1 hour ago, Clamp-o-Tron said: I think Scott really likes FFT- he made a video on the NSWR and now these! So, fun tidbit. He had a no-graphics version of his NSWR that he posted a link to on Twitter. I brought FFT to his attention, suggested he could use it for graphics. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 15, 2021 Author Share Posted January 15, 2021 It's Nehr-Tay-Ah, but I'm really not bothered :P. 36 minutes ago, viveleroi said: Is there a good tutorial anywhere? I assume it's not as complicated as KSPIE either. 40 minutes ago, Nnimrod said: I've designed it to work 90% like existing KSP systems, so shouldn't really need a huge tutorial - there are engines, you put them on your craft. They work like other engines, with a few minor gotchas (some need to charge up before starting, etc). Read the engine descriptions! The key new feature you will need to really learn is SystemHeat, which has a small tutorial here. https://github.com/post-kerbin-mining-corporation/SystemHeat/wiki. For atmospheric harvesting, SpaceDust has some additional things to learn as well, but that's not really a key feature. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted January 15, 2021 Share Posted January 15, 2021 3 minutes ago, Nertea said: Nehr-Tay-Ah The mystery has been solved! That's how I originally pronounced it, but then I heard Kottabos pronounce it differently, and I was like "Youtube KSP mod man must know" And I've pronounced it wrong (mostly in my brain) since. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted January 15, 2021 Share Posted January 15, 2021 9 minutes ago, Spaceman.Spiff said: The mystery has been solved! That's how I originally pronounced it, but then I heard Kottabos pronounce it differently, and I was like "Youtube KSP mod man must know" And I've pronounced it wrong (mostly in my brain) since. I pronounce it in my native language pronouncination ner-te(e spoken short)-aaaaaaaaaaaaaaaa Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.