Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -8 egap wen kool yeh Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 (edited) -7 Can it be done in the config file? Edited February 7, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -8 Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -7 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 Just now, ColdJ said: -7 Can it be done in the config file? Yes, I can patch it in. -6 Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -8 But what do you think of the map? Don't think you can distract me with Kerbinbound -8 Did I say -8? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 (edited) -6 Cool. If you could write what would be needed to be put in that would be good. The map is hexy. Edited February 7, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -7 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) -6 can you repost it? Edited February 7, 2022 by AtomicTech Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -7 Yes But the new version I have to export it from Tiled Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 @ColdJ Here's a patch with an example: +PART[JetEngine] { @name = JetEngineElectro @author = C. Jenkins, Atomikku @TechRequired = aviation @entryCost = 4000 @cost = 9750 @title = AT-EPL "Elektrostatika" Electric Jet Engine @manufacturer = AtomicTech Inc. @description = This advanced form of jet engine is a modified variant of the J-33 "Wheesley" Basic Jet Engine that runs solely on electric charge and intake air. The concept from the engine came from a young and brilliant in our Concepts & Research Divison to help remedy the age-old difficulty in building planes. @mass = 1.5 !MODULE[ModuleEnginesFX] {} MODULE { name = ModuleEnginesFX engineID = Cruise thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 70 heatProduction = 90 useEngineResponseTime = True engineAccelerationSpeed = 0.12 engineDecelerationSpeed = 0.5 fxOffset = 0, 0, 0.74 flameoutEffectName = flameout powerEffectName = running_thrust engageEffectName = engage disengageEffectName = disengage spoolEffectName = running_turbine engineSpoolIdle = 0.05 engineSpoolTime = 2.0 EngineType = Turbine PROPELLANT { name = ElectricCharge resourceFlowMode = STAGE_PRIORITY_FLOW ratio = 3 DrawGauge = True } PROPELLANT { name = IntakeAir ignoreForIsp = True ratio = 11 } atmosphereCurve { key = 0 15000 key = 1 10000 key = 5 9000 key = 10 2000 key = 20 0.001 } //This engine isn't terribly realistic, it's just more for fun. // Jet params atmChangeFlow = True useVelCurve = True useAtmCurve = True flameoutBar = 0.02 machLimit = 1.25 machHeatMult = 3.5 velCurve { key = 0 1 0 -0.125804 key = 0.35 0.96 0 0 key = 1.05 1.2 0.5409369 0.5409369 key = 1.67 1.7 0 0 key = 2.15 1.1 -3.49991 -3.49991 key = 2.3 0.5 -3.164169 -3.164169 key = 2.5 0 0.004306508 0 } atmCurve { key = 0 0 0 0 key = 0.1 0.1 1.276916 1.276916 key = 0.297 0.35 1.304143 1.304143 key = 0.538 0.59 0.8485174 0.8485174 key = 1 1 0.8554117 0 } } !MODULE[ModuleGimbal] {} @EFFECTS { @running_thrust { !PREFAB_PARTICLE { } } @flameout { !PREFAB_PARTICLE { } } } } @PART[JetEngineElectro]:NEEDS[Waterfall]:FOR[StockWaterfallEffects] { !EFFECTS {} EFFECTS { fx-dawn-running { AUDIO { channel = Ship clip = Waterfall/Sounds/NFT/sound_ion_loop volume = 0.0 0.0 volume = 1.0 0.7 pitch = 0.0 0.8 pitch = 0.5 0.9 pitch = 1.0 1.2 loop = true } } engage { AUDIO { channel = Ship clip = Waterfall/Sounds/NFT/sound_ion_on volume = 0.9 pitch = 1.0 loop = false } } disengage { AUDIO { channel = Ship clip = Waterfall/Sounds/NFT/sound_ion_flameout volume = 0.7 pitch = 1.0 loop = false } } flameout { AUDIO { channel = Ship clip = Waterfall/Sounds/NFT/sound_ion_flameout volume = 0.7 pitch = 1.0 loop = false } } } @MODULE[ModuleEngines*] { @name = ModuleEnginesFX %runningEffectName = fx-dawn-running !powerEffectName = DELETE } MODULE { name = ModuleWaterfallFX moduleID = dawnEngine CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle engineID = Ion responseRateUp = 0.025 responseRateDown = 0.1 } TEMPLATE { templateName = stock-xenon-ion overrideParentTransform = thrustTransform position = 0,0,0 //position = x, y, z rotation = 0, 0, 0 scale = 2, 2, 2 } } } Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 Don't think it'll distract me Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 -6 Just now, Nazalassa said: Don't think it'll distract me I'm not trying to. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 (edited) -6 Thank you, this multi is hard. Edited February 7, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -7 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) -6 Edited February 7, 2022 by AtomicTech Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -7 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 I need a break, it's 15:30 here, can we pick it back up at 8:15 tomorrow? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -5 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) -4 wait, shouldn't it be -5? Edited February 7, 2022 by AtomicTech Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 (edited) -3 You can try but the negatives are just going to swarm when we are gone. Edited February 7, 2022 by ColdJ Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -5 Have a break, I'm OK Quote Link to comment Share on other sites More sharing options...
ColdJ Posted February 7, 2022 Share Posted February 7, 2022 -3 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 7, 2022 Author Share Posted February 7, 2022 OKAY! -2 Quote Link to comment Share on other sites More sharing options...
Nazalassa Posted February 7, 2022 Share Posted February 7, 2022 -4 Quote Link to comment Share on other sites More sharing options...
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