MARL_Mk1 Posted July 18, 2021 Share Posted July 18, 2021 Is there any hope of this being updated to 1.12? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted July 18, 2021 Share Posted July 18, 2021 43 minutes ago, Lijazos said: of this being updated to 1.12 I've installed this mod in KSP 1.12.1 and it works fine. I'm using it on stock Kerbin. (My JNSQ instance is still at KSP 1.8.1) Quote Link to comment Share on other sites More sharing options...
MARL_Mk1 Posted July 18, 2021 Share Posted July 18, 2021 1 hour ago, Caerfinon said: I've installed this mod in KSP 1.12.1 and it works fine. I'm using it on stock Kerbin. (My JNSQ instance is still at KSP 1.8.1) Thank you <3 Quote Link to comment Share on other sites More sharing options...
RYU AZUKU99 Posted July 19, 2021 Share Posted July 19, 2021 (edited) Anyone else getting issues with some launch pads being a bright green? NVM Tundra's Space Center's file structure is just different than any other mod, looks great! Edited July 19, 2021 by RYU AZUKU99 Tundra's Space Center files suck Quote Link to comment Share on other sites More sharing options...
Dev_135 Posted July 19, 2021 Share Posted July 19, 2021 Hey JadeOfMaar, KerbinSide Remastered duplicates a bunch of parts, what shall i do? Quote Link to comment Share on other sites More sharing options...
Bellabong Posted July 19, 2021 Share Posted July 19, 2021 You'll probably want to delete the duplicates using kerbal konstructs. Just reporting in to say that KSC extended has no issues I've found so far on a 3.2x scale Kerbin with .70 landscape height. It's the first release I didn't need to edit slightly. (previous KSC needed slight adjustments before) Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted July 25, 2021 Share Posted July 25, 2021 You should do KSC Extended but it's on every planet's in the kerbol system Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted July 27, 2021 Share Posted July 27, 2021 Ok so i play with Beyond Home and most of the space centers are underground, floating, underwater and anything in between. I thought that was because of KCSE os for Kerbin and now i read its comparable with BH how can i install or fix these issues? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted July 29, 2021 Author Share Posted July 29, 2021 On 7/25/2021 at 12:32 AM, EndAllFilms said: You should do KSC Extended but it's on every planet's in the kerbol system No. On 7/27/2021 at 4:46 AM, BlackEyedPhantom said: Ok so i play with Beyond Home and most of the space centers are underground, floating, underwater and anything in between. I thought that was because of KCSE os for Kerbin and now i read its comparable with BH how can i install or fix these issues? Beyond Home compatibility was made with an old version of Beyond Home (before Parallax existed) so I can't help someone who's using Parallax until Linx updates his mod to use a newer, more optimized version. My PC cannot run the current BH Parallax version. All I can suggest is you make sure that your terrain detail is at maximum and not the lowest. And in case you're using rescale, the warranty is void. I don't bother testing rescaled X planet packs. Quote Link to comment Share on other sites More sharing options...
BlackEyedPhantom Posted July 30, 2021 Share Posted July 30, 2021 16 hours ago, JadeOfMaar said: No. Beyond Home compatibility was made with an old version of Beyond Home (before Parallax existed) so I can't help someone who's using Parallax until Linx updates his mod to use a newer, more optimized version. My PC cannot run the current BH Parallax version. All I can suggest is you make sure that your terrain detail is at maximum and not the lowest. And in case you're using rescale, the warranty is void. I don't bother testing rescaled X planet packs. Ow ok. So we all are waiting for Links to update. Well we will make a bit more (hopefully not too much) Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 30, 2021 Share Posted July 30, 2021 This appears to be 1.12.1 compatible! (I’ve been using it) Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 15, 2021 Share Posted August 15, 2021 Idk if anyone has asked for this before, but it would be nice to have a version of this which includes all the TSC pads at the same site as KSC. Before I switched over to my new computer, I "rolled my own" Missile Row and CCAFS with the Tundra pads and Kerbal Konstructs' place feature, but it doesn't look like I can do that in 1.12 yet because of how the launch site system was changed. Quote Link to comment Share on other sites More sharing options...
Miza Posted August 26, 2021 Share Posted August 26, 2021 I can't seem to able to launch from any of the new pads, any idea what may be going on? I'm on 1.12. I can't select them in the space center view, and they don't show up under the 'launch' list in the VAB. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 26, 2021 Share Posted August 26, 2021 1 hour ago, Miza said: I can't seem to able to launch from any of the new pads Are the launch pads "open"? You can check on their status in the VAB/SPH using the KK icon to view them in base manager. Quote Link to comment Share on other sites More sharing options...
Miza Posted August 27, 2021 Share Posted August 27, 2021 17 hours ago, Caerfinon said: Are the launch pads "open"? You can check on their status in the VAB/SPH using the KK icon to view them in base manager. Oh! That's different, but it works. Thanks! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted August 27, 2021 Share Posted August 27, 2021 12 minutes ago, Miza said: Oh! That's different, but it works. Thanks! Glad that got sorted. Enjoy your launches. Fly safe. Quote Link to comment Share on other sites More sharing options...
Catto Posted October 2, 2021 Share Posted October 2, 2021 It doesn't work for me, there is nothing new on the ksc except for some gray untextured stuff by the runway. Does texturereplacer have issues with this mod? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2021 Author Share Posted October 3, 2021 8 hours ago, siklidkid said: It doesn't work for me, there is nothing new on the ksc except for some gray untextured stuff by the runway. Does texturereplacer have issues with this mod? Do you have the four requirements as listed in the OP? Do you have the CustomPreLaunchChecks folder in GameData (KerbalKonstructs includes and requires this) If you installed the requirements manually (not via CKAN), are you sure that every mod folder is where it should be? (Like don't have OSSNTR accidentally inside of another mod's folder) Quote Link to comment Share on other sites More sharing options...
Catto Posted October 3, 2021 Share Posted October 3, 2021 Actually i fixed it in the stupidest way possible, I deleted some mods and now it works Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 7, 2021 Author Share Posted October 7, 2021 On 10/3/2021 at 10:25 AM, siklidkid said: Actually i fixed it in the stupidest way possible, I deleted some mods and now it works If you can, re-add mods until you get the problem again. I'm curious to which mod is the offender. Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted December 11, 2021 Share Posted December 11, 2021 (edited) Using this with Beyond Home. It works but some launchpads are bright green. I tried editing them but when I set grass color the surface texture it doesn't do anything Edited December 15, 2021 by Folkhoer Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 19, 2021 Author Share Posted December 19, 2021 On 12/11/2021 at 4:21 PM, Folkhoer said: Using this with Beyond Home. It works but some launchpads are bright green. I tried editing them but when I set grass color the surface texture it doesn't do anything I feel like that shouldn't even be happening. I dealt with the exact thing that leads to that problem. (Launchpads that use the "high quality" terrain shaders: don't enable their built-in launchsite. The grass module breaks. Place a separate launch point if you can and turn in invisible or clip it just enough to not be noticed easy) Quote Link to comment Share on other sites More sharing options...
tinyspy44 Posted December 21, 2021 Share Posted December 21, 2021 (edited) I cannot interact with the addon buildings and launchpads from the Space Centre view so I cannot repair them, is there any fix for this? Edited December 21, 2021 by tinyspy44 Quote Link to comment Share on other sites More sharing options...
Hadron27 Posted January 2, 2022 Share Posted January 2, 2022 How do i launch from the launchpads? It doesnt give me the option to launch from anything other then the stock launchpad. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 3, 2022 Share Posted January 3, 2022 18 hours ago, Hadron27 said: How do i launch from the launchpads? It doesnt give me the option to launch from anything other then the stock launchpad. Maybe your launch pads just need to be opened? In the VAB, click the KK icon - might take two clicks to get the UI. Quote Link to comment Share on other sites More sharing options...
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