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[1.12.x] Kopernicus Stable branch (Last Updated February 10th, 2025)


R-T-B

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  On 5/2/2024 at 8:50 AM, GoldForest said:

@R-T-B I have a bug with Kopernicus not loading, even though it's clearly installed. 

Here are my logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&st=4oxvc1lh&dl=0

7Sj4cLv.png

 

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According to the logs, you do not have ModularFlightIntegrator installed, which in turn caused Kopernicus to fail to load. 

I'd suggest reinstalling Kopernicus and all of its dependencies.

Edited by CashnipLeaf
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  On 5/2/2024 at 8:50 AM, GoldForest said:

@R-T-B I have a bug with Kopernicus not loading, even though it's clearly installed. 

Here are my logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&st=4oxvc1lh&dl=0

7Sj4cLv.png

 

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I'll have a look in a few hours, thanks for the report.

Just to be sure, you are on ksp 1.12.x of some type, correct?  We dropped support for anything less some time ago.

EDIT: disregard, RTB is slow...  lol.

Speaking of slow, next release is still incoming, but with work being busy, it may be as late as the end of May.  We'll see.

Edited by R-T-B
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  On 5/3/2024 at 6:10 PM, R-T-B said:

I'll have a look in a few hours, thanks for the report.

Just to be sure, you are on ksp 1.12.x of some type, correct?  We dropped support for anything less some time ago.

EDIT: disregard, RTB is slow...  lol.

Speaking of slow, next release is still incoming, but with work being busy, it may be as late as the end of May.  We'll see.

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I am on 1.12.5. I have another problem though. I think Kopernicus is stopping Rescale from working. I have Rescale and all the dependencies installed, but the planet is still stock size. 

I did notice that Kopernicus was throwing a LOT of Null refs. 

Logs: https://www.dropbox.com/scl/fo/nr2qg8m6trcl8ihiyjpfq/h?rlkey=xoa5s9gnl8kkikmpl5cg2bjow&st=tjxbkfri&dl=0

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  • 2 weeks later...
New in this latest version release-199:

1.) Hotfix an incorrectly functioning sinking-on-distant-worlds workaround.

2.) Fix a spamming OnDestroy in ShadowMan subsystem.

3.) That's it for now. This is not the big Feature release yet, we are planning that by end of May. We just realized the sinking bugfix had a big bug and wanted to smash that sooner.

See Known Bugs & Caveats for known bugs.

Edited by R-T-B
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  • 2 weeks later...

Big release time.  The release notes here are rather large.  But it has been in testing for some time, so we consider it suitable for stable usage in the utmost sense.

New in this latest version release-200:

1.) The distant body sinking bugfix has been rewriteen by @gotmachine to be nearly zero-overhead vs the previous, soemwhat CPU-heavy version.

2.) Added a new landscatter parameter for scatters, lethalRadius, default 0.  Values above 0 add a kill sphere to scatters that kills only kerbals, in meters.

3.) Added a parameter to the RingShader, radiusMultiplier, that effects the multiplier to planet radius for the shadow cast on the rings.

4.) Adds an offset to KittopiaTech's zeropoint for heightmap export.  Planet authors may find this useful.

5.) Exposed Atmosphere value shockTemperatureMultiplier to KittopiaTech.

6.) Many many fixes for distant bodies and bugs related to them, especially in terms of scene switching.  Again, credit to gotmachine for being invalueable here. Parameters ResetFloatingOriginOnKSCReturn and TrulyMassiveSystem are both deprecated, as they are no longer needed.

7.) Config file generation when one does not exist was moved to earlier, to fix some bugs.

See Known Bugs & Caveats for known bugs.

Edited by R-T-B
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  On 5/23/2024 at 7:03 AM, R-T-B said:

Added a new landscatter parameter for scatters, lethalRadius, default 0.  Values above 0 add a kill sphere to scatters that kills only kerbals, in meters.

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Being an avid user of Kerbalism (tagline: many kerbals died in making  of this mod) and the many ways for kerbals to die, I approve of more ways to have Jeb KIA

Thanks for the update!

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  On 5/23/2024 at 10:28 AM, theJesuit said:

Being an avid user of Kerbalism (tagline: many kerbals died in making  of this mod) and the many ways for kerbals to die, I approve of more ways to have Jeb KIA

Thanks for the update!

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Stop licking the radioactive rocks, Jeb!

On that note, it's been suggested to add a text string explaining WHY your kerbal just died in a popup, lol.

Probably will do that in a followup maintenance release at some point.  For now, just know, this won't happen unless your planet pack author gets ideas.

Edited by R-T-B
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  On 5/23/2024 at 8:57 PM, modus said:

Well, release 100 (almost 2 years ago!) was a bit of an anticlimax (like I said back then:sticktongue:) but congrats on number 200, señor @R-T-B!

 

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Indeed.  We've slowed our release cadence a little since then, but isn't it nice when things are just working and we can focus on fun stuff?  I'd like to think so. :D

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  On 5/25/2024 at 11:06 PM, GuessingEveryDay said:

Hey, we got bright terrain again for the biomes on 201. 200 is fine.

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Can you post a before and after, or even just an after?  I think I know what happened but want to confirm.

Also, what planet pack, if not stock?

EDIT:  Cannot replicate, at least in stock.  Is anyone else experiencing this?

EDIT EDIT:  Nevermind, JNSQ.  Yep, I know what's going on.  Hotfix incoming.

Edited by R-T-B
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New in this latest version release-202:

1.) Fix a regression that caused leprochan valley JNSQ and bright colors in other planet packs (caused by createColors = false not being applied).

2.) Better error message if an orbit icon fails to be applied.

See Known Bugs & Caveats for known bugs.

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  On 5/26/2024 at 2:37 AM, R-T-B said:

Also, what planet pack, if not stock?

EDIT:  Cannot replicate, at least in stock.  Is anyone else experiencing this?

EDIT EDIT:  Nevermind, JNSQ.  Yep, I know what's going on.  Hotfix incoming.

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Whoops, forgot to say JNSQ, heh. I've been using it for so long, normal Kerbin looks weird now.

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  On 5/30/2024 at 12:42 AM, Oprissmian said:

Hello, I seem to get the following error when opening KSP:

NBwgNxg.png

This happened after installing the newest release, release-202. I don't have any idea why this is happening.

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This has been cropping up a bit.  An outdated version of VertexHeightOblateAdvanced can cause this in Kopernicus.  The author has fixed that bug.  You can download the update here:

https://github.com/jamespglaze/VertexHeightOblateAdvanced/releases

Ensure you completely remove the old version, as it breaks Kopernicus's ability to even load, and the directory names have changed.

Edited by R-T-B
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  On 5/30/2024 at 2:34 AM, R-T-B said:

This has been cropping up a bit.  An outdated version of VertexHeightOblateAdvanced can cause this in Kopernicus.  The author has fixed that bug.  You can download the update here:

https://github.com/jamespglaze/VertexHeightOblateAdvanced/releases

Ensure you completely remove the old version, as it breaks Kopernicus's ability to even load, and the directory names have changed.

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Thank you very much!

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New in this latest version release-203:

1.) Added new lethalRadius option strings lethalRadiusMsg and lethalRadiusWarnMsg. The first string displays as a dismissable dialogbox if the kerbal is killed by the scatter killbox, the second allows a string to warn of impending danger using a similar system at approx 2x the killbox range.

2.) More landcontrol optimizations from @gotmachine

See Known Bugs & Caveats for known bugs.

Edited by R-T-B
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When I splash down on the oceans of a planet I made, this weird graphical bug occurs:
JiEsCHa.png

Also in space, this weird bug happens, when it is not supposed to [look at the planet, it has its ScaledSpace texture overlaid over its surface.. for some reason?]

ngIRtLL.png

Edit: I was able to fix the second issue on my own, but the first issue is really puzzling me.

Edit 2: The transition between PQS and ScaledSurface causes the second issue at around 145km-ish?

Edit 3: With some more tinkering, I was able to completely fix the ScaledSurface issue, but first issue still there

 Config: 

  Reveal hidden contents

 

Edited by users14
fixes
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