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How do you use deployable science now?


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I ask because it seems to have changed.  I tried putting down the science parts with an engineer Kerbal, and they just sit there being unusable.  I sent a scientist to take a look, and the parts remain unusable.  How does one deploy surface science experiments in 1.11?
 

EDIT: I seem to have found a bug, a very nasty one.  The experiments now sit on the Mun's surface, untouchable by anything at all ever.  Kerbals aren't allowed to interact with them, they will not deploy, and engineers cannot pick them up to put them back into cargo storage.  This is, to say the least, suboptimal.

Edited by SkyRender
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@SkyRender You can't just place them down by dragging and dropping out of your Kerbal's inventory, you need to hover over them in their inventory and a small white icon should appear in the bottom right of the inventory slot. Click this and you should have the option of rotating the experiment and then placing it.

(And also, if I'm not mistaken aren't you the guy who uploaded a bunch of KSP music to youtube? :P)

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2 minutes ago, RealKerbal3x said:

@SkyRender You can't just place them down by dragging and dropping out of your Kerbal's inventory, you need to hover over them in their inventory and a small white icon should appear in the bottom right of the inventory slot. Click this and you should have the option of rotating the experiment and then placing it.

(And also, if I'm not mistaken aren't you the guy who uploaded a bunch of KSP music to youtube? :P)

I tried that, as per the older versions.  Though they definitely got placed, none of them activated.

And yes, as my signature says, I'm the one who uploaded the KSP music to YouTube years ago.

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1 minute ago, SkyRender said:

I tried that, as per the older versions.  Though they definitely got placed, none of them activated.

Huh, it worked for me. Presumably when you right-click on the experiment, it says 'Module Deployed: False'?

Maybe you need to deploy a solar panel or RTG first, or you're not deploying the part using the right kind of Kerbal (scientists for experiments, engineers for power/control stations). I don't know.

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1 minute ago, RealKerbal3x said:

Huh, it worked for me. Presumably when you right-click on the experiment, it says 'Module Deployed: False'?

Maybe you need to deploy a solar panel or RTG first, or you're not deploying the part using the right kind of Kerbal (scientists for experiments, engineers for power/control stations). I don't know.

When I deployed them, nothing happened at all with them.  They have zero interaction options and no context menu.  The only thing I can do when I walk very close to one is play a little animation with the F key that does absolutely nothing useful.

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6 minutes ago, SkyRender said:

When I deployed them, nothing happened at all with them.  They have zero interaction options and no context menu.  The only thing I can do when I walk very close to one is play a little animation with the F key that does absolutely nothing useful.

Weird, this is probably a bug then. Maybe try restarting the game or reloading a quicksave then.

Have you tried one of the new deployable lights as well?

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5 minutes ago, RealKerbal3x said:

Weird, this is probably a bug then. Maybe try restarting the game or reloading a quicksave then.

Have you tried one of the new deployable lights as well?

I figured out what happened.  When they were deployed, the game did not set the isEnabled and isDeployed flags.  As soon as I set those for the appropriate parts in the save file, the issue was resolved.  I don't know WHY they didn't activate those flags when I deployed them, but at least I was able to fix the problem.

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