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[1.12] B9 Procedural Wings Fork, Modified


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Hi all,

Having an issue with large wings attached to a spaceplane (made of MkIV System parts) - the procedural wings seem to break off the craft with quite a small force, which means I can't land it! I've tried using autostrut & rigid attachment to no avail. The problem disappears when I tick 'unbreakable joints' in the cheat menu, meaning it's definitely the joint that's breaking. I've tried adjusting the part parameters in the wing config files (crashTolerance, breakingTorque, breakingForce), with no effect (the part is more resistant to exploding itself, but its connection strength to the rest of the craft is unchanged).

Now, it might just be that the wing with the engines attached is too heavy and I'll have to suck it up, but is there any way to modify the joint strength to make it stronger?

Here's a video of the ill-fated spaceplane:
https://ufile.io/ak4acs70

Thanks!

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  • 3 weeks later...

New release 0.46.0

  • Thanks to @Blackrack for this:
    • Add support for deferred rendering
    • Compile a combined assetBundle for all platforms
  • Added back missing test craft (Pwings Test Aircraft, two versions)
    • There are two crafts, one for FAR and one without.
    • If you don't have FAR installed, install the non-FAR version
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  • 2 weeks later...

 

On 7/18/2024 at 12:24 AM, MagnetoDynamic said:

Now, it might just be that the wing with the engines attached is too heavy and I'll have to suck it up, but is there any way to modify the joint strength to make it stronger?

Try the link to get a mod that helps. Also remember that the Unity engine hates rigid attachment on large parts. Best not to turn it on for really big things.

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On 9/26/2024 at 2:53 PM, SheepDog2142 said:

Not to dig this up but what cockpit is that?

I'm not the original poster, but  i think it's a mixture of Procedural PartsInternal RCS and the cockpit from the AeroSpace Technologies and Reusable Operations mod

Edited by Davi SDF
Added links to the mods in the post
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On 9/29/2024 at 2:17 PM, Davi SDF said:

I'm not the original poster, but  i think it's a mixture of Procedural PartsInternal RCS and the cockpit from the AeroSpace Technologies and Reusable Operations mod

Tested it and its really close but not exact. I think its a different mod of the same cockpit.

Edited by SheepDog2142
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Hi, how can I change the max temperature of the wings? They always burn up on reentry for me, and in-game it says max temp 1200K, but in the files, maxtemp is set to 2400

Nvm, it was deadly reentry

Edited by Pauver
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16 hours ago, Trollkowski said:

@linuxgurugamer Hi! Any chance you have had the time to take a look at the issue regarding not being able to select a pwing as a structural part and not a lifting surface? I posted logs in an earlier reply

I don't mean to be a bother, just checking in!

Update to this; I've tested it myself and it seems FAR is breaking this option. Made a clean install and installed only pwing and it worked. Tried installing FAR next and after that the feature does nothing

Update2: I've found a workaround. What you would need to do is create a copy of your installation and remove FAR. Then load your craft and remove the lift from the pwing parts you want. After that, simply transfer your craft over to your main installation (where you have FAR) and the 0 lift on those parts will transfer.

Edited by Trollkowski
Found workaround
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"Currently there is a TU (Textures Unlimited) config file, which, if TU is installed, will override access to the following textures.  If you want to get these textures, delete the file:  B9PWingsUnlimited.cfg  from the GameData\B9_Aerospace_ProceduralWings directory."

I didn't delete "B9PWingsUnlimited.cfg" but I changed the file name to "B9PWingsUnlimited.cfg_OLD" just to keep the original around, but I don't know how to locate those textures when making a PWing.  I get a procedural wing, but I don't get a recolor GUI and the parts at the moment are extremely bright and reflective.  What am I missing?

Edit:    By fumbling around I found the solution.  I guess mostly it was from not being at all familiar with TU beyond it being a dependency for another mod and I was expecting to find the same GUI that showed up after I first installed this mod but didn't yet know about deleting the .cfg file if TU was installed.   I eventually found the rest of the details and the surface was still extremely bright in the SPH but a test launch showed it correctly and at about the same color/brightness as an installed stock wing.

It would be nice if one could have the option of changing the orientation of the structural detail by 90-degrees.  For my first test of PWing it looks like the detail should be turned by 90-degrees.

Edited by rnyboy
Found the solution, my bad :(
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