OhioBob Posted May 2 Share Posted May 2 7 hours ago, GoldForest said: @R-T-B I have a bug with Kopernicus not loading, even though it's clearly installed. Did you also install the dependencies -- 000_Harmony, ModularFlightIntegrator, and ModuleManager? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 2 Share Posted May 2 10 minutes ago, OhioBob said: Did you also install the dependencies -- 000_Harmony, ModularFlightIntegrator, and ModuleManager? Yes, I did. Quote Link to comment Share on other sites More sharing options...
CashnipLeaf Posted May 2 Share Posted May 2 (edited) 14 hours ago, GoldForest said: @R-T-B I have a bug with Kopernicus not loading, even though it's clearly installed. Here are my logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&st=4oxvc1lh&dl=0 According to the logs, you do not have ModularFlightIntegrator installed, which in turn caused Kopernicus to fail to load. I'd suggest reinstalling Kopernicus and all of its dependencies. Edited May 2 by CashnipLeaf Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 3 Share Posted May 3 1 hour ago, CashnipLeaf said: According to the logs, you do not have ModularFlightIntegrator installed, which in turn caused Kopernicus to fail to load. I'd suggest reinstalling Kopernicus and all of its dependencies. Strange, because I do have it installed...., I'll double check tho. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted May 3 Share Posted May 3 3 hours ago, GoldForest said: Strange, because I do have it installed...., I'll double check tho. You have the folder but it appears to be empty. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 3 Share Posted May 3 (edited) 15 minutes ago, JonnyOThan said: You have the folder but it appears to be empty. Yeah, IDK how that happened... Thank you and @CashnipLeaf for pointing that out. Now if I can find out why Rescale isn't working... One problem down at least. Edited May 3 by GoldForest Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 3 Author Share Posted May 3 (edited) On 5/2/2024 at 1:50 AM, GoldForest said: @R-T-B I have a bug with Kopernicus not loading, even though it's clearly installed. Here are my logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&st=4oxvc1lh&dl=0 I'll have a look in a few hours, thanks for the report. Just to be sure, you are on ksp 1.12.x of some type, correct? We dropped support for anything less some time ago. EDIT: disregard, RTB is slow... lol. Speaking of slow, next release is still incoming, but with work being busy, it may be as late as the end of May. We'll see. Edited May 3 by R-T-B Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 3 Share Posted May 3 27 minutes ago, R-T-B said: I'll have a look in a few hours, thanks for the report. Just to be sure, you are on ksp 1.12.x of some type, correct? We dropped support for anything less some time ago. EDIT: disregard, RTB is slow... lol. Speaking of slow, next release is still incoming, but with work being busy, it may be as late as the end of May. We'll see. I am on 1.12.5. I have another problem though. I think Kopernicus is stopping Rescale from working. I have Rescale and all the dependencies installed, but the planet is still stock size. I did notice that Kopernicus was throwing a LOT of Null refs. Logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&st=tjxbkfri&dl=0 Quote Link to comment Share on other sites More sharing options...
GoldForest Posted May 4 Share Posted May 4 @R-T-B You can ignore my last message. I figured it out. It was KSP being KSP. I reinstalled KSP's core files and it fixed the error. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 14 Author Share Posted May 14 (edited) New in this latest version release-199: 1.) Hotfix an incorrectly functioning sinking-on-distant-worlds workaround. 2.) Fix a spamming OnDestroy in ShadowMan subsystem. 3.) That's it for now. This is not the big Feature release yet, we are planning that by end of May. We just realized the sinking bugfix had a big bug and wanted to smash that sooner. See Known Bugs & Caveats for known bugs. Edited May 14 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 23 Author Share Posted May 23 (edited) Big release time. The release notes here are rather large. But it has been in testing for some time, so we consider it suitable for stable usage in the utmost sense. New in this latest version release-200: 1.) The distant body sinking bugfix has been rewriteen by @gotmachine to be nearly zero-overhead vs the previous, soemwhat CPU-heavy version. 2.) Added a new landscatter parameter for scatters, lethalRadius, default 0. Values above 0 add a kill sphere to scatters that kills only kerbals, in meters. 3.) Added a parameter to the RingShader, radiusMultiplier, that effects the multiplier to planet radius for the shadow cast on the rings. 4.) Adds an offset to KittopiaTech's zeropoint for heightmap export. Planet authors may find this useful. 5.) Exposed Atmosphere value shockTemperatureMultiplier to KittopiaTech. 6.) Many many fixes for distant bodies and bugs related to them, especially in terms of scene switching. Again, credit to gotmachine for being invalueable here. Parameters ResetFloatingOriginOnKSCReturn and TrulyMassiveSystem are both deprecated, as they are no longer needed. 7.) Config file generation when one does not exist was moved to earlier, to fix some bugs. See Known Bugs & Caveats for known bugs. Edited May 23 by R-T-B Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 23 Share Posted May 23 3 hours ago, R-T-B said: Added a new landscatter parameter for scatters, lethalRadius, default 0. Values above 0 add a kill sphere to scatters that kills only kerbals, in meters. Being an avid user of Kerbalism (tagline: many kerbals died in making of this mod) and the many ways for kerbals to die, I approve of more ways to have Jeb KIA. Thanks for the update! Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 23 Author Share Posted May 23 (edited) 1 hour ago, theJesuit said: Being an avid user of Kerbalism (tagline: many kerbals died in making of this mod) and the many ways for kerbals to die, I approve of more ways to have Jeb KIA. Thanks for the update! Stop licking the radioactive rocks, Jeb! On that note, it's been suggested to add a text string explaining WHY your kerbal just died in a popup, lol. Probably will do that in a followup maintenance release at some point. For now, just know, this won't happen unless your planet pack author gets ideas. Edited May 23 by R-T-B Quote Link to comment Share on other sites More sharing options...
modus Posted May 23 Share Posted May 23 (edited) Well, release 100 (almost 2 years ago!) was a bit of an anticlimax (like I said back then) but congrats on number 200, señor @R-T-B! Edited May 23 by modus Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 23 Author Share Posted May 23 49 minutes ago, modus said: Well, release 100 (almost 2 years ago!) was a bit of an anticlimax (like I said back then) but congrats on number 200, señor @R-T-B! Indeed. We've slowed our release cadence a little since then, but isn't it nice when things are just working and we can focus on fun stuff? I'd like to think so. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 25 Author Share Posted May 25 New in this latest version release-201: 1.) Fix a nullref spam that could occur if a body lacked a scaledspace version. 2.) A few more performance related optimizations from @gotmachine. See Known Bugs & Caveats for known bugs. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted May 25 Share Posted May 25 Hey, we got bright terrain again for the biomes on 201. 200 is fine. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 26 Author Share Posted May 26 (edited) 4 hours ago, GuessingEveryDay said: Hey, we got bright terrain again for the biomes on 201. 200 is fine. Can you post a before and after, or even just an after? I think I know what happened but want to confirm. Also, what planet pack, if not stock? EDIT: Cannot replicate, at least in stock. Is anyone else experiencing this? EDIT EDIT: Nevermind, JNSQ. Yep, I know what's going on. Hotfix incoming. Edited May 26 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 26 Author Share Posted May 26 New in this latest version release-202: 1.) Fix a regression that caused leprochan valley JNSQ and bright colors in other planet packs (caused by createColors = false not being applied). 2.) Better error message if an orbit icon fails to be applied. See Known Bugs & Caveats for known bugs. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted May 26 Share Posted May 26 18 hours ago, R-T-B said: Also, what planet pack, if not stock? EDIT: Cannot replicate, at least in stock. Is anyone else experiencing this? EDIT EDIT: Nevermind, JNSQ. Yep, I know what's going on. Hotfix incoming. Whoops, forgot to say JNSQ, heh. I've been using it for so long, normal Kerbin looks weird now. Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted May 30 Share Posted May 30 Hello, I seem to get the following error when opening KSP: This happened after installing the newest release, release-202. I don't have any idea why this is happening. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 30 Author Share Posted May 30 (edited) 1 hour ago, Oprissmian said: Hello, I seem to get the following error when opening KSP: This happened after installing the newest release, release-202. I don't have any idea why this is happening. This has been cropping up a bit. An outdated version of VertexHeightOblateAdvanced can cause this in Kopernicus. The author has fixed that bug. You can download the update here: https://github.com/jamespglaze/VertexHeightOblateAdvanced/releases Ensure you completely remove the old version, as it breaks Kopernicus's ability to even load, and the directory names have changed. Edited May 30 by R-T-B Quote Link to comment Share on other sites More sharing options...
Oprissmian Posted May 30 Share Posted May 30 7 hours ago, R-T-B said: This has been cropping up a bit. An outdated version of VertexHeightOblateAdvanced can cause this in Kopernicus. The author has fixed that bug. You can download the update here: https://github.com/jamespglaze/VertexHeightOblateAdvanced/releases Ensure you completely remove the old version, as it breaks Kopernicus's ability to even load, and the directory names have changed. Thank you very much! Quote Link to comment Share on other sites More sharing options...
R-T-B Posted May 31 Author Share Posted May 31 (edited) New in this latest version release-203: 1.) Added new lethalRadius option strings lethalRadiusMsg and lethalRadiusWarnMsg. The first string displays as a dismissable dialogbox if the kerbal is killed by the scatter killbox, the second allows a string to warn of impending danger using a similar system at approx 2x the killbox range. 2.) More landcontrol optimizations from @gotmachine See Known Bugs & Caveats for known bugs. Edited May 31 by R-T-B Quote Link to comment Share on other sites More sharing options...
users14 Posted June 1 Share Posted June 1 (edited) When I splash down on the oceans of a planet I made, this weird graphical bug occurs: Also in space, this weird bug happens, when it is not supposed to [look at the planet, it has its ScaledSpace texture overlaid over its surface.. for some reason?] Edit: I was able to fix the second issue on my own, but the first issue is really puzzling me. Edit 2: The transition between PQS and ScaledSurface causes the second issue at around 145km-ish? Edit 3: With some more tinkering, I was able to completely fix the ScaledSurface issue, but first issue still there Config: Spoiler @Kopernicus { Body { name = Ogon barycenter = False implements = finalizeOrbit = False randomMainMenuBody = False contractWeight = 30 Properties { description = You shouldn't go here radius = 150000 geeASL = 0.1 rotates = True rotationPeriod = 1210000 tidallyLocked = True initialRotation = 190 inverseRotThresholdAltitude = 100000 albedo = 0.1 emissivity = 0.9 coreTemperatureOffset = 0 timewarpAltitudeLimits = 5000 10000 10000 30000 50000 100000 200000 300000 sphereOfInfluence = 2546663.02332811 solarRotationPeriod = False navballSwitchRadiusMult = 0.06 navballSwitchRadiusMultLow = 0.055 useTheInName = False displayName = Ogon^N selectable = True RnDVisibility = Visible RnDRotation = False maxZoom = 60000 ScienceValues { landedDataValue = 15 // Science multiplier for landed science. splashedDataValue = 30 // Science multiplier for splashed down science. flyingLowDataValue = 1 // Science multiplier for flying low science. flyingHighDataValue = 1 // Science multiplier for flying high science. inSpaceLowDataValue = 12 // Science multiplier for in space low science. inSpaceHighDataValue = 10 // Science multiplier for in space high science. recoveryValue = 10 flyingAltitudeThreshold = 18000 // Altitude when "flying at <body>" transitions from/to "from <body>'s upper atmosphere" spaceAltitudeThreshold = 80000 // Altitude when "in space low" transitions from/to "in space high" } biomeMap = KerbalPlanets/Textures/PluginData/OgonBio.dds !Biomes{} Biomes { Biome { name = NuSea displayName = #LOC_Ogon_Biomes_NuSea color = #3404FF value = 1 } Biome { name = LamphoSea displayName = #LOC_Ogon_Biomes_LamphoSea color = #FFBF04 value = 1 } Biome { name = ArmoSea displayName = #LOC_Ogon_Biomes_ArmoSea color = #EC04FF value = 1 } Biome { name = MozgaSea displayName = #LOC_Ogon_Biomes_MozgaSea color = #04FFFB value = 1 } Biome { name = Lowlands displayName = #LOC_Ogon_Biomes_Lowlands color = #393939 value = 1 } Biome { name = Midlands displayName = #LOC_Ogon_Biomes_Midlands color = #555555 value = 1 } Biome { name = Highlands displayName = #LOC_Ogon_Biomes_Highlands color = #717171 value = 1 } Biome { name = Poles displayName = #LOC_Ogon_Biomes_Poles color = #040404 value = 1 } Biome { name = MinorLakes displayName = #LOC_Ogon_Biomes_MinorLakes color = #FD0000 value = 1 } } } Orbit { referenceBody = Sun // The body that this body is orbiting around. inclination = -15 eccentricity = 0.200000002980232 semiMajorAxis = 1563138304 // The altitude of the highest point in the orbit longitudeOfAscendingNode = 70 // The position of the highest point on the orbit circle argumentOfPeriapsis = 15 meanAnomalyAtEpoch = 3.14000010490417 meanAnomalyAtEpochD = 179.908753681645 epoch = 0 color = 1,0,0,1 // The color of the orbit line in the Tracking Station nodeColor = 1,0,0,1 // The color of the circle that marks the planets current position on the orbit cameraSmaRatioBounds = 0.03 25 period = 2215754.21968432 } ScaledVersion { type = Vacuum fadeStart = 110000 fadeEnd = 220000 sphericalModel = False deferMesh = False invisible = False Material { color = 1,1,1,1 specColor = 0.0769999996,0.0769999996,0.0769999996,1 shininess = 0.03 texture = KerbalPlanets/Textures/PluginData/OgonClr.dds mainTexScale = 1,1 mainTexOffset = 0,0 normals = KerbalPlanets/Textures/PluginData/OgonNrm.dds bumpMapScale = 1,1 bumpMapOffset = 0,0 opacity = 1 resourceMapScale = 1,1 resourceMapOffset = 0,0 } } PQS { fadeStart = 110000 fadeEnd = 220000 deactivateAltitude = 221100 minLevel = 2 maxLevel = 9 minDetailDistance = 6 maxQuadLengthsPerFrame = 0.03 materialType = AtmosphericExtra allowFootprints = True Material { saturation = 1 contrast = 1.35 tintColor = 1,1,1,0 groundTexStart = 0 groundTexEnd = 9000 steepTexStart = 0 steepTexEnd = 9000 steepTex = CTTP/Textures/PluginData/rock.dds steepBumpMap = CTTP/Textures/PluginData/rock_normal.dds steepNearTiling = 2500 steepTiling = 25 lowTex = CTTP/Textures/PluginData/sand.dds lowBumpMap = CTTP/Textures/PluginData/sand_normal.dds lowNearTiling = 5000 lowMultiFactor = 50 lowBumpNearTiling = 5000 lowBumpFarTiling = 50 midTex = CTTP/Textures/PluginData/cracked.dds midBumpMap = CTTP/Textures/PluginData/cracked_normal.dds midNearTiling = 5000 midMultiFactor = 50 midBumpNearTiling = 5000 midBumpFarTiling = 50 highTex = CTTP/Textures/PluginData/rock.dds highBumpMap = CTTP/Textures/PluginData/rock_normal.dds highNearTiling = 5000 highMultiFactor = 50 highBumpNearTiling = 5000 highBumpFarTiling = 50 lowStart = 0 lowEnd = 0.2 highStart = 0.25 highEnd = 1 } Mods { VertexHeightMap { map = KerbalPlanets/Textures/PluginData/OgonHgt.dds offset = -5000 deformity = 23000 scaleDeformityByRadius = False order = 10 enabled = True } VertexSimplexHeightAbsolute { seed = 11182391 deformity = 250 octaves = 8 persistence = 0.5 frequency = 24 enabled = true order = 20 } VertexSimplexHeight { seed = 2488903 deformity = 250 octaves = 8 persistence = 0.5 frequency = 4 enabled = true order = 30 } VertexHeightNoiseVertHeightCurve2 { deformity = 700 ridgedAddFrequency = 32 ridgedAddLacunarity = 2 ridgedAddOctaves = 8 ridgedAddSeed = 255678 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 2 ridgedSubOctaves = 8 ridgedSubSeed = 32467899 simplexFrequency = 24 simplexHeightEnd = 4000 simplexHeightStart = 0 simplexOctaves = 8 simplexPersistence = 0.5 simplexSeed = 346788 order = 40 enabled = True simplexCurve { key = 0 0 0 0 key = 0.6311918 0.4490898 1.432598 1.432598 key = 1 1 0 0 } } VoronoiCraters { colorOpacity = 0.7 DebugColorMapping = False deformation = 400 jitter = 0.1 jitterHeight = 3 rFactor = 1 rOffset = 1 simplexFrequency = 120 simplexOctaves = 3 simplexPersistence = 0.5 simplexSeed = 8940303 voronoiDisplacement = 0 voronoiFrequency = 30 voronoiSeed = 829393 order = 50 enabled = True CraterCurve { key = -0.9982381 -0.7411783 -0.06500059 -0.06500059 key = -0.9332262 -0.7678316 -0.2176399 -0.2176399 key = -0.8990405 -0.7433339 -2.560626 -2.560626 key = -0.7445966 -0.8581167 0.4436148 0.4436148 key = -0.4499771 -0.1392395 5.289535 5.289535 key = -0.4015177 0.2551735 9.069458 -2.149609 key = -0.2297457 0.002857953 -0.4453675 -0.4453675 key = 0.2724952 0.00423781 -0.01884932 -0.01884932 key = 0.9998434 -0.004090764 0.01397126 0.01397126 } JitterCurve { key = -1.000701 0.4278412 0.1577609 0.1577609 key = -0.7884969 0.09487452 -0.7739663 -0.7739663 key = -0.6091803 0.072019 0.123537 0.123537 key = -0.3930514 0.3903495 3.300831 3.300831 key = -0.3584836 0.8643304 0.07139917 0.07139917 key = -0.2988068 0.002564805 -0.01814346 -0.01814346 key = 0.9970253 0.003401639 0 0 } } VertexColorMap { map = KerbalPlanets/Textures/PluginData/OgonClr.dds order = 60 enabled = True } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = False createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True altitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } longitudeSimplex { frequency = 1 octaves = 1 persistence = 1 } LandClasses { Value { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 1 name = Base latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 1 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } coverageSimplex { frequency = 1 octaves = 1 persistence = 1 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 1 octaves = 1 persistence = 1 } scatters { Value { density = 0.9 scatterName = volcanic_rock } } } } } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 1,0,0,1 oceanHeight = 1000 Material { colorFromSpace = 1,0,0,1 color = 1,0,0,1 } FallbackMaterial { colorFromSpace = 1,0,0,1 color = 1,0,0,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 1,0,0,1 fogColorStart = 1,0,0,1 skyColorOpacityBase = 0.7 } } } HazardousBody { Item { ambientTemp = 1700 biomeName = MinorLakes AltitudeCurve { key = 1000 1.0 //2750 asl key = 1500 0 //3500 asl } } Item { ambientTemp = 1700 biomeName = MozgaSea AltitudeCurve { key = 1000 1.0 //2750 asl key = 1500 0 //3500 asl } } Item { ambientTemp = 1700 biomeName = ArmoSea AltitudeCurve { key = 1000 1.0 //2750 asl key = 1500 0 //3500 asl } } Item { ambientTemp = 1700 biomeName = LamphoSea AltitudeCurve { key = 1000 1.0 //2750 asl key = 1500 0 //3500 asl } } Item { ambientTemp = 1700 biomeName = NuSea AltitudeCurve { key = 1000 1.0 //2750 asl key = 1500 0 //3500 asl } } } Debug { exportMesh = true update = true } } } Edited June 1 by users14 fixes Quote Link to comment Share on other sites More sharing options...
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