MagnetoDynamic Posted July 17, 2024 Share Posted July 17, 2024 Hi all, Having an issue with large wings attached to a spaceplane (made of MkIV System parts) - the procedural wings seem to break off the craft with quite a small force, which means I can't land it! I've tried using autostrut & rigid attachment to no avail. The problem disappears when I tick 'unbreakable joints' in the cheat menu, meaning it's definitely the joint that's breaking. I've tried adjusting the part parameters in the wing config files (crashTolerance, breakingTorque, breakingForce), with no effect (the part is more resistant to exploding itself, but its connection strength to the rest of the craft is unchanged). Now, it might just be that the wing with the engines attached is too heavy and I'll have to suck it up, but is there any way to modify the joint strength to make it stronger? Here's a video of the ill-fated spaceplane: https://ufile.io/ak4acs70 Thanks! Quote Link to comment Share on other sites More sharing options...
Av8tor8a Posted July 18, 2024 Share Posted July 18, 2024 Is there any way to change the appearance of the ends of the wings, or at least remove the odd orange/green stripes at the ends? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 6, 2024 Author Share Posted August 6, 2024 New release 0.46.0 Thanks to @Blackrack for this: Add support for deferred rendering Compile a combined assetBundle for all platforms Added back missing test craft (Pwings Test Aircraft, two versions) There are two crafts, one for FAR and one without. If you don't have FAR installed, install the non-FAR version Quote Link to comment Share on other sites More sharing options...
Av8tor8a Posted August 10, 2024 Share Posted August 10, 2024 is there any way of getting past the max thickness of 4.0m? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted August 25, 2024 Share Posted August 25, 2024 On 7/18/2024 at 12:24 AM, MagnetoDynamic said: Now, it might just be that the wing with the engines attached is too heavy and I'll have to suck it up, but is there any way to modify the joint strength to make it stronger? Try the link to get a mod that helps. Also remember that the Unity engine hates rigid attachment on large parts. Best not to turn it on for really big things. Quote Link to comment Share on other sites More sharing options...
BronzeShoe20968 Posted September 10, 2024 Share Posted September 10, 2024 (edited) Hi, ive just started using the mod and my wings are stuck metalic on downloaded craft, even though i tried recoloring it multible times: https://postimg.cc/75dzx8gS Edited September 10, 2024 by BronzeShoe20968 Quote Link to comment Share on other sites More sharing options...
Gregory SpanKerman Posted September 17, 2024 Share Posted September 17, 2024 I'm not sure if I've got the wrong mod combo but when I spawn craft with these wings, they get reset to the default shapes. Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 26, 2024 Share Posted September 26, 2024 On 12/10/2023 at 6:20 PM, Falcon Aerospace said: I wish there were a feature where you can offset wings like this: Not to dig this up but what cockpit is that? Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted September 29, 2024 Share Posted September 29, 2024 On 9/27/2024 at 1:53 AM, SheepDog2142 said: Not to dig this up but what cockpit is that? Cormorant Aeronology Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 29, 2024 Share Posted September 29, 2024 9 hours ago, ssd21345 said: Cormorant Aeronology Loaded up the mod and it is not Cormorant Aeronology. Quote Link to comment Share on other sites More sharing options...
Davi SDF Posted September 29, 2024 Share Posted September 29, 2024 (edited) On 9/26/2024 at 2:53 PM, SheepDog2142 said: Not to dig this up but what cockpit is that? I'm not the original poster, but i think it's a mixture of Procedural Parts, Internal RCS and the cockpit from the AeroSpace Technologies and Reusable Operations mod Edited September 29, 2024 by Davi SDF Added links to the mods in the post Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted September 29, 2024 Share Posted September 29, 2024 (edited) On 9/29/2024 at 2:17 PM, Davi SDF said: I'm not the original poster, but i think it's a mixture of Procedural Parts, Internal RCS and the cockpit from the AeroSpace Technologies and Reusable Operations mod Tested it and its really close but not exact. I think its a different mod of the same cockpit. Edited October 1, 2024 by SheepDog2142 Quote Link to comment Share on other sites More sharing options...
callsignblaze Posted October 9, 2024 Share Posted October 9, 2024 On 9/9/2024 at 11:34 PM, BronzeShoe20968 said: Hi, ive just started using the mod and my wings are stuck metalic on downloaded craft, even though i tried recoloring it multible times: https://postimg.cc/75dzx8gS that likely a conflict with textures unlimited. i stopped using it after i found simple repaint Quote Link to comment Share on other sites More sharing options...
Pauver Posted October 30, 2024 Share Posted October 30, 2024 (edited) Hi, how can I change the max temperature of the wings? They always burn up on reentry for me, and in-game it says max temp 1200K, but in the files, maxtemp is set to 2400 Nvm, it was deadly reentry Edited October 30, 2024 by Pauver Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 28, 2024 Share Posted December 28, 2024 @linuxgurugamer Hi! Any chance you have had the time to take a look at the issue regarding not being able to select a pwing as a structural part and not a lifting surface? I posted logs in an earlier reply I don't mean to be a bother, just checking in! Quote Link to comment Share on other sites More sharing options...
Trollkowski Posted December 28, 2024 Share Posted December 28, 2024 (edited) 16 hours ago, Trollkowski said: @linuxgurugamer Hi! Any chance you have had the time to take a look at the issue regarding not being able to select a pwing as a structural part and not a lifting surface? I posted logs in an earlier reply I don't mean to be a bother, just checking in! Update to this; I've tested it myself and it seems FAR is breaking this option. Made a clean install and installed only pwing and it worked. Tried installing FAR next and after that the feature does nothing Update2: I've found a workaround. What you would need to do is create a copy of your installation and remove FAR. Then load your craft and remove the lift from the pwing parts you want. After that, simply transfer your craft over to your main installation (where you have FAR) and the 0 lift on those parts will transfer. Edited December 28, 2024 by Trollkowski Found workaround Quote Link to comment Share on other sites More sharing options...
rnyboy Posted December 30, 2024 Share Posted December 30, 2024 (edited) "Currently there is a TU (Textures Unlimited) config file, which, if TU is installed, will override access to the following textures. If you want to get these textures, delete the file: B9PWingsUnlimited.cfg from the GameData\B9_Aerospace_ProceduralWings directory." I didn't delete "B9PWingsUnlimited.cfg" but I changed the file name to "B9PWingsUnlimited.cfg_OLD" just to keep the original around, but I don't know how to locate those textures when making a PWing. I get a procedural wing, but I don't get a recolor GUI and the parts at the moment are extremely bright and reflective. What am I missing? Edit: By fumbling around I found the solution. I guess mostly it was from not being at all familiar with TU beyond it being a dependency for another mod and I was expecting to find the same GUI that showed up after I first installed this mod but didn't yet know about deleting the .cfg file if TU was installed. I eventually found the rest of the details and the surface was still extremely bright in the SPH but a test launch showed it correctly and at about the same color/brightness as an installed stock wing. It would be nice if one could have the option of changing the orientation of the structural detail by 90-degrees. For my first test of PWing it looks like the detail should be turned by 90-degrees. Edited December 30, 2024 by rnyboy Found the solution, my bad :( Quote Link to comment Share on other sites More sharing options...
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