BlackShade Posted April 22, 2022 Share Posted April 22, 2022 Mayby you can add a ro version of this script? Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 26, 2022 Share Posted April 26, 2022 well i did......... and its black now soo........................... help? Quote Link to comment Share on other sites More sharing options...
Janus92 Posted April 26, 2022 Share Posted April 26, 2022 7 hours ago, donnager fan said: well i did......... and its black now soo........................... help? What did you do, and what is black? Have you tried reinstalling? Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 26, 2022 Share Posted April 26, 2022 4 hours ago, Janus92 said: What did you do, and what is black? Have you tried reinstalling? yup its black when it spawns but its fine in the vab Quote Link to comment Share on other sites More sharing options...
Tundra Posted April 27, 2022 Share Posted April 27, 2022 Starships, you have to be specific when describing your problems. We cant read your mind. Quote Link to comment Share on other sites More sharing options...
RickJames Posted April 27, 2022 Share Posted April 27, 2022 Hey guys, I'm getting this message when I start my game, only started after installing SEP. It doesn't appear to be affecting my game though, any ideas how I could fix it? heres my ksp.log https://drive.google.com/file/d/1ykqHsSdU2yD8KDUpHcoCa3Grtkh7NSn6/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 27, 2022 Share Posted April 27, 2022 24 minutes ago, RickJames said: Hey guys, I'm getting this message when I start my game, only started after installing SEP. It doesn't appear to be affecting my game though, any ideas how I could fix it? heres my ksp.log https://drive.google.com/file/d/1ykqHsSdU2yD8KDUpHcoCa3Grtkh7NSn6/view?usp=sharing I haven't looked too deeply in the log, but I did notice that you're playing KSP 1.12.3 but you have some very dated versions of some mods installed: B9PartSwitch v2.13.0.0 / vv2.13.0 - that's for KSP 1.8.1 you should be using v2.20.0 Firespitterv7.3.7287.12431 - for KSP 1.1.3, upgrade to v7.17 I didn't check any further but suspect several others are also out of date so I'd recommend going through all your other mods and checking that you have the latest version of each and that none of them have any known issues with 1.12.3 listed on their forum threads. Quote Link to comment Share on other sites More sharing options...
RickJames Posted April 27, 2022 Share Posted April 27, 2022 2 hours ago, Aelfhe1m said: I haven't looked too deeply in the log, but I did notice that you're playing KSP 1.12.3 but you have some very dated versions of some mods installed: B9PartSwitch v2.13.0.0 / vv2.13.0 - that's for KSP 1.8.1 you should be using v2.20.0 Firespitterv7.3.7287.12431 - for KSP 1.1.3, upgrade to v7.17 I didn't check any further but suspect several others are also out of date so I'd recommend going through all your other mods and checking that you have the latest version of each and that none of them have any known issues with 1.12.3 listed on their forum threads. I'll update those and see if it changes it, thanks. Quote Link to comment Share on other sites More sharing options...
RickJames Posted April 27, 2022 Share Posted April 27, 2022 3 hours ago, Aelfhe1m said: I haven't looked too deeply in the log, but I did notice that you're playing KSP 1.12.3 but you have some very dated versions of some mods installed: B9PartSwitch v2.13.0.0 / vv2.13.0 - that's for KSP 1.8.1 you should be using v2.20.0 Firespitterv7.3.7287.12431 - for KSP 1.1.3, upgrade to v7.17 I didn't check any further but suspect several others are also out of date so I'd recommend going through all your other mods and checking that you have the latest version of each and that none of them have any known issues with 1.12.3 listed on their forum threads. that fixed it, thank you! Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 27, 2022 Share Posted April 27, 2022 On 4/26/2022 at 2:39 AM, Janus92 said: What did you do, and what is black? Have you tried reinstalling? On 4/26/2022 at 7:17 AM, donnager fan said: yup its black when it spawns but its fine in the vab 5 hours ago, Tundra said: Starships, you have to be specific when describing your problems. We cant read your mind. Sorry i meant My starship (im stupid lmao) Any help? Quote Link to comment Share on other sites More sharing options...
Tundra Posted April 28, 2022 Share Posted April 28, 2022 You using the correct version? You can also try editing the rescale property in the part config, and if that changes it then I might have an idea of what's causing it. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 28, 2022 Share Posted April 28, 2022 On 4/26/2022 at 7:17 AM, donnager fan said: its black when it spawns but its fine in the vab isn't this reflection settings? space center, esc, settings, reflection * Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 28, 2022 Share Posted April 28, 2022 58 minutes ago, Tundra said: You using the correct version? You can also try editing the rescale property in the part config, and if that changes it then I might have an idea of what's causing it. What file and what should I edit it to? (What value) Quote Link to comment Share on other sites More sharing options...
Janus92 Posted April 28, 2022 Share Posted April 28, 2022 6 hours ago, OrbitalManeuvers said: isn't this reflection settings? space center, esc, settings, reflection * @donnager fan I think this is what you're looking for. I also have this when the 'Render Quality' in my graphics settings has been set too low. I suspect that when you set this higher your problem will be fixed (but not your FPS). Quote Link to comment Share on other sites More sharing options...
Bokaj Posted April 28, 2022 Share Posted April 28, 2022 @Janus92How should your kOS script for booster landing work? I have noticed that after the ship circularise burn, kOS automatically switches to the booster what has already coasted too much so not possible to land back at KSC. But when I use FMRS mod, when switching to the booster I can't open the kOS GUI. When opening the panel it says: waiting for command.. Turning on and off doesn't work. Quote Link to comment Share on other sites More sharing options...
Janus92 Posted April 28, 2022 Share Posted April 28, 2022 (edited) 16 minutes ago, Bokaj said: @Janus92How should your kOS script for booster landing work? I have noticed that after the ship circularise burn, kOS automatically switches to the booster what has already coasted too much so not possible to land back at KSC. But when I use FMRS mod, when switching to the booster I can't open the kOS GUI. When opening the panel it says: waiting for command.. Turning on and off doesn't work. Ah, that sounds like a bug! I have a feeling that FMRS is interfering. I designed my scripts to run without FMRS in real-time by extending the physics range to 600km or so. The Booster has its own CPU that receives its boostback-command only on Stage Separation, so if the booster gets accidentally reloaded (which I think is what FMRS does?), it will never start its boostback burn, hence the 'waiting for command'. Maybe try removing FMRS and see if it works. If so I'll include a note that says FMRS interferes with the proper functioning of the script. Edited April 28, 2022 by Janus92 Quote Link to comment Share on other sites More sharing options...
Bokaj Posted April 28, 2022 Share Posted April 28, 2022 Quote 2 hours ago, Janus92 said: Ah, that sounds like a bug! I have a feeling that FMRS is interfering. I designed my scripts to run without FMRS in real-time by extending the physics range to 600km or so. The Booster has its own CPU that receives its boostback-command only on Stage Separation, so if the booster gets accidentally reloaded (which I think is what FMRS does?), it will never start its boostback burn, hence the 'waiting for command'. Maybe try removing FMRS and see if it works. If so I'll include a note that says FMRS interferes with the proper functioning of the script. Still dosen't work with FMRS removed. Panel shows this when switched to booster Quote Link to comment Share on other sites More sharing options...
Janus92 Posted April 28, 2022 Share Posted April 28, 2022 (edited) 1 hour ago, Bokaj said: Still dosen't work with FMRS removed. Panel shows this when switched to booster Ah, I see. The fix for you is to download Tundra Exploration and copy the TundraExploration.dll to your gamedata folder. The booster fails to switch to the next engine mode. For some reason the makers of SEP haven't yet included this capability, so thanks for making me aware of this! Also I'll upload an update tonight, with tooltips for a more intuitive and clear GUI (tooltips can be disabled in settings) and some fixes. In the meanwhile I'm playing around with catching booster and ship with the mechazilla tower. Edited April 28, 2022 by Janus92 Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted April 29, 2022 Share Posted April 29, 2022 On 4/28/2022 at 2:23 PM, Janus92 said: Ah, I see. The fix for you is to download Tundra Exploration and copy the TundraExploration.dll to your gamedata folder. The booster fails to switch to the next engine mode. For some reason the makers of SEP haven't yet included this capability, so thanks for making me aware of this! Also I'll upload an update tonight, with tooltips for a more intuitive and clear GUI (tooltips can be disabled in settings) and some fixes. In the meanwhile I'm playing around with catching booster and ship with the mechazilla tower. Long Story short, the module belongs to tundra as it was made for falcon 9. if tundra is not present we use the stock engine switch that only permits 2 engine modes, you could update your script to call this module if tundra’s isn’t present Quote Link to comment Share on other sites More sharing options...
Janus92 Posted April 29, 2022 Share Posted April 29, 2022 3 hours ago, SofieBrink said: Long Story short, the module belongs to tundra as it was made for falcon 9. if tundra is not present we use the stock engine switch that only permits 2 engine modes, you could update your script to call this module if tundra’s isn’t present I see, thanks for the info! I might consider this, although I am finally happy with the boosters landing statistics (for the last week or more it has made only perfectly on target successful landings), so I am slightly reluctant to make big changes. In the meanwhile I added a note to the post with the scripts. Quote Link to comment Share on other sites More sharing options...
Janus92 Posted April 29, 2022 Share Posted April 29, 2022 (edited) I was getting sick of constantly falling over after a nice Duna landing: Sooooo.....I'm working on a feature that checks if the landing zone is flat enough to land on, and if not it will do a grid search around the target landing zone looking for a relatively flat spot. The initial results are quite interesting: I set my target landing zone deep in the mountains and accepted the first spot it offered after a minute of searching. Around 3km away from my target it found this little spot: Seems like it found a pretty good spot in between all the hills! Work in progress though.... Edited April 29, 2022 by Janus92 Quote Link to comment Share on other sites More sharing options...
donnager fan Posted May 3, 2022 Share Posted May 3, 2022 Sorry to bother this thread AGAIN But I need help with my ship again, Its white instead of silver..... I have TU installed And magpie so IDK what's going on, help? Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted May 4, 2022 Share Posted May 4, 2022 On 5/3/2022 at 4:18 PM, donnager fan said: Sorry to bother this thread AGAIN But I need help with my ship again, Its white instead of silver..... I have TU installed And magpie so IDK what's going on, help? white??? how did you do that one?? could you provide some screenshots of wht you are seeing and your gamedata folder? Quote Link to comment Share on other sites More sharing options...
donnager fan Posted May 5, 2022 Share Posted May 5, 2022 Fixed with KSRSS Install I have (idk what i did to fix it but files on that install work for some reason), Is there a way to have a direct Space center Trajectory deorbit? (sorry for taking away resources from the starship flyby wire script btw) 7 hours ago, SofieBrink said: white??? how did you do that one?? could you provide some screenshots of wht you are seeing and your gamedata folder? Quote Link to comment Share on other sites More sharing options...
Janus92 Posted May 5, 2022 Share Posted May 5, 2022 8 hours ago, donnager fan said: Fixed with KSRSS Install I have (idk what i did to fix it but files on that install work for some reason), Is there a way to have a direct Space center Trajectory deorbit? (sorry for taking away resources from the starship flyby wire script btw) The script de-orbits to the launchpad by default. You can set your desired landing coördinates in the settings page. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.