Gotmachine Posted July 25, 2021 Share Posted July 25, 2021 (edited) KSP Community Fixes This plugin is a collection of code patches for fixing bugs and performance issues in the KSP codebase, and adding small QoL improvements. Entirely new features (especially those already covered by other mods) are out of scope, as well as patches that might alter the stock behaviors to minimize potential mod compatibility issues. This mod is meant as community project, so feel free to propose additional patch ideas by opening an issue, or to contribute with a pull request. Download and installation Compatible with KSP 1.8.0 to 1.12.5 - Available on CKAN Required and must be downloaded separately : HarmonyKSP : Download - Homepage - Available on CKAN ModuleManager : Download - Forum post - Available on CKAN Installation Go to the GitHub release page and download the file named KSPCommunityFixes_x.x.x.zip Open the downloaded *.zip archive Open the GameData folder of your KSP installation Delete any existing KSPCommunityFixes folder in your GameData folder Copy the KSPCommunityFixes folder found in the archive into your GameData folder Features Individual patches can be enabled or disabled by editing the Settings.cfg file. To make sure your changes persist when the mod is updated, it is recommended to make them in a ModuleManager patch. Open the Extras\KSPCF_UserSettings.cfg.extra file in a text editor for further instructions. While all KSP versions from 1.8.0 to 1.12.5 are supported, using the latest one (1.12.5) is highly recommended, as many patches only apply to the most recent KSP versions. When a bug fix patch doesn't apply to an older KSP version, this doesn't mean those bugs don't exist there. User options are available from the "ESC" in-game settings menu : Major bugfixes RefundingOnRecovery [KSP 1.11.0 - 1.12.5] Vessel recovery funds properly account for modules implementing IPartCostModifier. This bug affect stock fairings, cargo parts and many modules from various mods (part switchers and procedural parts mods, USI, Kerbalism, Tweakscale, etc). KerbalInventoryPersistence [KSP 1.12.2 - 1.12.5] Fix the whole kerbal inventory persistence system being inactive in KSP 1.12.2+. This cause multiple issues, like being able to bypass kerbal inventories mass/volume limits, and various cargo part duplication / disappearance issues when EVAing / boarding. RoboticsDrift [KSP 1.12.0 - 1.12.5] Prevent unrecoverable part position drift of Breaking Grounds DLC robotic parts and their children parts. DockingPortRotationDriftAndFixes [KSP 1.12.5] Make the stock docking port rotation feature actually useable : Completely prevent unrecoverable position drift of children parts of docking ports. Fix joint failure and phantom forces when a docking port pair is set to opposite extreme angles. Allow tweaking the rotation in the editor and while not docked in flight. Rotation can now be properly used in a robotic controller. Remove the -86°/86° hardcoded limitation of hardMinMaxLimits, it is now -180°/180°. Fix many issues and state inconsistencies. An optional DockingPortExtendedRotation.cfg.extra MM patch extending rotation range to 360° is available in the Extras folder. Copy it to your GameData folder and remove the .extra extension to use it. AutoStrutDrift [KSP 1.8.0 - 1.12.5] Improves the overall physics stability when using autostruts and prevent autostrut induced deformations following vessel modification events (decoupling, docking/undocking, fairing separation...). ModuleIndexingMismatch [KSP 1.8.0 - 1.12.5] Prevent modules persisted state from being lost in existing saves/ships following a mod installation/uninstallation/update. Note that this won't handle all cases, but it massively reduce occurrences of that issue. PackedPartsRotation [KSP 1.8.0 - 1.12.5] Fix part rotations not being reset to their pristine value when a non-landed vessel is packed, resulting in permanent part rotation drift when docking and other minor/cosmetic issues. PartStartStability [KSP 1.8.0 - 1.12.5] Fix vessel deformation and kraken events on flight scene load, also prevent some kraken issues when placing parts with EVA construction. Minor bugfixes PAWGroupMemory [KSP 1.8.0 - 1.12.5] Fix the expanded/retracted state of Part Action Window groups being reset when the PAW is closed or internally rebuilt (especially frequent in the editor). PAWItemsOrder [KSP 1.8.0 - 1.12.5] Fix PAW items position randomly changing and flickering. KerbalTooltipMaxSustainedG [KSP 1.8.0 - 1.12.5] Fix the kerbals tooltip giving wrong "Max sustainable G" information. ROCValidationOOR [KSP 1.8.0 - 1.12.5] Fix ROCManager crashing during loading with Kopernicus modified systems. ReactionWheelsPotentialTorque [KSP 1.8.0 - 1.12.5] Fix reaction wheels reporting incorrect available torque when "Wheel Authority" is set below 100%. Fix stock SAS (and possibly other attitude controllers) instability issues. StockAlarmCustomFormatterDate [KSP 1.12.0 - 1.12.5] Make the stock alarm respect the day/year length defined by mods like Kronometer. Fix the underlying AppUIMemberDateTime UI widget API to use the mod-provided IDateTimeFormatter if present. StockAlarmDescPreserveLineBreak [KSP 1.12.0 - 1.12.5] Stock alarm preserve line breaks (and tabs) in the description field. ExtendedDeployableParts [KSP 1.12.0 - 1.12.5] Fix deployable parts (antennas, solar panels, radiators...) always starting in the extended state when the model isn't exported in the retracted state. This bug affect parts from various mods (ex : Ven's stock revamp solar panels). DeltaVHideWhenDisabled [KSP 1.12.0 - 1.12.5] Hide the stock stage delta-v UI elements and navball extended burn info when DELTAV_CALCULATIONS_ENABLED and DELTAV_APP_ENABLED are disabled by another mod or in the KSP settings.cfg file. AsteroidSpawnerUniqueFlightId [KSP 1.8.0 - 1.12.5] Fix the asteroid/comet spawner generating non-unique Part.flightId identifiers. This has a few minor side effects in stock (mainly incorrect science bonuses), but this field is heavily relied upon by various mods and this can cause major issues for them. PartListTooltipIconSpin [KSP 1.8.0 - 1.12.5] Fix editor tooltip part icons not spinning anymore after hovering on a greyed out surface attachable only part while the editor is empty. ScatterDistribution [KSP 1.8.0 - 1.12.5] Fix incorrect terrain scatter distribution when a partial longitude range is defined in the PQSLandControl definition. LostSoundAfterSceneSwitch [KSP 1.12.0 - 1.12.5] Fix audio source not being centered/aligned with the current vessel after scene switches, causing loss of vessel effects audio and random volume or left/right channel weirdness. EVAKerbalRecovery [KSP 1.11.0 - 1.12.5] Fix recovery of EVAing kerbals either causing their inventory to be recovered twice or the science data they carry not being recovered, depending on the EVA kerbal variant/suit. StickySplashedFixer [KSP 1.8.0 - 1.12.5] Fix vessel never leaving the splashed state if it starts out splashed, and decouples from its only splashed parts. This also fixes an issue where Splashed overrides Prelaunch as a situation. RescaledRoboticParts [KSP 1.8.0 - 1.12.5] Fix rescaled robotics parts propagating their scale to childrens after actuating the servo in the editor EnginePlateAirstreamShieldedTopPart [KSP 1.11.0 - 1.12.5] Fix engine plates causing the part attached above them to be incorrectly shielded from airstream. AsteroidInfiniteMining [KSP 1.10.0 - 1.12.5] Fix asteroid/comet mass being restored to 100% when reloading after having mined it down to 0%. CometMiningNotRemovingMass [KSP 1.12.2 - 1.12.5] Fix mass of comets not actually reducing when mining them, despite the PAW saying so. DoubleCurvePreserveTangents [KSP 1.8.0 - 1.12.5] Fix DoubleCurve flattening the tangents of the first keyframe regardless of whether tangents are supplied. StrategyDuration [KSP 1.8.0 - 1.12.5] Fix Strategies not using Duration settings. UpgradeBugs [KSP 1.12.0 - 1.12.5] Fix various bugs with upgrades, like the part stats upgrade module breaking, upgrades not properly applying in the editor, upgrade cost not being applied to part cost, and various issues int the public API. MapSOCorrectWrapping [KSP 1.10.0 - 1.12.5] Fixes issues with biomes crossing the poles (South pole biome at north pole and vice versa). Fixes "polar spikes" in the terrain for 8-bit heightmaps. ChutePhantomSymmetry [KSP 1.10.0 - 1.12.5] Fix spread angle still being applied after decoupling symmetry-placed parachutes. CorrectDragForFlags [KSP 1.12.3 - 1.12.5] Fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options. LadderToggleableLight [KSP 1.8.0 - 1.12.5] Fix for the stock "Kelus-LV Bay Mobility Enhancer" light being always active even when the ladder is retracted, and implements manual control of the light. ReRootPreserveSurfaceAttach [KSP 1.8.0 - 1.12.5] Disable the stock behavior of altering surface attachment nodes on re-rooting, a questionable QoL feature that doesn't work correctly, leading to permanently borked attachement nodes. ThumbnailSpotlight [KSP 1.12.0 - 1.12.5], fix rogue spotlight staying in the scene when a part thumbnail fails to be generated. FixGetUnivseralTime [KSP 1.8.0 - 1.12.5] Fix Planetarium.GetUniversalTime returning bad values in the editor. DockingPortConserveMomentum [KSP 1.12.3 - 1.12.5] Make docking ports conserve momentum by averaging the acquire force between the two ports. Notably, docking port Kraken drives will no longer work. PropellantFlowDescription [KSP 1.8.0 - KSP 1.12.5] Fix printing the resource's base flow mode instead of the (potentially overridden) propellant's flow mode when printing propellants in an engine's info panel in the Part Tooltip. ModuleAnimateGenericCrewModSpawnIVA [KSP 1.8.0 - 1.12.5] Fix IVA & crew portrait not spawning/despawning when ModuleAnimateGeneric is used to change the part crew capacity. Notably affect the stock inflatable airlock. TimeWarpOrbitShift [KSP 1.8.0 - 1.12.5] Fix active vessel orbit moving randomly when engaging timewarp while under heavy CPU load. Quality of Life tweaks PAWCollapsedInventories [KSP 1.11.0 - 1.12.5] Part Action Window inventory UI widgets in a collapsed group by default, group title show volume and mass usage. Applied to part and kerbal inventories. AltimeterHorizontalPosition [KSP 1.8.0 - 1.12.5] Altimeter widget horizontal position is now tweakable in the pause menu settings. PAWStockGroups [KSP 1.10.1 - 1.12.5] Part Action Window groups for a selection of stock items/modules TweakableWheelsAutostrut [KSP 1.8.0 - 1.12.5] Allow tweaking the autostrut mode of wheels/landing legs. Still default to "Heaviest part". AutostrutActions [KSP 1.8.0 - 1.12.5] Allow autostrut mode to be toggled with action groups (requires advanced tweakables to be enabled). UIFloatEditNumericInput [KSP 1.8.0 - 1.12.5] Allow numeric input ("#" button) in "float edit" PAW items DisableManeuverTool [KSP 1.12.0 - 1.12.5] Allow disabling the KSP 1.12 maneuver planner tool in the KSPCF in-game settings menu. It can cause stutter and freezes on scene load, when changing SOI or when editing maneuver nodes, especially with Kopernicus modified systems. FairingMouseOverPersistence [KSP 1.10.0 - 1.12.5] Make the "Fairing Expansion" state persistent when reloading a craft in the editor. HidePartUpgradeExtendedInfo [KSP 1.8.0 - 1.12.5] Hides irrelevant extended info on the part tooltip for PartUpgrades in the RnD screen. AutoSavedCraftNameAtLaunch [KSP 1.8.0 - 1.12.5] Append [Auto-Saved Ship] when relevant in the Launchpad / Runway UI. ShowContractFinishDates [KSP 1.12.0 - 1.12.5] For archived contracts, show accepted/finished dates. NoIVA [KSP 1.8.0 - 1.12.5] Allow to disable IVA functionality and prevent related assets from being loaded, reducing RAM/VRAM usage and slightly increasing performance in some cases. Has a "use placeholder IVA" option allowing to keep crew portraits. This patch is disabled by default and must be enabled from the KSP "ESC" settings menu. It has no entry in the Settings.cfg file and require a restart to take effect. Do not use this option alongside IVA mods like RPM or MAS. DisableNewGameIntro [KSP 1.8.0 - 1.12.5] Disable the "intro" popups appearing in the space center, VAB/SPH and tracking station upon creating a new career game. Disabled by default. ToolbarShowHide [KSP 1.8.0 - 1.12.5] Add a button for hiding/showing the stock toolbar. Also allow accessing the toolbar while in the space center facilities windows (mission control, admin building, R&D...). ResourceLockActions [KSP 1.8.0 - 1.12.5] Add part actions for locking/unlocking resources flow state. Performance tweaks SceneLoadSpeedBoost [KSP 1.8.0 - 1.12.5] Reduce scene switches loading time with large/modded saves by caching the current save in memory instead of loading it from disk. OnDemandPartBuoyancy [KSP 1.8.0 - 1.12.5] Prevent the part buoyancy integrator from running when not needed. Improves performance for large part count vessels while in the SOI of a body that has an ocean (Kerbin, Eve, Laythe...) FastLoader [KSP 1.12.3 - 1.12.5] Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format. PQSUpdateNoMemoryAlloc [KSP 1.11.0 - 1.12.5] Prevent huge memory allocations and resulting occasional stutter on PQS creation happening when moving around near a body surface. PQSCoroutineLeak [KSP 1.8.0 - 1.12.5] Prevent KSP from spawning multiple PQS update coroutines for the same PQS after scene switches and on other occasions, causing large performance degradation over time. MemoryLeaks [KSP 1.12.0 - 1.12.5] Fix a bunch of managed memory leaks, mainly by proactively removing GameEvents delegates originating from destroyed UnityEngine.Object instances on scene switches. Will log detected leaks and memory usage. Also seeSettings.cfg to enable advanced logging options that can be useful to hunt down memory leaks in mods. ProgressTrackingSpeedBoost [KSP 1.12.0 - 1.12.5] Remove unused ProgressTracking update handlers. Provides a very noticeable performance uplift in career games having a large amount of celestial bodies and/or vessels. DisableMapUpdateInFlight [KSP 1.8.0 - 1.12.5] Disable the update of orbit lines and markers in flight when the map view isn't shown. Provides decent performance gains in games having a large amount of celestial bodies and/or vessels. CommNetThrottling [KSP 1.12.0 - 1.12.5] Disabled by default, you can enable it with a MM patch. Prevent full CommNet network updates from happening every frame, but instead to happen at a regular real-world time interval of 5 seconds while in flight. Enabling this can provide a decent performance uplift in games having an large amount of celestial bodies and/or vessels, but has a detrimental impact on the precision of the simulation and can potentially cause issues with mods relying on the stock behavior. AsteroidAndCometDrillCache [KSP 1.12.5] Reduce constant overhead of ModuleAsteroidDrill and ModuleCometDrill by using the cached asteroid/comet part lookup results from ModuleResourceHarvester. Improves performance with large part count vessels having at least one drill part. FewerSaves [KSP 1.8.0 - KSP 1.12.5] Disables saving on exiting Space Center minor buildings (Mission Control etc) and when deleting vessels in Tracking Station. Disabled by default. ConfigNodePerf see also [KSP 1.8.0 - KSP 1.12.5] Speeds up many ConfigNode methods, especially reading and writing ConfigNodes. RestoreMaxPhysicsDT [KSP 1.8.0 - 1.12.5] When using physics warp, Unity will set the max physics dt to be at least as high as the scaled physics dt. But KSP will never restore it back to the normal value from the settings. This can degrade performance as it allows more FixedUpdates to run per frame. ContractProgressEnumCache [KSP 1.8.0 - 1.12.5] Prevent performance drops when there are in-progress comet sample or rover construction contracts DragCubeGeneration [KSP 1.12.0 - 1.12.5] Faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different. LocalizerPerf [KSP 1.8.0 - 1.12.5] Faster and minimal-allocation replacements for the Localizer.Format() methods, can provide significant speedup for GUI-heavy mods using localized strings. DisableHiddenPortraits [KSP 1.8.0 - 1.12.5] Prevent non-visible crew portraits from being rendered after a switch back from the map view (and other cases), causing a significant perf hit when there are many kerbals in the vessel. IMGUIOptimization [KSP 1.8.0 - 1.12.5] Eliminate structural GC allocations and reduce performance overhead of OnGUI() methods. Can provide significant performance gains when having many mods using IMGUI heavily. API and modding tools MultipleModuleInPartAPI [KSP 1.8.0 - 1.12.5] This API allow other plugins to implement PartModules that can exist in multiple occurrence in a single part and won't suffer "module indexing mismatch" persistent data losses following part configuration changes. See documentation on the wiki. DockingPortLockedEvents [KSP 1.12.2 - 1.12.5] Disabled by default, you can enable it with a MM patch. Fire GameEvents onRoboticPartLockChanging/onRoboticPartLockChanged respectively before/after calls to ModuleDockingNode.ModifyLocked(), following a modification of the ModuleDockingNode.nodeIsLocked field. OnSymmetryFieldChanged [KSP 1.8.0 - 1.12.5] Disabled by default, you can enable it with a MM patch. Change the UI_Control.onSymmetryFieldChanged callback to behave identically to the UI_Control.onFieldChanged callback : The callback will only be called when the field value has actually been modified. The "object" argument will contain the previous field value (instead of the new value). PersistentIConfigNode [KSP 1.8.0 - 1.12.5] Implement IConfigNode members marked as [Persistent] serialization support when using the CreateObjectFromConfig(), LoadObjectFromConfig() and CreateConfigFromObject() methods. Also implements Guid serialization support for those methods. Includes a complete rewrite of underlying ConfigNode code (in line with ConfigNodePerf) for performance, lower GC impact, and to fix some stock bugs. ReflectionTypeLoadExceptionHandler [KSP 1.8.0 - 1.12.5] Patch the BCL Assembly.GetTypes() method to always handle (gracefully) an eventual ReflectionTypeLoadException. Since having an assembly failing to load is a quite common scenario, this ensure such a situation won't cause issues with other plugins. Those exceptions are logged (but not re-thrown), and detailed information about offending plugins is shown on screen during loading so users are aware there is an issue with their install. This patch is always enabled and has no entry in Settings.cfg. DepartmentHeadImage [KSP 1.8.0 - 1.12.5] Fix administration building custom departement head image not being used when added by a mod. ModUpgradePipeline [KSP 1.8.0 - 1.12.5] This will save mod versions in sfs and craft files, and use those versions for mods' SaveUpgradePipeline scripts so that mods can handle their own upgrade versioning using native KSP tools instead of having to always run their upgrade scripts. BetterDDSSupport [KSP 1.12.3 - 1.12.5] Implement compatibility with the DXT10/DXGI specification, and support of loading additional texture formats : BC4 : single channel (R) compressed 4 bpp BC5 : 2 channels (RG) compressed 8 bpp BC6H : 3 channels (RGB) compressed 8 bpp with HDR color range (Not available on MacOS) BC7 : 4 channels (RGBA) compressed 8 bpp (Not available on MacOS) R16G16B16A16 : 4 channels (RGBA) uncompressed 64 bpp R16_FLOAT / R32_FLOAT : single channel (R) uncompressed 16/32 bpp R16G16_FLOAT / R32G32_FLOAT : 2 channels (RG) uncompressed 32/64 bpp R16G16B16A16_FLOAT / R32G32B32A32_FLOAT : 4 channels (RGBA) uncompressed 64/128 bpp Stock configs tweaks ManufacturerFixes Fix a bunch of stock parts not having manufacturers, add icons for the stock "Stratus Corporation" and "LightYear Tire Company" and two new agents, "FreeFall Parachutes" and "Clamp-O-Tron". LandingGearLights Fix the lights on the "LY-10" and "LY-35" landing gears not automatically turning on/off when extending/retracting the landing gear. License MIT Localization This mod supports localization. If you wish to contribute a localization file, you can have the mod generate or update a language template by editing the Settings.cfg (see instructions near the end of the file). Changelog Spoiler 1.32.1 IMGUIOptimization : fixed issue where the patch was breaking some mods UIs due to not resetting some internal state correctly. 1.32.0 New KSP bugfix : TimeWarpOrbitShift [KSP 1.8.0 - 1.12.5], fix active vessel orbit moving randomly when engaging timewarp while under heavy CPU load. New KSP bugfix : ModuleAnimateGenericCrewModSpawnIVA [KSP 1.8.0 - 1.12.5], fix IVA & crew portrait not spawning/despawning when ModuleAnimateGeneric is used to change the part crew capacity. Notably affect the stock inflatable airlock. New KSP bugfix : PropellantFlowDescription [KSP 1.8.0 - KSP 1.12.5], fix printing the resource's base flow mode instead of the (potentially overridden) propellant's flow mode when printing propellants in an engine's info panel in the Part Tooltip. Fix KSP issue #153, prevent flight related events to be registered from ModuleScienceExperiment on the prefabs and in other scenes. This was added to the MemoryLeaks patch, since that patch already handle a bunch of GameEvents related issues/leaks. New KSP performance patch : IMGUIOptimization [KSP 1.8.0 - 1.12.5], eliminate structural GC allocations and reduce performance overhead of OnGUI() methods. Can provide significant performance gains when having many mods using IMGUI heavily. ConfigNodePerf : fixed issue #167, incorrect parsing of config files using cr only (old Mac style) line endings. 1.31.1 DragCubeGeneration : Actually enable patch by default, I somehow failed to push that change in the last release (Thanks @dok_377 for reporting) ReflectionTypeLoadExceptionHandler : Fixed the exception handler itself throwing an exception in a corner case situation where a dynamic assembly is loaded, causing a call to Assembly.Location to throw (Thanks @Lisias for reporting). 1.31.0 New KSP bugfix : DockingPortConserveMomentum [KSP 1.12.3 - 1.12.5], make docking ports conserve momentum by averaging the acquire forces between the two ports. DragCubeGeneration : fixed issue #154, fix broken map view (and various other issues) when a drag cube is generated on a root part having multiple drag cubes. DragCubeGeneration : fixed issue #162, fix incorrect drag cubes generated for stock procedural fairings (and potentially mods doing procedural mesh generation). DragCubeGeneration : patch enabled by default, hopefully all bugs fixed PersistentIConfigNode : adress issue #159, add some logging when an enum parsing error happens instead of swallowing it silently. 1.30.0 DragCubeGeneration : disabled by default since it continues to cause issues with fairings and some other parts. Will be reenabled by default when issues are fixed. New KSP bugfix : FixGetUnivseralTime [KSP 1.8.0 - 1.12.5], fix Planetarium.GetUniversalTime returning bad values in the editor. 1.29.2 ModUpgradePipeline : fixed issue #156, fix to correctly load mod versions on reading sfs/craft file and to correctly sanity-check UpgradeScripts vs current mod version not loaded version. 1.29.1 ConfigNodePerf : fixed issue #152, fix CopyTo in overwrite mode not allowing subnodes with duplicate values. 1.29.0 DragCubeGeneration : fixed issue #150, fix for in-editor detached parts can cause incorrect drag cubes with modded shaders, notably fix incorrect drag for parachutes and solar panels when the Shaddy + TU mods are installed. New KSP bugfix : ThumbnailSpotlight [KSP 1.12.0 - 1.12.5], fix rogue spotlight staying in the scene when a part thumbnail fails to be generated. Contributed by @JonnyOThan. 1.28.0 New KSP bugfix : ReRootPreserveSurfaceAttach [KSP 1.8.0 - 1.12.5], disable the stock behavior of altering surface attachment nodes on re-rooting, a questionable QoL feature that doesn't work correctly, leading to permanently borked attachement nodes. New API/modding patch : BetterDDSSupport [KSP 1.12.3 - 1.12.5] (actually part of the FastLoader patch), implement support of loading additional DDS formats. New performance patch : DisableHiddenPortraits [KSP 1.8.0 - 1.12.5], prevent non-visible crew portraits from being rendered after a switch back from the map view (and other cases), causing a significant perf hit when there are many kerbals in the vessel. New performance/bugfix patch : DragCubeGeneration [KSP 1.12.0 - 1.12.5], faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different. DisableManeuverTool : added MM-patcheable flags to set the default enabled state of the maneuver tool or to forcefully disable it, see Settings.cfg. 1.27.0 New performance patch : LocalizerPerf [KSP 1.8.0 - 1.12.5] Faster and minimal-allocation replacements for the Localizer.Format() methods, can provide significant speedup for GUI-heavy mods using localized strings. FastLoader : Faster implementation of the stock translateLoadedNodes method, can reduce loading time by up to 30 seconds in a heavily modded install (thanks to @siimav for spotting this). LandingGearLights : fixed the patch not applying to the smaller LY-10 landing gear (Thanks to @JonnyOThan). Fixed issue #98 : ConfigNodePerf patch ignoring the last key/value pair when parsing a node-less, values only input. Notably fix a compatibility issue with the SimpleConstruction mod causing missing vessel construction costs. 1.26.0 New stock configs fix, LandingGearLights : fix the lights on the "LY-10" and "LY-35" landing gears not automatically turning on/off when extending/retracting the landing gear (Thanks to @JonnyOThan for reporting) New KSP bugfix/QoL patch, LadderToggleableLight : fix for the stock "Kelus-LV Bay Mobility Enhancer" light being always active even when the ladder is retracted, and implements manual control of the light. 1.25.5 Fixed issue #134 : fix for issue #133 was overly conservative, causing loading to stop on exceptions that don't cause a fatal error in stock. 1.25.4 Fixed issue #133 : FastLoader allow the game to launch even when unrecoverable errors happen during loading. 1.25.3 Fixed issue #128 : Fairing Expansion disable not retained after revert to hangar from launch Fixed issue #125 : Altimeter position was accounting for the AppLauncher width when using the settings slider, but didn't anymore after a scene reload, resulting in a slightly offset position. 1.25.2 Fixed issue #96 : the AutoStrutDrift patch now correctly ignore autostruts originating from a servo part. 1.25.1 CorrectDragForFlags : fixed flags in landscape mode using the same drag cube as for portrait mode. 1.25.0 New KSP bugfix patch : CorrectDragForFlags, fix the "panel" variants of the flag parts using a single drag cube, causing excessive drag for the smaller options. Fixed issue #124 : avoid disabling the KSP-Recall "refunding" hack when the user has disabled the KSPCF "RefundingOnRecovery" patch, thus making our friend Lisias happy again. 1.24.6 Fixed issue #121 : MapSOCorrectWrapping patch cause the Mohole to disappear 1.24.5 Fixed issue #113 : FastLoader patch now requires KSP version >= 1.12.3 due to PartLoader implementation differences in previous 1.12 patch versions 1.24.4 Fixed issue #117 : FastLoader getting stuck on duplicated audio asset 1.24.3 Fixed issue #115 : PNG texture cache isn't always invalidated when a PNG texture is modified Updated Krafs.Publicizer dependency to v2.2.0 1.24.2 Fixed issue #114 : Drag cubes are incorrectly calculated on modules using IMultipleDragCube.AssumeDragCubePosition() due to FastLoader patch not skipping a frame to let the part animation(s) play 1.24.1 Fixed issue #112 : Cannot dismiss or disable FastLoader opt-in popup on KSP < 1.12.0 1.24.0 Updated for KSP 1.12.5 New KSP bugfix patch : ChutePhantomSymmetry, fix parachutes in symmetry keeping their spread angle after decoupling. New performance patch : ContractProgressEnumCache (thanks to @abrenneke) New performance patch : FastLoader,Complete rewrite of the KSP asset/part loader : prevent GPU framerate limits from affecting loading speed, implement multithreaded asset loading (20% to 40% speedup depending on CPU & storage specs), provides an opt-in mechanism for caching PNG textures in the DXT5 format. The FastLoader patch also include a fix for issue #69, KSP bug causing loading hangs when an invalid *.png file is being loaded. TextureLoaderOptimizations : the patch has been depreciated, equivalent functionality has been integrated in the more general FastLoader patch. ConfigNodePerf : Fixed the Game.Updated() patch not being applied due to an AmbiguousMatchException when finding the target method. StockAlarmCustomFormatterDate : issue was fixed in stock so the patch doesn't apply to KSP 1.12.4+ RoboticsDrift : the patch now only apply to KSP 1.12+, as prior KSP versions have minor differences in the robotics code ultimately causing various bugs when the patch is applied, see issue #72. 1.23.0 New performance / KSP bugfix patch : RestoreMaxPhysicsDT (contributed by @JonnyOThan). Fix typo in Strategy's SendStateMessage where bold was not disabled after title (as part of StrategyDuration fix, since that is the only place it would be used in stock KSP). Fix bug in ConfigNodePerf where it did not properly early-out of parsing if the cfg file had an extraneous } (stock parser aborts in that case). Added Chinese localization (contributed by @tinygrox). 1.22.2 Fix stock bug in SaveUpgradePipeline exposed by ModUpgradePipeline: the stock SaveUpgradePipeline blows up if an UpgradeScript does not apply to both sfs and craft contexts. 1.22.1 Add KSPAssembly attribute to MultipleModulePartAPI as well, and add the KSPAssemblyDependency to KSPCommunityFixes just in case. Set AssemblyVersion to 1.0 and only increment AssemblyFileVersion and KSPAssembly Refactor FieldData.WriteValue for ease in use by other mods. 1.22.0 New modding patch : ModUpgradePipeline (@NathanKell) Further improve ConfigNode performance. The tunable settings blocks have been removed since base performance is high enough now. They've been replaced by a single setting that enables not indenting save games and craft files on save, which offers a slight performance boost reading and writing and a fair amount of savings on disk. See #90 for full details. Note that some of this rewrite is done via PersistentIConfigNode. (@NathanKell) Add a KSPAssembly attribute to the dll. 1.21.0 New performance / KSP bugfix patch : PQSCoroutineLeak (issue discovered by @Gameslinx) Fixed the ToolbarShowHide patch partially failing due to an ambigious match exception when searching the no args ApplicationLauncher.ShouldItHide() method overload. PersistentIConfigNode patch : added support for nested Persistent IConfigNode, see associated PR (@NathanKell). New performance patch : ConfigNodePerf (@NathanKell) 1.20.4 Restrict UpgradeBugs to KSP 1.12+ since it is compiled against the new combined editor class. New KSP bufix : MapSOCorrectWrapping (contributed by @RCrockford) 1.20.3 New performance patch : FewerSaves (contributed by @siimav) StrategyDuration had an incorrect transpiler linkage. 1.20.2 Fix an issue with the DoubleCurve transpiler (contributed by @NathanKell, bug also contributed by @NathanKell) 1.20.1 Fix an issue with the DoubleCurve patch : fix to DoubleCurvePreserveTangents (contributed by @NathanKell) Fix a stock issue where PartModules added via code would have a null upgrades List : extension to UpgradeBugs (contributed by @NathanKell) 1.20.0 New KSP bugfix : UpgradeBugs (contributed by @NathanKell) New KSP bugfix : DoubleCurvePreserveTangents (contributed by @NathanKell) New KSP bugfix : StrategyDuration (contributed by @NathanKell) PersistentIConfigNode patch : fixed incorrect serialization in some corner cases(contributed by @NathanKell) New KSP bugfix : CometMiningNotRemovingMass New performance patch : AsteroidAndCometDrillCache (contributed by @JonnyOThan) OnSymmetryFieldChanged : fixed mistakenly inverted "changed" condition resulting in the patch not actually preventing symmetry events to be fired when the value hasn't changed. Added russian localization (contributed by @sunnypunny) New stock configs tweak : ManufacturerFixes (contributed by @sunnypunny) 1.19.1 DisableMapUpdateInFlight : fixed phantom map markers on flight scene load 1.19.0 New performance patch : CommNetThrottling (contributed by @JonnyOThan) New performance patch : DisableMapOrbitsInFlight (contributed by @JonnyOThan) New performance patch : ProgressTrackingSpeedBoost (contributed by @JonnyOThan) New QoL patch : ToolbarShowHide (contributed by @NathanKell) New QoL patch : ResourceLockActions New KSP bugfix : EnginePlateAirstreamShieldedTopPart (Thanks to @yalov (flart) for reporting and to @Aelfhe1m for coming up with a clever solution). New KSP bugfix : AsteroidInfiniteMining (Thanks to @Rodg88 for reporting). 1.18.3 MemoryLeaks : Only remove GameEvent delegates owned by destroyed UnityEngine.Object instances if they are declared by the stock assembly, or a PartModule, or a VesselModule. Some mods are relying on a singleton pattern by instantiating a KSPAddon once, registering GameEvents there and relying on those being called on the dead instance to manipulate static data (sigh...). Those cases will still be logged when the LogDestroyedUnityObjectGameEventsLeaks flag is set in settings. 1.18.2 Fixed MemoryLeaks patch causing KSC facilities upgrades being reverted after a scene change. 1.18.1 Fixed AutostrutActions patch causing nullrefs on part duplication and generally not working as intended. 1.18.0 New performance patch : MemoryLeaks New KSP bugfix : RescaledRoboticParts (thanks to @pap1723) New QoL patch : AutostrutActions (suggested by forum user @RealKerbal3x) 1.17.0 New KSP bugfix : StickySplashedFixer (@NathanKell) New modding bugfix : DepartmentHeadImage (@NathanKell) PersistentIConfigNode patch : added Guid serialization support to CreateObjectFromConfig(), LoadObjectFromConfig() and CreateConfigFromObject() methods (@NathanKell). 1.16.1 RoboticsDrift : fix "Servo info not found" log spam originating from servo parts for which the drift correction isn't enabled. 1.16.0 New KSP bugfix : EVAKerbalRecovery (thanks to @JonnyOThan for bug-reporting) FairingMouseOverPersistence : patch now only applies to KSP 1.10.0 and latter, as the field it relies on doesn't exists in prior versions, causing exceptions in OnLoad()/OnSave(). Codebase cleaning pass, analyzers are now happy (or silenced). 1.15.0 New KSP bugfix : ScatterDistribution (credit to @R-T-B) New KSP bugfix : LostSoundAfterSceneSwitch (credit to @ensou04) Fixed KerbalInventoryPersistence patch not being applied on KSP 1.12.3 1.14.1 Fix KSPCF issue #39 : AltimeterHorizontalPosition patch causes state inconsistencies with vessel filters. Fix KSPCF issue #40 : UIFloatEditNumericInput patch breaking IR custom FloatEdit control. Don't alter the control prefab list, instead return our custom prefab on the fly in the KSP methods searching the prefab list. 1.14.0 New KSP bugfix : PartListTooltipIconSpin (investigation efforts by @StoneBlue). New KSP bugfix : AsteroidSpawnerUniqueFlightId New QoL patch : DisableNewGameIntro New performance patch : PQSUpdateNoMemoryAlloc (investigation and fix by @Linx). Updated Harmony to v2.2.1 Fixed multiple RoboticsDrift patch issues: Improved general numerical stability by normalizing input/output Quaternions. Fixed potential NRE spam happening after in-flight vessel hierarchy changes (ie, docking/undocking/decoupling...) Fixed random child-parts-of-robotic-part displacement after timewarping/reloading (bug introduced with the changes made in 1.12.2) Modded robotic parts whose servoTransform has a position offset relative to the part origin (either due to non-zero local position in the model hierarchy or a position offset in the part config MODEL{} node) are now unsupported. This mean drift correction won't be applied for them, and the stock behavior will apply. KSPCF will issue a log warning when unsupported parts are loaded in flight. Note that such a configuration isn't fully supported by stock either, and such parts will also have issues when manipulating their angle in the editor. And while I might find a way to fix this issue in the future, I strongly recommend mod authors to check/alter their models to ensure the servoTransform has a zero relative position/rotation from the model root. As of writing, this issue notably affect the BDB Skylab truss, the "More Servos" mod by @Angel-125 and possibly others. 1.13.2 RoboticsDrift : fixed a rotation offset being wrongly applied to child parts of translation servos following the fix for issue #35 released in KSPCF 1.12.2 (see report 1, report 2) 1.13.1 Fixed NoIVA patch causing missing part textures when the part reuse/share IVA textures (ex : SXT). Note that this change negate the loading time gains of the original patch, and might even cause a small increase (a few seconds) if KSP isn't running from a SSD. 1.13.0 New modding patch : ReflectionTypeLoadExceptionHandler New QoL patch : ShowContractFinishDates, contributed by @NathanKell New QoL patch : NoIVA Added localization support Added tooltips to in-game settings 1.12.2 RoboticsDrift : fixed issue #35, incorrect handling of non-stock servo parts having MODEL{} rotation/position offsets and/or a model hierarchy where the rotation transform has a position/rotation offset relative to the model root. Notably fixes incorrect behavior with the BDB Hokulani OCO-RT90 Truss Structure. 1.12.1 HidePartUpgradeExtendedInfo : fixed wouldn't show extended info sometimes for regular parts. 1.12.0 New QoL patch : AutoSavedCraftNameAtLaunch New KSP bugfix : StockAlarmDescPreserveLineBreak New KSP bugfix : DeltaVHideWhenDisabled 1.11.2 TextureLoaderOptimizations : restored compatibility with KSP 1.10 and 1.11 DockingPortRotationDriftAndFixes : fixed autostruts crossing docking ports not being disabled if only one of the port pair is rotation-unlocked. 1.11.1 TextureLoaderOptimizations hotfix : was causing loading to hang on KSP 1.10 and 1.11 due to using an Unity method only available since KSP 1.12. Will restore compatibility later, for now the patch is disabled for all versions below 1.12. AutoStrutDrift bugfix : fixed potential ArgumentOutOfRangeException. 1.11.0 New bugfix : ExtendedDeployableParts New performance tweak : TextureLoaderOptimizations new Qol tweak : HidePartUpgradeExtendedInfo, courtesy of @NathanKell (see PR#29) 1.10.1 DockingPortRotationDriftAndFixes refinements : Fixed the stock implementation being unable to handle a rotating docking ports when it is the root part (was throwing exceptions and generally wasn't working correctly) Fixed another stock bug : having a rotationAxis other than "Y" result in the docking port still rotating around the Y axis. This bug affect the 2 "inline" stock docking port parts. Fixed KSPCF bug : parent port not being able to rotate after re-docking Fixed KSPCF bug : things were not working as expected when using a rotating + non-rotating docking port pair Fixed KSPCF bug : prevent rotation being available when about to dock or after undocking when the other docking port is "acquired" but not docked. Various performance optimizations 1.10.0 New bugfix : DockingPortRotationDriftAndFixes. This patch contain several docking port fixes, and supersede the DockingPortLocking and DockingPortDrift patches, those patches have been removed. New bugfix : PackedPartsRotation. This patch is a generalization of a fix previously implemented in RoboticsDrift, and now cover all occurrences of that issue. New QoL patch : FairingMouseOverPersistence (suggested by forum user @dok_377) New mod API optional patch : OnSymmetryFieldChanged (thanks to @DRVeyl) New mod API optional patch : PersistentIConfigNode (thanks to @NathanKell) PartStartStability : fixed the patch causing an ArgumentOutOfRangeException on scene/vessel load in FlightIntegrator.Update(). As a side effect, this patch now make the FI first "valid" execution deterministic (will always be on the fourth FixedUpdate() cycle). RoboticsDrift : fixed incorrect handling when a robotic part is the vessel root part Prevent some patches failing with a ReflectionTypeLoadException when another plugin assembly fail to load (ex : the Sandcastle/EL integration assembly) 1.9.1 RoboticsDrift : fixed (harmless) [RoboticsDrift] Servo info not found... log spam when toggling the locked state of a robotic part in the editor 1.9.0 New bugfix : RoboticsDrift, see issue #13. New mod API patch : DockingPortLockedEvents (added for KJR, see related issue) New bugfix : DockingPortLocking PAWCollapsedInventories : Fixed mass/volume info not updating correctly in the group title. Now using Krafs.Publicizer for cleaner/faster access to KSP internals. 1.8.0 New bugfix : AutoStrutDrift, see issue #21. Thanks to @Lisias for investigation efforts. New bugfix : PartStartStability, see issue #9. The FlightSceneLoadKraken patch is superseded by the PartStartStability patch, which is now disabled by default Fixed a silly mistake with the OnDemandPartBuoyancy patch where it would prevent part buoyancy from running if the vessel is already below water at scene load. Thanks to @DRVeyl for catching that. 1.7.0 New performance patch : OnDemandPartBuoyancy (thanks to @siimav) New bugfix : ROCValidationOOR (thanks to @R-T-B) 1.6.1 Fixed version file for 1.12.3 1.6.0 Updated for KSP 1.12.3 DockingPortDrift bugfix doesn't apply in 1.12.3 (identical fix was ported to stock) Moved KSPCommunityFixes in-game settings to a dedicated category in the KSP settings menu New performance patch : SceneLoadSpeedBoost New QoL patch : DisableManeuverTool 1.5.0 New bugfix : KerbalTooltipMaxSustainedG Fixed (again...) some patches not being applied 1.4.2 Fixed ModuleIndexingMismatch patch causing issues with modules dynamically adding/removing resources. Specifically, the patch was causing part resources to be loaded before (instead of after in stock) the PartModule.OnLoad() call when loading a ShipConstruct. This notably fixes RealFuel resources being lost when reloading/launching a craft file, but that mistake likely had consequences for other fuel/resource switchers mods (B9PS, Firespitter...) 1.4.1 Fixed UIFloatEditNumericInput patch causing various errors and generally not working as intended. 1.4.0 New QoL patch : UIFloatEditNumericInput Fixed some patches not being applied in KSP versions below 1.12 : PAWItemsOrder, TweakableWheelsAutostrut, ModuleIndexingMismatch, FlightSceneLoadKraken. PAWStockGroups patch now applicable to KSP 1.10.1 (min version was 1.11.1 before) 1.3.0 New bugfix : PAWItemsOrder 1.2.0 New QoL patch : TweakableWheelsAutostrut issue #16 Fix PluginData folder being created in the Plugins folder 1.1.0 New bugfix : ModuleIndexingMismatch issue #14 New bugfix : FlightSceneLoadKraken issue #9 New bugfix : StockAlarmCustomFormatterDate (thanks to @LGG) New bugfix : PAWGroupMemory New bugfix : KerbalInventoryPersistence Squad bugtracker New QoL patch : PAWStockGroups issue #1 New API : MultipleModuleInPartAPI Small tweaks to the patching engine 1.0.4 new bugfix : DockingPortDrift 1.0.3 Fix persisted altimeter position not being correctly reloaded Fix map filters transition coroutine errors by disabling the nested gameobject instead of the top one 1.0.2 New QoL patch : AltimeterHorizontalPosition 1.0.1 New QoL patch : PAWCollapsedInventories Base infrastructure for patch managment and conditional activation based on the KSP version Patches can be enabled/disabled in configs Support for KSP-Recall / Tweakscale 1.0.0 Initial release : RefundingOnRecovery bugfix Edited December 7, 2023 by Gotmachine Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 25, 2021 Share Posted July 25, 2021 (edited) Hey I have one! this patch is designed to fix the custom barn kit errors in science and sandbox mode that turn your building so the wrong level and you cant upgrade them, so it deletes levels all together. heres the link: https://www.dropbox.com/sh/2amqicgx4knheqw/AABpYdKlNnm6sXHES6vjchHIa?dl=0 This Does Require Module Manager and Custom Barn Kit, but you should already have those since this is to fix them (Please note that the link sends you to the folder that contains all of my things, not just this one, and if you install any other things, they will merge into one "Triangular Technologies LLC" Folder) don’t use this it’s very broken Edited July 26, 2021 by DaBakonAder Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted July 25, 2021 Author Share Posted July 25, 2021 1 minute ago, DaBakonAder said: this patch is designed to fix the custom barn kit errors in science and sandbox mode that turn your building so the wrong level and you cant upgrade them, so it deletes levels all together. Well, issues in other mods should be addressed directly by their authors. You should probably raise the issue in the CustomBarnKit forum thread or on its github repository. Also, I should have mentioned that this is primarily aiming at fixing issues that require some code. Things that only require a MM patch are likely out of scope, although I might include some on a case by case basis. Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted July 25, 2021 Share Posted July 25, 2021 1 minute ago, Gotmachine said: Well, issues in other mods should be addressed directly by their authors. You should probably raise the issue in the CustomBarnKit forum thread or on its github repository. I Did do this 1 minute ago, Gotmachine said: Also, I should have mentioned that this is primarily aiming at fixing issues that require some code. Things that only require a MM patch are likely out of scope, although I might include some on a case by case basis. Okay then! Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted July 25, 2021 Share Posted July 25, 2021 Ha Ha Ha Yess! Nice work! Now that the game is in final "maintenance-only" mode, community fixes like these are where it's at. Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted July 25, 2021 Share Posted July 25, 2021 Hurrah! At last the bugs can be fixed by the community! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 26, 2021 Share Posted July 26, 2021 10 hours ago, Gotmachine said: AltimeterHorizontalPosition : Altimeter widget horizontal position is now tweakable in the pause menu settings. I didn't realise i needed this. Thanks! 10 hours ago, Gotmachine said: PAWCollapsedInventories Could this be applied to all the things like vessel naming too please? Peace. Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted July 26, 2021 Author Share Posted July 26, 2021 8 hours ago, theJesuit said: Could this be applied to all the things like vessel naming too please? That's a good idea. Would require a bit of work, I will open an issue and see what I can do when I got some motivation. Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted July 26, 2021 Share Posted July 26, 2021 Does the Refund on Recovery fix the bug with negative funds, eg. when recovering high amounts of rare metals/refined exotics from USI? Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted July 26, 2021 Author Share Posted July 26, 2021 (edited) 3 hours ago, KawaiiLucy said: Does the Refund on Recovery fix the bug with negative funds, eg. when recovering high amounts of rare metals/refined exotics from USI? I don't know, depends on what USI is doing. Is there a more detailed report for that bug on the Squad bugtracker or on the USI github repo or forum thread ? Edit : If you are talking about this : Anything that is fixed by KSP-Recall will be fixed by KSPCommunityFixes, so the answer is yes (I updated the OP to mention that). Edited July 26, 2021 by Gotmachine Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 26, 2021 Share Posted July 26, 2021 I'm receiving this error messages all the time I perform some staging event. Other moments too, but staging where I was able to find a pattern... [ERR 18:48:56.605] Coroutine couldn't be started because the the game object 'TrackingFilters' is inactive! ... [ERR 18:48:56.848] Coroutine couldn't be started because the the game object 'IVACollapseGroup' is inactive! In addition to the messages on the screen, the game has a small freeze (less than 1s). But I don't know if this is because of this mod! Thanks. Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted July 27, 2021 Author Share Posted July 27, 2021 8 hours ago, Dominiquini said: I'm receiving this error messages all the time I perform some staging event. Other moments too, but staging where I was able to find a pattern... Sorry for that, and thanks for reporting. I should have done a bit more testing, that last altimeter tweaking feature had a few issues. Released v1.0.3 hotfix : https://github.com/KSPModdingLibs/KSPCommunityFixes/releases/tag/1.0.3 Fix persisted altimeter position not being correctly reloaded Fix map filters transition coroutine errors by disabling the nested gameobject instead of the top one Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 29, 2021 Share Posted July 29, 2021 I'm having some issues with the PAW from item with lot of resources: The options keep changing order. You thing this is a bug worth of fixing? Thanks. Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted July 29, 2021 Author Share Posted July 29, 2021 1 hour ago, Dominiquini said: You thing this is a bug worth of fixing? I would love to. However, this is far from an easy fix, as this is not really a bug, but more a missing feature. The PAW items order is determined by the order of execution of every object that add items to it, change the items visibility or trigger PAW rebuilds, so it is completely uncontrollable. The only real way to do it would be to re-order the items after the fact, which : - Is quite complicated to implement : there are a lot of events that can trigger a PAW rebuild, and due to all the various caching/performance fixes Squad implemented, the PAW UI code is... lets say tortuous... - Would require to manually define the desired order of all PAW items, which is quite a huge task when you factor in the gazillion of custom items from mods Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 29, 2021 Share Posted July 29, 2021 7 hours ago, Gotmachine said: I would love to. However, this is far from an easy fix, as this is not really a bug, but more a missing feature. The PAW items order is determined by the order of execution of every object that add items to it, change the items visibility or trigger PAW rebuilds, so it is completely uncontrollable. The only real way to do it would be to re-order the items after the fact, which : - Is quite complicated to implement : there are a lot of events that can trigger a PAW rebuild, and due to all the various caching/performance fixes Squad implemented, the PAW UI code is... lets say tortuous... - Would require to manually define the desired order of all PAW items, which is quite a huge task when you factor in the gazillion of custom items from mods Just to be clearer, what bothers is that the order keeps changing. Any order, as long as static, would be fine. Anyway, thanks for considering this! Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted July 29, 2021 Author Share Posted July 29, 2021 (edited) 25 minutes ago, Dominiquini said: what bothers is that the order keeps changing. Any order, as long as static, would be fine. That's the problem. There is nothing in the code that control the order, it is the result of the code execution path, which is very complex in that case, and consequently impossible to control or predict. Even if I manage a way to detect PAW rebuild events, re-applying the initial order is quite hard, as some initially invisible PAW items will become visible after the first initialization and we won't be able to know where to put them. I will see if I get the courage to work on this. Dwelling in the PAW code is a traumatic experience. Edit : Just gave a quick look, there is actually some ordering code. So there is likely a bug in it. Edited July 29, 2021 by Gotmachine Quote Link to comment Share on other sites More sharing options...
Poodmund Posted July 29, 2021 Share Posted July 29, 2021 This didn't use to happen before KSP 1.8.0, it was fine on 1.7.3. I raised an issue about it but it gained no traction: https://bugs.kerbalspaceprogram.com/issues/24943 Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 29, 2021 Share Posted July 29, 2021 4 minutes ago, Poodmund said: This didn't use to happen before KSP 1.8.0, it was fine on 1.7.3. I raised an issue about it but it gained no traction: https://bugs.kerbalspaceprogram.com/issues/24943 I upvoted it! I opened a bug that I thing is serious, but doesn't have been picked is this: https://bugs.kerbalspaceprogram.com/issues/28185. It's been confirmed, but it doesn't look like anyone is working on it... I didn't suggest it because I don't think it's part of the scope of this mod, but if you want to check it out! Thanks. Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 7, 2021 Share Posted August 7, 2021 On 7/25/2021 at 2:30 PM, Gotmachine said: This is the same issue that is also fixed by KSP-Recall, but by patching the actual stock bug instead of doing a huge hack with hidden resources. If KSP-Recall is installed, the fix from KSPCommunityFixes will by used instead of the KSP-Recall one. You should also force the Refunding to be disabled on KSP-Recall.cfg: @KSP-Recall:AFTER[999_KSP-Recall] { @INSTALLED { @Resourceful = false } } This will prevent the FlightHelper and EditorHelper from running, saving some CPU cycles as their GameEvent handlers will not be hooked. Quote Link to comment Share on other sites More sharing options...
Akira_R Posted August 10, 2021 Share Posted August 10, 2021 Noice, I like the looks of this, hope you keep it up! (and that JPL cools his jets) Quote Link to comment Share on other sites More sharing options...
Dodge Posted August 10, 2021 Share Posted August 10, 2021 Does this replace KSP-Recall? Seems like KSP-recall does have some other things fixed? Quote Link to comment Share on other sites More sharing options...
flart Posted August 10, 2021 Share Posted August 10, 2021 Is making MH launchsites menu in the VAB/SPH larger in the scope of this mod? For example, based on how many launchsites in the list, make the list expand, for example up until 10 lines. Probably the same applied to the stock save folder list in the VAB/SPH Quote Link to comment Share on other sites More sharing options...
Gotmachine Posted August 10, 2021 Author Share Posted August 10, 2021 (edited) On 7/29/2021 at 9:51 PM, Dominiquini said: I opened a bug that I thing is serious, but doesn't have been picked is this: https://bugs.kerbalspaceprogram.com/issues/28185. Just to be clear : does the contract work or not ? Because the nullref itself is likely quite harmless, excepted that it prevent the orbit UI tooltip from showing. Edit : And also, I can't replicate it in 1.12.2. No nullref when hovering on available contract orbits. On 8/7/2021 at 10:17 PM, Lisias said: ou should also force the Refunding to be disabled on KSP-Recall.cfg Will add this to next update. Thanks for notifying. 1 hour ago, Dodge said: Does this replace KSP-Recall? Seems like KSP-recall does have some other things fixed? This replace one of KSP-Recall fixes (recovery funds). Both mods can be installed together, and the recovery funds fix from KSPCommunityFixes will be used. This being said, for KSP 1.12, I think the only other active fix in KSP-Recall is "Attached", and I have absolutely no idea what this is doing. 36 minutes ago, flart said: Is making MH launchsites menu in the VAB/SPH larger in the scope of this mod? That seems like a good UI QoL improvement. Feel free to open an issue for it, or even to submit a PR. Edited August 10, 2021 by Gotmachine Quote Link to comment Share on other sites More sharing options...
Lisias Posted August 10, 2021 Share Posted August 10, 2021 1 hour ago, Gotmachine said: This being said, for KSP 1.12, I think the only other active fix in KSP-Recall is "Attached", and I have absolutely no idea what this is doing. It does for AttachNodes what Resourceful does for Resources - prevent the current state from being squashed by the prefab data on some events on faulty KSP versions. A change on TweakScale ended up rendering it redundant when TweakScale is installed, but TweakScale-less installations that suffer the problem (attaching nodes being reset all the time) can force its activation the same way you could force the deactivation of Refunding to see if it fixes the problem. It is not activated on KSP 1.12. Quote Link to comment Share on other sites More sharing options...
flart Posted August 14, 2021 Share Posted August 14, 2021 (edited) On 8/10/2021 at 2:15 PM, Gotmachine said: Feel free to open an issue for it Done Edited August 14, 2021 by flart Quote Link to comment Share on other sites More sharing options...
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