Jump to content

Old Part mods How to update


MissMolly

Recommended Posts

Good Day, All

I hope this is the right place to post this.

So I have a bunch of part mods no .dll's that Iv collected over the years, as there creators moved on to bigger and better things.

So what I want to do is have them work with 1.12.* .

As they are just parts I'm not sure what to do, some load and some don't and some will load then just stop all of a sudden.

 

So how can I fix these wonderful parts?  Most of them have to do with the ISS. 

thanks.

Link to comment
Share on other sites

1 hour ago, MissMolly said:

Good Day, All

I hope this is the right place to post this.

So I have a bunch of part mods no .dll's that Iv collected over the years, as there creators moved on to bigger and better things.

So what I want to do is have them work with 1.12.* .

As they are just parts I'm not sure what to do, some load and some don't and some will load then just stop all of a sudden.

 

So how can I fix these wonderful parts?  Most of them have to do with the ISS. 

thanks.

Which parts?

I'd be happy to see where I can help out!

Link to comment
Share on other sites

15 hours ago, Randazzo said:

When asking for mod assistance, specifics are your best hope for answers. 

What are the parts that don't work? What mods are they from? 

I second this!

3 hours ago, Snark said:

Moving to Add-on Discussions.

Thanks Snark!

Link to comment
Share on other sites

thank you all for your responses.

Randazzo   My apologies that my original post was not more detailed and forthcoming but I felt that that was a lot of information to post on a first thread and figured those who are interested that wanted to help me out then I can give them more information directly but again thank you for your response.

@AtomicTech   Thank you I really  appreciate it.

OK so the parts I have that need recompiling or where ever it is called. im not sure what you all would like me to post, so i will post one part that I know that does not load from  each part pack.

I have ran the game as a vanilla just KSP then DLC's  

these parts I found back in 2012 and 2018

this is from my ISS pack https://www.dropbox.com/sh/2mi1v62req94srp/AAB9wuSapmS1d7QuX2brwgZBa?dl=0

this is from my Jool-v pack https://www.dropbox.com/sh/7dhhltewn7c7d3a/AACeWEjt3BFDFDFIOUVGlD1Ha?dl=0

Mod list https://www.dropbox.com/s/tek3aew5i7lcizy/KSPmodlist20220112.txt?dl=0

I hope this helps ill give you more info just let me know what you need.

I would like to be able to do as much as I can my self with your expertise, and for the real big experts out there can be some compensation for your time, further discussion on this would be done in private obviously.

 

I should mention I did get the Iss parts to work a week age but it pooped all over the place, good thing is I did not have it in orbit, as I just finished the dry construction in the editor the night before was about to start my orbital construction.  

so on one hand Im thinking some of my parts may have a dependency I know my ISS mod requires infernal robotics which I do have installed and does work there must be a Kraken in the woodwork.

Edited by MissMolly
Link to comment
Share on other sites

17 minutes ago, MissMolly said:

thank you all for your responses.

Randazzo   My apologies that my original post was not more detailed and forthcoming but I felt that that was a lot of information to post on a first thread and figured those who are interested that wanted to help me out then I can give them more information directly but again thank you for your response.

Perhaps I misunderstood your post, I thought you were looking for help getting mods from others updated, not ones you distributed yourself.

Knowing what the mods were would make helping easier, but do carry on.

Link to comment
Share on other sites

32 minutes ago, Randazzo said:

Perhaps I misunderstood your post, I thought you were looking for help getting mods from others updated, not ones you distributed yourself.

Knowing what the mods were would make helping easier, but do carry on.

These are not mine in any way; I'v found them from when I started playing KSP back in 2012 but did not hit up modding till I could fly to jool and back so long ago..., man how the game has evolved.  

The only thing I could call my own would be the edits I've made to keep them working as long as I could. I've dropped all but 2 of them because I could not find a way to fix them, i.e my C# skills suck. 
The ISS pack is in my top 10 must have's. Who wouldn't want to have their very own ISS in orbit?
Sorry if I gave the intention that the parts were my creation.

29 minutes ago, AtomicTech said:

umm oh wow... what did you do? if you cool in telling me? might be out of my skill zone but if I have a starting point I think I could do some thing. ;)

this is the complete part pack as I have it in my data folder does include the jool as a few others I made I guess   

 

https://www.dropbox.com/sh/5bl9z3ud5zaxb13/AABQ9xHuRdGzqjG9mHcvdxjKa?dl=0

Edited by MissMolly
Link to comment
Share on other sites

1 minute ago, MissMolly said:

These are not mine in any way; I'v found them from when I started playing KSP back in 2012 but did not hit up modding till I could fly to jool and back so long ago..., man how the game has evolved.  

The only thing I could call my own would be the edits I've made to keep them working as long as I could. I've dropped all but 2 of them because I could not find a way to fix them, i.e my C# skills suck. 
The ISS pack is in my top 10 must have's. Who wouldn't want to have their very own ISS in orbit?
Sorry if I gave the intention that the parts were my creation.

umm oh wow... what did you do? if you cool in telling me? might be out of my skill zone but if I have a starting point I think I could do some thing. ;)

 

I just redid the model directory. Hopefully that works.

Link to comment
Share on other sites

27 minutes ago, AtomicTech said:

I just redid the model directory. Hopefully that works.

Relaunched game with new files and "sigh" It did not work.

I was lucky to have saved my Iss build so I tryed loading it saying  missing part ISSELC4, amongst a few others. 

could this be a naming thing?

Edited by MissMolly
Link to comment
Share on other sites

11 minutes ago, MissMolly said:

Relaunched game with new files and "sigh" It did not work.

I was lucky to have saved my Iss build so I tryed loading it saying  missing part ISSELC4.

could this be a naming thing?

Away version of the game are you playing?

A log file might be helpful

Link to comment
Share on other sites

30 minutes ago, MissMolly said:

Log file https://www.dropbox.com/s/bnxc0m44by2lqbz/KSP.log?dl=0

my game version is 1.12.2

Did you use CKAN to install?  and if so, can you do a ckan export?

31 minutes ago, MissMolly said:

Log file https://www.dropbox.com/s/bnxc0m44by2lqbz/KSP.log?dl=0

my game version is 1.12.2

Your log file is showing quite a number of problems, which might be related.  You need to get things like these resolved:

[ERR 12:14:27.848] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-EVS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.849] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-EVS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.858] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.858] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.870] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.871] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.887] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.887] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.908] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.908] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.928] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.928] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:28.825] ADDON BINDER: Cannot resolve assembly: MeshEngine
[ERR 12:14:28.830] ADDON BINDER: Cannot resolve assembly: MeshEngineStock
[ERR 12:14:28.833] ADDON BINDER: Cannot resolve assembly: MeshEngineTweakScale
[ERR 12:16:18.001] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null
[ERR 12:16:18.002] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null

and

[LOG 12:14:28.842] [DistantObject] ERROR: Could not find a model for part FASA_Gemini_ASAS_Comp.  Part will not render for VesselDraw. at error:0
[WRN 12:16:27.483] ERROR: no sound file found for sound_Titan_srb
[WRN 12:16:27.560] ERROR: no sound file found for sound_Titan_srb
[LOG 12:16:39.548] *MFT* ERROR: overrides already stored for Kosmos-Salyut-1-5-Propulsion-Unit
[LOG 12:17:15.038] *MFT* ERROR: overrides already stored for Size2LFB
[ERR 12:17:46.183] [ERROR] [Part sspx-adapter-125-25-1] [ModuleB9DisableTransform] No transforms named '125EndcapBlackBare' found in model
[ERR 12:17:46.183] [ERROR] [Part sspx-adapter-125-25-1] [ModuleB9DisableTransform] No transforms named '125EndcapWhiteBare' found in model

 

Link to comment
Share on other sites

37 minutes ago, linuxgurugamer said:

Did you use CKAN to install?  and if so, can you do a ckan export?

Your log file is showing quite a number of problems, which might be related.  You need to get things like these resolved:

[ERR 12:14:27.848] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-EVS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.849] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-EVS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.858] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.858] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6-KAS, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.870] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.871] ADDON BINDER: Cannot resolve assembly: KSPDev_Utils.2.6, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.887] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.887] ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.908] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.908] ADDON BINDER: Cannot resolve assembly: PreciseManeuver.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.928] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:27.928] ADDON BINDER: Cannot resolve assembly: SCANsat.Unity, Culture=neutral, PublicKeyToken=null
[ERR 12:14:28.825] ADDON BINDER: Cannot resolve assembly: MeshEngine
[ERR 12:14:28.830] ADDON BINDER: Cannot resolve assembly: MeshEngineStock
[ERR 12:14:28.833] ADDON BINDER: Cannot resolve assembly: MeshEngineTweakScale
[ERR 12:16:18.001] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null
[ERR 12:16:18.002] ADDON BINDER: Cannot resolve assembly: TestFlightCore, Culture=neutral, PublicKeyToken=null

and

[LOG 12:14:28.842] [DistantObject] ERROR: Could not find a model for part FASA_Gemini_ASAS_Comp.  Part will not render for VesselDraw. at error:0
[WRN 12:16:27.483] ERROR: no sound file found for sound_Titan_srb
[WRN 12:16:27.560] ERROR: no sound file found for sound_Titan_srb
[LOG 12:16:39.548] *MFT* ERROR: overrides already stored for Kosmos-Salyut-1-5-Propulsion-Unit
[LOG 12:17:15.038] *MFT* ERROR: overrides already stored for Size2LFB
[ERR 12:17:46.183] [ERROR] [Part sspx-adapter-125-25-1] [ModuleB9DisableTransform] No transforms named '125EndcapBlackBare' found in model
[ERR 12:17:46.183] [ERROR] [Part sspx-adapter-125-25-1] [ModuleB9DisableTransform] No transforms named '125EndcapWhiteBare' found in model

 

I did use CKAN i think this is what you are asking for. https://www.dropbox.com/sh/nkvi5op37myjvtq/AAC2QGZXbSbRdeA1ibNb_nr8a?dl=0

 

wow that's a lot, I did not even know theirs was that many.

Edited by MissMolly
Link to comment
Share on other sites

9 minutes ago, linuxgurugamer said:

Ok, how about the save file?  To be safe, put the whole save directory up in dropbox, will save time

nope New game i.e reinstalled, new saves

Just now, MissMolly said:

nope New game i.e reinstalled, new saves

just open last link should be there

 

Link to comment
Share on other sites

Squad strikes again!

Your log file talks about "Cannot resolve assembly: KSPDEev_Utils_.2.6"

it's actually there, but in (now) the wrong spot.  Squad changed the way KSP loads dlls in 1.12.

The file es in KIS/Plugins, if you move it into a directory called "000" in GameData, that will resolve that specific problem.

 

The same goes for the KSPDev_Utils.2.6-EVS.dll  and KSPDev_Utils.2.6-KAS.dll. Move them into the "000" folder and all the errors related to those will go away

 

There are still other issues, unfortunately

Edited by linuxgurugamer
Link to comment
Share on other sites

I got the parts working

Some of the parts were moved around and the models had the wrong path

There were also a couple of old parts which referenced the wrong part type

After doing all these changes (including the DLL stuff I mentioned above) all parts are now showing up

https://www.dropbox.com/s/59p8umq000g7qq2/ISS_Comunity.zip?dl=0

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...