Jason Kerman Posted April 17 Author Share Posted April 17 On 4/15/2024 at 11:01 PM, JonnyOThan said: Hey @Jason Kerman I figured out that pesky Onrefni parallax issue: https://github.com/jcyuan06/Kcalbeloh-System/pull/23 Oh, and this is kind of important too... https://github.com/jcyuan06/Kcalbeloh-System/pull/24 Thank you! Quote Link to comment Share on other sites More sharing options...
bimbochungo Posted April 24 Share Posted April 24 On 4/5/2024 at 3:43 AM, Jason Kerman said: The newest release is available on CKAN! For official volumetric cloud support, you can find a test version here: Kcalbeloh Volumetric Clouds v0.0.1-alpha Test version available on GitHub Please note: this is a working-in-progress project and may contain bugs, glitches, or incomplete features. Use it at your own risk and feel free to report any issues. Currently finished bodies: Rouqea, Suluco, Noyreg, Anehta, Efil This is very nice! I installed a config from github of volumetric clouds but it is not working properly in terrestrial planets (but well in gas giants). I will try this one! Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted May 5 Share Posted May 5 Why is this mod only available for windows? Quote Link to comment Share on other sites More sharing options...
Ronjoe Posted May 9 Share Posted May 9 On 5/5/2024 at 1:56 AM, Jeffery Kerman said: Why is this mod only available for windows? Seems like there's case sensitivity issues regarding the GameData/KcalbelohSystem/cache/ directory. Windows is case-insensitive, Linux/*nix is case-sensitive, so capitalization matters in the latter case. Some hardcoded stuff seems to want uppercase "Cache", while the config files request lowercase "cache". The two possible fixes: (lazy way) create a symlink Cache pointing to cache/ or (IMO the proper way) rename the cache/ directory to Cache/ and change all the config files to use the capitalized name. Here's what I used to perform the latter (run in the GameData/KcalbelohSystem/Configs directory): sed -i 's%/cache/%/Cache/%g' * Quote Link to comment Share on other sites More sharing options...
KerbalDougman Posted May 12 Share Posted May 12 Can you tell me if you have calculated phase angles for intercepting planets from Suluco? Me and a friend of mine just started playing this and started on suluco but were not sure how to get to sera, and other planets around. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 13 Author Share Posted May 13 On 5/9/2024 at 3:15 PM, Ronjoe said: Seems like there's case sensitivity issues regarding the GameData/KcalbelohSystem/cache/ directory. Windows is case-insensitive, Linux/*nix is case-sensitive, so capitalization matters in the latter case. Some hardcoded stuff seems to want uppercase "Cache", while the config files request lowercase "cache". The two possible fixes: (lazy way) create a symlink Cache pointing to cache/ or (IMO the proper way) rename the cache/ directory to Cache/ and change all the config files to use the capitalized name. Here's what I used to perform the latter (run in the GameData/KcalbelohSystem/Configs directory): sed -i 's%/cache/%/Cache/%g' * Thank you for pointing it out! There are some visual bugs reported on Mac/Linux but I'm not sure whether it's related to this. I'm going to change it to uppercase anyway and see whether it helps. 19 hours ago, KerbalDougman said: Can you tell me if you have calculated phase angles for intercepting planets from Suluco? Me and a friend of mine just started playing this and started on suluco but were not sure how to get to sera, and other planets around. I recommend using a mod called Transfer Window Planner to calculate it in game. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 15 Author Share Posted May 15 I made some modifications to singularity and implemented the Doppler effect on the accretion disk. This is how it looks now: You can find the test release in my fork of Singularity: https://github.com/jcyuan06/Singularity/releases Feel free to play with it and let me know if you find any issues or performance impact. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 17 Share Posted May 17 Hey @Jason Kerman, this looks like a fun mod! I'm in the process of putting together some planet packs for me to explore in my next game and saw yours. I currently have Event Horizon, will the Kcalbeloh System work with it? Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted May 17 Author Share Posted May 17 3 hours ago, Angelo Kerman said: Hey @Jason Kerman, this looks like a fun mod! I'm in the process of putting together some planet packs for me to explore in my next game and saw yours. I currently have Event Horizon, will the Kcalbeloh System work with it? There shouldn't be any conflict. If so, feel free to let me know. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted May 17 Share Posted May 17 The Wormholes shouldn't conflict either. The Jool orbits we both choose for the Wormholes don't have any overlap. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted May 17 Share Posted May 17 OOO it also supports JNSQ! Woot! Quote Link to comment Share on other sites More sharing options...
The_Arcitect Posted May 21 Share Posted May 21 Hey i appear to be crashing on linux when looking at some of the planets, if anyone got a fix that would be nice, will give logs if requested Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted May 29 Share Posted May 29 (edited) On 5/13/2024 at 10:29 AM, Jason Kerman said: Thank you for pointing it out! There are some visual bugs reported on Mac/Linux but I'm not sure whether it's related to this. I'm going to change it to uppercase anyway and see whether it helps. Now im a little confused, does the mod work but just have a few bugs on mac or does it just not work Edited May 29 by Jeffery Kerman my brain wast working and it didnt make much sense the first time around Quote Link to comment Share on other sites More sharing options...
AbnormalVenegrade Posted June 1 Share Posted June 1 On 4/16/2024 at 12:01 AM, JonnyOThan said: Hey @Jason Kerman I figured out that pesky Onrefni parallax issue: https://github.com/jcyuan06/Kcalbeloh-System/pull/23 Oh, and this is kind of important too... https://github.com/jcyuan06/Kcalbeloh-System/pull/24 This may be late, but that FINALLY explains what was causing so many crashes and errors with my save. Visited Onrefni in an ISV, try to reload the game, crash instantly as vessel is loaded. Rarely, it would work but then run at such a low FPS to be completely unplayable. Logs only mentioned PQS issues and such, had no idea what to do as a fix. I haven't been able to use it for months and abandoned the install, but this gives me a ton of hope. Thank you for bringing this to their attention! Quote Link to comment Share on other sites More sharing options...
Ooglak Kerman Posted June 2 Share Posted June 2 @Jason Kerman If you have not seen it yet - have a look at the latest version of Kopernicus - particularly the lethalRadius bit. I had a bit of a hand in this and am very familiar with it. DM me on Discord if you would like to discuss. Quote Link to comment Share on other sites More sharing options...
Vovical Posted June 2 Share Posted June 2 I saw a mention of KSRSS in the FAQ. Does it work with it out of the box? I modified the Wormhole cfg to orbit Saturn myself as I assumed there wouldn't be compatibility in that regard Quote Link to comment Share on other sites More sharing options...
NumberSnipe Posted June 3 Share Posted June 3 10 hours ago, Vovical said: I saw a mention of KSRSS in the FAQ. Does it work with it out of the box? I modified the Wormhole cfg to orbit Saturn myself as I assumed there wouldn't be compatibility in that regard I'm also trying to do this, Kcalbeloh works perfectly on its own but I can't get past the black loading screen with KSRSS. Is there a way to get them to work together? I would love to not have to use two CKAN instances. Thanks! Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted June 6 Share Posted June 6 Hey Jason, would it be OK if I didn't download the texture file? I don't feel like turning my low end laptop into an IED Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted June 6 Share Posted June 6 On 5/9/2024 at 2:15 PM, Ronjoe said: sed -i 's%/cache/%/Cache/%g' * If I'm using Mac, how would I run this? Quote Link to comment Share on other sites More sharing options...
Syczek Posted June 13 Share Posted June 13 @Jason KermanHow is compability with GU and it's parallax?? When tried earlier I had infinite loading issue. Quote Link to comment Share on other sites More sharing options...
Yannis Posted June 13 Share Posted June 13 Hi, I noticed the binary gas giants had aurora borealis, and I was wondering if their proximity to eachother would make their magnetic fields interfere with eachother in some way. It would be cool to see this in some way shown through the borealis. Quote Link to comment Share on other sites More sharing options...
alz Posted June 13 Share Posted June 13 interstellar Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted June 13 Share Posted June 13 (edited) 3 hours ago, Syczek said: @Jason KermanHow is compability with GU and it's parallax?? When tried earlier I had infinite loading issue. It isn't... i already tried, and i finally chose Kcalbeloh. Usually interstellar planet modpacks didn't work well together, although it can work with planet packs wich modify the the stock system only... Edited June 13 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
forgetsth Posted June 29 Share Posted June 29 (edited) Sorry, I can't start the game. It display Module Manager: Wait for the patch to finish How to solve it? Edited June 29 by forgetsth Quote Link to comment Share on other sites More sharing options...
Tiberius Posted July 21 Share Posted July 21 This mod is SO cool! It's been a blast to try out! I love that it's compatible with True Volumetric clouds and Parralax. Thank you for your hard work! These planet packs feel like expansion packs for KSP. Quote Link to comment Share on other sites More sharing options...
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