Apelsin Posted July 27, 2021 Share Posted July 27, 2021 (edited) Future Technologies Expansion This mod series introduces new futuristic parts that expand the options of the mid-late game techtree. Right now there is one small mod ready and a larger one on hold. The core principles behind this are: Aesthetics that don't look too out of place next to restock-quality parts Gameplay benefiting from various other mods including CTT and SystemHeat Fitting in and expanding on features and part rosters from other mods, mainly Nertea's outstanding PKMC mod suite which inspired this project Frontier Aeronautics [Version 0.3.1] Introduces the J-F755 'Petrel' - a 3.75m bimodal fusion thermal jet. This large engine is best used in late game SSTO designs for use on any atmospheric planet. Pictures and usage notes: Spoiler Testing a simple SSTO design using the Petrel: Test stand pictures and brief notes for use with FFT&SH (recommended mods): Air breathing mode. This requires fewer radiators (just the small one on seen below the engine) and works in any atmosphere. Starting up the engine requires charging the internal MCF reactor with a large amount of electricity. Only a tiny trickle of fusion fuels is required to keep the reactor active. Closed-cycle mode runs on LH2 and requires all of the radiators in the picture (on spaceplanes these can be put on wings or, if realism is less of a concern, in a corgo bay where they won't create drag). Basically this is a mix between the Pr Eeloo bimodal NTJ from Near Future Aeronautics and the fusion engines from Far Future Tech by Nertea, performance is balanced around that set of part mods. To reach orbit with FFT features: 1) Start fusion reactor, ensure you have fusion fuel, startup charge electricity and radiators for closed cycle (most demanding) operation. Ensure all radiators are active. 2) Activate engine in open cycle mode, when flying note that the engine needs to reach a certain speed to reach optimal performance and begin rapid acceleration 3) After gaining as much altitude and speed as possible, switch to closed cycle mode to get the rest of the way to orbit. Note that the reactor will produce power and consume when active, even if the engine is deactivated. Current Features: Spoiler -3.75m bimodal fusion NTJ. See previous section for usage notes. WIP Features: Spoiler - A compact but lower performance 1.25m fission NTJ - 3.75m advanced spaceplane cockpit - Optional patches to extend similar mechanics to NTJs from various other mods - Textures Unlimited Recolor Depot compatibility - Localizations - Removing Waterfall dependency Dependencies (required to run): Module Manager CommunityResourcePack Waterfall Recommended mods (for full intended gameplay - highly recommended): CommunityTechTree Far Future Technologies Heat Control VABOrganizer Download: Available through CKAN SpaceDock: https://spacedock.info/mod/2815/Future Technologies Expansion: Frontier Aeronautics Known Issues: Spoiler Harmless NRE when adding fusion jet in editor when the FFT compatibility patch is active All models and textures are under the All Rights Reserved License; all cfg and dll files are under the MIT License *credit to Nertea for many of the parts included in the images Edited yesterday at 07:42 AM by Apelsin Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted July 27, 2021 Share Posted July 27, 2021 Congrats man, it’s super late so I will be the first to download tomorrow Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted July 27, 2021 Share Posted July 27, 2021 11 minutes ago, SpaceFace545 said: Congrats man, it’s super late so I will be the first to download tomorrow *Laughs in beta tester* Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 27, 2021 Share Posted July 27, 2021 35 minutes ago, Spaceman.Spiff said: *Laughs in beta tester* *Laughs in also beta tester* Quote Link to comment Share on other sites More sharing options...
theJesuit Posted July 27, 2021 Share Posted July 27, 2021 39 minutes ago, Spaceman.Spiff said: *Laughs in beta tester* 3 minutes ago, Starhelperdude said: *Laughs in also beta tester* *Alpha But seriously nice work! Will there be a fusion reactor too? Peace. Quote Link to comment Share on other sites More sharing options...
Apelsin Posted July 27, 2021 Author Share Posted July 27, 2021 57 minutes ago, theJesuit said: *Alpha But seriously nice work! Will there be a fusion reactor too? Peace. Thanks! The fusion NTJ engine can generate a bit of power if FFT is installed, and that mod has 2 fusion reactors meant for generating a ton of EC. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 27, 2021 Share Posted July 27, 2021 Congrats on pushing all the way to release! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 27, 2021 Share Posted July 27, 2021 Congrats! splimping mods ain't easy! Quote Link to comment Share on other sites More sharing options...
hemeac Posted July 28, 2021 Share Posted July 28, 2021 Congrats, we can never have enough new part mods! Quote Link to comment Share on other sites More sharing options...
Ares27 Posted August 1, 2021 Share Posted August 1, 2021 Congrats, it seems that Ksp is getting closer and closer to Ksp 2 Quote Link to comment Share on other sites More sharing options...
Apelsin Posted August 1, 2021 Author Share Posted August 1, 2021 10 hours ago, Ares27 said: Congrats, it seems that Ksp is getting closer and closer to Ksp 2 Lol yeah, the whole metallic hydrogen rocketry project started because I'm too impatient to wait till it releases. Quote Link to comment Share on other sites More sharing options...
Ares27 Posted August 1, 2021 Share Posted August 1, 2021 1 hour ago, Apelsin said: I'm too impatient to wait till it releases. Same, I've installed all the future parts mods that my crappy laptop can handle Quote Link to comment Share on other sites More sharing options...
davidmakurin Posted May 12, 2024 Share Posted May 12, 2024 @Apelsin is mod dead? Quote Link to comment Share on other sites More sharing options...
Calvin Kerman Posted May 12, 2024 Share Posted May 12, 2024 10 hours ago, davidmakurin said: @Apelsin is mod dead? Given the gap, I'd presume so, but perhaps the apparent end of KSP 2's development could lead to work on the mod resuming. Quote Link to comment Share on other sites More sharing options...
Apelsin Posted November 1, 2024 Author Share Posted November 1, 2024 On 5/12/2024 at 12:14 PM, Calvin Kerman said: Given the gap, I'd presume so, but perhaps the apparent end of KSP 2's development could lead to work on the mod resuming. Correct - considering dusting this off if irl situation allows. Really tempted to get modding again. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted yesterday at 08:15 AM Share Posted yesterday at 08:15 AM Sorry for the necropost, but SpaceDock says that this mod was updated recently. Is this correct? Quote Link to comment Share on other sites More sharing options...
Apelsin Posted yesterday at 10:08 AM Author Share Posted yesterday at 10:08 AM (edited) 1 hour ago, DareMightyThingsJPL said: Sorry for the necropost, but SpaceDock says that this mod was updated recently. Is this correct? Yes that's right, it's a very minor patch that adds VAB Organizer compatibility. I'm looking to get back into modding if time allows. Edited yesterday at 10:09 AM by Apelsin Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 21 hours ago Share Posted 21 hours ago 8 hours ago, Apelsin said: Yes that's right, it's a very minor patch that adds VAB Organizer compatibility. I'm looking to get back into modding if time allows. Ah, ok. All good Quote Link to comment Share on other sites More sharing options...
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