Ictiv Posted July 22, 2022 Share Posted July 22, 2022 (edited) 2 hours ago, zer0Kerbal said: orbitDisplayMode might be the droid you are looking for. Oh yeah, I forgot to say specifically, but Orbit Display Mode is in fact that setting I was describing, however, I thought Patches Ahead also did part of what I was looking for, only to be proven wrong. I remain utterly clueless as to what that number actually does, as both of my ideas as to what it could mean were disproven as I kept experimenting with it. EDIT: Actually, now that I wrote that out, maybe it would be worth taking a look at Custom Barn Kit's code. Since the changing of the patches ahead option didn't seem to give any results for me, it might be possible that it's a bug with Custom Barn Kit itself, where it doesn't actually apply the changes to that variable... Either that, or I had a mod left in my load order that reset the patches ahead variable without me noticing? A lot to test considering how long my load times are. Edited July 22, 2022 by Ictiv Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 22, 2022 Author Share Posted July 22, 2022 (edited) 14 minutes ago, Ictiv said: Oh yeah, I forgot to say specifically, but Orbit Display Mode is in fact that setting I was describing, however, I thought Patches Ahead also did part of what I was looking for, only to be proven wrong. I remain utterly clueless as to what that number actually does, as both of my ideas as to what it could mean were disproven as I kept experimenting with it. EDIT: Actually, now that I wrote that out, maybe it would be worth taking a look at Custom Barn Kit's code. Since the changing of the patches ahead option didn't seem to give any results for me, it might be possible that it's a bug with Custom Barn Kit itself, where it doesn't actually apply the changes to that variable... Either that, or I had a mod left in my load order that reset the patches ahead variable without me noticing? A lot to test considering how long my load times are. I understand load times. Finally got mine under 10min, and that took some doing. Looking through the CBK code might be helpful. incoming release. Edited July 22, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 22, 2022 Author Share Posted July 22, 2022 Version 1.0.2.0-release <Ictiv> edition 21 Jul 2022Released for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Spoiler Summary 1.0.2.0 Add thank you to @Ictiv Ictiv [RealSolarSystem.cfg] v1.0.0.0 [OuterPlanetsMod.cfg] v1.0.0.0 [JX2Antenna.cfg] v1.0.0.0 Patching order [JX2Antenna.cfg] :LAST[JX2Antenna] [OuterPlanetsMod.cfg] :LAST[OPM] [RealSolarSystem.cfg] :LAST[RealSolarSystem] closes #48 - [Bug ]: JX2Antenna+OPM Incompatibility closes #49 - [Request]: OPM compatibility closes #50 - [Request]: Realism Overhaul compatibility docs/ Update [TrackingStation.md] v2.1.0.0 [SPH.md] v2.1.0.0 [Administration.md] v1.1.2.0 img/ Update [TrackingStation.png] v1.3.0.0 Status 1.0.2.0 Issues closes #51 - Komplexity (KPLX) 1.0.2.0-release <Ictiv> closes #52 - 1.0.2.0 Verify Legal Mumbo Jumbo closes #53 - 1.0.2.0 Update Documentation closes #54 - 1.0.2.0 Update Social Media See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Ictiv Posted July 22, 2022 Share Posted July 22, 2022 There definitely seems to be some sort of issue with CKAN when it comes to this mod, because CKAN has recognized once more that a new update is available, but thinks that that latest update is 1.0.1.0, rather than 1.0.2.0, and downloaded the previous version. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 22, 2022 Author Share Posted July 22, 2022 1 hour ago, Ictiv said: CKAN @Ictiv, concerning this addon - CKAN is behaving properly. I always release to CurseForge first, then push previous update to SpaceDock, which updates CKAN. Quote Link to comment Share on other sites More sharing options...
Ictiv Posted July 23, 2022 Share Posted July 23, 2022 Ah, okay, got the two mixed up, thought CurseForge is the one that updates CKAN, and saw that it already had the latest version. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 19, 2022 Share Posted August 19, 2022 I have an issue with the administration building (I have JNSQ and Strategia installed): it says "Fully Upgraded" at Level 3, but with only 3 strategies available. When hovering over the (inactive) upgrade button, the info box shows "Max Active Strategies: 4", but I can't click it. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 20, 2022 Author Share Posted August 20, 2022 (edited) On 8/19/2022 at 11:02 AM, infinite_monkey said: I have an issue with the administration building (I have JNSQ and Strategia installed): it says "Fully Upgraded" at Level 3, but with only 3 strategies available. When hovering over the (inactive) upgrade button, the info box shows "Max Active Strategies: 4", but I can't click it. I see the issue. Kindly slap in a bug report here (on GitHub) and I will push out a fix lickity-split. Komplexity supported Strategia by not patching Admin at all. I will create a new with the understanding that you try out the patch (on a non-live save after backing up your game and saves) and tell me if it works for you. Stratega CBK patches: Spoiler // Custom Barn Kit configuration to change the strategy commit levels so that // we can effectively have strategies with 3 levels that align with the building // levels. Big thanks to sarbian for making Custom Barn Kit, as this simple // change would've been a massive pain otherwise. // // Author: nightingale @CUSTOMBARNKIT:FOR[Strategia] { @ADMINISTRATION { @strategyCommitRange = 1, 1, 1 @activeStrategyLimit = 2, 3, 4 } @MISSION { @reputationKerbalRecovery = 2.5 } } Komplexity CMK:Admin Spoiler // Administration.cfg v1.0.7.1 // Komplexity (KPLX) // an addon that uses CustomBarnKit to extend the Kerbin Space Center's facilities from four levels (start + three) to ten levels (start + nine) // created: 05 Nov 2019 // updated: 14 Apr 2022 @CUSTOMBARNKIT:NEEDS[CustomBarnKit,!Strategia]:FOR[Komplexity] { @ADMINISTRATION { @levels = 10 @upgradesVisual = 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 @upgrades = 38000, 10000, 15000, 25000, 50000, 75000, 95000, 115000, 150000, 190000 @activeStrategyLimit = 1, 2, 3, 3, 4, 4, 5, 6, 7, 8 @strategyCommitRange = 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0 } } // CC BY-SA 4.0 by zer0Kerbal Komplexity CBK:Mission Spoiler // MissionControl.cfg v1.0.5.1 // Komplexity (KPLX) // an addon that uses CustomBarnKit to extend the Kerbin Space Center's facilities from four levels (start + three) to ten levels (start + nine) // created: 05 Nov 2019 // updated: 14 Apr 2022 @CUSTOMBARNKIT:NEEDS[CustomBarnKit]:FOR[Komplexity] { @MISSION { @levels = 10 @upgradesVisual = 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 // @upgrades = 0, 25000, 50000, 65000, 80000, 95000, 110000, 125000, 150000, 300000 @upgrades = 19000, 10000, 15000, 20000, 25000, 35000, 45000, 55000, 75000, 100000 @unlockedFlightPlanning = 5 @activeContractsLimit = 2, 3, 4, 5, 6, 7, 8, 9, 10, -1 } } // CC BY-SA 4.0 by zer0Kerbal Edited August 20, 2022 by zer0Kerbal B<-->M Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 20, 2022 Share Posted August 20, 2022 9 hours ago, zer0Kerbal said: I see the issue. Kindly slap in a bug report here (on GitHub) and I will push out a fix lickity-split. Done: https://github.com/zer0Kerbal/Komplexity/issues/57 Since I installed Komplexity via CKAN, which still shows 1.0.1 as the latest version, I'll update it to 1.0.2 and apply your patch once it's ready Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 20, 2022 Author Share Posted August 20, 2022 6 hours ago, infinite_monkey said: Done: https://github.com/zer0Kerbal/Komplexity/issues/57 Since I installed Komplexity via CKAN, which still shows 1.0.1 as the latest version, I'll update it to 1.0.2 and apply your patch once it's ready +1 @infinite_monkey, thank you. helps a great deal plus you get credit in the repo automatically by doing it this way. First step is to see if Strategia can handle the additional levels. The reason the current admin/mission control configs don't patch those two buildings when Strategia is installed is because of this unknown. Marked compatible because in it's current state it is. will ping @nightingale(jrossignol) on the KSP forums as well. I should have a test config file posted in that same thread for you to try in a few hours. Kindly let me know how it works. Please backup your save game, and it is strongly suggested to use experimental patches on a throwaway copy of your save game or better yet on a blank save created just for this purpose. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 20, 2022 Author Share Posted August 20, 2022 @infinite_monkey and @nightingale The patch files (experimental) are now on GitHub to try. [link] Kindly tell me if they resolve your issues and if Strategia/KSP has any issue going above 3 contracts - and if that is balanced. Manual Installation directions are included in the archives. Version 1.0.2.0-release <Ictiv> edition has been released to SpaceDock and should propagate to CKAN shortly. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted August 24, 2022 Author Share Posted August 24, 2022 Version 1.0.3.0-release <infinite monkey> edition 21 Aug 2022 Released for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Spoiler Strategia Compatibility Allow [Administration.cfg] to work when Strategia is installed. thank you to @infinite_monkeyaka chrbkr (GitHub) please note: there is a known bug in Strategia bug that affects display of max strategies only. this bug affects DISPLAY only, not the actual mechanics. Strategia Compatibility thank you to @infinite_monkeyaka chrbkr (GitHub) Update [Administration.cfg] v1.0.8.1 remove ,!Strategia from the :NEEDS clause Add [Strategia.cfg] v1.0.0.1 patch 1 patch 2 closes #57 - [Bug ]: Administration building compatibility issue with Strategia Status 1.0.3.0 Issues closes #58 - Komplexity (KPLX) 1.0.3.0-release <infinite monkey> edition closes #59 - 1.0.3.0 Verify Legal Mumbo Jumbo closes #60 - 1.0.3.0 Update Documentation closes #61 - 1.0.3.0 Update Social Media See More Changelog Summary for more details of changes: See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
MartyrKomplx Posted February 19 Share Posted February 19 For users of both this and Kerbal Construction Time, I offer a basic compatibility fix (I'll be posting here and and their thread for maximum reach). It's designed for the profile that follows "stock" KSC Facility upgrades instead of the KCT upgrades. As it is now, KCT was designed for only a maximum of Level 3 for the buildings, Komplexity increases that to Level 10. KCT formulas use the actual facility level, instead of a percentage of the maximum level. This can potentially break balance when playing the preset that follows KSC facility upgrades instead of the KCT upgrade system. To make both mods play nicer together, in the formulas area, you need to change any occurrence of the following: [L] ..into.. (([L]/3)-(([L]%3)/3)) [R] ..into.. (([R]/3)-(([R]%3)/3)) This will match up VAB/SPH and R&D Levels 1-3, levels 4-6, and levels 7-9 as KCT Level 1, 2, and 3 respectively. When you finalize the facility to level 10, you get a bonus Level 4 for KCT. Additionally, the upgrades to the next "KCT level" corresponds to the visual upgrades of the facility, except that there's no visual upgrade for level 10 (KCT level 4). Quote Link to comment Share on other sites More sharing options...
Tupac Posted April 28 Share Posted April 28 (edited) How can I make maneuver nodes available at lower tracking station levels? Edited April 28 by Tupac Quote Link to comment Share on other sites More sharing options...
dislikescaptchas Posted September 10 Share Posted September 10 (edited) @zer0Kerbal Hi! Hoping this one is still being read, I really like this mod! I'm not terribly experienced in the game and it naturally locks parts away so I don't get overwhelmed. Also to add something to the conversation before asking: maneuver nodes become available at mission control lvl 5 and tracking station lvl 6. To my question: The one exception to this mod working perfectly that I am encountering is that the administrative building upgrades are incredibly expensive; the first upgrade is 225.000 and the second went up to something like 844.500. The only mod I could imagine impacting that was strategia but that one's actually mentioned as compatible.. So I'm at a loss what to do. I find GitHub an incredibly confusing site so I made an account here hoping it would help (also gives away I used CKAN). I'd share my modlist but no idea how, and would try with different modlists but my potato takes ages to load and I'm afraid I'll lose my current save if I don't know what mods I had installed when I'm done.. so I'm not being terribly helpful here.. Either way, it's the least useful building so I can continue playing edit: after some more digging I think the above mentioned issue ties into this, as I think the version on spacedock (and therefor CKAN) is still version 1.0.2, while the 1.0.3 version was specifically released to fix an issue with stategia and the administrative building. So I assume that's my issue, hoping the 1.0.3 can be pushed through! Edited September 10 by dislikescaptchas more info Quote Link to comment Share on other sites More sharing options...
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