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KSP Forums Unofficial Game Maker 2 Thread


Dr. Kerbal

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KSP FORUMS UNOFFICIAL GAME MAKER 2 THREAD

Introduction

  Hello, and welcome to the KSP Forums Unofficial Game Maker 2 Thread. This thread is for discussions, questions, tips, answers, suggestions, and more related to Game Maker 2. Game Maker 2 is a free to download game engine (with additional subscriptions available for other transfer and conversion services) by YoYo Games. It is a sequel to Game Maker and it uses GML (Game Maker Language) and Drag and Drop TM . Game Maker 2 is an easy and simple game engine to use similar to Scratch (by Massachusetts Institute of Technology). Game Maker 2 was released to the public in 2017. Development started in 1999 however. I would recommend using Game Maker 2 if you are a beginner at software or game development that would like to make a game. Want to get started? Look at the links below to see what Game Maker 2 is about! 

Links:

Game Maker 2 Website: https://www.yoyogames.com/en/gamemaker

Get the free version of Game Maker 2: https://www.yoyogames.com/en

Game Maker 2 Forums: https://forum.yoyogames.com/index.php

Game Maker 2 Manual: https://manual.yoyogames.com/#t=Content.htm

Game Maker 2 Manual (in Spanish): https://manual-es.yoyogames.com/#t=Content.htm

Game Maker 2 GML Reference: https://manual.yoyogames.com/GameMaker_Language/GML_Reference/GML_Reference.htm

Game Maker 2 YouTube Channel (click the link for official guides and update information): https://www.youtube.com/channel/UCOvndqCF3iN2SksQDwR95wg

Edited by Dr. Kerbal
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2 hours ago, GuessingEveryDay said:

Seems to be some sort of Unity or Unreal.

It is! Game Maker 2 is by YoYo Games and it is a game engine using GML and Drag and Drop. Game like Undertale were made on this game engine.

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5 hours ago, Vanamonde said:

Here's a question. What is it? 

Game Maker 2 is a game engine like Unity or Unreal Engine. However it doesnt user input C++ to make software or games. It runs on GML (Game Maker Language) or Drag and Drop. 

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A programmable sandbox with built-in IDE to create arcade games of various genres and styles by visual drag-n-dropping and code typing.

Includes sprite graphics, some 3d graphics, properties/timers/events/movement easy management, and so on.

Allows to either run the game in the sandbox, or (commercial) to compile it as an executable.

Was playing with it a decade ago, it's a nice thing.

Edited by kerbiloid
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im kind of the opinion that all you need to make a game is notepad, gimp, and blender, perhaps audacity. gcc if you want it fast, your script interpreter of choice otherwise.  granted you have to learn all your algorithms you need, but that makes you a better game designer in the long run. nothing against game engines though, they are useful if you need to make a game fast or have a budget and need to pay your employees.  for crazy lunatics with game design asperations, do it the hard way, it pays off. thats how you become the next john carmack. 

Edited by Nuke
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